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# -*- mode: python; indent-tabs-mode: nil; tab-width: 3 -*-
# vim: set tabstop=3 shiftwidth=3 expandtab:
#
# Copyright (C) 2001-2005 Ichiro Fujinaga, Michael Droettboom,
# and Karl MacMillan
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
import os.path
import wx
from wx import grid
from wx.lib import buttons
try:
from wx import aui
# AUI has too many problems for now
aui = None
except ImportError:
aui = None
from gamera.core import *
from gamera.args import *
from gamera.symbol_table import SymbolTable
from gamera import gamera_xml, util, plugin
from gamera.classify import InteractiveClassifier, ClassifierError, BoundingBoxGroupingFunction, ShapedGroupingFunction
from gamera.gui import image_menu, toolbar, gui_util, rule_engine_runner
from gamera.gui.gamera_display import *
###############################################################################
# EXTENDED MULTI DISPLAY
###############################################################################
class ExtendedMultiImageDisplay(MultiImageDisplay):
def __init__(self, toplevel, parent):
self.toplevel = toplevel
MultiImageDisplay.__init__(self, parent)
self.last_image_no = None
self._last_selection = []
grid.EVT_GRID_RANGE_SELECT(self, self._OnSelect)
self.last_sort = None
# This is to turn off the display of row labels if a)
# we have done some classification and b) we have done a
# sort other than the default. KWM
self.display_row_labels = False
wx.EVT_KEY_DOWN(self, self._OnKey)
self._clearing = False
wx.EVT_SIZE(self.GetGridWindow(), self._OnSize)
self._last_size_was_showing = True
def _OnKey(self, event):
keycode = event.GetKeyCode()
if keycode == wx.WXK_F12:
self.toplevel.do_auto_move()
elif keycode == wx.WXK_F11:
self.toplevel.move_back()
event.Skip()
def delete_selected(self):
def _delete_selected(glyphs, setting):
for glyph in glyphs:
if (setting == 0 and hasattr(glyph, 'dead')) or setting == -1:
if hasattr(glyph, 'dead'):
del glyph.__dict__['dead']
self.glyphs.append(glyph)
if glyph.classification_state == MANUAL:
self.toplevel.add_to_database(glyph)
_delete_selected(glyph.children_images, -1)
elif (setting == 0 and not hasattr(glyph, 'dead')) or setting == 1:
glyph.dead = True
self.glyphs.remove(glyph)
if glyph.classification_state == MANUAL:
self.toplevel.remove_from_database(glyph)
_delete_selected(glyph.children_images, 1)
_delete_selected(self.GetSelectedItems(), 0)
def _OnSelectImpl(self, force=False):
self.toplevel.get_other_multi(self).SafeClearSelection()
ids = {}
if not self.updating:
self.updating = True
images = self.GetSelectedItems()
for x in images:
id = x.get_main_id()
if not ids.has_key(id):
ids[id] = 1
else:
ids[id] += 1
ids = [(val, key) for (key, val) in ids.items()]
ids.sort()
ids.reverse()
ids = [x[1] for x in ids]
self.toplevel.set_number_of_glyphs_selected_status(len(images))
self.toplevel.set_glyph_ids_status(ids)
self._OnSelectImplDisplayCcs(images, force)
self.updating = False
if len(ids) == 1:
self.toplevel.set_label_display(ids[0])
else:
self.toplevel.set_label_display('')
def _OnSelect(self, event):
if not self._clearing:
event.Skip()
self._OnSelectImpl()
def SafeClearSelection(self):
self._clearing = True
self.ClearSelection()
self._clearing = False
def _OnSize(self, event):
if self.frame.IsShown():
if not self._last_size_was_showing:
self.resize_grid()
self._last_size_was_showing = True
# self.ForceRefresh()
else:
self._last_size_was_showing = False
def resize_grid(self, do_auto_size=True):
if not self.frame.IsShown():
return
return MultiImageDisplay.resize_grid(self, do_auto_size)
def set_labels(self):
if not self.frame.IsShown():
return
return MultiImageDisplay.set_labels(self)
def RefreshSelected(self):
if not self.frame.IsShown():
return
return MultiImageDisplay.RefreshSelected(self)
class ExtendedMultiImageWindow(MultiImageWindow):
def __init__(self, toplevel, parent = None, id = -1, size = wx.DefaultSize):
from gamera.gui import gamera_icons
self.toplevel = toplevel
MultiImageWindow.__init__(self, parent, id, size)
self.toolbar.AddSeparator()
self.toolbar.AddSimpleTool(
300, gamera_icons.getIconDeleteBitmap(),
"Delete selected glyphs",
self.id._OnDelete)
if not aui:
self.titlebar_text = wx.StaticText(self, -1, self.pane_name,
style = wx.ALIGN_CENTRE)
font = self.titlebar_text.GetFont()
font.SetWeight(wx.BOLD)
self.titlebar_text.SetFont(font)
if wx.Platform != '__WXGTK__':
self.titlebar_text.SetForegroundColour(wx.Color(255,255,255))
self.titlebar_text.SetBackgroundColour(wx.Color(128,128,128))
if hasattr(buttons, 'ThemedGenBitmapButton'):
TitleBarButtonClass = buttons.ThemedGenBitmapButton
else:
TitleBarButtonClass = wx.BitmapButton
self.titlebar_button = TitleBarButtonClass(
self, -1,
gamera_icons.getPlusBitmap())
wx.EVT_BUTTON(self.titlebar_button, -1, self._OnClose)
self._split_button_mode = False
title_sizer = wx.BoxSizer(wx.HORIZONTAL)
title_sizer.Add(self.titlebar_text, 1, wx.EXPAND)
title_sizer.Add(self.titlebar_button, 0, wx.EXPAND)
self.box_sizer.Insert(0, title_sizer, 0, wx.EXPAND)
if not aui:
def set_close_button(self, mode):
from gamera.gui import gamera_icons
if mode:
bitmap = gamera_icons.getXBitmap()
self.titlebar_button.SetToolTipString(
"Close this pane")
else:
bitmap = gamera_icons.getPlusBitmap()
self.titlebar_button.SetToolTipString(
"Split this pane to show classifier and page glyphs.")
