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// Initialize Vulkan and composite stuff with a compute queue
#pragma once
#include <atomic>
#include <stdint.h>
#include <memory>
#include <map>
#include <unordered_map>
#include <array>
#include <bitset>
#include <mutex>
#include <optional>
#include "main.hpp"
#include "gamescope_shared.h"
#include "backend.h"
#include "shaders/descriptor_set_constants.h"
class CVulkanCmdBuffer;
// 1: Fade Plane (Fade outs between switching focus)
// 2: Video Underlay (The actual video)
// 3: Video Streaming UI (Game, App)
// 4: External Overlay (Mangoapp, etc)
// 5: Primary Overlay (Steam Overlay)
// 6: Cursor
// or
// 1: Fade Plane (Fade outs between switching focus)
// 2: Base Plane (Game, App)
// 3: Override Plane (Dropdowns, etc)
// 4: External Overlay (Mangoapp, etc)
// 5: Primary Overlay (Steam Overlay)
// 6: Cursor
#define k_nMaxLayers 6
#define k_nMaxYcbcrMask 16
#define k_nMaxYcbcrMask_ToPreCompile 3
#define k_nMaxBlurLayers 2
#define kMaxBlurRadius (37u / 2 + 1)
enum BlurMode {
BLUR_MODE_OFF = 0,
BLUR_MODE_COND = 1,
BLUR_MODE_ALWAYS = 2,
};
enum EStreamColorspace : int
{
k_EStreamColorspace_Unknown = 0,
k_EStreamColorspace_BT601 = 1,
k_EStreamColorspace_BT601_Full = 2,
k_EStreamColorspace_BT709 = 3,
k_EStreamColorspace_BT709_Full = 4
};
#include <memory>
#include <unordered_map>
#include <vector>
#include <atomic>
#include <wayland-server-core.h>
#include "wlr_begin.hpp"
#include <wlr/render/dmabuf.h>
#include <wlr/render/interface.h>
#include "wlr_end.hpp"
#define VK_NO_PROTOTYPES
#include <vulkan/vulkan.h>
#include <drm_fourcc.h>
struct VulkanRenderer_t
{
struct wlr_renderer base;
};
struct VulkanWlrTexture_t
{
struct wlr_texture base;
struct wlr_buffer *buf;
};
inline VkFormat ToSrgbVulkanFormat( VkFormat format )
{
switch ( format )
{
case VK_FORMAT_B8G8R8A8_UNORM: return VK_FORMAT_B8G8R8A8_SRGB;
case VK_FORMAT_R8G8B8A8_UNORM: return VK_FORMAT_R8G8B8A8_SRGB;
default: return format;
}
}
inline VkFormat ToLinearVulkanFormat( VkFormat format )
{
switch ( format )
{
case VK_FORMAT_B8G8R8A8_SRGB: return VK_FORMAT_B8G8R8A8_UNORM;
case VK_FORMAT_R8G8B8A8_SRGB: return VK_FORMAT_R8G8B8A8_UNORM;
default: return format;
}
}
inline GamescopeAppTextureColorspace VkColorSpaceToGamescopeAppTextureColorSpace(VkFormat format, VkColorSpaceKHR colorspace)
{
switch (colorspace)
{
default:
case VK_COLOR_SPACE_SRGB_NONLINEAR_KHR:
// We will use image view conversions for these 8888 formats.
if (ToSrgbVulkanFormat(format) != ToLinearVulkanFormat(format))
return GAMESCOPE_APP_TEXTURE_COLORSPACE_LINEAR;
return GAMESCOPE_APP_TEXTURE_COLORSPACE_SRGB;
case VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT:
return GAMESCOPE_APP_TEXTURE_COLORSPACE_SCRGB;
case VK_COLOR_SPACE_HDR10_ST2084_EXT:
return GAMESCOPE_APP_TEXTURE_COLORSPACE_HDR10_PQ;
}
}
class CVulkanTexture : public gamescope::RcObject
{
public:
struct createFlags {
createFlags( void )
{
bFlippable = false;
bMappable = false;
bSampled = false;
bStorage = false;
bTransferSrc = false;
bTransferDst = false;
bLinear = false;
bExportable = false;
bOutputImage = false;
bColorAttachment = false;
imageType = VK_IMAGE_TYPE_2D;
}
bool bFlippable : 1;
bool bMappable : 1;
bool bSampled : 1;
bool bStorage : 1;
bool bTransferSrc : 1;
bool bTransferDst : 1;
bool bLinear : 1;
bool bExportable : 1;
bool bOutputImage : 1;
bool bColorAttachment : 1;
VkImageType imageType;
};
