File: VkLayer_FROG_gamescope_wsi.cpp

package info (click to toggle)
gamescope 3.16.15-2
  • links: PTS, VCS
  • area: contrib
  • in suites: sid
  • size: 17,576 kB
  • sloc: cpp: 161,492; ansic: 6,677; cs: 3,131; xml: 2,860; makefile: 8; sh: 5
file content (1556 lines) | stat: -rw-r--r-- 65,450 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
#define VK_USE_PLATFORM_WAYLAND_KHR
#define VK_USE_PLATFORM_XCB_KHR
#define VK_USE_PLATFORM_XLIB_KHR
#include "vkroots.h"
#include "xcb_helpers.hpp"
#include "vulkan_operators.hpp"
#include "gamescope-swapchain-client-protocol.h"
#include "../src/color_helpers.h"
#include "../src/layer_defines.h"

#include <charconv>
#include <cstdio>
#include <vector>
#include <algorithm>
#include <functional>
#include <unordered_map>
#include <optional>

#include <poll.h>
// For limiter file.
#include <time.h>
#include <fcntl.h>
#include <unistd.h>

#include "../src/messagey.h"

using namespace std::literals;

namespace GamescopeWSILayer {

  static const size_t MaxPastPresentationTimes = 16;

  static uint64_t timespecToNanos(struct timespec& spec) {
    return spec.tv_sec * 1'000'000'000ul + spec.tv_nsec;
  }

  [[maybe_unused]] static uint64_t getTimeMonotonic() {
    timespec ts;
    clock_gettime(CLOCK_MONOTONIC, &ts);
    return timespecToNanos(ts);
  }

  static bool contains(const std::vector<const char *> vec, std::string_view lookupValue) {
    return std::ranges::any_of(vec, std::bind_front(std::equal_to{}, lookupValue));
  }

  static int waylandPumpEvents(wl_display *display) {
    int wlFd = wl_display_get_fd(display);

    while (true) {
      int ret = 0;

      if ((ret = wl_display_dispatch_pending(display)) < 0)
        return ret;

      if ((ret = wl_display_prepare_read(display)) < 0) {
        if (errno == EAGAIN)
          continue;

        return -1;
      }

      pollfd pollfd = {
        .fd = wlFd,
        .events = POLLIN,
      };
      timespec zeroTimeout = {};
      ret = ppoll(&pollfd, 1, &zeroTimeout, NULL);

      if (ret <= 0) {
        wl_display_cancel_read(display);
        if (ret == 0)
          wl_display_flush(display);
        return ret;
      }

      ret = wl_display_read_events(display);
      if (ret < 0)
        return ret;

      ret = wl_display_flush(display);
      return ret;
    }
  }

  uint32_t clientAppId() {
    const char *appid = getenv("SteamAppId");
    if (!appid || !*appid)
      return 0;

    return atoi(appid);
  }

  static const char* gamescopeWaylandSocket() {
    return std::getenv("GAMESCOPE_WAYLAND_DISPLAY");
  }

  static bool isAppInfoGamescope(const VkApplicationInfo *appInfo) {
    if (!appInfo || !appInfo->pApplicationName)
      return false;

    return appInfo->pApplicationName == "gamescope"sv;
  }

  static bool isRunningUnderGamescope() {
    static bool s_isRunningUnderGamescope = []() -> bool {
      const char *gamescopeSocketName = gamescopeWaylandSocket();
      if (!gamescopeSocketName || !*gamescopeSocketName)
        return false;

      // Gamescope always sets or unsets WAYLAND_SOCKET.
      // So if that is set to something else, we know we cannot be running
      // under Gamescope and must be in a nested Wayland session inside of gamescope.
      const char *waylandSocketName = std::getenv("WAYLAND_DISPLAY");
      if (waylandSocketName && *waylandSocketName && strcmp(gamescopeSocketName, waylandSocketName) != 0)
        return false;

      return true;
    }();

    return s_isRunningUnderGamescope;
  }

  template <typename T>
  std::optional<T> parseEnv(const char *envName) {
    const char *str = std::getenv(envName);
    if (!str || !*str)
      return std::nullopt;

    T value;
    auto result = std::from_chars(str, str + strlen(str), value);
    if (result.ec != std::errc{})
      return std::nullopt;

    return value;
  }

  template <>
  std::optional<bool> parseEnv(const char *envName) {
    const char *str = std::getenv(envName);
    if (!str || !*str)
      return std::nullopt;

    if (str == "true"sv || str == "1"sv)
      return true;

    return false;
  }

  static uint32_t getMinImageCount() {
    static uint32_t s_minImageCount = []() -> uint32_t {
      if (auto minCount = parseEnv<uint32_t>("GAMESCOPE_WSI_MIN_IMAGE_COUNT")) {
        fprintf(stderr, "[Gamescope WSI] minImageCount overridden by GAMESCOPE_WSI_MIN_IMAGE_COUNT: %u\n", *minCount);
        return *minCount;
      }

      if (auto minCount = parseEnv<uint32_t>("vk_wsi_override_min_image_count")) {
        fprintf(stderr, "[Gamescope WSI] minImageCount overridden by vk_wsi_override_min_image_count: %u\n", *minCount);
        return *minCount;
      }

      if (auto minCount = parseEnv<uint32_t>("vk_x11_override_min_image_count")) {
        fprintf(stderr, "[Gamescope WSI] minImageCount overridden by vk_x11_override_min_image_count: %u\n", *minCount);
        return *minCount;
      }

      return 3u;
    }();

    return s_minImageCount;
  }

  static bool getEnsureMinImageCount() {
    static bool s_ensureMinImageCount = []() -> bool {
      if (auto ensure = parseEnv<bool>("GAMESCOPE_WSI_ENSURE_MIN_IMAGE_COUNT")) {
        return *ensure;
      }
      if (auto ensure = parseEnv<bool>("vk_x11_ensure_min_image_count")) {
        return *ensure;
      }
      return false;
    }();
    return s_ensureMinImageCount;
  }

  // Taken from Mesa, licensed under MIT.
  //
  // No real reason to rewrite this code,
  // it works :)
  static char *
  __getProgramName()
  {
    char * arg = strrchr(program_invocation_name, '/');
    if (arg) {
        char *program_name = NULL;
        /* If the / character was found this is likely a linux path or
        * an invocation path for a 64-bit wine program.
        *
        * However, some programs pass command line arguments into argv[0].
        * Strip these arguments out by using the realpath only if it was
        * a prefix of the invocation name.
        */
        char *path = realpath("/proc/self/exe", NULL);

        if (path && strncmp(path, program_invocation_name, strlen(path)) == 0) {
          /* This shouldn't be null because path is a a prefix,
            * but check it anyway since path is static. */
          char * name = strrchr(path, '/');
          if (name)
              program_name = strdup(name + 1);
        }
        if (path) {
          free(path);
        }
        if (!program_name) {
          program_name = strdup(arg+1);
        }
        return program_name;
    }

    /* If there was no '/' at all we likely have a windows like path from
      * a wine application.
      */
    arg = strrchr(program_invocation_name, '\\');
    if (arg)
        return strdup(arg+1);

    return strdup(program_invocation_name);
  }

  std::string_view getExecutableName() {
    static std::string s_execName = []() -> std::string
    {
      const char *mesaExecutableEnv = getenv("MESA_DRICONF_EXECUTABLE_OVERRIDE");
      if (mesaExecutableEnv && *mesaExecutableEnv) {
        fprintf(stderr, "[Gamescope WSI] Executable name overriden by MESA_DRICONF_EXECUTABLE_OVERRIDE: %s\n", mesaExecutableEnv);
        return mesaExecutableEnv;
      }

      const char *mesaProcessName = getenv("MESA_PROCESS_NAME");
      if (mesaProcessName && *mesaProcessName) {
        fprintf(stderr, "[Gamescope WSI] Executable name overriden by MESA_PROCESS_NAME: %s\n", mesaExecutableEnv);
        return mesaProcessName;
      }

      std::string name;
      {
        char *programNameCStr = __getProgramName();
        name = programNameCStr;
        free(programNameCStr);
      }

      fprintf(stderr, "[Gamescope WSI] Executable name: %s\n", name.c_str());
      return name;
    }();

    return s_execName;
  }

  static GamescopeLayerClient::Flags defaultLayerClientFlags(const VkApplicationInfo *pApplicationInfo, uint32_t appid) {
    GamescopeLayerClient::Flags flags = 0;

    const char *bypassEnv = getenv("GAMESCOPE_WSI_FORCE_BYPASS");
    if (bypassEnv && *bypassEnv && atoi(bypassEnv) != 0)
      flags |= GamescopeLayerClient::Flag::ForceBypass;

