File: create_projection.html

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en">

<head>
<title>GAMGI Interfaces: Plane Create</title>
<link rel="icon" type="image/png" href="../../icon/gamgi16.png"/>
<link rel="stylesheet" type="text/css" href="../../css/base.css"/>
<link rel="stylesheet" type="text/css" href="../../css/notebook.css"/>
</head>

<body>

<h1>Plane Create</h1>

<div id="notebook">
<ul>
<li><a href="create_type.html">Type</a></li>
<li><a href="create_scope.html">Scope</a></li>
<li><span>Projection</span></li>
<li><a href="create_view.html">View</a></li>
</ul>
</div>

<div class="contents">

Set here how a crystallographic plane is projected.

<h3>Net</h3>

The projection net can be <b>Wulff</b> (Stereographic) or <b>Schmidt</b>
(Equivalent). In the <b>Wulff</b> projection, the point to project (above)
and the point of the sphere farther from the user (below) define a segment
that intersects the circle at a point, giving the final representation.

<p/>

In the <b>Schmidt</b> projection, the point to project (above) is
rotated around the point of the sphere closer to the user (above),
keeping the same XY direction, until both points have the same Z
coordinate, and then divided by square root of 2, to be inside the
circle with radius R at coordinate Z, giving the final representation.


<p/>

Every family of crystallographic planes or directions can be described
by the intersection of the plane or direction passing through the origin
O with a sphere of radius R centered at O, defining a circumpherence or
a point, respectively. These in turn can be projected on the circle
parallel to the screen (constant Z coordinate) that divides the sphere
in half, with radius R and origin O. In GAMGI, points in the half-sphere
farther from the user are hidden, so only half-circumpherences and points
above are visible.

<h3>Model</h3>

In both projections, a plane can always be represented by a <b>Pole</b>
or a <b>Trace</b>. The intersection of a vector normal to the plane with
the projection sphere is a point that projected gives the <b>Pole</b>
representation. The intersection of the plane with the projection sphere 
is an arch that projected gives the <b>Trace</b> representation: a
circumpherence arch in the <b>Wulff</b> projection and a 4th order
conic arch in the <b>Schmidt</b> projection. 

<p/>

A plane can always be described by its normal vector, and a direction
by its plane perpendicular, so both representations are valid for
crystallographic planes and directions.

<p/>

In a <b>Wulff</b> projection, angles between planes are given by
the angles between the traces, so angles are preserved. This is not
true for the <b>Schmidt</b> projection. The <b>Wulff</b> projection
is mostly used in materials science.

<p/>

In a <b>Schmidt</b> projection, minor circles on the sphere are
distorted when projected but the areas are preserved. This is not
true for the <b>Wulff</b> projection. The <b>Schmidt</b> projection
is mostly used in structural geology.

</div>

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