bool BInit( uint32_t width, uint32_t height, uint32_t depth, uint32_t drmFormat, createFlags flags, wlr_dmabuf_attributes *pDMA = nullptr, uint32_t contentWidth = 0, uint32_t contentHeight = 0, CVulkanTexture *pExistingImageToReuseMemory = nullptr, gamescope::OwningRc<gamescope::IBackendFb> pBackendFb = nullptr );
bool BInitFromSwapchain( VkImage image, uint32_t width, uint32_t height, VkFormat format );
uint32_t IncRef();
uint32_t DecRef();
bool IsInUse();
inline VkImageView view( bool linear ) { return linear ? m_linearView : m_srgbView; }
inline VkImageView linearView() { return m_linearView; }
inline VkImageView srgbView() { return m_srgbView; }
inline VkImageView lumaView() { return m_lumaView; }
inline VkImageView chromaView() { return m_chromaView; }
inline uint32_t width() { return m_width; }
inline uint32_t height() { return m_height; }
inline uint32_t depth() { return m_depth; }
inline uint32_t contentWidth() {return m_contentWidth; }
inline uint32_t contentHeight() {return m_contentHeight; }
inline uint32_t rowPitch() { return m_unRowPitch; }
inline gamescope::IBackendFb* GetBackendFb() { return m_pBackendFb.get(); }
inline uint8_t *mappedData() { return m_pMappedData; }
inline VkFormat format() const { return m_format; }
inline const struct wlr_dmabuf_attributes& dmabuf() { return m_dmabuf; }
inline VkImage vkImage() { return m_vkImage; }
inline bool outputImage() { return m_bOutputImage; }
inline bool externalImage() { return m_bExternal; }
inline VkDeviceSize totalSize() const { return m_size; }
inline uint32_t drmFormat() const { return m_drmFormat; }
inline uint32_t lumaOffset() const { return m_lumaOffset; }
inline uint32_t lumaRowPitch() const { return m_lumaPitch; }
inline uint32_t chromaOffset() const { return m_chromaOffset; }
inline uint32_t chromaRowPitch() const { return m_chromaPitch; }
inline EStreamColorspace streamColorspace() const { return m_streamColorspace; }
inline void setStreamColorspace(EStreamColorspace colorspace) { m_streamColorspace = colorspace; }
inline bool isYcbcr() const
{
return format() == VK_FORMAT_G8_B8R8_2PLANE_420_UNORM;
}
int memoryFence();
CVulkanTexture( void );
~CVulkanTexture( void );
uint32_t queueFamily = VK_QUEUE_FAMILY_IGNORED;
private:
bool m_bInitialized = false;
bool m_bExternal = false;
bool m_bOutputImage = false;
uint32_t m_drmFormat = DRM_FORMAT_INVALID;
VkImage m_vkImage = VK_NULL_HANDLE;
VkDeviceMemory m_vkImageMemory = VK_NULL_HANDLE;
VkImageView m_srgbView = VK_NULL_HANDLE;
VkImageView m_linearView = VK_NULL_HANDLE;
VkImageView m_lumaView = VK_NULL_HANDLE;
VkImageView m_chromaView = VK_NULL_HANDLE;
uint32_t m_width = 0;
uint32_t m_height = 0;
uint32_t m_depth = 0;
uint32_t m_contentWidth = 0;
uint32_t m_contentHeight = 0;
uint32_t m_unRowPitch = 0;
VkDeviceSize m_size = 0;
uint32_t m_lumaOffset = 0;
uint32_t m_lumaPitch = 0;
uint32_t m_chromaOffset = 0;
uint32_t m_chromaPitch = 0;
// If this texture owns the backend Fb (ie. it's an internal texture)
gamescope::OwningRc<gamescope::IBackendFb> m_pBackendFb;
uint8_t *m_pMappedData = nullptr;
VkFormat m_format = VK_FORMAT_UNDEFINED;
EStreamColorspace m_streamColorspace = k_EStreamColorspace_Unknown;
struct wlr_dmabuf_attributes m_dmabuf = {};
};
struct vec2_t
{
float x, y;
};
static inline bool float_is_integer(float x)
{
return fabsf(ceilf(x) - x) <= 0.001f;
}
inline bool close_enough(float a, float b, float epsilon = 0.001f)
{
return fabsf(a - b) <= epsilon;
}
bool DRMFormatHasAlpha( uint32_t nDRMFormat );
enum AlphaBlendingMode_t
{
ALPHA_BLENDING_MODE_PREMULTIPLIED,
ALPHA_BLENDING_MODE_COVERAGE,