self.titlebar_button.SetBitmapLabel(bitmap)
self.titlebar_button.SetBitmapDisabled(bitmap)
self.titlebar_button.SetBitmapFocus(bitmap)
self.titlebar_button.SetBitmapSelected(bitmap)
self.titlebar_button.Refresh()
self._split_button_mode = mode
def _OnClose(self, event):
if self._split_button_mode:
self.toplevel.unsplit_editors(self)
else:
self.toplevel.split_editors()
###############################################################################
# CLASSIFIER DISPLAY
###############################################################################
class ClassifierMultiImageDisplay(ExtendedMultiImageDisplay):
def _OnDelete(self, event):
self.delete_selected()
self.RefreshSelected()
# self.toplevel.multi_iw.id.ForceRefresh()
def _OnSelectImplDisplayCcs(self, images, force=False):
pass
class ClassifierMultiImageWindow(ExtendedMultiImageWindow):
pane_name = "Classifier glyphs"
def __init__(self, toplevel, parent = None, id = -1, size = wx.DefaultSize):
ExtendedMultiImageWindow.__init__(self, toplevel, parent, id, size)
self.toplevel._classifier.database.add_callback(
'add',
self.id.append_glyphs)
self.toplevel._classifier.database.add_callback(
'remove',
self.id.remove_glyphs)
wx.EVT_WINDOW_DESTROY(self, self._OnDestroy)
def _OnDestroy(self, event):
self.toplevel._classifier.database.remove_callback(
'add',
self.id.append_glyphs)
self.toplevel._classifier.database.remove_callback(
'remove',
self.id.remove_glyphs)
def get_display(self):
return ClassifierMultiImageDisplay(self.toplevel, self)
###############################################################################
# PAGE DISPLAY
###############################################################################
class PageMultiImageDisplay(ExtendedMultiImageDisplay):
########################################
# AUTO-MOVE
def do_auto_move(self, state):
# if auto-moving is turned off, just return
if state == []:
return
candidate1 = self.GetSelectionBlockTopLeft()
candidate2 = self.GetSelectedCells()
if len(candidate1) and len(candidate2):
row, col = min(candidate1[0], candidate2[0])
elif len(candidate1):
row, col = candidate1[0]
elif len(candidate2):
row, col = candidate2[0]
else:
row, col = self.GetGridCursorRow(), self.GetGridCursorCol()
del candidate1
del candidate2
image_no = self.get_image_no(row, col)
# Find the next glyph of the right type
found = None
list = self.sorted_glyphs
for i in range(image_no + 1, len(list)):
image = list[i]
if (image != None and
not hasattr(image, 'dead') and
image.classification_state in state):
found = i
break
if not found is None:
row = found / self.cols
col = found % self.cols
self.SetGridCursor(row, col)
self.SelectBlock(row, col, row, col, 0)
self.MakeCellVisible(min(row + 1, self.rows), col)
if image.classification_state != MANUAL:
id = self.toplevel.guess_glyph(image)[0][0][1]
else:
id = image.id_name[0][1]
self.toplevel.set_label_display(id)
self.toplevel.display_label_at_cell(row, col, id)
def move_back(self):
row = self.GetGridCursorRow()
col = self.GetGridCursorCol()
image_no = row * self.cols + col
image_no = max(0, image_no - 1)
row = image_no / self.cols
col = image_no % self.cols
self.SetGridCursor(row, col)
self.SelectBlock(row, col, row, col, 0)
self.MakeCellVisible(min(row + 1, self.rows), col)
image = self.sorted_glyphs[image_no]
if image.classification_state != MANUAL:
id = self.toplevel.guess_glyph(image)[0][0][1]
else:
id = image.id_name[0][1]
self.toplevel.set_label_display(id)
self.toplevel.display_label_at_cell(row, col, id)
########################################
# DISPLAYING A LABEL BENEATH A CELL
_search_order = ((0,0), # center
(-1,0), (0,-1), (1,0), (0,1), # +
(-1,-1), (-1,1), (1,-1), (1,1)) # x
def find_glyphs_in_rect(self, x1, y1, x2, y2, shift):
matches = set()
if x1 == x2 or y1 == y2:
point = Point(x1, y1)
for i, g in enumerate(self.sorted_glyphs):
if g != None and g.contains_point(Point(x1, y1)):
for x, y in self._search_order:
if (g.contains_point(Point(x1 + x, y1 + y)) and
(g.get((x1 + x - g.ul_x, y1 + y - g.ul_y)) != 0)):
matches.add(i)
break
else:
r = Rect((x1, y1), (x2, y2))
for i in range(len(self.sorted_glyphs)):
g = self.sorted_glyphs[i]
if g != None and r.contains_rect(g):
matches.add(i)
first = True
if shift:
selected = set()
for i in self.GetSelectedIndices():
selected.add(i)
new_matches = matches.symmetric_difference(selected)
if len(new_matches) == len(matches) + len(selected):
new_matches.difference_update(selected)
first = False
else:
first = True
matches = new_matches
matches = list(matches)
if len(matches):
self.BeginBatch()
self.updating = True
last_index = matches[-1]
for index in matches:
row = index / self.cols
col = index % self.cols
if index == last_index:
self.updating = False
self.SelectBlock(row, col, row, col, not first)
if first:
self.MakeCellVisible(row, col)
first = False
else:
if first:
self.toplevel.single_iw.id.clear_all_highlights()
self.ClearSelection()
self.updating = False
self.EndBatch()
# self.ForceRefresh()
########################################
# DELETION
def _OnDelete(self, event):
self.delete_selected()
self.RefreshSelected()
# self.toplevel.class_iw.id.ForceRefresh()
########################################
# CALLBACKS
# Display selected items in the context display
def _OnSelectImplDisplayCcs(self, images, force=False):
if images != self._last_selection or force:
self._last_selection = images
self.toplevel.display_cc(images)
class PageMultiImageWindow(ExtendedMultiImageWindow):
pane_name = "Page glyphs"
def __init__(self, toplevel, parent = None, id = -1, size = wx.DefaultSize):
ExtendedMultiImageWindow.__init__(self, toplevel, parent, id, size)
from gamera.gui import gamera_icons
self.toolbar.AddSeparator()
self.toolbar.AddSimpleTool(
200, gamera_icons.getIconNextUnclassBitmap(),
"Auto-move to next UNCLASSIFIED glyph",
self._OnAutoMoveButton, 1)
self.toolbar.AddSimpleTool(
201, gamera_icons.getIconNextAutoclassBitmap(),
"Auto-move to next AUTOMATIC glyph",
self._OnAutoMoveButton, 1)
self.toolbar.AddSimpleTool(
202, gamera_icons.getIconNextHeurclassBitmap(),
"Auto-move to next HEURISTIC glyph",
self._OnAutoMoveButton, 1)
self.toolbar.AddSimpleTool(
203, gamera_icons.getIconNextManclassBitmap(),
"Auto-move to next MANUAL glyph",
self._OnAutoMoveButton, 1)
def get_display(self):
return PageMultiImageDisplay(self.toplevel, self)
def _OnAutoMoveButton(self, event):
id = event.GetId() - 200
if event.GetIsDown():
self.toplevel.auto_move.append(id)
else:
self.toplevel.auto_move.remove(id)
class ClassifierImageDisplay(ImageDisplay):
def __init__(self, toplevel, parent):
self.toplevel = toplevel
ImageDisplay.__init__(self, parent)
self.SetToolTipString("Click or drag to select connected components.")
self.add_callback("rubber", self._OnRubber)
wx.EVT_WINDOW_DESTROY(self, self._OnDestroy)
def _OnDestroy(self, event):
self.remove_callback("rubber", self._OnRubber)
def _OnRubber(self, y1, x1, y2, x2, shift, ctrl):
self.toplevel.find_glyphs_in_rect(int(x1), int(y1), int(x2), int(y2), shift or ctrl)
class ClassifierImageWindow(ImageWindow):
def __init__(self, toplevel, parent = None, id = -1):
self.toplevel = toplevel
ImageWindow.__init__(self, parent, id)
from gamera.gui import gamera_icons
self.toolbar.AddSeparator()
self.toolbar.AddSimpleTool(
25, gamera_icons.getIconMarkHighlightsBitmap(),
"Box around highlights", self.id._OnBoxHighlightsToggle, 1)
self.toolbar.AddSeparator()
self.toolbar.AddSimpleTool(
40, gamera_icons.getIconChooseImageBitmap(),
"Choose new image", self._OnChooseImage)
def _OnChooseImage(self, event):
dlg = Args([Class("Image for context display", ImageBase)])
image = dlg.show(self, image_menu.shell.locals,
docstring="""Choose an image to display in the context (bottom) pane.""")
if image != None:
self.id.set_image(image[0])
def get_display(self):
return ClassifierImageDisplay(self.toplevel, self)
class ClassifierFrame(ImageFrameBase):
status_bar_description = [
('menu_bar', "", -1),
('num_glyphs_classifier', "0 glyphs in classifier", -1),
('num_glyphs_page', "0 glyphs in page", -1),
('num_selected', "0 glyphs selected", -1),
('selected_ids', "", -1)]
def __init__(self, classifier, symbol_table=[],
parent = None, id = -1, title = "Classifier",
owner=None):
if not isinstance(classifier, InteractiveClassifier):
raise ValueError(
"classifier must be instance of type InteractiveClassifier.")
self._classifier = classifier
if isinstance(symbol_table, SymbolTable):
self._symbol_table = symbol_table
elif util.is_string_or_unicode_list(symbol_table):
self._symbol_table = SymbolTable()
for symbol in symbol_table:
self._symbol_table.add(symbol)
else:
raise ValueError(
"symbol_table must be a SymbolTable instance or a list of strings.")
