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#!/usr/bin/python
import unittest
import sys
import os
import time
import gtk
import gobject
sys.path.append((os.path.dirname(__file__) or '.') + '/..')
from gameclock.gtkui import GameclockUI, ClockUI
from gameclock.clock import ChessClock
from gameclock.game import *
class BaseGtkUITest(unittest.TestCase):
"""base class for UI tests, will not be called directly"""
def refresh_gui(self, delay=0):
"""process gtk events
The idea here is to do this without entering the main loop and loosing
control. Taken from
http://unpythonic.blogspot.ca/2007/03/unit-testing-pygtk.html and
ultimately http://www.async.com.br/projects/kiwi/.
"""
while gtk.events_pending():
gtk.main_iteration_do(block=False)
time.sleep(delay)
self.ui.refresh_current()
class TimeoutHandlerUITest(BaseGtkUITest):
def notice_cb(self):
self.noticed += 1
def setUp(self):
self.noticed = 0
self.timeout_source = gobject.timeout_add(10, self.notice_cb)
@unittest.expectedFailure
def test_cb(self):
"""test if the callback gets called in unit tests by the timeout handler"""
self.refresh_gui(0.100)
self.assertGreater(self.noticed, 0)
class DummyGameclockUI(GameclockUI):
"""a dumber GameclockUI that doesn't fire up all those windows"""
def __init__(self, players = RegularChessGame.players, time = RegularChessGame.time):
GameclockUI.__init__(self, players = players, time = time)
#def debug(self, msg):
# print msg
class ClockUITest(BaseGtkUITest):
settings = {'start_time': 100}
def setUp(self):
self.clockui = ClockUI(DummyGameclockUI(), ChessClock(**self.settings))
def test_refresh(self):
"""test if label displays the right time after refresh"""
self.clockui.refresh()
self.assertEqual(self.clockui.label.get_label(), self.clockui.clock.format(self.clockui.format))
class BaseGameclockUITest(BaseGtkUITest):
"""base class for GameclockUI tests, will not be called directly"""
settings = { 'players': RegularChessGame.players, 'time': RegularChessGame.time }
def setUp(self):
self.ui = DummyGameclockUI(**self.settings)
self.ui.setup_clocks()
class GameclockUITest(BaseGameclockUITest):
def test_setup(self):
"""test if clock setup sets the right number of clocks"""
self.assertEqual(len(self.ui.clock_table.get_children()), self.ui.game.players)
self.assertEqual(self.ui.clock_table.get_property('n-rows'), self.ui.game.players/2)
self.assertEqual(self.ui.clock_table.get_property('n-columns'), 2)
# iterate through the list and make sure we have the right count
p = self.ui.cur_clock
i = 0
while p:
p = p.next
i += 1
self.assertEqual(i, self.ui.game.players)
def test_setup_twice(self):
"""test for bug #9658 - make sure we can recreate functional clocks"""
game = self.ui.game # keep a backup
self.refresh_gui(0.100) # 100ms
self.ui.move()
self.refresh_gui(0.100) # 100ms
clockui = self.ui.cur_clock
# create a *second* game, which is what handle_new_dialog is doing in effect
self.ui.game = RegularChessGame(**self.settings)
self.ui.setup_clocks()
self.refresh_gui(0.100) # 100ms
# those should be different clocks
self.assertNotEqual(game.cur_clock, self.ui.game.cur_clock)
self.assertEqual(self.ui.cur_clock.label.get_label(), '60:00')
self.assertTrue(self.ui.cur_clock in self.ui.clock_table.get_children())
# this old clock widget should be gone
self.assertFalse(clockui in self.ui.clock_table.get_children())
def test_time_passing(self):
self.assertFalse(self.ui.game.running())
self.ui.handle_move() # should start the game