ALPHA_BLENDING_MODE_NONE,
};
//#define DRM_MODE_BLEND_PREMULTI 0
//#define DRM_MODE_BLEND_COVERAGE 1
//#define DRM_MODE_BLEND_PIXEL_NONE 2
struct FrameInfo_t
{
bool useFSRLayer0;
bool useNISLayer0;
bool bFadingOut;
BlurMode blurLayer0;
int blurRadius;
gamescope::Rc<CVulkanTexture> shaperLut[EOTF_Count];
gamescope::Rc<CVulkanTexture> lut3D[EOTF_Count];
bool allowVRR;
bool applyOutputColorMgmt; // drm only
EOTF outputEncodingEOTF;
int layerCount;
struct Layer_t
{
gamescope::Rc<CVulkanTexture> tex;
int zpos;
vec2_t offset;
vec2_t scale;
float opacity;
GamescopeUpscaleFilter filter = GamescopeUpscaleFilter::LINEAR;
bool blackBorder;
bool applyColorMgmt; // drm only
AlphaBlendingMode_t eAlphaBlendingMode = ALPHA_BLENDING_MODE_PREMULTIPLIED;
std::shared_ptr<gamescope::BackendBlob> ctm;
std::shared_ptr<gamescope::BackendBlob> hdr_metadata_blob;
GamescopeAppTextureColorspace colorspace;
bool isYcbcr() const
{
if ( !tex )
return false;
return tex->isYcbcr();
}
bool hasAlpha() const
{
if ( !tex )
return false;
return DRMFormatHasAlpha( tex->drmFormat() );
}
bool isScreenSize() const {
return close_enough(scale.x, 1.0f) &&
close_enough(scale.y, 1.0f) &&
float_is_integer(offset.x) &&
float_is_integer(offset.y);
}
bool viewConvertsToLinearAutomatically() const {
if (isYcbcr())
return true;
return colorspace == GAMESCOPE_APP_TEXTURE_COLORSPACE_LINEAR ||
colorspace == GAMESCOPE_APP_TEXTURE_COLORSPACE_SCRGB ||
colorspace == GAMESCOPE_APP_TEXTURE_COLORSPACE_PASSTHRU;
}
uint32_t integerWidth() const { return tex->width() / scale.x; }
uint32_t integerHeight() const { return tex->height() / scale.y; }
vec2_t offsetPixelCenter() const
{
float x = offset.x + 0.5f / scale.x;
float y = offset.y + 0.5f / scale.y;
return { x, y };
}
} layers[ k_nMaxLayers ];
uint32_t borderMask() const {
uint32_t result = 0;
for (int i = 0; i < layerCount; i++)
{
if (layers[ i ].blackBorder)
result |= 1 << i;
}
return result;
}
uint32_t ycbcrMask() const {
uint32_t result = 0;
for (int i = 0; i < layerCount; i++)
{
if (layers[ i ].isYcbcr())
result |= 1 << i;
}
return result;
}
uint32_t colorspaceMask() const {
uint32_t result = 0;
for (int i = 0; i < layerCount; i++)
{
result |= layers[ i ].colorspace << (i * GamescopeAppTextureColorspace_Bits);
}
return result;
}
};
extern uint32_t g_uCompositeDebug;
extern gamescope::ConVar<uint32_t> cv_composite_debug;
namespace CompositeDebugFlag
{
static constexpr uint32_t Markers = 1u << 0;
static constexpr uint32_t PlaneBorders = 1u << 1;
static constexpr uint32_t Heatmap = 1u << 2;
static constexpr uint32_t Heatmap_MSWCG = 1u << 3;
static constexpr uint32_t Heatmap_Hard = 1u << 4;
static constexpr uint32_t Markers_Partial = 1u << 5;
static constexpr uint32_t Tonemap_Reinhard = 1u << 7;
};
VkInstance vulkan_get_instance(void);
bool vulkan_init(VkInstance instance, VkSurfaceKHR surface);
bool vulkan_init_formats(void);
bool vulkan_make_output();
gamescope::OwningRc<CVulkanTexture> vulkan_create_texture_from_dmabuf( struct wlr_dmabuf_attributes *pDMA, gamescope::OwningRc<gamescope::IBackendFb> pBackendFb );
gamescope::OwningRc<CVulkanTexture> vulkan_create_texture_from_bits( uint32_t width, uint32_t height, uint32_t contentWidth, uint32_t contentHeight, uint32_t drmFormat, CVulkanTexture::createFlags texCreateFlags, void *bits );
gamescope::OwningRc<CVulkanTexture> vulkan_create_texture_from_wlr_buffer( struct wlr_buffer *buf, gamescope::OwningRc<gamescope::IBackendFb> pBackendFb );
