File: vulkan_operators.hpp

package info (click to toggle)
gamescope 3.16.15-2
  • links: PTS, VCS
  • area: contrib
  • in suites: sid
  • size: 17,576 kB
  • sloc: cpp: 161,492; ansic: 6,677; cs: 3,131; xml: 2,860; makefile: 8; sh: 5
file content (90 lines) | stat: -rw-r--r-- 1,888 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
#pragma once

#include <vulkan/vulkan_core.h>

inline bool operator == (
  const VkImageSubresourceRange& a,
  const VkImageSubresourceRange& b) {
  return a.aspectMask     == b.aspectMask
      && a.baseMipLevel   == b.baseMipLevel
      && a.levelCount     == b.levelCount
      && a.baseArrayLayer == b.baseArrayLayer
      && a.layerCount     == b.layerCount;
}


inline bool operator != (
  const VkImageSubresourceRange& a,
  const VkImageSubresourceRange& b) {
  return !operator == (a, b);
}


inline bool operator == (
  const VkImageSubresourceLayers& a,
  const VkImageSubresourceLayers& b) {
  return a.aspectMask     == b.aspectMask
      && a.mipLevel       == b.mipLevel
      && a.baseArrayLayer == b.baseArrayLayer
      && a.layerCount     == b.layerCount;
}


inline bool operator != (
  const VkImageSubresourceLayers& a,
  const VkImageSubresourceLayers& b) {
  return !operator == (a, b);
}


inline bool operator == (VkExtent3D a, VkExtent3D b) {
  return a.width  == b.width
      && a.height == b.height
      && a.depth  == b.depth;
}


inline bool operator != (VkExtent3D a, VkExtent3D b) {
  return a.width  != b.width
      || a.height != b.height
      || a.depth  != b.depth;
}


inline bool operator == (VkExtent2D a, VkExtent2D b) {
  return a.width  == b.width
      && a.height == b.height;
}


inline bool operator != (VkExtent2D a, VkExtent2D b) {
  return a.width  != b.width
      || a.height != b.height;
}


inline bool operator == (VkOffset3D a, VkOffset3D b) {
  return a.x == b.x
      && a.y == b.y
      && a.z == b.z;
}


inline bool operator != (VkOffset3D a, VkOffset3D b) {
  return a.x != b.x
      || a.y != b.y
      || a.z != b.z;
}


inline bool operator == (VkOffset2D a, VkOffset2D b) {
  return a.x == b.x
      && a.y == b.y;
}


inline bool operator != (VkOffset2D a, VkOffset2D b) {
  return a.x != b.x
      || a.y != b.y;
}