    // My Little Pony: A Maretime Bay Adventure picks a HDR colorspace if available,
    // but does not render as HDR at all.
    if (appid == 1600780)
      flags |= GamescopeLayerClient::Flag::DisableHDR;

    const char *frameLimiterAwareEnv = getenv("GAMESCOPE_WSI_FRAME_LIMITER_AWARE");
    if (frameLimiterAwareEnv && *frameLimiterAwareEnv) {
      if (atoi(frameLimiterAwareEnv) != 0)
        flags |= GamescopeLayerClient::Flag::FrameLimiterAware;
    } else if (pApplicationInfo && pApplicationInfo->pEngineName) {
      // This matches regular vkd3d, not just vkd3d-proton as well...
      // Oh well... /shrug.
      if ((pApplicationInfo->pEngineName == "vkd3d"sv && pApplicationInfo->engineVersion >= VK_MAKE_VERSION(2, 12, 0)) ||
          (pApplicationInfo->pEngineName == "DXVK"sv  && pApplicationInfo->engineVersion >= VK_MAKE_VERSION(2, 3,  0))) {
        flags |= GamescopeLayerClient::Flag::FrameLimiterAware;
      }
    }

    std::string_view executable = getExecutableName();

    // Work around various Croteam games not handling
    // suboptimal and swapchain extent correctly.
    if (executable == "Talos"sv ||
        executable == "Talos_Unrestricted"sv ||
        executable == "Talos_VR"sv ||
        executable == "Talos_Unrestricted_VR"sv ||
        executable == "Sam2017"sv ||
        executable == "Sam2017_Unrestricted"sv) {
      flags |= GamescopeLayerClient::Flag::ForceSwapchainExtent;
      flags |= GamescopeLayerClient::Flag::NoSuboptimal;
    }

    {
      const char *forceSwapchainExtentEnvVar = getenv("vk_wsi_force_swapchain_to_current_extent");
      if (forceSwapchainExtentEnvVar && *forceSwapchainExtentEnvVar) {
        if (forceSwapchainExtentEnvVar == "true"sv)
          flags |= GamescopeLayerClient::Flag::ForceSwapchainExtent;
        else
          flags &= ~GamescopeLayerClient::Flag::ForceSwapchainExtent;
      }
    }

    {
      const char *ignoreSuboptimalEnvVar = getenv("vk_x11_ignore_suboptimal");
      if (ignoreSuboptimalEnvVar && *ignoreSuboptimalEnvVar) {
        if (ignoreSuboptimalEnvVar == "true"sv)
          flags |= GamescopeLayerClient::Flag::NoSuboptimal;
        else
          flags &= ~GamescopeLayerClient::Flag::NoSuboptimal;
      }
    }

    return flags;
  }

  // TODO: Maybe move to Wayland event or something.
  // This just utilizes the same code as the Mesa path used
  // for without the layer or GL though. Need to keep it around anyway.
  static std::mutex gamescopeSwapchainLimiterFDMutex;
  static uint32_t gamescopeFrameLimiterOverride() {
    const char *path = getenv("GAMESCOPE_LIMITER_FILE");
    if (!path)
        return 0;

    int fd = -1;
    {
      std::unique_lock lock(gamescopeSwapchainLimiterFDMutex);

      static int s_limiterFD = -1;

      if (s_limiterFD < 0)
        s_limiterFD = open(path, O_RDONLY);

      fd = s_limiterFD;
    }

    if (fd < 0)
        return 0;

    uint32_t overrideValue = 0;
    pread(fd, &overrideValue, sizeof(overrideValue), 0);
    return overrideValue;
  }

  static bool gamescopeIsForcingFifo() {
    return gamescopeFrameLimiterOverride() == 1;
  }

  struct GamescopeWaylandObjects {
    wl_compositor* compositor;
    gamescope_swapchain_factory_v2* gamescopeSwapchainFactory;

    static GamescopeWaylandObjects get(wl_display *display) {
      wl_registry *registry = wl_display_get_registry(display);
      if (!registry)
        return {};
      GamescopeWaylandObjects waylandObjects{};
      wl_registry_add_listener(registry, &s_registryListener, reinterpret_cast<void *>(&waylandObjects));
      // Dispatch then roundtrip to get registry info.
      wl_display_dispatch(display);
      wl_display_roundtrip(display);
      wl_registry_destroy(registry);

      return waylandObjects;
    }

    bool valid() const { return compositor && gamescopeSwapchainFactory; }

    static const wl_registry_listener s_registryListener;
  };

  const wl_registry_listener GamescopeWaylandObjects::s_registryListener = {
    .global = [](void* data, wl_registry* registry, uint32_t name, const char* interface, uint32_t version) {
      auto objects = reinterpret_cast<GamescopeWaylandObjects *>(data);

      if (interface == "wl_compositor"sv) {
        objects->compositor = reinterpret_cast<wl_compositor *>(
          wl_registry_bind(registry, name, &wl_compositor_interface, version));
      } else if (interface == "gamescope_swapchain_factory_v2"sv) {
        objects->gamescopeSwapchainFactory = reinterpret_cast<gamescope_swapchain_factory_v2 *>(
          wl_registry_bind(registry, name, &gamescope_swapchain_factory_v2_interface, version));
      }
    },
    .global_remove = [](void* data, wl_registry* registry, uint32_t name) {
    },
  };

  struct GamescopeInstanceData {
    wl_display* display;
    uint32_t appId = 0;
    std::string engineName;
    GamescopeLayerClient::Flags flags = 0;
  };
  VKROOTS_DEFINE_SYNCHRONIZED_MAP_TYPE(GamescopeInstance, VkInstance);

  struct GamescopeSurfaceData {
    VkInstance instance;
    wl_display *display;
    GamescopeWaylandObjects waylandObjects;
    VkSurfaceKHR fallbackSurface;
    wl_surface* surface;

    xcb_connection_t* connection;
    xcb_window_t window;
    GamescopeLayerClient::Flags flags;
    bool hdrOutput;

    // Cached for comparison.
    std::optional<VkRect2D> cachedWindowRect;

    bool isWayland() const {
      // Is native Wayland?
      return connection == nullptr;
    }

    bool frameLimiterAware() const {
      return !!(flags & GamescopeLayerClient::Flag::FrameLimiterAware);
    }

    bool shouldExposeHDR() const {
      const bool hdrAllowed = !(flags & GamescopeLayerClient::Flag::DisableHDR);
      return hdrOutput && hdrAllowed;
    }

    bool canBypassXWayland() {
      if (isWayland())
        return true;

      auto rect = xcb::getWindowRect(connection, window);
      auto largestObscuringWindowSize = xcb::getLargestObscuringChildWindowSize(connection, window);
      auto toplevelWindow = xcb::getToplevelWindow(connection, window);
      if (!rect || !largestObscuringWindowSize || !toplevelWindow) {
        fprintf(stderr, "[Gamescope WSI] canBypassXWayland: failed to get window info for window 0x%x.\n", window);
        return false;
      }

      cachedWindowRect = *rect;

      auto toplevelRect = xcb::getWindowRect(connection, *toplevelWindow);
      if (!toplevelRect) {
        fprintf(stderr, "[Gamescope WSI] canBypassXWayland: failed to get window info for window 0x%x.\n", window);
        return false;
      }

      // Some games do things like have a 1280x800 top-level window and
      // a 1280x720 child window for "fullscreen".
      // To avoid Glamor work on the XWayland side of things, have a
      // flag to force bypassing this.
      if (!!(flags & GamescopeLayerClient::Flag::ForceBypass))
        return true;

      // If we have any child windows obscuring us bigger than 1x1,
      // then we cannot flip.
      // (There can be dummy composite redirect windows and whatever.)
      if (largestObscuringWindowSize->width > 1 || largestObscuringWindowSize->height > 1) {
#if GAMESCOPE_WSI_BYPASS_DEBUG
        fprintf(stderr, "[Gamescope WSI] Largest obscuring window size: %u %u\n", largestObscuringWindowSize->width, largestObscuringWindowSize->height);
#endif
        return false;
      }

      // If this window is not within 2px margin of error for the size of
      // it's top level window, then it cannot be flipped.
      //
      // Some games like Halo Infinite, make a child window that is 1280x802px
      // I have no idea how that happens, or whether its an app or Wine bug or not.
      if (*toplevelWindow != window) {
        if (iabs(rect->offset.x) > 1 ||
            iabs(rect->offset.y) > 1 ||
            iabs(int32_t(toplevelRect->extent.width)  - int32_t(rect->extent.width)) > 2 ||
            iabs(int32_t(toplevelRect->extent.height) - int32_t(rect->extent.height)) > 2) {
  #if GAMESCOPE_WSI_BYPASS_DEBUG
          fprintf(stderr, "[Gamescope WSI] Not within 1px margin of error. Offset: %d %d Extent: %u %u vs %u %u\n",
            rect->offset.x, rect->offset.y,
            toplevelRect->extent.width, toplevelRect->extent.height,
            rect->extent.width, rect->extent.height);
  #endif
          return false;
        }
      }