std::optional<uint64_t> vulkan_composite( struct FrameInfo_t *frameInfo, gamescope::Rc<CVulkanTexture> pScreenshotTexture, bool partial, gamescope::Rc<CVulkanTexture> pOutputOverride = nullptr, bool increment = true, std::unique_ptr<CVulkanCmdBuffer> pInCommandBuffer = nullptr );
void vulkan_wait( uint64_t ulSeqNo, bool bReset );
gamescope::Rc<CVulkanTexture> vulkan_get_last_output_image( bool partial, bool defer );
gamescope::Rc<CVulkanTexture> vulkan_acquire_screenshot_texture(uint32_t width, uint32_t height, bool exportable, uint32_t drmFormat, EStreamColorspace colorspace = k_EStreamColorspace_Unknown);
void vulkan_present_to_window( void );
void vulkan_garbage_collect( void );
bool vulkan_remake_swapchain( void );
bool vulkan_remake_output_images( void );
bool acquire_next_image( void );
bool vulkan_primary_dev_id(dev_t *id);
bool vulkan_supports_modifiers(void);
gamescope::Rc<CVulkanTexture> vulkan_create_1d_lut(uint32_t size);
gamescope::Rc<CVulkanTexture> vulkan_create_3d_lut(uint32_t width, uint32_t height, uint32_t depth);
void vulkan_update_luts(const gamescope::Rc<CVulkanTexture>& lut1d, const gamescope::Rc<CVulkanTexture>& lut3d, void* lut1d_data, void* lut3d_data);
gamescope::Rc<CVulkanTexture> vulkan_get_hacky_blank_texture();
std::optional<uint64_t> vulkan_screenshot( const struct FrameInfo_t *frameInfo, gamescope::Rc<CVulkanTexture> pScreenshotTexture, gamescope::Rc<CVulkanTexture> pYUVOutTexture );
struct wlr_renderer *vulkan_renderer_create( void );
using mat3x4 = std::array<std::array<float, 4>, 3>;
#include "color_helpers_impl.h"
struct gamescope_color_mgmt_t
{
bool enabled;
uint32_t externalDirtyCtr;
nightmode_t nightmode;
float sdrGamutWideness = -1; // user property to widen gamut
float flInternalDisplayBrightness = 500.f;
float flSDROnHDRBrightness = 203.f;
float flHDRInputGain = 1.f;
float flSDRInputGain = 1.f;
// HDR Display Metadata Override & Tonemapping
ETonemapOperator hdrTonemapOperator = ETonemapOperator_None;
tonemap_info_t hdrTonemapDisplayMetadata = { 0 };
tonemap_info_t hdrTonemapSourceMetadata = { 0 };
// the native colorimetry capabilities of the display
displaycolorimetry_t displayColorimetry;
EOTF displayEOTF;
// the output encoding colorimetry
// ie. for HDR displays we send an explicit 2020 colorimetry packet.
// on SDR displays this is the same as displayColorimetry.
displaycolorimetry_t outputEncodingColorimetry;
EOTF outputEncodingEOTF;
// If non-zero, use this as the emulated "virtual" white point for the output
glm::vec2 outputVirtualWhite = { 0.f, 0.f };
EChromaticAdaptationMethod chromaticAdaptationMode = k_EChromaticAdapatationMethod_Bradford;
std::shared_ptr<gamescope::BackendBlob> appHDRMetadata;
bool operator == (const gamescope_color_mgmt_t&) const = default;
bool operator != (const gamescope_color_mgmt_t&) const = default;
};
//namespace members from "color_helpers_impl.h":
using rendervulkan::s_nLutEdgeSize3d;
using rendervulkan::s_nLutSize1d;
struct gamescope_color_mgmt_luts
{
bool bHasLut3D = false;
bool bHasLut1D = false;
uint16_t lut3d[s_nLutEdgeSize3d*s_nLutEdgeSize3d*s_nLutEdgeSize3d*4];
uint16_t lut1d[s_nLutSize1d*4];
gamescope::Rc<CVulkanTexture> vk_lut3d;
gamescope::Rc<CVulkanTexture> vk_lut1d;
bool HasLuts() const
{
return bHasLut3D && bHasLut1D;
}
void shutdown()
{
bHasLut1D = false;
bHasLut3D = false;
vk_lut1d = nullptr;
vk_lut3d = nullptr;
}
void reset()
{
bHasLut1D = false;
bHasLut3D = false;
}
};
struct gamescope_color_mgmt_tracker_t
{
gamescope_color_mgmt_t pending{};
gamescope_color_mgmt_t current{};
