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/*
probe.cpp
This file is part of GammaRay, the Qt application inspection and manipulation tool.
SPDX-FileCopyrightText: 2010 Klarälvdalens Datakonsult AB, a KDAB Group company <info@kdab.com>
Author: Volker Krause <volker.krause@kdab.com>
SPDX-License-Identifier: GPL-2.0-or-later
Contact KDAB at <info@kdab.com> for commercial licensing options.
*/
// krazy:excludeall=null,captruefalse,staticobjects
#include <config-gammaray.h>
#include "probe.h"
#include "enumrepositoryserver.h"
#include "execution.h"
#include "classesiconsrepositoryserver.h"
#include "metaobjectrepository.h"
#include "objectlistmodel.h"
#include "objecttreemodel.h"
#include "probesettings.h"
#include "probecontroller.h"
#include "problemcollector.h"
#include "toolmanager.h"
#include "toolpluginmodel.h"
#include "util.h"
#include "varianthandler.h"
#include "metaobjectregistry.h"
#include "favoriteobject.h"
#include "remote/server.h"
#include "remote/remotemodelserver.h"
#include "remote/serverproxymodel.h"
#include "remote/selectionmodelserver.h"
#include "toolpluginerrormodel.h"
#include "probeguard.h"
#include <common/objectbroker.h>
#include <common/streamoperators.h>
#include <common/paths.h>
#include <compat/qasconst.h>
#include <QGuiApplication>
#include <QWindow>
#include <QDir>
#include <QLibrary>
#include <QMouseEvent>
#include <QUrl>
#include <QThread>
#include <QTimer>
#include <private/qobject_p.h>
#include <private/qhooks_p.h>
#include <algorithm>
#include <iostream>
#include <cstdio>
#define IF_DEBUG(x)
#ifdef ENABLE_EXPENSIVE_ASSERTS
#define EXPENSIVE_ASSERT(x) Q_ASSERT(x)
#else
#define EXPENSIVE_ASSERT(x)
#endif
using namespace GammaRay;
using namespace std;
QAtomicPointer<Probe> Probe::s_instance = QAtomicPointer<Probe>(nullptr);
namespace GammaRay {
static void signal_begin_callback(QObject *caller, int method_index, void **argv)
{
// Ignore event dispatcher signals
if (caller->inherits("QAbstractEventDispatcher"))
return;
if (method_index == 0 || !Probe::instance() || Probe::instance()->filterObject(caller))
return;
method_index = Util::signalIndexToMethodIndex(caller->metaObject(), method_index);
Probe::executeSignalCallback([=](const SignalSpyCallbackSet &callbacks) {
if (callbacks.signalBeginCallback)
callbacks.signalBeginCallback(caller, method_index, argv);
});
}
static void signal_end_callback(QObject *caller, int method_index)
{
if (method_index == 0 || !Probe::instance())
return;
QMutexLocker locker(Probe::objectLock());
if (!Probe::instance())
return;
if (!Probe::instance()->isValidObject(caller)) // implies filterObject()
return; // deleted in the slot
locker.unlock();
method_index = Util::signalIndexToMethodIndex(caller->metaObject(), method_index);
Probe::executeSignalCallback([=](const SignalSpyCallbackSet &callbacks) {
if (callbacks.signalEndCallback)
callbacks.signalEndCallback(caller, method_index);
});
}
static void slot_begin_callback(QObject *caller, int method_index, void **argv)
{
if (method_index == 0 || !Probe::instance() || Probe::instance()->filterObject(caller))
return;
Probe::executeSignalCallback([=](const SignalSpyCallbackSet &callbacks) {
if (callbacks.slotBeginCallback)
callbacks.slotBeginCallback(caller, method_index, argv);
});
}
static void slot_end_callback(QObject *caller, int method_index)
{
if (method_index == 0 || !Probe::instance())
return;
QMutexLocker locker(Probe::objectLock());
if (!Probe::instance()->isValidObject(caller)) // implies filterObject()
return; // deleted in the slot
locker.unlock();
Probe::executeSignalCallback([=](const SignalSpyCallbackSet &callbacks) {
if (callbacks.slotEndCallback)
callbacks.slotEndCallback(caller, method_index);
});
}
static QItemSelectionModel *selectionModelFactory(QAbstractItemModel *model)
{
Q_ASSERT(!model->objectName().isEmpty());
return new SelectionModelServer(model->objectName() + ".selection", model, Probe::instance());
}
}
// useful for debugging, dumps the object and all it's parents
// also usable from GDB!
