File: gamescope-private.xml

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gamescope 3.16.15-2
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<?xml version="1.0" encoding="UTF-8"?>
<protocol name="gamescope_private">

  <copyright>
    Copyright © 2023 Valve Corporation

    Permission is hereby granted, free of charge, to any person obtaining a
    copy of this software and associated documentation files (the "Software"),
    to deal in the Software without restriction, including without limitation
    the rights to use, copy, modify, merge, publish, distribute, sublicense,
    and/or sell copies of the Software, and to permit persons to whom the
    Software is furnished to do so, subject to the following conditions:

    The above copyright notice and this permission notice (including the next
    paragraph) shall be included in all copies or substantial portions of the
    Software.

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
    THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
    FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
    DEALINGS IN THE SOFTWARE.
  </copyright>

  <description summary="gamescope-specific protocol">
    This is a private Gamescope protocol, mainly for debugging.
    No stable ABI is guaranteed for this protocol, it is versioned with gamescope.
  </description>

  <interface name="gamescope_private" version="1">
    <request name="destroy" type="destructor"></request>

    <request name="execute">
      <arg name="cvar_name" type="string" summary="Convar name"></arg>
      <arg name="value" type="string" summary="Convar value (as a string)"></arg>
    </request>

    <event name="log">
      <arg name="text" type="string" summary="Log string"></arg>
    </event>

    <event name="command_executed">
    </event>
  </interface>
</protocol>