File: link_object.html

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en">

<head>
<title>GAMGI Interfaces: Light Link</title>
<link rel="icon" type="image/png" href="../../icon/gamgi16.png"/>
<link rel="stylesheet" type="text/css" href="../../css/base.css"/>
<link rel="stylesheet" type="text/css" href="../../css/notebook.css"/>
</head>

<body>

<h1>Light Link</h1>

<div id="notebook">
<ul>
<li><span>Object</span></li>
<li><a href="link_shift.html">Shift</a></li>
</ul>
</div>

<div class="contents">

Link a light or a list of lights to other layers.

<p/>

Lights can be linked only to layers.

<p/>

Gamgi expects users to identify first the light or list of lights
and then the layer to link. Clicking the mouse over the graphic area
in the window creates a menu with all the lights in the current layer
(local selection). When one is selected, its identification is transported
to the <b>Light</b> entry. Pressing the <b>List</b> button, the current
list of lights is selected instead.

<p/>

Gamgi is now expecting users to select a layer, clicking the mouse over
the graphic area of any window to create a menu with all the layers in
that window (global selection). When one is selected, its identification
is transported to the <b>Layer</b> entry.

<h3>Method</h3>

Gamgi suppports only one method to link lights: <b>Object</b>.

<p/>

The <b>Object</b> method links a light or a list of lights to a single
layer.

<p/>

When linking a light, the light is unlinked from its current layer
and linked to the new layer. An error is issued when the layer already
owned the light.

<p/>

After the linking operation, Gamgi always puts on top
the window and layer containing the linked objects.

<p>

When linking a list of lights, all lights in the list
are unlinked and linked to the selected layer. 

</div>

<div id="bottom">
<a href="../../index.shtml">Home</a>
</div>

</body>
</html>