void dumpObject(QObject *obj)
{
if (!obj) {
cout << "QObject(0x0)" << endl;
return;
}
const std::ios::fmtflags oldFlags(cout.flags());
do {
cout << obj->metaObject()->className() << "(" << hex << obj << ")";
obj = obj->parent();
if (obj)
cout << " <- ";
} while (obj);
cout << endl;
cout.flags(oldFlags);
}
struct Listener
{
Listener() = default;
bool trackDestroyed = true;
QVector<QObject *> addedBeforeProbeInstance;
QHash<QObject *, Execution::Trace> constructionBacktracesForObjects;
};
Q_GLOBAL_STATIC(Listener, s_listener)
// ensures proper information is returned by isValidObject by
// locking it in objectAdded/Removed
Q_GLOBAL_STATIC(QRecursiveMutex, s_lock)
Probe::Probe(QObject *parent)
: QObject(parent)
, m_objectListModel(new ObjectListModel(this))
, m_objectTreeModel(new ObjectTreeModel(this))
, m_window(nullptr)
, m_metaObjectRegistry(new MetaObjectRegistry(this))
, m_queueTimer(new QTimer(this))
, m_server(nullptr)
{
qputenv("DEBUGINFOD_URLS", QByteArray());
Q_ASSERT(thread() == qApp->thread());
IF_DEBUG(cout << "attaching GammaRay probe" << endl;)
StreamOperators::registerOperators();
ProbeSettings::receiveSettings();
m_server = new Server(this);
ObjectBroker::setSelectionModelFactoryCallback(selectionModelFactory);
ObjectBroker::registerObject<ProbeControllerInterface *>(new ProbeController(this));
m_toolManager = new ToolManager(this);
ObjectBroker::registerObject<ToolManagerInterface *>(m_toolManager);
ObjectBroker::registerObject<FavoriteObjectInterface *>(new FavoriteObject(this));
m_problemCollector = new ProblemCollector(this);
ObjectBroker::registerObject<EnumRepository *>(EnumRepositoryServer::create(this));
ClassesIconsRepositoryServer::create(this);
registerModel(QStringLiteral("com.kdab.GammaRay.ObjectTree"), m_objectTreeModel);
registerModel(QStringLiteral("com.kdab.GammaRay.ObjectList"), m_objectListModel);
ToolPluginModel *toolPluginModel = new ToolPluginModel(
m_toolManager->toolPluginManager()->plugins(), this);
registerModel(QStringLiteral("com.kdab.GammaRay.ToolPluginModel"), toolPluginModel);
ToolPluginErrorModel *toolPluginErrorModel = new ToolPluginErrorModel(m_toolManager->toolPluginManager()->errors(), this);
registerModel(QStringLiteral("com.kdab.GammaRay.ToolPluginErrorModel"), toolPluginErrorModel);
m_queueTimer->setSingleShot(true);
m_queueTimer->setInterval(0);
connect(m_queueTimer, &QTimer::timeout,
this, &Probe::processQueuedObjectChanges);
m_previousSignalSpyCallbackSet = qt_signal_spy_callback_set.loadRelaxed();
connect(this, &Probe::objectCreated, m_metaObjectRegistry, &MetaObjectRegistry::objectAdded);
connect(this, &Probe::objectDestroyed, m_metaObjectRegistry, &MetaObjectRegistry::objectRemoved);
}
Probe::~Probe()
{
emit aboutToDetach();
IF_DEBUG(cerr << "detaching GammaRay probe" << endl;)
// Remove hooks
qtHookData[QHooks::AddQObject] = 0;
qtHookData[QHooks::RemoveQObject] = 0;
qtHookData[QHooks::Startup] = 0;
qt_register_signal_spy_callbacks(m_previousSignalSpyCallbackSet);
ObjectBroker::clear();
ProbeSettings::resetLauncherIdentifier();
MetaObjectRepository::instance()->clear();
VariantHandler::clear();
s_instance = QAtomicPointer<Probe>(nullptr);
}
void Probe::setWindow(QObject *window)
{
m_window = window;
}
QObject *Probe::window() const
{
return m_window;
}
MetaObjectRegistry *Probe::metaObjectRegistry() const
{
return m_metaObjectRegistry;
}
Probe *GammaRay::Probe::instance()
{
return s_instance.loadRelaxed();
}
bool Probe::isInitialized()
{
return instance();
}
bool Probe::canShowWidgets()
{
return QCoreApplication::instance()->inherits("QApplication");
}
void Probe::createProbe(bool findExisting)
{
Q_ASSERT(qApp);
Q_ASSERT(!isInitialized());
// first create the probe and its children
// we must not hold the object lock here as otherwise we can deadlock
// with other QObject's we create and other threads are using. One
// example are QAbstractSocketEngine.
