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/** -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*-
-----------------------------------------------------------------------------
eoTruncatedSelectMany.h
(c) Maarten Keijzer, Marc Schoenauer, GeNeura Team, 2002
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Contact: todos@geneura.ugr.es, http://geneura.ugr.es
Marc.Schoenauer@inria.fr
mkeijzer@dhi.dk
*/
//-----------------------------------------------------------------------------
#ifndef _eoTruncatedSelectMany_h
#define _eoTruncatedSelectMany_h
//-----------------------------------------------------------------------------
#include <eoSelect.h>
#include <eoSelectOne.h>
#include <utils/eoHowMany.h>
#include <math.h>
//-----------------------------------------------------------------------------
/** eoTruncatedSelectMany selects many individuals using eoSelectOne as it's
mechanism. Therefore eoSelectMany needs an eoSelectOne in its ctor
It will use an eoHowMnay to determine the number of guys to select,
and push them to the back of the destination population.
And it will only perform selection from the top guys in the population.
It is NOT a special case of eoSelectMany because it needs to SORT
the population to discard the worst guys before doing the selection
However, the same result can be obtained by embedding an
eoTruncatedSelectOne into an eoSelectMany ...
@ingroup Selectors
*/
template<class EOT>
class eoTruncatedSelectMany : public eoSelect<EOT>
{
public:
/// Ctor
eoTruncatedSelectMany(eoSelectOne<EOT>& _select,
double _rateGenitors, double _rateFertile,
bool _interpret_as_rateG = true,
bool _interpret_as_rateF = true)
: select(_select),
howManyGenitors(_rateGenitors, _interpret_as_rateG),
howManyFertile(_rateFertile, _interpret_as_rateF) {}
// Ctor with eoHowManys
eoTruncatedSelectMany(eoSelectOne<EOT>& _select,
eoHowMany _howManyGenitors, eoHowMany _howManyFertile)
: select(_select), howManyGenitors(_howManyGenitors),
howManyFertile(_howManyFertile) {}
/**
The implementation repeatidly selects an individual
@param _source the source population
@param _dest the resulting population (size of this population is the number of times eoSelectOne is called. It empties the destination and adds the selection into it)
*/
virtual void operator()(const eoPop<EOT>& _source, eoPop<EOT>& _dest)
{
unsigned target = howManyGenitors(_source.size());
_dest.resize(target);
unsigned nbFertile = howManyFertile(_source.size());
//revert to standard selection (see eoSelectMany) if no truncation
if (nbFertile == _source.size())
{
select.setup(_source);
for (size_t i = 0; i < _dest.size(); ++i)
_dest[i] = select(_source);
}
else
{
// at the moment, brute force (rush rush, no good)
// what we would need otherwise is a std::vector<EOT &> class
// and selectors that act on such a thing
eoPop<EOT> tmpPop = _source; // hum hum, could be a pain in the ass
tmpPop.sort(); // maybe we could only do partial sort?
tmpPop.resize(nbFertile); // only the best guys here now
tmpPop.shuffle(); // as some selectors are order-sensitive
select.setup(tmpPop);
for (size_t i = 0; i < _dest.size(); ++i)
_dest[i] = select(tmpPop);
}
}
private :
eoSelectOne<EOT>& select; // selector for one guy
eoHowMany howManyGenitors; // number of guys to select
eoHowMany howManyFertile; // number of fertile guys
};
#endif
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