      // I want to add more checks wrt. composite redirects and such here,
      // but it seems what is exposed in xcb_composite is quite limited.
      // So let's see how it goes for now. :-)
      // Come back to this eventually.
      return true;
    }
  };
  VKROOTS_DEFINE_SYNCHRONIZED_MAP_TYPE(GamescopeSurface, VkSurfaceKHR);

  struct GamescopeSwapchainData {
    gamescope_swapchain *object;
    wl_display* display;
    VkSurfaceKHR surface; // Always the Gamescope Surface surface -- so the Wayland one.
    bool isWayland;
    bool isBypassingXWayland;
    bool forceFifo;
    VkPresentModeKHR presentMode;
    VkExtent2D extent;
    uint32_t serverId = 0;
    bool retired = false;

    std::unique_ptr<std::mutex> presentTimingMutex = std::make_unique<std::mutex>();
    std::vector<VkPastPresentationTimingGOOGLE> pastPresentTimings;
    uint64_t refreshCycle = 16'666'666;
  };
  VKROOTS_DEFINE_SYNCHRONIZED_MAP_TYPE(GamescopeSwapchain, VkSwapchainKHR);
  static constexpr gamescope_swapchain_listener s_swapchainListener = {
    .past_present_timing = [](
            void *data,
            gamescope_swapchain *object,
            uint32_t present_id,
            uint32_t desired_present_time_hi,
            uint32_t desired_present_time_lo,
            uint32_t actual_present_time_hi,
            uint32_t actual_present_time_lo,
            uint32_t earliest_present_time_hi,
            uint32_t earliest_present_time_lo,
            uint32_t present_margin_hi,
            uint32_t present_margin_lo) {
      GamescopeSwapchainData *swapchain = reinterpret_cast<GamescopeSwapchainData*>(data);
      std::unique_lock lock(*swapchain->presentTimingMutex);
      swapchain->pastPresentTimings.emplace_back(VkPastPresentationTimingGOOGLE {
        .presentID           = present_id,
        .desiredPresentTime  = (uint64_t(desired_present_time_hi) << 32) | desired_present_time_lo,
        .actualPresentTime   = (uint64_t(actual_present_time_hi) << 32) | actual_present_time_lo,
        .earliestPresentTime = (uint64_t(earliest_present_time_hi) << 32) | earliest_present_time_lo,
        .presentMargin       = (uint64_t(present_margin_hi) << 32) | present_margin_lo
      });
      // Remove the first element if we are already at the max size.
      if (swapchain->pastPresentTimings.size() >= MaxPastPresentationTimes)
        swapchain->pastPresentTimings.erase(swapchain->pastPresentTimings.begin());
    },

    .refresh_cycle = [](
            void *data,
            gamescope_swapchain *object,
            uint32_t refresh_cycle_hi,
            uint32_t refresh_cycle_lo) {
      GamescopeSwapchainData *swapchain = reinterpret_cast<GamescopeSwapchainData*>(data);
      {
        std::unique_lock lock(*swapchain->presentTimingMutex);
        swapchain->refreshCycle = (uint64_t(refresh_cycle_hi) << 32) | refresh_cycle_lo;
      }
      fprintf(stderr, "[Gamescope WSI] Swapchain received new refresh cycle: %.2fms\n", swapchain->refreshCycle / 1'000'000.0);
    },

    .retired = [](
            void *data,
            gamescope_swapchain *object) {
      GamescopeSwapchainData *swapchain = reinterpret_cast<GamescopeSwapchainData*>(data);
      {
        swapchain->retired = true;
      }
      fprintf(stderr, "[Gamescope WSI] Swapchain retired\n");
    },
  };

  class VkInstanceOverrides {
  public:
    static VkResult CreateInstance(
            PFN_vkCreateInstance   pfnCreateInstanceProc,
      const VkInstanceCreateInfo*  pCreateInfo,
      const VkAllocationCallbacks* pAllocator,
            VkInstance*            pInstance) {
      // If we are an app running under gamescope and we aren't gamescope itself,
      // then setup our state for xwayland bypass.
      if (!isRunningUnderGamescope() || isAppInfoGamescope(pCreateInfo->pApplicationInfo))
        return pfnCreateInstanceProc(pCreateInfo, pAllocator, pInstance);

      auto enabledExts = std::vector<const char*>(
        pCreateInfo->ppEnabledExtensionNames,
        pCreateInfo->ppEnabledExtensionNames + pCreateInfo->enabledExtensionCount);

      if (!contains(enabledExts, VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME))
        enabledExts.push_back(VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME);

      if (!contains(enabledExts, VK_KHR_XCB_SURFACE_EXTENSION_NAME))
        enabledExts.push_back(VK_KHR_XCB_SURFACE_EXTENSION_NAME);

      VkInstanceCreateInfo createInfo = *pCreateInfo;
      createInfo.enabledExtensionCount   = uint32_t(enabledExts.size());
      createInfo.ppEnabledExtensionNames = enabledExts.data();

      setenv("vk_xwayland_wait_ready", "false", 0);
      setenv("vk_khr_present_wait", "true", 0);

      VkResult result = pfnCreateInstanceProc(&createInfo, pAllocator, pInstance);
      if (result != VK_SUCCESS)
        return result;

      wl_display *display = wl_display_connect(gamescopeWaylandSocket());
      if (!display) {
        fprintf(stderr, "[Gamescope WSI] Failed to connect to gamescope socket: %s. Bypass layer will be unavailable.\n", gamescopeWaylandSocket());
        return result;
      }

      {
        if (pCreateInfo->pApplicationInfo) {
          fprintf(stderr, "[Gamescope WSI] Application info:\n");
          fprintf(stderr, "  pApplicationName: %s\n", pCreateInfo->pApplicationInfo->pApplicationName);
          fprintf(stderr, "  applicationVersion: %u\n", pCreateInfo->pApplicationInfo->applicationVersion);
          fprintf(stderr, "  pEngineName: %s\n", pCreateInfo->pApplicationInfo->pEngineName);
          fprintf(stderr, "  engineVersion: %u\n", pCreateInfo->pApplicationInfo->engineVersion);
          fprintf(stderr, "  apiVersion: %u\n", pCreateInfo->pApplicationInfo->apiVersion);
        } else {
          fprintf(stderr, "[Gamescope WSI] No application info given.\n");
        }
      }
      
      {
        uint32_t appId = clientAppId();

        std::string engineName;
        if (pCreateInfo->pApplicationInfo && pCreateInfo->pApplicationInfo->pEngineName)
          engineName = pCreateInfo->pApplicationInfo->pEngineName;

        auto state = GamescopeInstance::create(*pInstance, GamescopeInstanceData {
          .display = display,
          .appId   = appId,
          .engineName = engineName,
          .flags   = defaultLayerClientFlags(pCreateInfo->pApplicationInfo, appId),
        });

        // If we know at instance creation time we should disable HDR, force off
        // DXVK_HDR now.
        if (state->flags & GamescopeLayerClient::Flag::DisableHDR)
          setenv("DXVK_HDR", "0", 1);
      }

      // Work around the Mesa implementation of this being broken.
      // ( https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31134 )
      setenv("vk_wsi_force_swapchain_to_current_extent", "false", 0);

      return result;
    }

    static void DestroyInstance(
      const vkroots::VkInstanceDispatch* pDispatch,
            VkInstance                   instance,
      const VkAllocationCallbacks*       pAllocator) {
      if (auto state = GamescopeInstance::get(instance)) {
        wl_display_disconnect(state->display);
      }
      GamescopeInstance::remove(instance);
      pDispatch->DestroyInstance(instance, pAllocator);
    }

    static VkResult CreateDevice(
      const vkroots::VkInstanceDispatch* pDispatch,
            VkPhysicalDevice             physicalDevice,
      const VkDeviceCreateInfo*          pCreateInfo,
      const VkAllocationCallbacks*       pAllocator,
            VkDevice*                    pDevice) {
      VkDeviceCreateInfo deviceCreateInfo = *pCreateInfo;

      std::vector<const char *> extensions(pCreateInfo->ppEnabledExtensionNames, pCreateInfo->ppEnabledExtensionNames + pCreateInfo->enabledExtensionCount);
      if (!contains(extensions, VK_EXT_SWAPCHAIN_MAINTENANCE_1_EXTENSION_NAME))
        extensions.push_back(VK_EXT_SWAPCHAIN_MAINTENANCE_1_EXTENSION_NAME);
      deviceCreateInfo.ppEnabledExtensionNames = extensions.data();
      deviceCreateInfo.enabledExtensionCount   = uint32_t(extensions.size());

      vkroots::ChainPatcher<VkPhysicalDeviceSwapchainMaintenance1FeaturesEXT>
        maintenance1Patcher(&deviceCreateInfo, [&](VkPhysicalDeviceSwapchainMaintenance1FeaturesEXT *pMaintenance1)
      {
        fprintf(stderr, "[Gamescope WSI] Forcing on VK_EXT_swapchain_maintenance1.\n");
        pMaintenance1->swapchainMaintenance1 = VK_TRUE;
        return true;
      });

      return pDispatch->CreateDevice(physicalDevice, &deviceCreateInfo, pAllocator, pDevice);
    }

