File: eoAlgo.h

package info (click to toggle)
gamera 1%3A3.4.3-1
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 15,912 kB
  • sloc: xml: 122,324; cpp: 50,730; python: 35,044; ansic: 258; makefile: 114; sh: 101
file content (56 lines) | stat: -rw-r--r-- 2,155 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
// -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*-

//-----------------------------------------------------------------------------
// eoAlgo.h
// (c) GeNeura Team, 1998
/*
    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Contact: todos@geneura.ugr.es, http://geneura.ugr.es
 */
//-----------------------------------------------------------------------------

#ifndef _EOALGO_H
#define _EOALGO_H

#include <eoPop.h>                   // for population
#include <eoFunctor.h>

/**
  @defgroup Algorithms Algorithms

  In EO, an algorithm is a functor that takes one or several solutions to an optimization 
  problem as arguments, and iteratively modify them with the help of operators.

  Generally, an EO object is built by assembling together @ref Operators in an algorithm instance,
  and then calling the algorithm's operator() on an initial population (an eoPop). The algorithm will then
  manipulate the solutions within the population to search for the problem's optimum.
*/

/**
    This is the base class for population-transforming algorithms. There
    is only one operator defined, which takes a population and does stuff to
    it. It needn't be a complete algorithm, can be also a step of an
    algorithm. This class just gives a common interface to linear
    population-transforming algorithms.

    @ingroup Algorithms
*/
template< class EOT >
class eoAlgo : public eoUF<eoPop<EOT>&, void>
{};


#endif