uint32_t serial{};
};
extern gamescope_color_mgmt_tracker_t g_ColorMgmt;
extern gamescope_color_mgmt_luts g_ColorMgmtLuts[ EOTF_Count ];
struct VulkanOutput_t
{
VkSurfaceKHR surface;
VkSurfaceCapabilitiesKHR surfaceCaps;
std::vector< VkSurfaceFormatKHR > surfaceFormats;
std::vector< VkPresentModeKHR > presentModes;
std::shared_ptr<gamescope::BackendBlob> swapchainHDRMetadata;
VkSwapchainKHR swapChain;
VkFence acquireFence;
uint32_t nOutImage; // swapchain index in nested mode, or ping/pong between two RTs
std::vector<gamescope::OwningRc<CVulkanTexture>> outputImages;
std::vector<gamescope::OwningRc<CVulkanTexture>> outputImagesPartialOverlay;
gamescope::OwningRc<CVulkanTexture> temporaryHackyBlankImage;
uint32_t uOutputFormat = DRM_FORMAT_INVALID;
uint32_t uOutputFormatOverlay = DRM_FORMAT_INVALID;
std::array<gamescope::OwningRc<CVulkanTexture>, 2> pScreenshotImages;
// NIS and FSR
gamescope::OwningRc<CVulkanTexture> tmpOutput;
// NIS
gamescope::OwningRc<CVulkanTexture> nisScalerImage;
gamescope::OwningRc<CVulkanTexture> nisUsmImage;
};
enum ShaderType {
SHADER_TYPE_BLIT = 0,
SHADER_TYPE_BLUR,
SHADER_TYPE_BLUR_COND,
SHADER_TYPE_BLUR_FIRST_PASS,
SHADER_TYPE_EASU,
SHADER_TYPE_RCAS,
SHADER_TYPE_NIS,
SHADER_TYPE_RGB_TO_NV12,
SHADER_TYPE_COUNT
};
extern VulkanOutput_t g_output;
struct SamplerState
{
bool bNearest : 1;
bool bUnnormalized : 1;
SamplerState( void )
{
bNearest = false;
bUnnormalized = false;
}
bool operator==( const SamplerState& other ) const
{
return this->bNearest == other.bNearest
&& this->bUnnormalized == other.bUnnormalized;
}
};
namespace std
{
template <>
struct hash<SamplerState>
{
size_t operator()( const SamplerState& k ) const
{
return k.bNearest | (k.bUnnormalized << 1);
}
};
}
struct PipelineInfo_t
{
ShaderType shaderType;
uint32_t layerCount;
uint32_t ycbcrMask;
uint32_t blurLayerCount;
uint32_t compositeDebug;
uint32_t colorspaceMask;
uint32_t outputEOTF;
bool itmEnable;
bool operator==(const PipelineInfo_t& o) const {
return
shaderType == o.shaderType &&
layerCount == o.layerCount &&
ycbcrMask == o.ycbcrMask &&
blurLayerCount == o.blurLayerCount &&
compositeDebug == o.compositeDebug &&
colorspaceMask == o.colorspaceMask &&
outputEOTF == o.outputEOTF &&
itmEnable == o.itmEnable;
}
};
static inline uint32_t hash_combine(uint32_t old_hash, uint32_t new_hash) {
return old_hash ^ (new_hash + 0x9e3779b9 + (old_hash << 6) + (old_hash >> 2));
}
namespace std
{
template <>
struct hash<PipelineInfo_t>
{
size_t operator()( const PipelineInfo_t& k ) const
{
uint32_t hash = k.shaderType;
hash = hash_combine(hash, k.layerCount);
hash = hash_combine(hash, k.ycbcrMask);
hash = hash_combine(hash, k.blurLayerCount);
hash = hash_combine(hash, k.compositeDebug);
hash = hash_combine(hash, k.colorspaceMask);
hash = hash_combine(hash, k.outputEOTF);
hash = hash_combine(hash, k.itmEnable);
return hash;
}
};
}
static inline uint32_t div_roundup(uint32_t x, uint32_t y)
{
return (x + (y - 1)) / y;
}
#define VULKAN_INSTANCE_FUNCTIONS \
VK_FUNC(CreateDevice) \
VK_FUNC(EnumerateDeviceExtensionProperties) \
VK_FUNC(EnumeratePhysicalDevices) \
VK_FUNC(GetDeviceProcAddr) \
VK_FUNC(GetPhysicalDeviceFeatures2) \
VK_FUNC(GetPhysicalDeviceFormatProperties) \
VK_FUNC(GetPhysicalDeviceFormatProperties2) \
VK_FUNC(GetPhysicalDeviceImageFormatProperties2) \
VK_FUNC(GetPhysicalDeviceMemoryProperties) \
VK_FUNC(GetPhysicalDeviceQueueFamilyProperties) \
VK_FUNC(GetPhysicalDeviceProperties) \
VK_FUNC(GetPhysicalDeviceProperties2) \