    static VkBool32 GetPhysicalDeviceXcbPresentationSupportKHR(
      const vkroots::VkInstanceDispatch* pDispatch,
            VkPhysicalDevice             physicalDevice,
            uint32_t                     queueFamilyIndex,
            xcb_connection_t*            connection,
            xcb_visualid_t               visual_id) {
      auto gamescopeInstance = GamescopeInstance::get(pDispatch->Instance);
      if (!gamescopeInstance)
        return pDispatch->GetPhysicalDeviceXcbPresentationSupportKHR(physicalDevice, queueFamilyIndex, connection, visual_id);

      return GetPhysicalDeviceGamescopePresentationSupport(pDispatch, gamescopeInstance, physicalDevice, queueFamilyIndex);
    }

    static VkBool32 GetPhysicalDeviceXlibPresentationSupportKHR(
      const vkroots::VkInstanceDispatch* pDispatch,
            VkPhysicalDevice             physicalDevice,
            uint32_t                     queueFamilyIndex,
            Display*                     dpy,
            VisualID                     visualID) {
      auto gamescopeInstance = GamescopeInstance::get(pDispatch->Instance);
      if (!gamescopeInstance)
        return pDispatch->GetPhysicalDeviceXlibPresentationSupportKHR(physicalDevice, queueFamilyIndex, dpy, visualID);

      return GetPhysicalDeviceGamescopePresentationSupport(pDispatch, gamescopeInstance, physicalDevice, queueFamilyIndex);
    }

    static VkResult CreateXcbSurfaceKHR(
      const vkroots::VkInstanceDispatch* pDispatch,
            VkInstance                   instance,
      const VkXcbSurfaceCreateInfoKHR*   pCreateInfo,
      const VkAllocationCallbacks*       pAllocator,
            VkSurfaceKHR*                pSurface) {
      auto gamescopeInstance = GamescopeInstance::get(instance);
      if (!gamescopeInstance)
        return pDispatch->CreateXcbSurfaceKHR(instance, pCreateInfo, pAllocator, pSurface);

      return CreateGamescopeSurface(pDispatch, gamescopeInstance, instance, pCreateInfo->connection, pCreateInfo->window, pAllocator, pSurface);
    }

    static VkResult CreateXlibSurfaceKHR(
      const vkroots::VkInstanceDispatch* pDispatch,
            VkInstance                   instance,
      const VkXlibSurfaceCreateInfoKHR*  pCreateInfo,
      const VkAllocationCallbacks*       pAllocator,
            VkSurfaceKHR*                pSurface) {
      auto gamescopeInstance = GamescopeInstance::get(instance);
      if (!gamescopeInstance)
        return pDispatch->CreateXlibSurfaceKHR(instance, pCreateInfo, pAllocator, pSurface);

      return CreateGamescopeSurface(pDispatch, gamescopeInstance, instance, XGetXCBConnection(pCreateInfo->dpy), xcb_window_t(pCreateInfo->window), pAllocator, pSurface);
    }

    static VkResult CreateWaylandSurfaceKHR(
      const vkroots::VkInstanceDispatch*   pDispatch,
            VkInstance                     instance,
      const VkWaylandSurfaceCreateInfoKHR* pCreateInfo,
      const VkAllocationCallbacks*         pAllocator,
            VkSurfaceKHR*                  pSurface) {
      auto gamescopeInstance = GamescopeInstance::get(instance);
      if (!gamescopeInstance)
        return pDispatch->CreateWaylandSurfaceKHR(instance, pCreateInfo, pAllocator, pSurface);

      GamescopeWaylandObjects waylandObjects = GamescopeWaylandObjects::get(pCreateInfo->display);
      if (!waylandObjects.valid()) {
        fprintf(stderr, "[Gamescope WSI] Failed to get Wayland objects\n");
        return VK_ERROR_SURFACE_LOST_KHR;
      }

      VkResult res = pDispatch->CreateWaylandSurfaceKHR(instance, pCreateInfo, pAllocator, pSurface);
      if (res != VK_SUCCESS)
        return res;

      auto gamescopeSurface = GamescopeSurface::create(*pSurface, GamescopeSurfaceData {
        .instance        = instance,
        .display         = pCreateInfo->display,
        .waylandObjects  = waylandObjects,
        .surface         = pCreateInfo->surface,
        .flags           = gamescopeInstance->flags,
        .hdrOutput       = false, // XXXX FIXME FIXME FIXME //hdrOutput,
      });

      DumpGamescopeSurfaceState(gamescopeInstance, gamescopeSurface);

      return res;
    }

    static constexpr std::array<VkSurfaceFormat2KHR, 3> s_ExtraHDRSurfaceFormat2s = {{
      { .surfaceFormat = { VK_FORMAT_A2B10G10R10_UNORM_PACK32, VK_COLOR_SPACE_HDR10_ST2084_EXT, } },
      { .surfaceFormat = { VK_FORMAT_A2R10G10B10_UNORM_PACK32, VK_COLOR_SPACE_HDR10_ST2084_EXT, } },
      { .surfaceFormat = { VK_FORMAT_R16G16B16A16_SFLOAT,      VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT, } },
    }};

    static constexpr auto s_ExtraHDRSurfaceFormats = []() {
      std::array<VkSurfaceFormatKHR, s_ExtraHDRSurfaceFormat2s.size()> array;
      for (size_t i = 0; i < s_ExtraHDRSurfaceFormat2s.size(); i++)
        array[i] = s_ExtraHDRSurfaceFormat2s[i].surfaceFormat;
      return array;
    }();

    static VkResult GetPhysicalDeviceSurfaceFormatsKHR(
      const vkroots::VkInstanceDispatch* pDispatch,
            VkPhysicalDevice             physicalDevice,
            VkSurfaceKHR                 surface,
            uint32_t*                    pSurfaceFormatCount,
            VkSurfaceFormatKHR*          pSurfaceFormats) {
      auto gamescopeSurface = GamescopeSurface::get(surface);
      if (!gamescopeSurface)
        return pDispatch->GetPhysicalDeviceSurfaceFormatsKHR(physicalDevice, surface, pSurfaceFormatCount, pSurfaceFormats);

      const bool canBypass = gamescopeSurface->canBypassXWayland();
      VkSurfaceKHR selectedSurface = canBypass ? surface : gamescopeSurface->fallbackSurface;

      if (!canBypass || !gamescopeSurface->shouldExposeHDR())
        return pDispatch->GetPhysicalDeviceSurfaceFormatsKHR(physicalDevice, selectedSurface, pSurfaceFormatCount, pSurfaceFormats);

      return vkroots::helpers::append(
        pDispatch->GetPhysicalDeviceSurfaceFormatsKHR,
        s_ExtraHDRSurfaceFormats,
        pSurfaceFormatCount,
        pSurfaceFormats,
        physicalDevice,
        selectedSurface);
    }

    static VkResult GetPhysicalDeviceSurfaceFormats2KHR(
      const vkroots::VkInstanceDispatch*     pDispatch,
            VkPhysicalDevice                 physicalDevice,
      const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo,
            uint32_t*                        pSurfaceFormatCount,
            VkSurfaceFormat2KHR*             pSurfaceFormats) {
      auto gamescopeSurface = GamescopeSurface::get(pSurfaceInfo->surface);
      if (!gamescopeSurface)
        return pDispatch->GetPhysicalDeviceSurfaceFormats2KHR(physicalDevice, pSurfaceInfo, pSurfaceFormatCount, pSurfaceFormats);

      VkPhysicalDeviceSurfaceInfo2KHR surfaceInfo = *pSurfaceInfo;
      const bool canBypass = gamescopeSurface->canBypassXWayland();
      surfaceInfo.surface = canBypass ? surfaceInfo.surface : gamescopeSurface->fallbackSurface;

      if (!canBypass || !gamescopeSurface->shouldExposeHDR())
        return pDispatch->GetPhysicalDeviceSurfaceFormats2KHR(physicalDevice, &surfaceInfo, pSurfaceFormatCount, pSurfaceFormats);

      return vkroots::helpers::append(
        pDispatch->GetPhysicalDeviceSurfaceFormats2KHR,
        s_ExtraHDRSurfaceFormat2s,
        pSurfaceFormatCount,
        pSurfaceFormats,
        physicalDevice,
        &surfaceInfo);
    }

    static VkResult GetPhysicalDeviceSurfaceCapabilitiesKHR(
      const vkroots::VkInstanceDispatch*     pDispatch,
            VkPhysicalDevice                 physicalDevice,
            VkSurfaceKHR                     surface,
            VkSurfaceCapabilitiesKHR*        pSurfaceCapabilities) {
      auto gamescopeSurface = GamescopeSurface::get(surface);
      if (!gamescopeSurface)
        return pDispatch->GetPhysicalDeviceSurfaceCapabilitiesKHR(physicalDevice, surface, pSurfaceCapabilities);

