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#!/usr/bin/python
import unittest
import sys
import os
import time
sys.path.append((os.path.dirname(__file__) or '.') + '/..')
import gameclock.clock
import gameclock.game
import gameclock.i18n
class BaseClockTest(unittest.TestCase):
"""
This is the base classe for all clock tests and shouldn't be used directly.
"""
settings = { 'start_time': 1000 }
decisecs = True # deciseconds, aka tenth of a second
def setUp(self):
self.clock = gameclock.clock.ChessClock(**self.settings)
class SimpleClockTest(BaseClockTest):
"""those are tests that don't need to be ran on all clocks"""
def test_format(self):
"""test if the output is readable"""
self.assertEqual(self.clock.format(), '00:01')
def test_str(self):
self.assertRegexpMatches(str(self.clock), 'gameclock.clock.ChessClock')
def test_moves_format(self):
self.assertEqual(self.clock.moves_fmt(), _('0 moves'))
class NegativeClockTest(BaseClockTest):
settings = { 'start_time': -1000 }
def test_format(self):
self.assertEqual(self.clock.format(), '-00:01')
class ChessClockTest(BaseClockTest):
"""this tests the basic chess clock, but also contains tests
which should be ran on all clocks"""
settings = { 'start_time': 10 } # 10ms, may need to be bumped up on slow computers
def test_start(self):
"""test if the clock starts without error and is running"""
self.clock.start()
self.assertTrue(self.clock.running())
def test_stopped(self):
"""test if the clock is stopped when initialised"""
self.assertFalse(self.clock.running())
def test_stop(self):
"""test if the clock stops without error and is stopped"""
self.clock.start()
self.clock.stop()
self.test_stopped()
def test_dead(self):
"""test if clock is alive when started then dies after set time"""
self.clock.start()
self.assertFalse(self.clock.is_dead())
time.sleep(self.settings['start_time']/1000.0)
self.assertLess(self.clock.get_time(), 0)
self.assertTrue(self.clock.is_dead())
self.assertRegexpMatches(self.clock.format(), '^-')
def test_time(self):
"""test if the current time makes sense"""
self.assertEqual(self.clock.get_time(), self.settings['start_time'])
self.clock.start()
time.sleep(0.010) # 10ms
self.assertLess(self.clock.get_time(), self.settings['start_time'])
def test_turn_one(self):
"""test if the first turn is turn 0"""
self.clock.start()
self.assertEqual(self.clock.moves, 0)
class FischerChessClockTest(ChessClockTest):
settings = { 'start_time': 10, 'delay': 1000 }
def setUp(self):
self.clock = gameclock.clock.FischerChessClock(**self.settings)
def test_stop_fischer(self):
"""test that stop adds time to the clock"""
self.clock.stop()
self.assertEqual(self.clock.get_time(), self.settings['start_time'] + self.settings['delay'])
class BoardClockTest(ChessClockTest):
def setUp(self):
self.clock = gameclock.clock.BoardClock(**self.settings)
def test_stop_board(self):
"""test that stop resets the clock"""
self.test_time() # safety check, but also expected to start the clock
self.clock.stop()
self.assertEqual(self.clock.get_time(), self.settings['start_time'])
class HourglassClockTest(ChessClockTest):
def setUp(self):
self.clock = gameclock.clock.HourglassClock(**self.settings)
def test_stop(self):
"""test that time goes backwards when the clock is stopped"""
self.test_time() # safety check, but also expected to start the clock
self.clock.stop()
time.sleep(0.100) # 100ms, should be enough to go backwards
self.assertGreater(self.clock.get_time(), self.settings['start_time'])
class GoStandardByoyomiClockTest(ChessClockTest):
settings = { 'start_time': 100, 'byoyomi': 2, 'delay': 50 } # 100ms, 2 byoyomis, 10ms
def setUp(self):
self.clock = gameclock.clock.GoStandardByoyomiClock(**self.settings)
def test_dead(self):
self.clock.start()
self.assertFalse(self.clock.is_dead(), "game should start alive")
self.assertFalse(self.clock.is_byoyomi(), "we shouldn't be in byoyomi yet")
time.sleep(0.110) # 110 ms should cross the above 100ms
self.assertEqual(self.clock.get_byoyomi(), self.settings['byoyomi'], "we should be in our first byoyomi: %d" % self.clock.get_byoyomi())
self.assertTrue(self.clock.is_byoyomi(), "we should be in a byoyomi however")
self.assertFalse(self.clock.is_dead(), "go games have a byoyomi after regular time, so this should not die just yet")
time.sleep(0.110) # 110 ms should cross the first byoyomi, but not die yet
self.assertEqual(self.clock.get_byoyomi(), self.settings['byoyomi'] - 1, "we should be in our second byoyomi: %d" % self.clock.get_byoyomi())
self.assertTrue(self.clock.is_byoyomi(), "we should be in a byoyomi however")
self.assertFalse(self.clock.is_dead(), "go games have a byoyomi after regular time, so this should not die just yet (clock time: %d, byoyomis: %d)" % (self.clock.time, self.clock.get_byoyomi()))
time.sleep(0.110) # 110 ms should cross the first byoyomi, but not die yet
self.assertEqual(self.clock.get_byoyomi(), 0, "we should be in our last byoyomi")
self.assertTrue(self.clock.is_dead(), "we have crossed the byoyomi, we should die")
self.assertEqual(self.clock.get_byoyomi(), 0, "we should STILL be in our last byoyomi")
def test_stop_go(self):
"""test that the clock doesn't reset for nothing"""
self.clock.start()
self.clock.stop()
self.assertLess(self.clock.get_time(), self.settings['start_time'])
self.assertNotEqual(self.clock.get_time(), self.settings['delay'])
self.assertFalse(self.clock.is_byoyomi(), "we shouldn't be in byoyomi yet")
def test_moves_format(self):
self.assertEqual(self.clock.moves_fmt(), _('0 moves'))
self.clock.start()
time.sleep(0.110)
self.assertEqual(self.clock.moves_fmt(), _('0 moves 2 byoyomis'))
time.sleep(0.110)
self.assertEqual(self.clock.moves_fmt(), _('0 moves 1 byoyomi'))
time.sleep(0.110)
self.assertEqual(self.clock.moves_fmt(), _('0 moves 0 byoyomis (lost)'))
class WeirdGoStandardByoyomiClockTest(BaseClockTest):
settings = { 'start_time': 100, 'byoyomi': 1, 'delay': 50 } # 100ms, 2 byoyomis, 10ms
def setUp(self):
self.clock = gameclock.clock.GoStandardByoyomiClock(**self.settings)
def test_die_clock(self):
"""test that the clock dies in the last byoyomi"""
self.clock.start()
self.assertFalse(self.clock.is_dead(), "game should start alive")
self.assertFalse(self.clock.is_byoyomi(), "we shouldn't be in byoyomi yet")
time.sleep(0.100)
self.assertTrue(self.clock.is_byoyomi(), "we should be in a byoyomi now")
self.assertEqual(self.clock.get_byoyomi(), 1, "we should be in our first byoyomi: %d" % self.clock.get_byoyomi())
time.sleep(0.05)
self.assertLess(self.clock.get_time(), 0)
self.assertEqual(self.clock.get_byoyomi(), 0, "we should be in our second byoyomi: %d" % self.clock.get_byoyomi())
self.assertTrue(self.clock.is_dead())
self.assertTrue(gameclock.clock.Clock.is_dead(self.clock), "time clock should also die when byoyomi")
if __name__ == '__main__':
unittest.main()
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