self.assertTrue(self.ui.game.running())
self.assertTrue(self.ui.cur_clock.clock.running())
self.assertFalse(self.ui.first_clock.clock.running())
self.assertNotEqual(self.ui.cur_clock, self.ui.first_clock)
self.refresh_gui(0.100)
self.assertEqual(self.ui.cur_clock.label.get_label(), '59:59')
self.refresh_gui(1.000)
self.assertEqual(self.ui.cur_clock.label.get_label(), '59:58')
self.assertLess(self.ui.cur_clock.clock.get_time(), 60 * 60 * 1000)
class SinglePlayerGameclockUITest(BaseGameclockUITest):
settings = { 'players': 1, 'time': RegularChessGame.time }
def test_setup(self):
self.assertEqual(len(self.ui.clock_table.get_children()), self.ui.game.players)
#self.assertEqual(self.ui.clock_table.get_property('n-rows'), self.ui.game.players/2)
self.assertEqual(self.ui.clock_table.get_property('n-columns'), 2)
# iterate through the list and make sure we have the right count
p = self.ui.first_clock
i = 0
while p:
p = p.next
i += 1
self.assertEqual(i, 1)
p = self.ui.game.first_clock
i = 0
while p:
p = p.next
i += 1
self.assertEqual(i, 1)
def test_time_passing(self):
self.assertFalse(self.ui.game.running())
self.ui.handle_move() # should start the game
self.assertTrue(self.ui.game.running())
self.assertTrue(self.ui.cur_clock.clock.running())
self.assertTrue(self.ui.first_clock.clock.running())
self.assertEqual(self.ui.cur_clock, self.ui.first_clock)
self.refresh_gui(0.100)
self.assertEqual(self.ui.cur_clock, self.ui.first_clock)
self.assertEqual(self.ui.cur_clock.label.get_label(), '59:59')
self.refresh_gui(1.000)
self.assertEqual(self.ui.cur_clock.label.get_label(), '59:58')
self.assertLess(self.ui.cur_clock.clock.get_time(), 60 * 60 * 1000)
class HourglassUITest(BaseGameclockUITest):
def setUp(self):
self.ui = DummyGameclockUI(**self.settings)
self.ui.game = HourglassGame()
self.ui.setup_clocks()
self.ui.refresh()
def test_first_clock_increments(self):
"""check that the first clock goes up while the other one goes down"""
self.ui.handle_move()
self.refresh_gui(0.100)
self.assertGreater(self.ui.first_clock.clock.get_time(), 60000)
self.ui.handle_move()
self.refresh_gui(0.100)
self.ui.handle_move()
self.refresh_gui(0.200)
self.assertGreater(self.ui.first_clock.clock.get_time(), 60000)
class ThreePlayerUITest(BaseGameclockUITest):
def setUp(self):
self.ui = DummyGameclockUI(**self.settings)
self.ui.game.resize(3)
self.ui.setup_clocks()
self.ui.refresh()
def test_third_player(self):
first_clockui = self.ui.cur_clock
first_clock = self.ui.cur_clock.clock
self.assertEqual(self.ui.game.cur_clock, self.ui.cur_clock.clock, "the game agrees with the UI about the current clock")
self.assertFalse(self.ui.game.running(), 'the game starts stopped')
self.ui.handle_move()
self.assertEqual(self.ui.game.cur_clock, self.ui.cur_clock.clock, "the game agrees with the UI about the current clock")
self.refresh_gui(0.100)
self.assertLess(self.ui.cur_clock.clock.get_time(), 60 * 60 * 1000, 'time has passed on the second clock')
self.ui.handle_move()
self.assertEqual(self.ui.game.cur_clock, self.ui.cur_clock.clock, "the game agrees with the UI about the current clock")
self.ui.handle_move()
self.refresh_gui(0.100) # 1 second, for the counter of the first clock to change
self.assertTrue(self.ui.game.running(), 'the game is still running')
self.assertEqual(self.ui.game.first_clock, self.ui.game.cur_clock, 'the game engine is on the first clock')
self.assertEqual(self.ui.cur_clock, self.ui.first_clock, 'we are back on the first clock after three moves')
