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<title>GAMGI Interfaces: Light Link</title>
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<h1>Light Link</h1>
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<li><span>Object</span></li>
<li><a href="link_shift.html">Shift</a></li>
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Link a light or a list of lights to other layers.
<p/>
Lights can be linked only to layers.
<p/>
Gamgi expects users to identify first the light or list of lights
and then the layer to link. Clicking the mouse over the graphic area
in the window creates a menu with all the lights in the current layer
(local selection). When one is selected, its identification is transported
to the <b>Light</b> entry. Pressing the <b>List</b> button, the current
list of lights is selected instead.
<p/>
Gamgi is now expecting users to select a layer, clicking the mouse over
the graphic area of any window to create a menu with all the layers in
that window (global selection). When one is selected, its identification
is transported to the <b>Layer</b> entry.
<h3>Method</h3>
Gamgi suppports only one method to link lights: <b>Object</b>.
<p/>
The <b>Object</b> method links a light or a list of lights to a single
layer.
<p/>
When linking a light, the light is unlinked from its current layer
and linked to the new layer. An error is issued when the layer already
owned the light.
<p/>
After the linking operation, Gamgi always puts on top
the window and layer containing the linked objects.
<p>
When linking a list of lights, all lights in the list
are unlinked and linked to the selected layer.
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