# Add 'splits' to symbol table
for split in plugin.methods_flat_category("Segmentation", ONEBIT):
self._symbol_table.add("_split." + split[0])
self._symbol_table.add("_group")
self._symbol_table.add("_group._part")
# Add classifier database's symbols to the symbol table
for glyph in self._classifier.get_glyphs():
for idx in glyph.id_name:
self._symbol_table.add(idx[1])
self.classifier_collection_filename = None
self.page_collection_filename = None
self.state_directory = None
self._save_state_dialog = [1] * 10
self.auto_move = []
self.image = None
self.menu = None
self.default_segmenter = -1
self._save_by_criteria_dialog = [1] * 10
self._group_and_guess_dialog = [0, 4, 4, 16]
ImageFrameBase.__init__(
self, parent, id,
self._classifier.get_name() + " Classifier", owner)
from gamera.gui import gamera_icons
icon = wx.IconFromBitmap(gamera_icons.getIconClassifyBitmap())
self._frame.SetIcon(icon)
self._frame.CreateStatusBar(len(self.status_bar_description))
status_bar = self._frame.GetStatusBar()
self.status_bar_mapping = {}
for i, (id, default, width) in enumerate(self.status_bar_description):
status_bar.SetStatusText(default, i)
self.status_bar_mapping[id] = i
status_bar.SetStatusWidths([x[2] for x in self.status_bar_description])
self._frame.SetSize((800, 600))
if aui:
self._aui = aui.AuiManager(self._frame)
nb_style = (aui.AUI_NB_TAB_SPLIT|aui.AUI_NB_TAB_MOVE|
aui.AUI_NB_SCROLL_BUTTONS)
splitterhl_parent = splitterhr0_parent = \
splitterhr1_parent = splitterv_parent = self.nb = \
aui.AuiNotebook(self._frame, style=nb_style)
else:
self.splitterv = wx.SplitterWindow(
self._frame, -1,
style=wx.SP_3DSASH|wx.CLIP_CHILDREN|
wx.NO_FULL_REPAINT_ON_RESIZE|wx.SP_LIVE_UPDATE)
splitterv_parent = self.splitterv
self.splitterhr0 = wx.SplitterWindow(
self.splitterv, -1,
style=wx.SP_3DSASH|wx.CLIP_CHILDREN|
wx.NO_FULL_REPAINT_ON_RESIZE|wx.SP_LIVE_UPDATE)
splitterhr0_parent = self.splitterhr0
self.splitterhr1 = wx.SplitterWindow(
self.splitterhr0, -1,
style=wx.SP_3DSASH|wx.CLIP_CHILDREN|
wx.NO_FULL_REPAINT_ON_RESIZE|wx.SP_LIVE_UPDATE)
splitterhr1_parent = self.splitterhr1
self.splitterhl = wx.SplitterWindow(
self.splitterv, -1,
style=wx.SP_3DSASH|wx.CLIP_CHILDREN|
wx.NO_FULL_REPAINT_ON_RESIZE|wx.SP_LIVE_UPDATE)
splitterhl_parent = self.splitterhl
self.single_iw = ClassifierImageWindow(self, splitterhr0_parent)
self.multi_iw = PageMultiImageWindow(self, splitterhr1_parent, id=2001)
self.class_iw = ClassifierMultiImageWindow(self, splitterhr1_parent, id=2000)
self.class_iw.id.sort_images()
self.symbol_editor = SymbolTableEditorPanel(
self._symbol_table, self, splitterhl_parent)
self.rule_engine_runner = rule_engine_runner.RuleEngineRunnerPanel(
self, splitterhl_parent)
if aui:
self._aui.AddPane(self.nb)
self.nb.AddPage(self.symbol_editor, "Symbol Name Editor")
self.nb.AddPage(self.multi_iw, "Page glyphs")
self.nb.AddPage(self.class_iw, "Classifier glyphs")
self.nb.AddPage(self.single_iw, "Source image display")
self.nb.Split(3, wx.BOTTOM)
self.nb.Split(0, wx.LEFT)
self.nb.InsertPage(1, self.rule_engine_runner, "Rule Engine Runner")
for pane in self.nb.GetAuiManager().GetAllPanes():
pane.MinSize(wx.Size(150, 200))
self.nb.GetAuiManager().Update()
else:
self.splitterhr1.SetMinimumPaneSize(3)
self.split_editors()
self.unsplit_editors(self.class_iw)
self.splitterhr0.SetMinimumPaneSize(3)
self.splitterhr0.SplitHorizontally(self.splitterhr1, self.single_iw, 300)
self.splitterhl.SetMinimumPaneSize(3)
self.splitterhl.SplitHorizontally(
self.symbol_editor, self.rule_engine_runner, 300)
self.splitterhl.Unsplit()
self.splitterv.SetMinimumPaneSize(3)
self.splitterv.SplitVertically(self.splitterhl, self.splitterhr0, 160)
self.create_menus()
self._classifier.database.add_callback(
'length_change',
self.classifier_collection_length_change_callback)
self.multi_iw.id.glyphs.add_callback(
'length_change',
self.page_collection_length_change_callback)
self.class_iw.id.set_image(self._classifier.get_glyphs())
def create_menus(self):
file_menu = gui_util.build_menu(
self._frame,
(("&Open all...", self._OnOpenAll),
("&Save all...", self._OnSaveAll),
(None, None),
("Save &by criteria...", self._OnSaveByCriteria),
(None, None),
("&Classifier glyphs",
(("Open glyphs into classifier...", self._OnOpenClassifierCollection),
("Merge glyphs into classifier...", self._OnMergeClassifierCollection),
("Save glyphs in classifier", self._OnSaveClassifierCollection),
("Save glyphs in classifier as...", self._OnSaveClassifierCollectionAs),
("Save glyphs in classifier with features as...", self._OnSaveClassifierCollectionWithFeaturesAs),
("Clear glyphs in classifier", self._OnClearClassifierCollection))),
("&Page glyphs",
(("Open glyphs into page editor...", self._OnOpenPageCollection),
("Merge glyphs into page editor...", self._OnMergePageCollection),
("Save glyphs in page", self._OnSavePageCollection),
("Save glyphs in page as...", self._OnSavePageCollectionAs),
("Save glyphs in page with features as...", self._OnSavePageCollectionWithFeaturesAs),
),
),
("Save selected glyphs &as...", self._OnSaveSelectedGlyphs),
(None, None),
("&Symbol names",
(("&Import...", self._OnImportSymbolTable),
("&Export...", self._OnExportSymbolTable)))
))
image_menu = gui_util.build_menu(
self._frame,
(("&Open and segment image...", self._OnOpenAndSegmentImage),
("Se&lect and segment image...", self._OnSelectAndSegmentImage),
("Select already &segmented image...", self._OnSelectSegmentedImage),
("Se&lect image...", self._OnSelectImage),
(None, None),
("&Save glyphs into separate files",
(("&Classifier glyphs...", self._OnSaveClassifierCollectionAsImages),
("&Page glyphs...", self._OnSavePageCollectionAsImages),
("&Selected glyphs...", self._OnSaveSelectedAsImages)))
))
classifier_settings = []
if hasattr(self._classifier, "settings_dialog"):
classifier_settings.append(("&Edit...", self._OnClassifierSettingsEdit))
if hasattr(self._classifier, "load_settings"):
classifier_settings.append(("&Open...", self._OnClassifierSettingsOpen))
if hasattr(self._classifier, "save_settings"):
classifier_settings.append(("&Save...", self._OnClassifierSettingsSave))
classifier_menu_spec = [
("Guess all", self._OnGuessAll),
("&Guess selected", self._OnGuessSelected),
(None, None),
("Group and guess all", self._OnGroupAndGuessAll),
("Group &and guess selected", self._OnGroupAndGuessSelected),
(None, None),
("Confirm all", self._OnConfirmAll),
("&Confirm selected", self._OnConfirmSelected),
(None, None),
("Change set of &features...", self._OnChangeSetOfFeatures)]
if not aui:
classifer_menu_spec = (
classifier_menu_spec[:-1] +
[("Display/Hide classifier glyphs", self._OnDisplayContents),
(None, None),
classifier_menu_spec[-1]]
)
if classifier_settings != []:
classifier_menu_spec.extend([
(None, None),
("Classifier &settings", classifier_settings)])
if hasattr(self._classifier, 'noninteractive_copy'):
classifier_menu_spec.extend([
(None, None),
("Create &noninteractive copy...", self._OnCreateNoninteractiveCopy)])
classifier_menu_spec.extend([
("Create &edited classifier...", self._OnCreateEditedClassifier),
(None, None),
("Generate classifier stats...", self._OnGenerateClassifierStats)])
classifier_menu = gui_util.build_menu(
self._frame,
classifier_menu_spec)
rules_menu_spec = []
if not aui:
rules_menu_spec.extend(
[("Show rule testing panel", self._OnShowRuleTestingPanel),
(None, None)])
rules_menu_spec.append(("Open rule module", self._OnOpenRuleModule))
rules_menu = gui_util.build_menu(
self._frame,
rules_menu_spec)
menubar = wx.MenuBar()
menubar.Append(file_menu, "&File")
menubar.Append(image_menu, "&Image")
menubar.Append(classifier_menu, "&Classifier")
menubar.Append(rules_menu, "&Rules")
self._frame.SetMenuBar(menubar)
def is_dirty(self):
return self.multi_iw.id.is_dirty or self._classifier.database.is_dirty
is_dirty = property(is_dirty)
def get_other_multi(self, id):
if id == self.multi_iw.id:
return self.class_iw.id
else:
return self.multi_iw.id
def set_image(self, page_collection, image=None, weak=False):
self.set_multi_image(page_collection)
self.set_single_image(image, weak=weak)