      VkResult res = VK_SUCCESS;
      if ((res = pDispatch->GetPhysicalDeviceSurfaceCapabilitiesKHR(physicalDevice, surface, pSurfaceCapabilities)) != VK_SUCCESS)
        return res;

      if (!gamescopeSurface->isWayland()) {
        auto rect = xcb::getWindowRect(gamescopeSurface->connection, gamescopeSurface->window);
        if (!rect)
          return VK_ERROR_SURFACE_LOST_KHR;

        pSurfaceCapabilities->currentExtent = rect->extent;
      }
      pSurfaceCapabilities->minImageCount = getMinImageCount();

      return VK_SUCCESS;
    }

    static VkResult GetPhysicalDeviceSurfaceCapabilities2KHR(
      const vkroots::VkInstanceDispatch*     pDispatch,
            VkPhysicalDevice                 physicalDevice,
      const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo,
            VkSurfaceCapabilities2KHR*       pSurfaceCapabilities) {
      auto gamescopeSurface = GamescopeSurface::get(pSurfaceInfo->surface);
      if (!gamescopeSurface)
        return pDispatch->GetPhysicalDeviceSurfaceCapabilities2KHR(physicalDevice, pSurfaceInfo, pSurfaceCapabilities);

      // Incomplete writes here, do not return VK_INCOMPLETE.
      if (gamescopeIsForcingFifo() && gamescopeSurface->frameLimiterAware()) {
        const auto *pPresentMode = vkroots::FindInChain<VkSurfacePresentModeEXT>(pSurfaceInfo);
        const std::array<VkPresentModeKHR, 1> s_SingleMode = {{
          pPresentMode ? pPresentMode->presentMode : VK_PRESENT_MODE_FIFO_KHR,
        }};
        auto [pPresentModeCompat, pPresentModeCompatParent] = vkroots::RemoveFromChain<VkSurfacePresentModeCompatibilityEXT>(pSurfaceCapabilities);
        if (pPresentModeCompat)
          vkroots::helpers::array(s_SingleMode, &pPresentModeCompat->presentModeCount, pPresentModeCompat->pPresentModes);

        VkResult res = VK_SUCCESS;
        if ((res = pDispatch->GetPhysicalDeviceSurfaceCapabilities2KHR(physicalDevice, pSurfaceInfo, pSurfaceCapabilities)) != VK_SUCCESS)
          return res;

        if (pPresentModeCompat)
          vkroots::AddToChain(pPresentModeCompatParent, pPresentModeCompat);
      } else {
        VkResult res = VK_SUCCESS;
        if ((res = pDispatch->GetPhysicalDeviceSurfaceCapabilities2KHR(physicalDevice, pSurfaceInfo, pSurfaceCapabilities)) != VK_SUCCESS)
          return res;
      }

      if (!gamescopeSurface->isWayland()) {
        auto rect = xcb::getWindowRect(gamescopeSurface->connection, gamescopeSurface->window);
        if (!rect)
          return VK_ERROR_SURFACE_LOST_KHR;

        pSurfaceCapabilities->surfaceCapabilities.currentExtent = rect->extent;
      }
      pSurfaceCapabilities->surfaceCapabilities.minImageCount = getMinImageCount();

      return VK_SUCCESS;
    }

    static void GetPhysicalDeviceFeatures2(
      const vkroots::VkInstanceDispatch* pDispatch,
            VkPhysicalDevice             physicalDevice,
            VkPhysicalDeviceFeatures2*   pFeatures) {
      pDispatch->GetPhysicalDeviceFeatures2(physicalDevice, pFeatures);
    }

    static void GetPhysicalDeviceFeatures2KHR(
      const vkroots::VkInstanceDispatch* pDispatch,
            VkPhysicalDevice             physicalDevice,
            VkPhysicalDeviceFeatures2*   pFeatures) {
      GetPhysicalDeviceFeatures2(pDispatch, physicalDevice, pFeatures);
    }

    static VkResult GetPhysicalDeviceSurfacePresentModesKHR(
      const vkroots::VkInstanceDispatch* pDispatch,
        VkPhysicalDevice                 physicalDevice,
        VkSurfaceKHR                     surface,
        uint32_t*                        pPresentModeCount,
        VkPresentModeKHR*                pPresentModes) {
      static constexpr std::array<VkPresentModeKHR, 1> s_FifoPresentModes = {{
        VK_PRESENT_MODE_FIFO_KHR,
      }};

      if (auto state = GamescopeSurface::get(surface)) {
        if (gamescopeIsForcingFifo() && state->frameLimiterAware())
          return vkroots::helpers::array(s_FifoPresentModes, pPresentModeCount, pPresentModes);
      }

      return pDispatch->GetPhysicalDeviceSurfacePresentModesKHR(physicalDevice, surface, pPresentModeCount, pPresentModes);
    }

    static void DestroySurfaceKHR(
      const vkroots::VkInstanceDispatch* pDispatch,
            VkInstance                   instance,
            VkSurfaceKHR                 surface,
      const VkAllocationCallbacks*       pAllocator) {
      if (auto state = GamescopeSurface::get(surface)) {
        pDispatch->DestroySurfaceKHR(instance, state->fallbackSurface, pAllocator);
        wl_surface_destroy(state->surface);
      }
      GamescopeSurface::remove(surface);
      pDispatch->DestroySurfaceKHR(instance, surface, pAllocator);
    }

    static VkResult EnumerateDeviceExtensionProperties(
      const vkroots::VkInstanceDispatch* pDispatch,
            VkPhysicalDevice             physicalDevice,
            const char*                  pLayerName,
            uint32_t*                    pPropertyCount,
            VkExtensionProperties*       pProperties) {
      static constexpr std::array<VkExtensionProperties, 2> s_LayerExposedExts = {{
        { VK_EXT_HDR_METADATA_EXTENSION_NAME,
          VK_EXT_HDR_METADATA_SPEC_VERSION },
        { VK_GOOGLE_DISPLAY_TIMING_EXTENSION_NAME,
          VK_GOOGLE_DISPLAY_TIMING_SPEC_VERSION },
      }};

      if (pLayerName) {
        if (pLayerName == "VK_LAYER_FROG_gamescope_wsi"sv) {
          return vkroots::helpers::array(s_LayerExposedExts, pPropertyCount, pProperties);
        } else {
          return pDispatch->EnumerateDeviceExtensionProperties(physicalDevice, pLayerName, pPropertyCount, pProperties);
        }
      }

      VkResult result = vkroots::helpers::append(
        pDispatch->EnumerateDeviceExtensionProperties,
        s_LayerExposedExts,
        pPropertyCount,
        pProperties,
        physicalDevice,
        pLayerName);

      return result;
    }

  private:
    static VkResult CreateGamescopeSurface(
      const vkroots::VkInstanceDispatch* pDispatch,
            GamescopeInstance&           gamescopeInstance,
            VkInstance                   instance,
            xcb_connection_t*            connection,
            xcb_window_t                 window,
      const VkAllocationCallbacks*       pAllocator,
            VkSurfaceKHR*                pSurface) {
      fprintf(stderr, "[Gamescope WSI] Creating Gamescope surface: xid: 0x%x\n", window);

      GamescopeWaylandObjects waylandObjects = GamescopeWaylandObjects::get(gamescopeInstance->display);
      if (!waylandObjects.valid()) {
        fprintf(stderr, "[Gamescope WSI] Failed to get Wayland objects\n");
        return VK_ERROR_SURFACE_LOST_KHR;
      }

      wl_surface* waylandSurface = wl_compositor_create_surface(waylandObjects.compositor);
      if (!waylandSurface) {
        fprintf(stderr, "[Gamescope WSI] Failed to create wayland surface - xid: 0x%x\n", window);
        return VK_ERROR_SURFACE_LOST_KHR;
      }

      GamescopeLayerClient::Flags flags = gamescopeInstance->flags;
      if (auto prop = xcb::getPropertyValue<GamescopeLayerClient::Flags>(connection, "GAMESCOPE_LAYER_CLIENT_FLAGS"sv))
        flags = *prop;

      bool hdrOutput = false;
      if (auto prop = xcb::getPropertyValue<uint32_t>(connection, "GAMESCOPE_HDR_OUTPUT_FEEDBACK"sv))
        hdrOutput = !!*prop;

      wl_display_flush(gamescopeInstance->display);

      VkWaylandSurfaceCreateInfoKHR waylandCreateInfo = {
        .sType   = VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR,
        .pNext   = nullptr,
        .flags   = 0,
        .display = gamescopeInstance->display,
        .surface = waylandSurface,
      };

      VkResult result = pDispatch->CreateWaylandSurfaceKHR(instance, &waylandCreateInfo, pAllocator, pSurface);
      if (result != VK_SUCCESS) {
        fprintf(stderr, "[Gamescope WSI] Failed to create Vulkan wayland surface - vr: %s xid: 0x%x\n", vkroots::helpers::enumString(result), window);
        return result;
      }