VK_FUNC(GetPhysicalDeviceSurfaceCapabilitiesKHR) \
VK_FUNC(GetPhysicalDeviceSurfaceFormatsKHR) \
VK_FUNC(GetPhysicalDeviceSurfacePresentModesKHR) \
VK_FUNC(GetPhysicalDeviceSurfaceSupportKHR)
#define VULKAN_DEVICE_FUNCTIONS \
VK_FUNC(AcquireNextImageKHR) \
VK_FUNC(AllocateCommandBuffers) \
VK_FUNC(AllocateDescriptorSets) \
VK_FUNC(AllocateMemory) \
VK_FUNC(BeginCommandBuffer) \
VK_FUNC(BindBufferMemory) \
VK_FUNC(BindImageMemory) \
VK_FUNC(CmdBeginRendering) \
VK_FUNC(CmdBindDescriptorSets) \
VK_FUNC(CmdBindPipeline) \
VK_FUNC(CmdClearColorImage) \
VK_FUNC(CmdCopyBufferToImage) \
VK_FUNC(CmdCopyImage) \
VK_FUNC(CmdDispatch) \
VK_FUNC(CmdDraw) \
VK_FUNC(CmdEndRendering) \
VK_FUNC(CmdPipelineBarrier) \
VK_FUNC(CmdPushConstants) \
VK_FUNC(CreateBuffer) \
VK_FUNC(CreateCommandPool) \
VK_FUNC(CreateComputePipelines) \
VK_FUNC(CreateDescriptorPool) \
VK_FUNC(CreateDescriptorSetLayout) \
VK_FUNC(CreateFence) \
VK_FUNC(CreateGraphicsPipelines) \
VK_FUNC(CreateImage) \
VK_FUNC(CreateImageView) \
VK_FUNC(CreatePipelineLayout) \
VK_FUNC(CreateSampler) \
VK_FUNC(CreateSamplerYcbcrConversion) \
VK_FUNC(CreateSemaphore) \
VK_FUNC(GetSemaphoreFdKHR) \
VK_FUNC(ImportSemaphoreFdKHR) \
VK_FUNC(CreateShaderModule) \
VK_FUNC(CreateSwapchainKHR) \
VK_FUNC(DestroyBuffer) \
VK_FUNC(DestroyDescriptorPool) \
VK_FUNC(DestroyDescriptorSetLayout) \
VK_FUNC(DestroyImage) \
VK_FUNC(DestroyImageView) \
VK_FUNC(DestroyPipeline) \
VK_FUNC(DestroySemaphore) \
VK_FUNC(DestroyPipelineLayout) \
VK_FUNC(DestroySampler) \
VK_FUNC(DestroySwapchainKHR) \
VK_FUNC(EndCommandBuffer) \
VK_FUNC(FreeCommandBuffers) \
VK_FUNC(FreeDescriptorSets) \
VK_FUNC(FreeMemory) \
VK_FUNC(GetBufferMemoryRequirements) \
VK_FUNC(GetDeviceQueue) \
VK_FUNC(GetImageDrmFormatModifierPropertiesEXT) \
VK_FUNC(GetImageMemoryRequirements) \
VK_FUNC(GetImageSubresourceLayout) \
VK_FUNC(GetMemoryFdKHR) \
VK_FUNC(GetSemaphoreCounterValue) \
VK_FUNC(GetSwapchainImagesKHR) \
VK_FUNC(MapMemory) \
VK_FUNC(QueuePresentKHR) \
VK_FUNC(QueueSubmit) \
VK_FUNC(QueueWaitIdle) \
VK_FUNC(ResetCommandBuffer) \
VK_FUNC(ResetFences) \
VK_FUNC(UnmapMemory) \
VK_FUNC(UpdateDescriptorSets) \
VK_FUNC(WaitForFences) \
VK_FUNC(WaitForPresentKHR) \
VK_FUNC(WaitSemaphores) \
VK_FUNC(SetHdrMetadataEXT)
template<typename T, typename U = T>
constexpr T align(T what, U to) {
return (what + to - 1) & ~(to - 1);
}
class CVulkanDevice;
struct VulkanTimelineSemaphore_t
{
~VulkanTimelineSemaphore_t();
CVulkanDevice *pDevice = nullptr;
VkSemaphore pVkSemaphore = VK_NULL_HANDLE;
int GetFd() const;
};
struct VulkanTimelinePoint_t
{
std::shared_ptr<VulkanTimelineSemaphore_t> pTimelineSemaphore;
uint64_t ulPoint;
};
class CVulkanDevice
{
public:
bool BInit(VkInstance instance, VkSurfaceKHR surface);
VkSampler sampler(SamplerState key);
VkPipeline pipeline(ShaderType type, uint32_t layerCount = 1, uint32_t ycbcrMask = 0, uint32_t blur_layers = 0, uint32_t colorspace_mask = 0, uint32_t output_eotf = EOTF_Gamma22, bool itm_enable = false);
int32_t findMemoryType( VkMemoryPropertyFlags properties, uint32_t requiredTypeBits );
std::unique_ptr<CVulkanCmdBuffer> commandBuffer();
uint64_t submit( std::unique_ptr<CVulkanCmdBuffer> cmdBuf);
uint64_t submitInternal( CVulkanCmdBuffer* cmdBuf );
void wait(uint64_t sequence, bool reset = true);
void waitIdle(bool reset = true);
void garbageCollect();
inline VkDescriptorSet descriptorSet()
{
VkDescriptorSet ret = m_descriptorSets[m_currentDescriptorSet];
m_currentDescriptorSet = (m_currentDescriptorSet + 1) % m_descriptorSets.size();