def set_multi_image(self, page_collection):
wx.BeginBusyCursor()
try:
for glyph in page_collection:
for id in glyph.id_name:
self._symbol_table.add(id[1])
self.multi_iw.id.set_image(page_collection)
finally:
wx.EndBusyCursor()
def set_single_image(self, image=None, weak=False):
if image == None:
if not aui:
if self.splitterhr0.IsSplit():
self.splitterhr0.Unsplit()
self.single_iw.Hide()
self.single_iw.id.image = None
self.single_iw.id.original_image = None
else:
self.single_iw.id.set_image(image, weak=False)
if not aui:
if not self.splitterhr0.IsSplit():
self.splitterhr0.SplitHorizontally(
self.splitterhr1, self.single_iw, self._frame.GetSize()[1] / 2)
if self.splitterhr1.IsSplit():
self.splitterhr1.SetSashPosition(self._frame.GetSize()[1] / 4)
self.single_iw.Show()
if not aui:
def unsplit_editors(self, display):
wx.BeginBusyCursor()
try:
self.splitterhr1.Unsplit(display)
display.Show(False)
for id in (self.multi_iw, self.class_iw):
id.set_close_button(False)
finally:
wx.EndBusyCursor()
def split_editors(self):
wx.BeginBusyCursor()
try:
self.splitterhr1.SplitHorizontally(
self.class_iw, self.multi_iw,
self.splitterhr1.GetSize()[1] / 2)
self.class_iw.Show(True)
self.class_iw.id.sort_images()
self.multi_iw.Show(True)
for id in (self.multi_iw, self.class_iw):
id.set_close_button(True)
finally:
wx.EndBusyCursor()
def update_symbol_table(self):
for glyph in self._classifier.get_glyphs():
for id in glyph.id_name:
self._symbol_table.add(id[1])
for glyph in self.multi_iw.id.GetAllItems():
for id in glyph.id_name:
self._symbol_table.add(id[1])
def add_to_database(self, glyphs):
if hasattr(self._classifier, 'add_to_database'):
self._classifier.add_to_database(glyphs)
def remove_from_database(self, glyphs):
if hasattr(self._classifier, 'remove_from_database'):
self._classifier.remove_from_database(glyphs)
########################################
# DISPLAY
def get_all_selected(self):
for display in (self.multi_iw.id, self.class_iw.id):
if display.IsSelection():
selection = display.GetSelectedItems(display.GetGridCursorRow(),
display.GetGridCursorCol())
active_id = display
inactive_id = self.get_other_multi(display)
return selection, active_id, inactive_id
return [], self.multi_iw.id, self.class_iw.id
def display_cc(self, cc):
if self.single_iw.id.image is not None:
self.single_iw.id.highlight_cc(cc)
self.single_iw.id.focus_glyphs(cc)
def find_glyphs_in_rect(self, x1, y1, x2, y2, shift):
self.multi_iw.id.find_glyphs_in_rect(x1, y1, x2, y2, shift)
def set_number_of_glyphs_selected_status(self, number):
if number < 0:
text = "Error!"
elif number == 1:
text = "1 selected glyph"
else:
text = "%d selected glyphs" % number
self._frame.GetStatusBar().SetStatusText(text, self.status_bar_mapping['num_selected'])
def set_glyph_ids_status(self, ids):
self._frame.GetStatusBar().SetStatusText(", ".join(ids), self.status_bar_mapping['selected_ids'])
def classifier_collection_length_change_callback(self, length):
self._frame.GetStatusBar().SetStatusText(
"%d glyphs in classifier" % length,
self.status_bar_mapping['num_glyphs_classifier'])
def page_collection_length_change_callback(self, length):
self._frame.GetStatusBar().SetStatusText(
"%d glyphs in page" % length,
self.status_bar_mapping['num_glyphs_page'])
########################################
# CLASSIFICATION FUNCTIONS
def guess_glyph(self, glyph):
try:
return self._classifier.guess_glyph_automatic(glyph)
except ClassifierError:
return [(0.0, 'unknown')]
def classify_manual(self, id):
# if type(id) == types.StringType
# id = id.encode('utf8')
if not hasattr(self._classifier, 'classify_list_manual'):
gui_util.message("NonInteractive classifiers can not be trained.")
return
selection, active_id, inactive_id = self.get_all_selected()
if len(selection):
try:
added, removed = self._classifier.classify_list_manual(selection, id)
except ClassifierError, e:
cursorbusy = False
if wx.IsBusy():
cursorbusy = True
wx.EndBusyCursor()
gui_util.message(str(e))
if cursorbusy:
wx.BeginBusyCursor()
return
if len(added) or len(removed):
wx.BeginBusyCursor()
self.multi_iw.id.BeginBatch()
try:
self.multi_iw.id.append_and_remove_glyphs(added, removed)
finally:
self.multi_iw.id.EndBatch()
wx.EndBusyCursor()
self.multi_iw.id.is_dirty = True
active_id.RefreshSelected()
inactive_id.ForceRefresh()
if active_id == self.multi_iw.id:
if not self.do_auto_move():
self.multi_iw.id._OnSelectImpl(True)
def set_glyph_ids_status(self, ids):
self._frame.GetStatusBar().SetStatusText(
", ".join(ids), self.status_bar_mapping['selected_ids'])
########################################
# AUTO-MOVE
def do_auto_move(self):
self.multi_iw.id.do_auto_move(self.auto_move)
return self.auto_move != []
def move_back(self):
self.multi_iw.id.move_back()
def set_label_display(self, symbol):
self.symbol_editor.tree.set_label_display(symbol)
def display_label_at_cell(self, row, col, label):
self.multi_iw.id.display_label_at_cell(row, col, label)
########################################
# FILE MENU
def _OnOpenAll(self, event):
dialog = Args(
[Check('', 'Classifier settings', self._save_state_dialog[0]),
Check('', 'Page glyphs', self._save_state_dialog[1]),
Check('', 'Classifier glyphs', self._save_state_dialog[2]),
Check('', 'Symbol table', self._save_state_dialog[3]),
Check('', 'Source image', self._save_state_dialog[4]),
Directory('Open directory')], name="Open classifier window")
results = dialog.show(
self._frame,
docstring = """
This dialog opens a special directory of files containing
an original image, and contents of the editor and the
classifier. This directory should be one created by **Save
all...**
*Classifier settings*
When checked, load the classifier settings. This is
things like the number of *k* and distance function.
*Page glyphs*
When checked, load the page glyphs from the directory.
*Classifier glyphs*
When checked, load the classifier glyphs from the
directory.
*Symbol table*
When checked, load the table of symbol names from the
directory.
*Source image*
When checked, load the source image from the directory
into the context pane.
""")
if results == None:
return
self._save_state_dialog = results
settings, page, classifier, symbols, source, directory = results
if directory == None:
gui_util.message("You must provide a directory to load.")
return
if settings:
self._OpenClassifierSettings(
os.path.join(directory, "classifier_settings.xml"))
if page:
if os.path.exists(os.path.join(directory, "current_database.xml")):
self._OpenPageCollection(
[os.path.join(directory, "current_database.xml")])
else:
self._OpenPageCollection(
[os.path.join(directory, "page_glyphs.xml")])
if classifier:
if os.path.exists(os.path.join(directory, "production_database.xml")):
self._OpenClassifierCollection(
[os.path.join(directory, "production_database.xml")])
else:
self._OpenClassifierCollection(
[os.path.join(directory, "classifier_glyphs.xml")])
if symbols:
self._ImportSymbolTable(
os.path.join(directory, "symbol_table.xml"))
if source:
try:
self.set_single_image(
load_image(os.path.join(directory, "source_image.tiff")), False)
except Exception, e:
gui_util.message("Loading image: " + str(e))
def _OnSaveAll(self, event):
dialog = Args(
[Check('', 'Classifier settings', self._save_state_dialog[0]),
Check('', 'Page glyphs', self._save_state_dialog[1]),
Check('', 'Classifier glyphs', self._save_state_dialog[2]),
Check('', 'Symbol table', self._save_state_dialog[3]),
Check('', 'Source image', self._save_state_dialog[4],
enabled=hasattr(self.single_iw.id, 'image') and
self.single_iw.id.image is not None),
Check('', 'With features', self._save_state_dialog[5]),
Directory('Save directory')], name="Save classifier window")
results = dialog.show(
self._frame,
docstring = """
This dialog saves all of the data necessary to restore the
classifier's state into a special directory. This includes
the original image and the contents of the editor and the
classifier. This special directory can be reloaded using
**Open all...**.
*Classifier settings*
When checked, save the classifier settings. This is
things like the number of *k* and distance function.