      VkXcbSurfaceCreateInfoKHR xcbCreateInfo = {
        .sType      = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR,
        .pNext      = nullptr,
        .flags      = 0,
        .connection = connection,
        .window     = window,
      };
      VkSurfaceKHR fallbackSurface = VK_NULL_HANDLE;
      result = pDispatch->CreateXcbSurfaceKHR(instance, &xcbCreateInfo, pAllocator, &fallbackSurface);
      if (result != VK_SUCCESS) {
        fprintf(stderr, "[Gamescope WSI] Failed to create Vulkan xcb (fallback) surface - vr: %s xid: 0x%x\n", vkroots::helpers::enumString(result), window);
        return result;
      }

      fprintf(stderr, "[Gamescope WSI] Made gamescope surface for xid: 0x%x\n", window);
      auto gamescopeSurface = GamescopeSurface::create(*pSurface, GamescopeSurfaceData {
        .instance        = instance,
        .display         = gamescopeInstance->display,
        .waylandObjects  = waylandObjects,
        .fallbackSurface = fallbackSurface,
        .surface         = waylandSurface,
        .connection      = connection,
        .window          = window,
        .flags           = flags,
        .hdrOutput       = hdrOutput,
      });

      DumpGamescopeSurfaceState(gamescopeInstance, gamescopeSurface);

      return result;
    }

    static void DumpGamescopeSurfaceState(GamescopeInstance& instance, GamescopeSurface& surface) {
      fprintf(stderr, "[Gamescope WSI] Surface state:\n");
      fprintf(stderr, "  steam app id:                  %u\n", instance->appId);
      fprintf(stderr, "  window xid:                    0x%x\n", surface->window);
      fprintf(stderr, "  wayland surface res id:        %u\n", wl_proxy_get_id(reinterpret_cast<struct wl_proxy *>(surface->surface)));
      fprintf(stderr, "  layer client flags:            0x%x\n", surface->flags);
      fprintf(stderr, "  server hdr output enabled:     %s\n", surface->hdrOutput ? "true" : "false");
      fprintf(stderr, "  hdr formats exposed to client: %s\n", surface->shouldExposeHDR() ? "true" : "false");
    }

    static VkBool32 GetPhysicalDeviceGamescopePresentationSupport(
      const vkroots::VkInstanceDispatch* pDispatch,
            GamescopeInstance&           gamescopeInstance,
            VkPhysicalDevice             physicalDevice,
            uint32_t                     queueFamilyIndex) {
      return pDispatch->GetPhysicalDeviceWaylandPresentationSupportKHR(physicalDevice, queueFamilyIndex, gamescopeInstance->display);
    }

  };

  class VkDeviceOverrides {
  public:
    static void DestroySwapchainKHR(
      const vkroots::VkDeviceDispatch* pDispatch,
            VkDevice                   device,
            VkSwapchainKHR             swapchain,
      const VkAllocationCallbacks*     pAllocator) {
      if (auto state = GamescopeSwapchain::get(swapchain)) {
        gamescope_swapchain_destroy(state->object);
      }
      GamescopeSwapchain::remove(swapchain);
      fprintf(stderr, "[Gamescope WSI] Destroying swapchain: %p\n", reinterpret_cast<void*>(swapchain));
      pDispatch->DestroySwapchainKHR(device, swapchain, pAllocator);
      fprintf(stderr, "[Gamescope WSI] Destroyed swapchain: %p\n", reinterpret_cast<void*>(swapchain));
    }

    static VkResult CreateSwapchainKHR(
      const vkroots::VkDeviceDispatch* pDispatch,
            VkDevice                   device,
      const VkSwapchainCreateInfoKHR*  pCreateInfo,
      const VkAllocationCallbacks*     pAllocator,
            VkSwapchainKHR*            pSwapchain) {
      auto gamescopeSurface = GamescopeSurface::get(pCreateInfo->surface);

      if (!gamescopeSurface) {
        static bool s_warned = false;
        if (!s_warned) {
          int messageId = -1;
          messagey::ShowSimple(
            "CreateSwapchainKHR: Creating swapchain for non-Gamescope swapchain.\nHooking has failed somewhere!\nYou may have a bad Vulkan layer interfering.\nPress OK to try to power through this error, or Cancel to stop.",
            "Gamescope WSI Layer Error",
            messagey::MessageBoxFlag::Warning | messagey::MessageBoxFlag::Simple_Cancel | messagey::MessageBoxFlag::Simple_OK,
            &messageId);
          if (messageId == 0) // Cancel
            abort();
          s_warned = true;
        }
        return pDispatch->CreateSwapchainKHR(device, pCreateInfo, pAllocator, pSwapchain);
      }

      const bool canBypass = gamescopeSurface->canBypassXWayland();

      VkSwapchainCreateInfoKHR swapchainInfo = *pCreateInfo;

      if (pCreateInfo->oldSwapchain) {
        if (auto gamescopeSwapchain = GamescopeSwapchain::get(pCreateInfo->oldSwapchain)) {
          gamescopeSwapchain->retired = true;
          // If we are going to/from being able to bypass XWayland, make sure
          // we NULL out oldSwapchain, as they'll be for different surfaces and swapchain types.
          if (gamescopeSwapchain->isBypassingXWayland != canBypass)
            swapchainInfo.oldSwapchain = VK_NULL_HANDLE;
        }
      }

      if (gamescopeSurface->flags & GamescopeLayerClient::Flag::ForceSwapchainExtent) {
        if (!gamescopeSurface->isWayland()) {
          auto rect = xcb::getWindowRect(gamescopeSurface->connection, gamescopeSurface->window);
          if (!rect)
            return VK_ERROR_SURFACE_LOST_KHR;

          swapchainInfo.imageExtent = rect->extent;
        }
      }

      // If we can't flip, fallback to the regular XCB surface on the XCB window.
      if (!canBypass)
        swapchainInfo.surface = gamescopeSurface->fallbackSurface;

      // We yolo to 3 min images always in Gamescope WSI, regardless of the underlying implementation.
      // Anyway, deal with present modes passed in...
      vkroots::ChainPatcher<VkSwapchainPresentModesCreateInfoEXT>
        presentModePatcher(&swapchainInfo, [&](VkSwapchainPresentModesCreateInfoEXT *pPresentModesCreateInfo)
      {
        // Always send MAILBOX as the mode to the driver, as we implement FIFO ourselves -- using the
        // Gamescope swapchain protocol.
        static constexpr std::array<VkPresentModeKHR, 1> s_MailboxMode = {{
          VK_PRESENT_MODE_MAILBOX_KHR,
        }};
        pPresentModesCreateInfo->presentModeCount = uint32_t(s_MailboxMode.size());
        pPresentModesCreateInfo->pPresentModes    = s_MailboxMode.data();
        return true;
      });

      // Force the colorspace to sRGB before sending to the driver.
      swapchainInfo.imageColorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
      // We always send MAILBOX to the driver.
      swapchainInfo.presentMode = VK_PRESENT_MODE_MAILBOX_KHR;

      uint32_t minImageCount = swapchainInfo.minImageCount;
      if (getEnsureMinImageCount())
        minImageCount = std::max(getMinImageCount(), minImageCount);
      swapchainInfo.minImageCount = minImageCount;

      fprintf(stderr, "[Gamescope WSI] Creating swapchain for xid: 0x%0x - oldSwapchain: %p - provided minImageCount: %u - minImageCount: %u - format: %s - colorspace: %s - flip: %s\n",
        gamescopeSurface->window,
        reinterpret_cast<void*>(pCreateInfo->oldSwapchain),
        pCreateInfo->minImageCount,
        minImageCount,
        vkroots::helpers::enumString(pCreateInfo->imageFormat),
        vkroots::helpers::enumString(pCreateInfo->imageColorSpace),
        canBypass ? "true" : "false");

      // Check for VkFormat support and return VK_ERROR_INITIALIZATION_FAILED
      // if that VkFormat is unsupported for the underlying surface.
      {
        std::vector<VkSurfaceFormatKHR> supportedSurfaceFormats;
        vkroots::helpers::enumerate(
          pDispatch->pPhysicalDeviceDispatch->pInstanceDispatch->GetPhysicalDeviceSurfaceFormatsKHR,
          supportedSurfaceFormats,
          pDispatch->PhysicalDevice,
          swapchainInfo.surface);

        bool supportedSwapchainFormat = std::ranges::any_of(
          supportedSurfaceFormats,
          std::bind_front(std::equal_to{}, swapchainInfo.imageFormat),
          &VkSurfaceFormatKHR::format)  ;

        if (!supportedSwapchainFormat) {
          fprintf(stderr, "[Gamescope WSI] Refusing to make swapchain (unsupported VkFormat) for xid: 0x%0x - format: %s - colorspace: %s - flip: %s\n",
            gamescopeSurface->window,
            vkroots::helpers::enumString(pCreateInfo->imageFormat),
            vkroots::helpers::enumString(pCreateInfo->imageColorSpace),
            canBypass ? "true" : "false");

          return VK_ERROR_INITIALIZATION_FAILED;
        }
      }

      uint32_t serverId = ~0u;
      if (!gamescopeSurface->isWayland()) {
        auto oServerId = xcb::getPropertyValue<uint32_t>(gamescopeSurface->connection, "GAMESCOPE_XWAYLAND_SERVER_ID"sv);
        if (!oServerId) {
          fprintf(stderr, "[Gamescope WSI] Failed to get Xwayland server id. Failing swapchain creation.\n");
          return VK_ERROR_SURFACE_LOST_KHR;
        }
        serverId = *oServerId;
      }

      auto gamescopeInstance = GamescopeInstance::get(gamescopeSurface->instance);
      if (!gamescopeInstance) {
        fprintf(stderr, "[Gamescope WSI] CreateSwapchainKHR: Instance for swapchain was already destroyed. (App use after free).\n");
        return VK_ERROR_SURFACE_LOST_KHR;
      }

