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<title>GAMGI project: Technical</title>
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<h1>Technical</h1>
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<li><a href="technical_mission.html">Mission</a></li>
<li><span>Requirements</span></li>
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To run properly, GAMGI requires a graphics environment with
with at least 16 bits per pixel, otherwise object selection
with the mouse does not work, and using GAMGI becomes much more
difficult.
</p>
GAMGI requires a 3-button mouse to work properly, as the mouse
buttons are one of the ways to rotate, move and scale objects.
With a 2-button mouse, users can configure the button order
for example to discard scale and use move and rotate modes only.
<p/>
GAMGI can be installed on any computer running Linux/Unix
with the standard X Window System. GAMGI requires the following
libraries: <a href="http://www.gtk.org">Gtk</a>,
<a href="http://www.mesa3d.org/">Mesa</a>,
<a href="http://www.k-3d.org/gtkglext/">GtkGLext</a>,
<a href="http://expat.sourceforge.net/">Expat</a>
and <a href="http://www.freetype.org/">Freetype</a>.
<p/>
Gtk, GtkGLext and GLU Mesa are distributed under the
<a href="http://www.gnu.org/copyleft/lesser.html">LGPL</a> license.
GL Mesa and Expat are distributed under the
<a href="http://en.wikipedia.org/wiki/MIT_License">MIT</a>
(BSD-like) license. Freetype is distributed under the
<a href="http://www.freetype.org/FTL.TXT">FTL</a> (BSD-like) and
<a href="http://www.fsf.org/licenses/gpl.html">GPL</a> licenses.
<p/>
Since release <b>0.13.2</b>, GAMGI should run fine with any version of Gtk 2.
Previous releases required Gtk 1. GAMGI should run fine with any version
of Mesa or OpenGL but versions older that Mesa 6.4.2 are not recommended,
due to light bugs. GAMGI should run fine with any version of Expat,
Freetype 2 and GtkGlext.
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