*Page glyphs*
When checked, save the page glyphs.
*Classifier glyphs*
When checked, save the classifier glyphs.
*Symbol table*
When checked, save the table of symbol names.
*Source image*
When checked, save the source image.
""")
if results == None:
return
self._save_state_dialog = results
settings, page, classifier, symbols, source, with_features, directory = results
if directory == None:
gui_util.message("You must provide a directory to load.")
return
error_messages = set()
if settings:
try:
self._SaveClassifierSettings(
os.path.join(directory, "classifier_settings.xml"))
except Exception, e:
error_messages.add(str(e))
if page:
try:
self._SavePageCollection(
os.path.join(directory, "page_glyphs.xml"), with_features=with_features)
except:
error_messages.add(str(e))
self.multi_iw.id.is_dirty = False
if classifier:
try:
self._SaveClassifierCollection(
os.path.join(directory, "classifier_glyphs.xml"), with_features=with_features)
except:
error_messages.add(str(e))
self._classifier.is_dirty = False
if symbols:
try:
self._ExportSymbolTable(os.path.join(directory, "symbol_table.xml"))
except:
error_messages.add(str(e))
if source and self.single_iw.id is not None:
try:
self.single_iw.id.image.save_tiff(
os.path.join(directory, "source_image.tiff"))
except Exception, e:
gui_util.message("Saving image: " + str(e))
if len(error_messages):
gui_util.message("There were errors during the save.\n\n" +
"\n".join(list(error_messages)))
def _OnSaveByCriteria(self, event):
dialog = Args(
[Info('Set of glyphs to save:'),
Check('', 'Classifier glyphs', self._save_by_criteria_dialog[1]),
Check('', 'Page glyphs', self._save_by_criteria_dialog[2]),
Info('Kind of glyphs to save:'),
Check('', 'Unclassified', self._save_by_criteria_dialog[4]),
Check('', 'Automatically classified', self._save_by_criteria_dialog[5]),
Check('', 'Heuristically classified', self._save_by_criteria_dialog[6]),
Check('', 'Manually classified', self._save_by_criteria_dialog[7]),
Info('Options'),
Check('', 'Save with features', self._save_by_criteria_dialog[9]),
FileSave('Save glyphs to file:', '',
extension=gamera_xml.extensions)],
name = 'Save by criteria...')
verified = False
while not verified:
results = dialog.show(
self._frame,
docstring = """
Choose a set of glyphs to save to an XML file.
*Classifier glyphs*
Include glyphs from the classifier glyphs database.
*Page glyphs*
Include glyphs from the current page.
*Unclassified*
Include glyphs that have not yet be classified.
*Automatically classified*
Include glyphs that have been automatically classified.
*Heuristically classified*
Include glyphs that have been heuristically classified.
*Manually classified*
Include glyphs that have been manually classified.
*Save with features*
Include the actual computed features of the glyphs in the
XML file (instead of only the image data.)
*Save glyphs to file*
Choose an XML to save the glyphs to.
""")
if results is None:
return
skip, classifier, page, skip, un, auto, heur, man, skip2, with_features, filename = results
if ((classifier == 0 and page == 0) or
(un == 0 and auto == 0 and heur == 0 and man == 0)):
gui_util.message(
"You didn't select anything to save!" +
"\n(You must check at least one box per category.)")
continue
if filename is None:
gui_util.message("You must select a filename to save into.")
continue
verified = True
self._save_by_criteria_dialog = results
glyphs = set()
if classifier:
glyphs.update(self._classifier.get_glyphs())
if page:
glyphs.update(self.multi_iw.id.GetAllItems())
# One big filtering list comprehension
glyphs = [x for x in glyphs
if ((x != None and not hasattr(x, 'dead')) and
((x.classification_state == UNCLASSIFIED and un) or
(x.classification_state == AUTOMATIC and auto) or
(x.classification_state == HEURISTIC and heur) or
(x.classification_state == MANUAL and man)))]
if gui_util.are_you_sure_dialog(
("By the given filtering criteria, %d glyphs will be saved.\n" +
"Are you sure you want to continue?") % len(glyphs)):
try:
gamera_xml.WriteXMLFile(
glyphs=glyphs,
symbol_table=self._symbol_table,
with_features=with_features).write_filename(filename)
except gamera_xml.XMLError, e:
gui_util.message("Saving by criteria: " + str(e))
def _OnOpenClassifierCollection(self, event):
if self._classifier.is_dirty:
if not gui_util.are_you_sure_dialog(
("Classifier glyphs have not been saved and will be replaced.\n" +
"Are you sure you want to load glyphs into the classifier?")):
return
filenames = gui_util.open_file_dialog(self._frame, gamera_xml.extensions,
multiple=1)
if not filenames is None:
if len(filenames) == 1:
self.classifier_collection_filename = filenames[0]
else:
self.classifier_collection_filename = None
self._OpenClassifierCollection(filenames)
def _OpenClassifierCollection(self, filenames):
self.class_iw.id.set_image([])
try:
self._classifier.from_xml_filename(filenames[0])
if len(filenames) > 1:
for f in filenames[1:]:
self._classifier.merge_from_xml_filename(f)
except gamera_xml.XMLError, e:
gui_util.message("Opening classifier glyphs: " + str(e))
return
self.update_symbol_table()
self._classifier.is_dirty = False
self.class_iw.id.resize_grid()
def _OnMergeClassifierCollection(self, event):
filenames = gui_util.open_file_dialog(self._frame, gamera_xml.extensions,
multiple=1)
if not filenames is None:
try:
for f in filenames:
self._classifier.merge_from_xml_filename(f)
except gamera_xml.XMLError, e:
gui_util.message("Merging classifier glyphs: " + str(e))
return
self.update_symbol_table()
def _OnSaveClassifierCollection(self, event):
if self.classifier_collection_filename == None:
self._OnSaveClassifierCollectionAs(event)
else:
if gui_util.are_you_sure_dialog(
("There are %d glyphs in the classifier.\n" +
"Are you sure you want to save?") % len(self._classifier.database)):
self._SaveClassifierCollection(
self.classifier_collection_filename, with_features=False)
def _OnSaveClassifierCollectionAs(self, event):
self._SaveClassifierCollectionAs(event, False)
def _OnSaveClassifierCollectionWithFeaturesAs(self, event):
self._SaveClassifierCollectionAs(event, True)
def _SaveClassifierCollectionAs(self, event, with_features=False):
if gui_util.are_you_sure_dialog(
("There are %d glyphs in the classifier.\n" +
"Are you sure you want to save?") % len(self._classifier.database)):
filename = gui_util.save_file_dialog(self._frame, gamera_xml.extensions)
if filename:
self.classifier_collection_filename = filename
self._SaveClassifierCollection(filename, with_features=with_features)
def _SaveClassifierCollection(self, filename, with_features=True):
try:
self._classifier.to_xml_filename(filename, with_features=with_features)
except gamera_xml.XMLError, e:
gui_util.message("Saving classifier glyphs: " + str(e))
def _OnClearClassifierCollection(self, event):
if self._classifier.is_dirty:
if gui_util.are_you_sure_dialog(
"Are you sure you want to clear all glyphs in the classifier?"):
self._classifier.clear_glyphs()
else:
self._classifier.clear_glyphs()
self._classifier.is_dirty = False
def _OnOpenPageCollection(self, event):
if self.multi_iw.id.is_dirty:
if not gui_util.are_you_sure_dialog(
("Page glyphs have not been saved and will be replaced.\n" +
"Are you sure you want to load glyphs into the page glyphs pane?")):
return
filenames = gui_util.open_file_dialog(self._frame, gamera_xml.extensions,
multiple=1)
if not filenames is None:
if len(filenames) == 1:
self.page_collection_filename = filenames[0]
else:
self.page_collection_filename = None
self._OpenPageCollection(filenames)
def _OpenPageCollection(self, filenames):