      VkResult result = pDispatch->CreateSwapchainKHR(device, &swapchainInfo, pAllocator, pSwapchain);
      if (result != VK_SUCCESS) {
        fprintf(stderr, "[Gamescope WSI] Failed to create swapchain - vr: %s xid: 0x%x\n", vkroots::helpers::enumString(result), gamescopeSurface->window);
        return result;
      }

      gamescope_swapchain *gamescopeSwapchainObject = gamescope_swapchain_factory_v2_create_swapchain(
        gamescopeSurface->waylandObjects.gamescopeSwapchainFactory,
        gamescopeSurface->surface);

      {
        auto gamescopeSwapchain = GamescopeSwapchain::create(*pSwapchain, GamescopeSwapchainData{
          .object              = gamescopeSwapchainObject,
          .display             = gamescopeSurface->display,
          .surface             = pCreateInfo->surface, // Always the Wayland side surface.
          .isWayland           = gamescopeSurface->isWayland(),
          .isBypassingXWayland = canBypass,
          .forceFifo           = gamescopeIsForcingFifo(), // Were we forcing fifo when this swapchain was made?
          .presentMode         = pCreateInfo->presentMode, // The new present mode.
          .extent              = pCreateInfo->imageExtent,
          .serverId            = serverId,
        });
        gamescopeSwapchain->pastPresentTimings.reserve(MaxPastPresentationTimes);

        gamescope_swapchain_add_listener(gamescopeSwapchainObject, &s_swapchainListener, reinterpret_cast<void*>(gamescopeSwapchain.get()));
      }

      uint32_t imageCount = 0;
      pDispatch->GetSwapchainImagesKHR(device, *pSwapchain, &imageCount, nullptr);

      fprintf(stderr, "[Gamescope WSI] Created swapchain for xid: 0x%0x swapchain: %p - imageCount: %u\n",
        gamescopeSurface->window,
        reinterpret_cast<void*>(*pSwapchain),
        imageCount);

      gamescope_swapchain_swapchain_feedback(
        gamescopeSwapchainObject,
        imageCount,
        uint32_t(pCreateInfo->imageFormat),
        uint32_t(pCreateInfo->imageColorSpace),
        uint32_t(pCreateInfo->compositeAlpha),
        uint32_t(pCreateInfo->preTransform),
        uint32_t(pCreateInfo->clipped),
        gamescopeInstance->engineName.c_str());

      return VK_SUCCESS;
    }

    static VkResult AcquireNextImageKHR(
      const vkroots::VkDeviceDispatch* pDispatch,
            VkDevice                   device,
            VkSwapchainKHR             swapchain,
            uint64_t                   timeout,
            VkSemaphore                semaphore,
            VkFence                    fence,
            uint32_t*                  pImageIndex) {
      VkAcquireNextImageInfoKHR acquireInfo = {
        .sType      = VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHR,
        .swapchain  = swapchain,
        .timeout    = timeout,
        .semaphore  = semaphore,
        .fence      = fence,
        .deviceMask = 0x1,
      };

      return AcquireNextImage2KHR(pDispatch, device, &acquireInfo, pImageIndex);
    }

    static VkResult AcquireNextImage2KHR(
      const vkroots::VkDeviceDispatch* pDispatch,
            VkDevice                   device,
      const VkAcquireNextImageInfoKHR* pAcquireInfo,
            uint32_t*                  pImageIndex) {
      if (auto gamescopeSwapchain = GamescopeSwapchain::get(pAcquireInfo->swapchain)) {
        if (gamescopeSwapchain->retired)
          return VK_ERROR_OUT_OF_DATE_KHR;
      }

      return pDispatch->AcquireNextImage2KHR(device, pAcquireInfo, pImageIndex);
    }

    static VkResult QueuePresentKHR(
      const vkroots::VkDeviceDispatch* pDispatch,
            VkQueue                    queue,
      const VkPresentInfoKHR*          pPresentInfo) {
      VkPresentInfoKHR presentInfo = *pPresentInfo;

      bool forceFifo = gamescopeIsForcingFifo();

      auto pPresentTimes = vkroots::FindInChain<const VkPresentTimesInfoGOOGLE>(&presentInfo);

      wl_display *display = nullptr;
      for (uint32_t i = 0; i < presentInfo.swapchainCount; i++) {
        if (auto gamescopeSwapchain = GamescopeSwapchain::get(presentInfo.pSwapchains[i])) {
          if (gamescopeSwapchain->retired) {
            return VK_ERROR_OUT_OF_DATE_KHR;
          }

          if (pPresentTimes && pPresentTimes->pTimes) {
            assert(pPresentTimes->swapchainCount == presentInfo.swapchainCount);

#if GAMESCOPE_WSI_DISPLAY_TIMING_DEBUG
            fprintf(stderr, "[Gamescope WSI] QueuePresentKHR: presentID: %u - desiredPresentTime: %lu - now: %lu\n", pPresentTimes->pTimes[i].presentID, pPresentTimes->pTimes[i].desiredPresentTime, getTimeMonotonic());
#endif
            gamescope_swapchain_set_present_time(
              gamescopeSwapchain->object,
              pPresentTimes->pTimes[i].presentID,
              pPresentTimes->pTimes[i].desiredPresentTime >> 32,
              pPresentTimes->pTimes[i].desiredPresentTime & 0xffffffff);
          }

          assert(display == nullptr || display == gamescopeSwapchain->display);
          display = gamescopeSwapchain->display;
        }
      }

      // All VkSurfaceKHR's come from the same VkInstance, so we only need to check one surface.
      bool frameLimiterAware = [&]() {
        for (uint32_t i = 0; i < presentInfo.swapchainCount; i++) {
          if (auto gamescopeSwapchain = GamescopeSwapchain::get(presentInfo.pSwapchains[i])) {
              auto gamescopeSurface = GamescopeSurface::get(gamescopeSwapchain->surface);
              if (gamescopeSurface)
                return gamescopeSurface->frameLimiterAware();
          }
        }
        return false;
      }();

      // Grab the actual intended present modes.
      std::optional<VkSwapchainPresentModeInfoEXT> oOriginalPresentModeInfo;
      const auto *pPresentModeInfo = vkroots::FindInChain<VkSwapchainPresentModeInfoEXT>(&presentInfo);
      if (pPresentModeInfo)
        oOriginalPresentModeInfo = *pPresentModeInfo;

      // Force all present modes to MAILBOX to the underlying driver
      // We implement fifo ourselves.
      vkroots::ChainPatcher<VkSwapchainPresentModeInfoEXT, std::vector<VkPresentModeKHR>>
        presentModePatcher(&presentInfo, [&](std::vector<VkPresentModeKHR>& mailboxModes, VkSwapchainPresentModeInfoEXT *pMaintenance1)
      {
        for (uint32_t i = 0; i < presentInfo.swapchainCount; i++) {
          if (auto gamescopeSwapchain = GamescopeSwapchain::get(presentInfo.pSwapchains[i])) {
            mailboxModes.emplace_back(VK_PRESENT_MODE_MAILBOX_KHR);
          }
        }

        pMaintenance1->pPresentModes = mailboxModes.data();
        return true;
      });


      if (display) {
        waylandPumpEvents(display);
      } else {
        static bool s_warned = false;
        if (!s_warned) {
          int messageId = -1;
          messagey::ShowSimple(
            "QueuePresentKHR: Attempting to present to a non-hooked swapchain.\nHooking has failed somewhere!\nYou may have a bad Vulkan layer interfering.\nPress OK to try to power through this error, or Cancel to stop.",
            "Gamescope WSI Layer Error",
            messagey::MessageBoxFlag::Warning | messagey::MessageBoxFlag::Simple_Cancel | messagey::MessageBoxFlag::Simple_OK,
            &messageId);
          if (messageId == 0) // Cancel
            abort();
          s_warned = true;
        }
      }

      for (uint32_t i = 0; i < presentInfo.swapchainCount; i++) {
        if (auto gamescopeSwapchain = GamescopeSwapchain::get(presentInfo.pSwapchains[i])) {
          auto gamescopeSurface = GamescopeSurface::get(gamescopeSwapchain->surface);
          if (gamescopeSwapchain->isWayland || gamescopeSwapchain->isBypassingXWayland) {
            if (!gamescopeSwapchain->isWayland) {
              gamescope_swapchain_override_window_content(gamescopeSwapchain->object, gamescopeSwapchain->serverId, gamescopeSurface->window);
            }
            VkPresentModeKHR presentMode = oOriginalPresentModeInfo ? oOriginalPresentModeInfo->pPresentModes[i] : gamescopeSwapchain->presentMode;
            if (forceFifo && !frameLimiterAware)
              presentMode = VK_PRESENT_MODE_FIFO_KHR;
            gamescope_swapchain_set_present_mode(gamescopeSwapchain->object, uint32_t(presentMode));
          }
        }
      }

