File: orbital.html

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en">

<head>
<title>GAMGI Keywords: Orbital</title>
<link rel="icon" type="image/png" href="../icon/gamgi16.png"/>
<link rel="stylesheet" type="text/css" href="../css/base.css"/>
<link rel="stylesheet" type="text/css" href="../css/board.css"/>
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<body>

<div class="board">
<div>Orbital</div><div>&nbsp;</div>
</div>

<div class="contents">

Only the low-level engine infra-structure of orbital objects is implemented 
so far. The goal is to describe: 1) simple hydrogen-like orbitals, s, p, d, f, etc., 
and its hybridisations, sp, sp2, sp3, etc.; 2) complex representations of the 
electronic clouds surrounding the nucleus, commonly provided by combinations of 
Gaussian, Slater and plane wave analytic functions; 3) combinations of numerical 
functions usually described by spline line coefficients; 4) pseudo-potentials 
electronic descriptions. The main difficulty with orbitals is to collect the data 
from files with completely different formats, provided by Gaussian, ADF, DSolid, 
Plana, etc. and build a common way to handle all this information. This problem 
must be correlated with the way GAMGI handles input/output data. Orbitals can 
own text objects, so for example the name of the orbital can be attached to it.

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