try:
glyphs = gamera_xml.LoadXML().parse_filename(filenames[0]).glyphs
if len(filenames) > 1:
for f in filenames[1:]:
glyphs.extend(gamera_xml.LoadXML().parse_filename(f).glyphs)
except gamera_xml.XMLError, e:
gui_util.message("Opening page glyphs: " + str(e))
return
self.set_multi_image(glyphs)
self.multi_iw.id.is_dirty = False
def _OnMergePageCollection(self, event):
filenames = gui_util.open_file_dialog(self._frame, gamera_xml.extensions,
multiple=1)
if not filenames is None:
glyphs = []
try:
for f in filenames:
glyphs.extend(gamera_xml.LoadXML().parse_filename(f).glyphs)
except gamera_xml.XMLError, e:
gui_util.message("Merging page glyphs: " + str(e))
return
self.multi_iw.id.append_glyphs(glyphs)
def _OnSavePageCollection(self, event):
glyphs = self.multi_iw.id.GetAllItems()
if self.page_collection_filename == None:
self._OnSavePageCollectionAs(event)
else:
if gui_util.are_you_sure_dialog(
("There are %d glyphs in the page glyphs pane.\n" +
"Are you sure you want to save?") % len(glyphs)):
self._SavePageCollection(
self.page_collection_filename, glyphs, with_features=False)
def _OnSavePageCollectionAs(self, event):
self._SavePageCollectionAs(event, with_features=False)
def _OnSavePageCollectionWithFeaturesAs(self, event):
self._SavePageCollectionAs(event, with_features=True)
def _SavePageCollectionAs(self, event, with_features=False):
glyphs = self.multi_iw.id.GetAllItems()
if gui_util.are_you_sure_dialog(
("There are %d glyphs in the page glyphs pane.\n" +
"Are you sure you want to save?") % len(glyphs)):
filename = gui_util.save_file_dialog(self._frame, gamera_xml.extensions)
if filename:
self.page_collection_filename = filename
self._SavePageCollection(filename, glyphs, with_features=with_features)
def _SavePageCollection(self, filename, glyphs=None, with_features=True):
if glyphs is None:
glyphs = self.multi_iw.id.GetAllItems()
if with_features:
self._classifier.generate_features_on_glyphs(glyphs)
try:
gamera_xml.WriteXMLFile(
glyphs=glyphs,
symbol_table=self._symbol_table,
with_features=with_features).write_filename(filename)
except gamera_xml.XMLError, e:
gui_util.message("Saving page glyphs: " + str(e))
def _OnSaveSelectedGlyphs(self, event):
glyphs = self.get_all_selected()[0]
if len(glyphs) == 0:
gui_util.message("There are no selected glyphs.")
return
if gui_util.are_you_sure_dialog(
("There are %d selected glyphs.\n" +
"Are you sure you want to save?") % len(glyphs)):
filename = gui_util.save_file_dialog(self._frame, gamera_xml.extensions)
if filename:
self._classifier.generate_features_on_glyphs(glyphs)
try:
gamera_xml.WriteXMLFile(
glyphs=glyphs,
symbol_table=self._symbol_table).write_filename(
filename)
except gamera_xml.XMLError, e:
gui_util.message("Saving selected glyphs: " + str(e))
def _OnImportSymbolTable(self, event):
filename = gui_util.open_file_dialog(self._frame, gamera_xml.extensions)
if filename:
self._ImportSymbolTable(filename)
def _ImportSymbolTable(self, filename):
wx.BeginBusyCursor()
try:
try:
symbol_table = gamera_xml.LoadXML(
parts=['symbol_table']).parse_filename(filename).symbol_table
except gamera_xml.XMLError, e:
gui_util.message("Importing symbol table: " + str(e))
return
for symbol in symbol_table.symbols.keys():
self._symbol_table.add(symbol)
finally:
wx.EndBusyCursor()
def _OnExportSymbolTable(self, event):
filename = gui_util.save_file_dialog(self._frame, gamera_xml.extensions)
if filename:
self._ExportSymbolTable(filename)
def _ExportSymbolTable(self, filename):
wx.BeginBusyCursor()
try:
try:
gamera_xml.WriteXMLFile(
symbol_table=self._symbol_table).write_filename(filename)
except gamera_xml.XMLError, e:
gui_util.message("Exporting symbol table: " + str(e))
finally:
wx.EndBusyCursor()
########################################
# IMAGE MENU
def _OnOpenAndSegmentImage(self, event):
if self.multi_iw.id.is_dirty:
if not gui_util.are_you_sure_dialog("Page glyphs have not been saved. Are you sure you wish to proceed?"):
return
segmenters = [x[0] for x in
plugin.methods_flat_category("Segmentation", ONEBIT)]
if self.default_segmenter == -1:
self.default_segmenter = segmenters.index("cc_analysis")
dialog = Args(
[FileOpen("Image file", "", util.get_file_extensions("load")),
Choice("Segmentation algorithm", segmenters, self.default_segmenter)],
name="Open and segment image...")
filename = None
while filename is None:
results = dialog.show(
self._frame,
docstring="""Choose a file to open and a segmentation method.""")
if results is None:
return
filename, segmenter = results
self.default_segmenter = segmenter
if filename == None:
gui_util.message("You must provide a filename to load.")
wx.BeginBusyCursor()
try:
image = load_image(filename)
self._segment_image(image, segmenters[segmenter])
self.multi_iw.id.is_dirty = False
except Exception, e:
wx.EndBusyCursor()
gui_util.message(str(e))
return
wx.EndBusyCursor()
def _OnSelectAndSegmentImage(self, event):
if self.multi_iw.id.is_dirty:
if not gui_util.are_you_sure_dialog("Page glyphs have not been saved. Are you sure you wish to proceed?"):
return
segmenters = [x[0] for x in
plugin.methods_flat_category("Segmentation", ONEBIT)]
if self.default_segmenter == -1:
self.default_segmenter = segmenters.index("cc_analysis")
dialog = Args(
[Class("Image", ImageBase),
Choice("Segmentation algorithm", segmenters, self.default_segmenter)],
name="Select and segment image...")
results = dialog.show(
self._frame, image_menu.shell.locals,
docstring="""Choose an already opened image to use, and a segmentation method.""")
if results is None:
return
image, segmenter = results
wx.BeginBusyCursor()
try:
self._segment_image(image, segmenters[segmenter])
self.multi_iw.id.is_dirty = False
except Exception, e:
wx.EndBusyCursor()
gui_util.message(str(e))
return
wx.EndBusyCursor()
def _OnSelectSegmentedImage(self, event):
if self.multi_iw.id.is_dirty:
if not gui_util.are_you_sure_dialog("Page glyphs have not been saved. Are you sure you wish to proceed?"):
return
dialog = Args(
[Class("Image", ImageBase),
Class("Ccs", ImageBase, list_of=True)],
name="Select image and ccs...")
results = dialog.show(
self._frame, image_menu.shell.locals,
docstring = "Select an image and its segmented glyphs")
if results is None:
return
(image, ccs) = results
self.set_image(ccs, image, weak=False)
def _OnSelectImage(self, event):
dialog = Args(
[Class("Image", ImageBase)],
name="Select image...")
results = dialog.show(
self._frame, image_menu.shell.locals,
docstring = "Select an image to display in the context pane")
if results is None:
return
(image,) = results
self.set_single_image(image, weak=False)
def _segment_image(self, image, segmenter):
image_ref = image
image_ref = image_ref.to_onebit()
ccs = getattr(image_ref, segmenter)()
self.set_image(ccs, image, weak=False)
def _OnSavePageCollectionAsImages(self, event):
self._OnSaveAsImages(self.multi_iw.id.GetAllItems())
def _OnSaveSelectedAsImages(self, event):
self._OnSaveAsImages(self.get_all_selected()[0])
def _OnSaveClassifierCollectionAsImages(self, event):
self._OnSaveAsImages(self._classifier.get_glyphs())
def _OnSaveAsImages(self, list):
filename = gui_util.directory_dialog(self._frame)
if filename:
classifier_stats.GlyphStats(list).write(filename)
########################################
# CLASSIFIER MENU
def _OnGuessAll(self, event):
self._OnGuess(self.multi_iw.id.GetAllItems())
def _OnGuessSelected(self, event):
selected = list(self.multi_iw.id.GetSelectedItems())
if len(selected) == 0:
gui_util.message("No glyphs are selected in the page glyphs pane.")