return ret;
}
std::shared_ptr<VulkanTimelineSemaphore_t> CreateTimelineSemaphore( uint64_t ulStartingPoint, bool bShared = false );
std::shared_ptr<VulkanTimelineSemaphore_t> ImportTimelineSemaphore( gamescope::CTimeline *pTimeline );
static const uint32_t upload_buffer_size = 1920 * 1080 * 4;
inline VkDevice device() { return m_device; }
inline VkPhysicalDevice physDev() {return m_physDev; }
inline VkInstance instance() { return m_instance; }
inline VkQueue queue() {return m_queue;}
inline VkQueue generalQueue() {return m_generalQueue;}
inline VkCommandPool commandPool() {return m_commandPool;}
inline VkCommandPool generalCommandPool() {return m_generalCommandPool;}
inline uint32_t queueFamily() {return m_queueFamily;}
inline uint32_t generalQueueFamily() {return m_generalQueueFamily;}
inline VkBuffer uploadBuffer() {return m_uploadBuffer;}
inline VkPipelineLayout pipelineLayout() {return m_pipelineLayout;}
inline int drmRenderFd() {return m_drmRendererFd;}
inline bool supportsModifiers() {return m_bSupportsModifiers;}
inline bool hasDrmPrimaryDevId() {return m_bHasDrmPrimaryDevId;}
inline dev_t primaryDevId() {return m_drmPrimaryDevId;}
inline bool supportsFp16() {return m_bSupportsFp16;}
inline std::pair<void *, uint32_t> uploadBufferData(uint32_t size)
{
assert(size <= upload_buffer_size);
m_uploadBufferOffset = align(m_uploadBufferOffset, 16);
if (m_uploadBufferOffset + size > upload_buffer_size)
{
fprintf(stderr, "Exceeded uploadBufferData\n");
waitIdle(false);
}
uint32_t uOffset = m_uploadBufferOffset;
uint8_t *ptr = ((uint8_t*)m_uploadBufferData) + uOffset;
m_uploadBufferOffset += size;
return std::make_pair( ptr, uOffset );
}
#define VK_FUNC(x) PFN_vk##x x = nullptr;
struct
{
VULKAN_INSTANCE_FUNCTIONS
VULKAN_DEVICE_FUNCTIONS
} vk;
#undef VK_FUNC
void resetCmdBuffers(uint64_t sequence);
protected:
friend class CVulkanCmdBuffer;
bool selectPhysDev(VkSurfaceKHR surface);
bool createDevice();
bool createLayouts();
bool createPools();
bool createShaders();
bool createScratchResources();
VkPipeline compilePipeline(uint32_t layerCount, uint32_t ycbcrMask, ShaderType type, uint32_t blur_layer_count, uint32_t composite_debug, uint32_t colorspace_mask, uint32_t output_eotf, bool itm_enable);
void compileAllPipelines();
VkDevice m_device = nullptr;
VkPhysicalDevice m_physDev = nullptr;
VkInstance m_instance = nullptr;
VkQueue m_queue = nullptr;
VkQueue m_generalQueue = nullptr;
VkSamplerYcbcrConversion m_ycbcrConversion = VK_NULL_HANDLE;
VkSampler m_ycbcrSampler = VK_NULL_HANDLE;
VkDescriptorSetLayout m_descriptorSetLayout = VK_NULL_HANDLE;
VkPipelineLayout m_pipelineLayout = VK_NULL_HANDLE;
VkDescriptorPool m_descriptorPool = VK_NULL_HANDLE;
VkCommandPool m_commandPool = VK_NULL_HANDLE;
VkCommandPool m_generalCommandPool = VK_NULL_HANDLE;
uint32_t m_queueFamily = -1;
uint32_t m_generalQueueFamily = -1;
int m_drmRendererFd = -1;
dev_t m_drmPrimaryDevId = 0;
bool m_bSupportsFp16 = false;
bool m_bHasDrmPrimaryDevId = false;
bool m_bSupportsModifiers = false;
bool m_bInitialized = false;
VkPhysicalDeviceMemoryProperties m_memoryProperties;
std::unordered_map< SamplerState, VkSampler > m_samplerCache;
std::array<VkShaderModule, SHADER_TYPE_COUNT> m_shaderModules;
std::unordered_map<PipelineInfo_t, VkPipeline> m_pipelineMap;
std::mutex m_pipelineMutex;
static constexpr uint32_t k_uMaxConcurrentSubmits = 8;
// currently just one set, no need to double buffer because we
// vkQueueWaitIdle after each submit.
