File: launch-rune.yaml.in

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---
binary_only: true
required_files:
  - System/Core.so
  - System/Core.u
  - Maps/Entry.run
base_directories:
  - $prefix/lib/rune
  - $assets/rune
dot_directory: ~/.loki/rune
working_directory: "$prefix/lib/rune/System"
argv: ["$prefix/lib/rune/System/rune-bin", "-log"]
symlink_into_dot_directory:
  - System
copy_into_dot_directory:
  - "System/*.ini"
edit_unreal_ini:
  System/Rune.ini:
    once:
      # Replace Windows paths with Unix paths
      - section: Core.System
        replace_key:
          SavePath: ../Save
          CachePath: ../Cache
        delete_matched:
          - "Paths=..\\System\\?.u"
          - "Paths=..\\Maps\\?.run"
          - "Paths=..\\Textures\\?.utx"
          - "Paths=..\\Sounds\\?.uax"
          - "Paths=..\\Music\\?.umx"
          - "Paths=..\\Meshes\\?.ums"
      # Default settings are too low
      - section: SDLDrv.SDLClient
        replace_key:
          FullscreenViewportX: 1024
          FullscreenViewportY: 768
      # We need this with sdl12-compat
      # https://github.com/libsdl-org/sdl12-compat/issues/256
      - section: SDLDrv.SDLClient
        replace_key:
          CaptureMouse: False
    always:
      - section: Core.System
        append_unique:
          - Paths=../System/*.u
          - Paths=$assets/rune/System/*.u

          - Paths=../Maps/*.run
          - Paths=$assets/rune/Maps/*.run

          - Paths=../Textures/*.utx
          - Paths=$assets/rune/Textures/*.utx

          - Paths=../Sounds/*.uax
          - Paths=$assets/rune/Sounds/*.uax

          - Paths=../Music/*.umx
          - Paths=$assets/rune/Music/*.umx

          - Paths=../Meshes/*.ums
          - Paths=$assets/rune/Meshes/*.ums