self.assertEqual(self.ui.cur_clock, first_clockui, "it's the same clockUI as when we started")
self.assertEqual(self.ui.game.cur_clock, self.ui.cur_clock.clock, "the game agrees with the UI about the current clock")
self.assertEqual(self.ui.cur_clock.clock, first_clock, "it's the same clock too")
self.assertTrue(self.ui.cur_clock.clock.running(), "that clock is running")
self.assertLess(self.ui.cur_clock.clock.get_time(), 60 * 60 * 1000, "the clock has passed some time")
self.assertNotEqual(self.ui.cur_clock.label.get_label(), '60:00')
class ShortGameclockUITest(BaseGameclockUITest):
"""test code for games shorter than 60 seconds"""
settings = { 'players': RegularChessGame.players, 'time': 59000 }
def test_dc_start(self):
"""test if the display is showing tenths of a second if the game is started with less than 60 seconds"""
self.assertEqual(self.ui.cur_clock.label.get_label(), '00:59.0')
class GameclockMenuUITest(BaseGameclockUITest):
"""test the menus generated by the constructor"""
def debug(self, s):
print s.name
def assertRadio(self, m):
self.debug(m)
print repr(m)
if m.name is not None:
self.assertEqual(m.__class__.__name__, 'RadioMenuItem')
@unittest.expectedFailure
def test_radio_menu(self):
"""for some reason, the new radio items are not radios... """
found_games = False
for m in self.ui.menubar.get_children():
for n in m.get_submenu().get_children():
if n.name == 'new':
for g in n.get_submenu().get_children():
if g.name is not None:
found_games = True
self.assertEqual(m.__class__.__name__, 'RadioMenuItem')
self.assertTrue(found_games)
def test_sort_menu(self):
"""make sure the new menu is sorted"""
found_games = False
n = self.ui.uimanager.get_widget('/menubar/game/new')
previous = ''
for g in n.get_submenu().get_children():
if g.name is not None:
found_games = True
self.assertLess(previous, g.get_label())
previous = g.get_label()
self.assertTrue(found_games)
class StyleTest(unittest.TestCase):
"""basic gtk self-tests so i understand how the style shit works"""
def setUp(self):
# we draw colors in evenboxes around here
self.e = gtk.EventBox()
self.e.show()
# we need to wrap this in a window for some obscure reason
self.w = gtk.Window()
self.w.add(self.e)
self.w.realize()
def test_color_change(self):
"""make sure our own logic for checking background colors is sound"""
self.e.modify_bg(gtk.STATE_NORMAL, gtk.gdk.Color('green'))
self.assertEqual(self.e.style.bg[gtk.STATE_NORMAL], gtk.gdk.Color('green'))
def test_style_change(self):
"""check if we can change the color with modify_style()"""
style = gtk.RcStyle()
style.bg[gtk.STATE_NORMAL] = gtk.gdk.Color('green')
self.e.modify_style(style)
self.assertEqual(self.e.style.bg[gtk.STATE_NORMAL], gtk.gdk.Color('green'))
class GtkUiStyleTest(BaseGameclockUITest):
def test_green(self):
"""make sure we can change the theme manually"""
gtk.rc_parse_string("""
style "clockui" {
bg[NORMAL] = "black"
fg[NORMAL] = "white"
bg[SELECTED] = "green"
fg[SELECTED] = "black"
bg[ACTIVE] = "red"
fg[ACTIVE] = "black"
}
widget "*EventBox" style "clockui"
""")
self.ui.refresh()
self.ui.window.realize() # hack to make sure the window is drawn, but without showing it.
self.assertEqual(self.ui.cur_clock.evbox.style.bg[gtk.STATE_NORMAL], gtk.gdk.Color('black'))
self.assertEqual(self.ui.cur_clock.evbox.style.bg[gtk.STATE_SELECTED], gtk.gdk.Color('green'))
self.assertEqual(self.ui.cur_clock.evbox.style.bg[gtk.STATE_ACTIVE], gtk.gdk.Color('red'))
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