IF_DEBUG(cout << "setting up new probe instance" << endl;)
Probe *probe = nullptr;
{
ProbeGuard guard;
probe = new Probe;
}
IF_DEBUG(cout << "done setting up new probe instance" << endl;)
connect(qApp, &QCoreApplication::aboutToQuit, probe, &Probe::shutdown);
// Our safety net, if there's no call to QCoreApplication::exec() we'll never receive the aboutToQuit() signal
// Make sure we still cleanup safely after the application instance got destroyed
connect(qApp, &QObject::destroyed, probe, &Probe::shutdown);
// now we can get the lock and add items which where added before this point in time
{
QMutexLocker lock(s_lock());
// now we set the instance while holding the lock,
// all future calls to object{Added,Removed} will
// act directly on the data structures there instead
// of using addedBeforeProbeInstance
// this will only happen _after_ the object lock above is released though
Q_ASSERT(!instance());
s_instance = QAtomicPointer<Probe>(probe);
// add objects to the probe that were tracked before its creation
foreach (QObject *obj, s_listener()->addedBeforeProbeInstance) {
objectAdded(obj);
}
s_listener()->addedBeforeProbeInstance.clear();
// try to find existing objects by other means
if (findExisting)
probe->findExistingObjects();
}
// eventually initialize the rest
QMetaObject::invokeMethod(probe, "delayedInit", Qt::QueuedConnection);
}
void Probe::resendServerAddress()
{
Q_ASSERT(isInitialized());
Q_ASSERT(m_server);
if (!m_server->isListening()) // already connected
return;
ProbeSettings::receiveSettings();
ProbeSettings::sendServerAddress(m_server->externalAddress());
}
void Probe::startupHookReceived()
{
#ifdef Q_OS_ANDROID
QDir root = QDir::home();
root.cdUp();
Paths::setRootPath(root.absolutePath());
#endif
s_listener()->trackDestroyed = false;
}
void Probe::delayedInit()
{
QCoreApplication::instance()->installEventFilter(this);
QString appName = qApp->applicationName();
if (appName.isEmpty() && !qApp->arguments().isEmpty()) {
appName = qApp->arguments().first().remove(qApp->applicationDirPath());
if (appName.startsWith('.'))
appName = appName.right(appName.length() - 1);
if (appName.startsWith('/'))
appName = appName.right(appName.length() - 1);
}
if (appName.isEmpty())
appName = tr("PID %1").arg(qApp->applicationPid());
m_server->setLabel(appName);
// The applicationName might be translated, so let's go with the application file base name
m_server->setKey(QFileInfo(qApp->applicationFilePath()).completeBaseName());
m_server->setPid(qApp->applicationPid());
if (ProbeSettings::value(QStringLiteral("RemoteAccessEnabled"), true).toBool()) {
const auto serverStarted = m_server->listen();
if (serverStarted) {
ProbeSettings::sendServerAddress(m_server->externalAddress());
} else {
ProbeSettings::sendServerLaunchError(m_server->errorString());
}
}
if (ProbeSettings::value(QStringLiteral("InProcessUi"), false).toBool())
showInProcessUi();
}
void Probe::shutdown()
{
delete this;
}
void Probe::showInProcessUi()
{
if (!canShowWidgets()) {
cerr << "Unable to show in-process UI in a non-QWidget based application." << endl;
return;
}
IF_DEBUG(cout << "creating GammaRay::MainWindow" << endl;)
ProbeGuard guard;
QLibrary lib;
for (auto &path : Paths::pluginPaths(QStringLiteral(GAMMARAY_PROBE_ABI))) {
path += QStringLiteral("/gammaray_inprocessui");
#if defined(GAMMARAY_INSTALL_QT_LAYOUT)
path += '-';
path += GAMMARAY_PROBE_ABI;
#else
#if !defined(Q_OS_MAC)
#if defined(QT_DEBUG)
path += QLatin1String(GAMMARAY_DEBUG_POSTFIX);
#endif
#endif
#endif
lib.setFileName(path);
if (lib.load())
break;
}
if (!lib.isLoaded()) {
std::cerr << "Failed to load in-process UI module: "
<< qPrintable(lib.errorString())
<< std::endl;
} else {
void (*factory)() = reinterpret_cast<void (*)()>(lib.resolve("gammaray_create_inprocess_mainwindow"));
if (!factory)
std::cerr << Q_FUNC_INFO << ' ' << qPrintable(lib.errorString()) << endl;
else
factory();
}
IF_DEBUG(cout << "creation done" << endl;)
}
bool Probe::filterObject(QObject *obj) const
{
QSet<QObject *> visitedObjects;
int iteration = 0;
QObject *o = obj;
do {
if (iteration > 100) {
// Probably we have a loop in the tree. Do loop detection.