return
self._OnGuess(selected)
def _OnGuess(self, list):
try:
added, removed = self._classifier.classify_list_automatic(list)
except ClassifierError, e:
gui_util.message(str(e))
else:
self._AdjustAfterGuess(added, removed)
def _OnGroupAndGuessAll(self, event):
self._OnGroupAndGuess(self.multi_iw.id.GetAllItems())
def _OnGroupAndGuessSelected(self, event):
selected = list(self.multi_iw.id.GetSelectedItems())
if len(selected) == 0:
gui_util.message("No glyphs are selected in the page glyphs pane.")
return
self._OnGroupAndGuess(selected)
def _OnGroupAndGuess(self, list):
dialog = Args(
[Choice('Grouping function', ['Bounding Box', 'Shaped'], self._group_and_guess_dialog[0]),
Int('Distance threshold', range=(0, 100), default=self._group_and_guess_dialog[1]),
Int('Maximum number of parts per group', default=self._group_and_guess_dialog[2]),
Int('Maximum solveable subgraph size', default=self._group_and_guess_dialog[3])],
name = 'Save by criteria...')
results = dialog.show(self._frame)
if results is None:
return
function, threshold, max_parts_per_group, max_graph_size = results
self._group_and_guess_dialog = results
if function == 0:
func = BoundingBoxGroupingFunction(threshold)
elif function == 1:
func = ShapedGroupingFunction(threshold)
try:
try:
wx.BeginBusyCursor()
added, removed = self._classifier.group_list_automatic(
list,
grouping_function=func,
max_parts_per_group=max_parts_per_group,
max_graph_size=max_graph_size)
finally:
wx.EndBusyCursor()
except ClassifierError, e:
gui_util.message(str(e))
else:
self._AdjustAfterGuess(added, removed)
def _AdjustAfterGuess(self, added, removed):
try:
wx.BeginBusyCursor()
try:
self.multi_iw.id.BeginBatch()
if len(added) or len(removed):
self.multi_iw.id.append_and_remove_glyphs(added, removed)
else:
self.multi_iw.id.RefreshSelected()
self.multi_iw.id.sort_images()
finally:
self.multi_iw.id.ForceRefresh()
self.multi_iw.id.EndBatch()
finally:
wx.EndBusyCursor()
def _OnConfirmAll(self, event):
if gui_util.are_you_sure_dialog("This function will treat all automatically classified glyphs \n" +
"on the page as manually classified and add them to the classifier.\n" +
"Proceed?"):
self._OnConfirm(self.multi_iw.id.GetAllItems())
def _OnConfirmSelected(self, event):
selected = list(self.multi_iw.id.GetSelectedItems())
if len(selected) == 0:
gui_util.message("No glyphs are selected in the page glyphs pane.")
return
if gui_util.are_you_sure_dialog("This function will treat all selected automatically\n" +
"classified glyphs in the page glyphs pane as manually\n" +
"classified and add them to the classifier. Proceed?"):
self._OnConfirm(selected)
def _OnConfirm(self, list):
if not hasattr(self._classifier, 'classify_glyph_manual'):
gui_util.message("This classifier can not be trained.")
return
wx.BeginBusyCursor()
try:
for x in list:
if (x is not None and not hasattr(x, 'dead') and
x.classification_state == AUTOMATIC):
try:
self._classifier.classify_glyph_manual(x, x.get_main_id())
except ClassifierError, e:
gui_util.message(str(e))
return
finally:
self.multi_iw.id.ForceRefresh()
wx.EndBusyCursor()
self.class_iw.id.resize_grid()
def _OnChangeSetOfFeatures(self, event):
all_features = [x[0] for x in
plugin.methods_flat_category("Features", ONEBIT)]
all_features.sort()
existing_features = [x[0] for x in
ImageBase.get_feature_functions(self._classifier.features)[0]]
feature_controls = []
for x in all_features:
feature_controls.append(
Check('', x, default=(x in existing_features)))
dialog = Args(
feature_controls,
name='Feature selection',
title='Select the features you want to use for classification')
result = dialog.show(
self._frame)
if result is None:
return
selected_features = [name for check, name in
zip(result, all_features) if check]
self._classifier.change_feature_set(selected_features)
def _OnClassifierSettingsEdit(self, event):
if hasattr(self._classifier, 'settings_dialog'):
self._classifier.settings_dialog(self._frame)
else:
gui_util.message("This classifier doesn't have a settings dialog.")
def _OnClassifierSettingsOpen(self, event):
filename = gui_util.open_file_dialog(self._frame, gamera_xml.extensions)
if filename:
self._OpenClassifierSettings(filename)
def _OpenClassifierSettings(self, filename):
try:
self._classifier.load_settings(filename)
except gamera_xml.XMLError, e:
gui_util.message("Opening classifier settings: " + str(e))
def _OnClassifierSettingsSave(self, event):
filename = gui_util.save_file_dialog(self._frame, gamera_xml.extensions)
if filename:
self._SaveClassifierSettings(filename)
def _SaveClassifierSettings(self, filename):
try:
self._classifier.save_settings(filename)
except gamera_xml.XMLError, e:
gui_util.message("Saving classifier settings: " + str(e))
def _OnCreateNoninteractiveCopy(self, event):
from gamera.gui import var_name
name = var_name.get("classifier", image_menu.shell.locals)
if name is None: return
try:
result = self._classifier.noninteractive_copy()
image_menu.shell.locals[name] = result
image_menu.shell.update()
except ClassifierError, e:
gui_util.message(str(e))
def _OnCreateEditedClassifier(self, event):
from gamera.gui.knn_editing_display import EditingDialog
editedClassifier = EditingDialog().show(self._classifier)
if not editedClassifier is None:
from gamera.gui import var_name
classifierName = var_name.get("classifier", image_menu.shell.locals)
image_menu.shell.locals[classifierName] = editedClassifier
image_menu.shell.update()
if not aui:
def _OnDisplayContents(self, event):
if self.splitterhr1.IsSplit():
self.unsplit_editors(self.class_iw)
else:
self.split_editors()
def _OnGenerateClassifierStats(self, event):
from gamera import classifier_stats
all_stats = [(x.title, x) for x in classifier_stats.all_stat_pages]
all_stats.sort()
stats_controls = [Check('', x[0], default=True) for x in all_stats]
stats_controls.append(Directory('Stats directory'))
dialog = Args(
stats_controls,
name='Select statistics',
title='Select the statistics to generate and the directory to save them to.\n(Experimental feature).')