      VkResult result = pDispatch->QueuePresentKHR(queue, &presentInfo);

      for (uint32_t i = 0; i < presentInfo.swapchainCount; i++) {
        VkSwapchainKHR swapchain = presentInfo.pSwapchains[i];

        auto UpdateSwapchainResult = [&](VkResult newResult) {
          if (presentInfo.pResults && presentInfo.pResults[i] >= VK_SUCCESS)
            presentInfo.pResults[i] = newResult;
          if (result >= VK_SUCCESS)
            result = newResult;
        };

        if (auto gamescopeSwapchain = GamescopeSwapchain::get(swapchain)) {
          // If we are a frame limiter aware application like DXVK or VKD3D-Proton, we don't
          // transparently change their vkQueuePresent to just FIFO modes, we change what is
          // exposed as supported in order for them to handle presentation latency like they
          // would as in FIFO mode.
          if (frameLimiterAware && gamescopeSwapchain->forceFifo != forceFifo) {
              fprintf(stderr, "[Gamescope WSI] Forcing swapchain recreation as frame limiter changed, and we want the app to know the exposed modes changed.\n");
              UpdateSwapchainResult(VK_ERROR_OUT_OF_DATE_KHR);
          }

          auto gamescopeSurface = GamescopeSurface::get(gamescopeSwapchain->surface);
          if (!gamescopeSurface) {
            fprintf(stderr, "[Gamescope WSI] QueuePresentKHR: Surface for swapchain %u was already destroyed. (App use after free).\n", i);
            abort();
            continue;
          }

          const bool canBypass = gamescopeSurface->canBypassXWayland();
          if (canBypass != gamescopeSwapchain->isBypassingXWayland) {
            if (canBypass) {
              if (!(gamescopeSurface->flags & GamescopeLayerClient::Flag::NoSuboptimal))
                UpdateSwapchainResult(VK_SUBOPTIMAL_KHR);
            } else {
              UpdateSwapchainResult(VK_ERROR_OUT_OF_DATE_KHR);  
            }
          }

          // Emulate behaviour when currentExtent changes in X11 swapchain.
          if (!gamescopeSurface->isWayland() && !(gamescopeSurface->flags & GamescopeLayerClient::Flag::ForceSwapchainExtent)) {
            // gamescopeSurface->cachedWindowSize is set by canBypassXWayland.
            // TODO: Rename that to be some update cached vars thing, then read back canBypassXWayland.            
            if (gamescopeSurface->cachedWindowRect) {
              const bool windowSizeChanged = gamescopeSurface->cachedWindowRect->extent != gamescopeSwapchain->extent;
              if (windowSizeChanged)
                UpdateSwapchainResult(VK_ERROR_OUT_OF_DATE_KHR);
            } else {
              fprintf(stderr, "[Gamescope WSI] QueuePresentKHR: Failed to get cached window size for swapchain %u\n", i);
            }
          }
        }
      }

      return result;
    }

    static void SetHdrMetadataEXT(
      const vkroots::VkDeviceDispatch* pDispatch,
            VkDevice                   device,
            uint32_t                   swapchainCount,
      const VkSwapchainKHR*            pSwapchains,
      const VkHdrMetadataEXT*          pMetadata) {
      for (uint32_t i = 0; i < swapchainCount; i++) {
        auto gamescopeSwapchain = GamescopeSwapchain::get(pSwapchains[i]);
        if (!gamescopeSwapchain) {
          fprintf(stderr, "[Gamescope WSI] SetHdrMetadataEXT: Swapchain %u does not support HDR.\n", i);
          continue;
        }

        const VkHdrMetadataEXT& metadata = pMetadata[i];
        gamescope_swapchain_set_hdr_metadata(
          gamescopeSwapchain->object,
          color_xy_to_u16(metadata.displayPrimaryRed.x),
          color_xy_to_u16(metadata.displayPrimaryRed.y),
          color_xy_to_u16(metadata.displayPrimaryGreen.x),
          color_xy_to_u16(metadata.displayPrimaryGreen.y),
          color_xy_to_u16(metadata.displayPrimaryBlue.x),
          color_xy_to_u16(metadata.displayPrimaryBlue.y),
          color_xy_to_u16(metadata.whitePoint.x),
          color_xy_to_u16(metadata.whitePoint.y),
          nits_to_u16(metadata.maxLuminance),
          nits_to_u16_dark(metadata.minLuminance),
          nits_to_u16(metadata.maxContentLightLevel),
          nits_to_u16(metadata.maxFrameAverageLightLevel));

          fprintf(stderr, "[Gamescope WSI] VkHdrMetadataEXT: display primaries:\n");
          fprintf(stderr, "                                      r: %.4g %.4g\n", metadata.displayPrimaryRed.x, metadata.displayPrimaryRed.y);
          fprintf(stderr, "                                      g: %.4g %.4g\n", metadata.displayPrimaryGreen.x, metadata.displayPrimaryGreen.y);
          fprintf(stderr, "                                      b: %.4g %.4g\n", metadata.displayPrimaryBlue.x, metadata.displayPrimaryBlue.y);
          fprintf(stderr, "                                      w: %.4g %.4g\n", metadata.whitePoint.x, metadata.whitePoint.y);
          fprintf(stderr, "                                  mastering luminance: min %g nits, max %g nits\n", metadata.minLuminance, metadata.maxLuminance);
          fprintf(stderr, "                                  maxContentLightLevel: %g nits\n", metadata.maxContentLightLevel);
          fprintf(stderr, "                                  maxFrameAverageLightLevel: %g nits\n", metadata.maxFrameAverageLightLevel);
      }
    }

    static VkResult GetPastPresentationTimingGOOGLE(
      const vkroots::VkDeviceDispatch*      pDispatch,
            VkDevice                        device,
            VkSwapchainKHR                  swapchain,
            uint32_t*                       pPresentationTimingCount,
            VkPastPresentationTimingGOOGLE* pPresentationTimings) {
      auto gamescopeSwapchain = GamescopeSwapchain::get(swapchain);
      if (!gamescopeSwapchain) {
        fprintf(stderr, "[Gamescope WSI] GetPastPresentationTimingGOOGLE: Not a gamescope swapchain.\n");
        return VK_ERROR_SURFACE_LOST_KHR;
      }

      // Dispatch to get the latest timings.
      if (waylandPumpEvents(gamescopeSwapchain->display) < 0)
        return VK_ERROR_SURFACE_LOST_KHR;

      uint32_t originalCount = *pPresentationTimingCount;

      std::unique_lock lock(*gamescopeSwapchain->presentTimingMutex);
      auto& timings = gamescopeSwapchain->pastPresentTimings;

      VkResult result = vkroots::helpers::array(timings, pPresentationTimingCount, pPresentationTimings);
      // Erase those that we returned so we don't return them again.
      timings.erase(timings.begin(), timings.begin() + originalCount);

      return result;
    }

    static VkResult GetRefreshCycleDurationGOOGLE(
      const vkroots::VkDeviceDispatch*      pDispatch,
            VkDevice                        device,
            VkSwapchainKHR                  swapchain,
            VkRefreshCycleDurationGOOGLE*   pDisplayTimingProperties) {
      auto gamescopeSwapchain = GamescopeSwapchain::get(swapchain);
      if (!gamescopeSwapchain) {
        fprintf(stderr, "[Gamescope WSI] GetRefreshCycleDurationGOOGLE: Not a gamescope swapchain.\n");
        return VK_ERROR_SURFACE_LOST_KHR;
      }

      // Dispatch to get the latest cycle.
      if (waylandPumpEvents(gamescopeSwapchain->display) < 0)
        return VK_ERROR_SURFACE_LOST_KHR;

      std::unique_lock lock(*gamescopeSwapchain->presentTimingMutex);
      pDisplayTimingProperties->refreshDuration = gamescopeSwapchain->refreshCycle;

      return VK_SUCCESS;
    }

  };

}

VKROOTS_DEFINE_LAYER_INTERFACES(GamescopeWSILayer::VkInstanceOverrides,
                                vkroots::NoOverrides,
                                GamescopeWSILayer::VkDeviceOverrides);

VKROOTS_IMPLEMENT_SYNCHRONIZED_MAP_TYPE(GamescopeWSILayer::GamescopeInstance);
VKROOTS_IMPLEMENT_SYNCHRONIZED_MAP_TYPE(GamescopeWSILayer::GamescopeSurface);
VKROOTS_IMPLEMENT_SYNCHRONIZED_MAP_TYPE(GamescopeWSILayer::GamescopeSwapchain);