// should be moved to the output if we are going to support multiple outputs
std::array<VkDescriptorSet, k_uMaxConcurrentSubmits * 3> m_descriptorSets;
uint32_t m_currentDescriptorSet = 0;
VkBuffer m_uploadBuffer;
VkDeviceMemory m_uploadBufferMemory;
void *m_uploadBufferData;
uint32_t m_uploadBufferOffset = 0;
VkSemaphore m_scratchTimelineSemaphore;
std::atomic<uint64_t> m_submissionSeqNo = { 0 };
std::vector<std::unique_ptr<CVulkanCmdBuffer>> m_unusedCmdBufs;
std::map<uint64_t, std::unique_ptr<CVulkanCmdBuffer>> m_pendingCmdBufs;
};
struct TextureState
{
bool discarded : 1;
bool dirty : 1;
bool needsPresentLayout : 1;
bool needsExport : 1;
bool needsImport : 1;
TextureState()
{
discarded = false;
dirty = false;
needsPresentLayout = false;
needsExport = false;
needsImport = false;
}
};
class CVulkanCmdBuffer
{
public:
CVulkanCmdBuffer(CVulkanDevice *parent, VkCommandBuffer cmdBuffer, VkQueue queue, uint32_t queueFamily);
~CVulkanCmdBuffer();
CVulkanCmdBuffer(const CVulkanCmdBuffer& other) = delete;
CVulkanCmdBuffer(CVulkanCmdBuffer&& other) = delete;
CVulkanCmdBuffer& operator=(const CVulkanCmdBuffer& other) = delete;
CVulkanCmdBuffer& operator=(CVulkanCmdBuffer&& other) = delete;
inline VkCommandBuffer rawBuffer() {return m_cmdBuffer;}
void reset();
void begin();
void end();
void bindTexture(uint32_t slot, gamescope::Rc<CVulkanTexture> texture);
void bindColorMgmtLuts(uint32_t slot, gamescope::Rc<CVulkanTexture> lut1d, gamescope::Rc<CVulkanTexture> lut3d);
void setTextureStorage(bool storage);
void setTextureSrgb(uint32_t slot, bool srgb);
void setSamplerNearest(uint32_t slot, bool nearest);
void setSamplerUnnormalized(uint32_t slot, bool unnormalized);
void bindTarget(gamescope::Rc<CVulkanTexture> target);
void clearState();
template<class PushData, class... Args>
void uploadConstants(Args&&... args);
void bindPipeline(VkPipeline pipeline);
void dispatch(uint32_t x, uint32_t y = 1, uint32_t z = 1);
void copyImage(gamescope::Rc<CVulkanTexture> src, gamescope::Rc<CVulkanTexture> dst);
void copyBufferToImage(VkBuffer buffer, VkDeviceSize offset, uint32_t stride, gamescope::Rc<CVulkanTexture> dst);
void prepareSrcImage(CVulkanTexture *image);
void prepareDestImage(CVulkanTexture *image);
void discardImage(CVulkanTexture *image);
void markDirty(CVulkanTexture *image);
void insertBarrier(bool flush = false);
VkQueue queue() { return m_queue; }
uint32_t queueFamily() { return m_queueFamily; }
void AddDependency( std::shared_ptr<VulkanTimelineSemaphore_t> pTimelineSemaphore, uint64_t ulPoint );
void AddSignal( std::shared_ptr<VulkanTimelineSemaphore_t> pTimelineSemaphore, uint64_t ulPoint );
const std::vector<VulkanTimelinePoint_t> &GetExternalDependencies() const { return m_ExternalDependencies; }
const std::vector<VulkanTimelinePoint_t> &GetExternalSignals() const { return m_ExternalSignals; }
private:
VkCommandBuffer m_cmdBuffer;
CVulkanDevice *m_device;
VkQueue m_queue;
uint32_t m_queueFamily;
// Per Use State
std::vector<gamescope::Rc<CVulkanTexture>> m_textureRefs;
std::unordered_map<CVulkanTexture *, TextureState> m_textureState;
// Draw State
std::array<CVulkanTexture *, VKR_SAMPLER_SLOTS> m_boundTextures;
std::bitset<VKR_SAMPLER_SLOTS> m_useSrgb;
std::array<SamplerState, VKR_SAMPLER_SLOTS> m_samplerState;
CVulkanTexture *m_target;
std::array<CVulkanTexture *, VKR_LUT3D_COUNT> m_shaperLut;
std::array<CVulkanTexture *, VKR_LUT3D_COUNT> m_lut3D;
std::vector<VulkanTimelinePoint_t> m_ExternalDependencies;
std::vector<VulkanTimelinePoint_t> m_ExternalSignals;
uint32_t m_renderBufferOffset = 0;
};
uint32_t VulkanFormatToDRM( VkFormat vkFormat, std::optional<bool> obHasAlphaOverride = std::nullopt );
VkFormat DRMFormatToVulkan( uint32_t nDRMFormat, bool bSrgb );
bool DRMFormatHasAlpha( uint32_t nDRMFormat );
uint32_t DRMFormatGetBPP( uint32_t nDRMFormat );
gamescope::OwningRc<CVulkanTexture> vulkan_create_flat_texture( uint32_t width, uint32_t height, uint8_t r, uint8_t g, uint8_t b, uint8_t a );
bool vulkan_supports_hdr10();
void vulkan_wait_idle();
extern CVulkanDevice g_device;
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