result = dialog.show(self._frame)
if result is None or result[-1] is None:
return
pages = []
for on, (name, page) in zip(result, all_stats):
if on:
pages.append(page)
wx.BeginBusyCursor()
try:
classifier_stats.make_stat_pages(self._classifier, result[-1], pages)
except Exception, e:
wx.EndBusyCursor()
gui_util.message(e)
else:
wx.EndBusyCursor()
########################################
# RULES MENU
if not aui:
def _OnShowRuleTestingPanel(self, event, show=1):
if self.splitterhl.IsSplit():
self.splitterhl.Unsplit()
self.rule_engine_runner.Hide()
else:
self.splitterhl.SplitHorizontally(
self.symbol_editor, self.rule_engine_runner,
self._frame.GetSize()[1] / 2)
self.rule_engine_runner.Show()
def _OnOpenRuleModule(self, event):
filename = gui_util.open_file_dialog(self._frame, "*.py")
if not filename is None:
self.rule_engine_runner.open_module(filename)
if not aui and not self.splitterhl.IsSplit():
self.splitterhl.SplitHorizontally(
self.symbol_editor, self.rule_engine_runner,
self._frame.GetSize()[1] / 2)
self.rule_engine_runner.Show()
########################################
# CALLBACKS
def _OnCloseWindow(self, event):
if self.is_dirty:
if not gui_util.are_you_sure_dialog(
"Are you sure you want to quit without saving?"):
event.Veto()
return
self._classifier.database.remove_callback(
'length_change',
self.classifier_collection_length_change_callback)
self.multi_iw.id.glyphs.remove_callback(
'length_change',
self.page_collection_length_change_callback)
self._classifier.set_display(None)
self._frame.Destroy()
self.multi_iw.Destroy()
self.single_iw.Destroy()
if not aui:
self.splitterhr1.Destroy()
self.splitterhr0.Destroy()
self.splitterhl.Destroy()
self.splitterv.Destroy()
del self._frame
def refresh(self):
self.single_iw.id.refresh(1)
##############################################################################
# SYMBOL TABLE EDITOR
##############################################################################
class SymbolTreeCtrl(wx.TreeCtrl):
def __init__(self, toplevel, parent, id, pos, size, style):
self.toplevel = toplevel
self.editing = 0
wx.TreeCtrl.__init__(self, parent, id, pos, size,
style=style|wx.NO_FULL_REPAINT_ON_RESIZE)
self.root = self.AddRoot("Symbols")
self.SetItemHasChildren(self.root, True)
self.SetPyData(self.root, "")
wx.EVT_KEY_DOWN(self, self._OnKey)
wx.EVT_TREE_SEL_CHANGED(self, id, self._OnChanged)
wx.EVT_TREE_ITEM_ACTIVATED(self, id, self._OnActivated)
self.toplevel._symbol_table.add_callback(
'add', self.symbol_table_add_callback)
self.toplevel._symbol_table.add_callback(
'remove', self.symbol_table_remove_callback)
self.Expand(self.root)
self.SelectItem(self.root)
wx.EVT_WINDOW_DESTROY(self, self._OnDestroy)
def _OnDestroy(self, event):
self.toplevel._symbol_table.remove_callback(
'add', self.symbol_table_add_callback)
self.toplevel._symbol_table.remove_callback(
'remove', self.symbol_table_remove_callback)
# This is a stub to provide compatibility with wx2.4 and wx2.5
if wx.VERSION >= (2, 5):
def GetFirstChild(self, root, cookie):
return wx.TreeCtrl.GetFirstChild(self, root)
########################################
# CALLBACKS
def OnCompareItems(self, item1, item2):
t1 = self.GetItemText(item1)
t2 = self.GetItemText(item2)
if t1 < t2: return -1
if t1 == t2: return 0
return 1
def set_label_display(self, symbol):
self.toplevel.text.SetValue(symbol)
self.toplevel.text.SetSelection(0, len(symbol))
# self.toplevel._OnText(None)
self.toplevel.text.SetFocus()
def symbol_table_add_callback(self, tokens):
root = self.root
expand_list = []
for i in range(len(tokens)):
token = tokens[i]
found = 0
cookie = 0
item, cookie = self.GetFirstChild(root, cookie)
while item.IsOk():
text = self.GetItemText(item)
if text == token:
found = 1
break
elif text > token:
found = 0
break
item, cookie = self.GetNextChild(root, cookie)
if not found:
item = self.AppendItem(root, token)
self.SetPyData(item, '.'.join(tokens[0:i+1]))
self.SortChildren(root)
if token.startswith('_'):
self.SetItemBold(item)
root = item
if token != tokens[-1]:
self.SetItemHasChildren(root)
self.Expand(root)
def symbol_table_remove_callback(self, tokens):
root = self.root
expand_list = []
for i in range(len(tokens)):
token = tokens[i]
found = 0
cookie = 0
item, cookie = self.GetFirstChild(root, cookie)
while item.IsOk():
text = self.GetItemText(item)
if text == token:
found = 1
break
elif text > token:
found = 0
break
item, cookie = self.GetNextChild(root, cookie)
if not found:
break
root = item
if found:
self.Delete(item)
def _OnKey(self, evt):
keycode = evt.GetKeyCode()
if keycode == wx.WXK_DELETE:
self.toplevel._symbol_table.remove(
self.GetPyData(self.GetSelection()))
else:
evt.Skip()
def _OnActivated(self, event):
symbol = self.GetPyData(event.GetItem())
if symbol != None:
self.toplevel.toplevel.classify_manual(symbol)
def _OnChanged(self, event):
item = self.GetSelection()
try:
data = self.GetPyData(item)
except:
event.Skip()
return
text = self.toplevel.text.GetValue()
if data != None and text != data and text and text[-1] != ".":
self.toplevel.text.SetValue(data)
self.toplevel.text.SetInsertionPointEnd()
event.Skip()
class SymbolTableEditorPanel(wx.Panel):
def __init__(self, symbol_table, toplevel, parent = None, id = -1):
wx.Panel.__init__(
self, parent, id,
style=wx.WANTS_CHARS|wx.CLIP_CHILDREN|wx.NO_FULL_REPAINT_ON_RESIZE)
self.toplevel = toplevel
self._symbol_table = symbol_table
self.SetAutoLayout(True)
self.box = wx.BoxSizer(wx.VERTICAL)
txID = wx.NewId()
self.text = wx.TextCtrl(self, txID,
style=wx.TE_PROCESS_ENTER|wx.TE_PROCESS_TAB)
self.box.Add(self.text, 0, wx.EXPAND|wx.BOTTOM, 5)
tID = wx.NewId()
self.tree = SymbolTreeCtrl(self, self, tID, wx.DefaultPosition,
wx.DefaultSize,
wx.TR_HAS_BUTTONS | wx.TR_DEFAULT_STYLE)
self.box.Add(self.tree, 1, wx.EXPAND|wx.ALL)
self.SetSizer(self.box)
wx.EVT_KEY_DOWN(self.text, self._OnKey)
wx.EVT_TEXT(self, txID, self._OnText)
# On win32, the enter key is only caught by the EVT_TEXT_ENTER
# On GTK, the enter key is sent directly to EVT_KEY_DOWN
if wx.Platform == '__WXMSW__':
wx.EVT_TEXT_ENTER(self, txID, self._OnEnter)
########################################
# CALLBACKS
def _OnEnter(self, evt):
wx.BeginBusyCursor()
try:
find = self.text.GetValue()
normalized_symbol = self._symbol_table.add(find)
if normalized_symbol != '':
self.toplevel.classify_manual(normalized_symbol)
finally:
wx.EndBusyCursor()
def _OnKey(self, evt):
keycode = evt.GetKeyCode()
ctrldown = evt.ControlDown()
find = self.text.GetValue()
if keycode == wx.WXK_TAB:
find = self._symbol_table.autocomplete(find)
self.text.SetValue(find)
self.text.SetInsertionPointEnd()
elif keycode == wx.WXK_RETURN:
self._OnEnter(evt)
elif keycode == wx.WXK_F12:
self.toplevel.do_auto_move()
elif keycode == wx.WXK_F11:
self.toplevel.move_back()
# This behavior works automatically in GTK+
elif wx.Platform == '__WXMSW__' and ctrldown:
if keycode == wx.WXK_LEFT:
current = self.text.GetInsertionPoint()
if current != 0:
new = self.text.GetValue().rfind(".", 0, current - 1)
self.text.SetInsertionPoint(new + 1)
return
elif keycode == wx.WXK_BACK:
current = self.text.GetInsertionPoint()
value = self.text.GetValue()
if current != 0:
new = value.rfind(".", 0, current - 1)
if new == -1:
self.text.SetValue("")
else:
self.text.SetValue(self.text.GetValue()[0:new + 1])
self.text.SetInsertionPointEnd()
return
elif keycode == wx.WXK_RIGHT:
current = self.text.GetInsertionPoint()
new = self.text.GetValue().find(".", current)
if new == -1:
self.text.SetInsertionPointEnd()
else:
self.text.SetInsertionPoint(new + 1)
return
else:
evt.Skip()
def _OnText(self, evt):
symbol, tokens = self._symbol_table.normalize_symbol(
self.text.GetValue())
root = self.tree.root
expand_list = []
found = None
for i in range(len(tokens)):
token = tokens[i]
found = None
cookie = 0
item, cookie = self.tree.GetFirstChild(root, cookie)
while item.IsOk():
text = self.tree.GetItemText(item)
if text == token:
found = item
break
elif text > token:
break
item, cookie = self.tree.GetNextChild(root, cookie)
if not found:
break
elif token != tokens[-1] and not self.tree.IsExpanded(item):
self.tree.Expand(item)
root = item
if not found is None:
self.tree.SelectItem(found)
self.tree.ScrollTo(found)
else:
self.tree.UnselectAll()
if not evt is None:
evt.Skip()
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