if (visitedObjects.contains(o)) {
std::cerr << "We detected a loop in the object tree for object " << o;
if (!o->objectName().isEmpty())
std::cerr << " \"" << qPrintable(o->objectName()) << "\"";
std::cerr << " (" << o->metaObject()->className() << ")." << std::endl;
return true;
}
visitedObjects << o;
}
++iteration;
if (o == this || o == window() || (qstrncmp(o->metaObject()->className(), "GammaRay::", 10) == 0)) {
return true;
}
o = o->parent();
} while (o);
return false;
}
void Probe::registerModel(const QString &objectName, QAbstractItemModel *model)
{
auto *ms = new RemoteModelServer(objectName, model);
ms->setModel(model);
ObjectBroker::registerModelInternal(objectName, model);
}
QAbstractItemModel *Probe::objectListModel() const
{
return m_objectListModel;
}
const QVector<QObject *> &Probe::allQObjects() const
{
return m_objectListModel->objects();
}
QAbstractItemModel *Probe::objectTreeModel() const
{
return m_objectTreeModel;
}
ProblemCollector *Probe::problemCollector() const
{
return m_problemCollector;
}
QRecursiveMutex *Probe::objectLock()
{
return s_lock();
}
/*
* We need to handle 4 different cases in here:
* (1) our thread, from ctor:
* - wait until next event-loop re-entry of our thread
* - emit objectCreated if object still valid
* (2) our thread, after ctor:
* - emit objectCreated right away
* (3) other thread, from ctor:
* - wait until next event-loop re-entry in other thread (FIXME: we do not currently do this!!)
* - post information to our thread
* (4) other thread, after ctor:
* - post information to our thread
* - emit objectCreated there right away if object still valid
*
* Pre-conditions: lock may or may not be held already, arbitrary thread
*/
void Probe::objectAdded(QObject *obj, bool fromCtor)
{
QMutexLocker lock(s_lock());
// attempt to ignore objects created by GammaRay itself, especially short-lived ones
if (fromCtor && ProbeGuard::insideProbe() && obj->thread() == QThread::currentThread())
return;
// ignore objects created when global statics are already getting destroyed (on exit)
if (s_listener.isDestroyed())
return;
if (Execution::hasFastStackTrace() && fromCtor) {
s_listener()->constructionBacktracesForObjects.insert(obj, Execution::stackTrace(32, 2)); // skip 2: this and the hook function calling us
}
if (!isInitialized()) {
IF_DEBUG(cout
<< "objectAdded Before: "
<< hex << obj
<< (fromCtor ? " (from ctor)" : "") << endl;)
s_listener()->addedBeforeProbeInstance << obj;
return;
}
if (instance()->filterObject(obj)) {
IF_DEBUG(cout
<< "objectAdded Filter: "
<< hex << obj
<< (fromCtor ? " (from ctor)" : "") << endl;)
return;
}
if (instance()->m_validObjects.contains(obj)) {
// this happens when we get a child event before the objectAdded call from the ctor
// or when we add an item from addedBeforeProbeInstance who got added already
// due to the add-parent-before-child logic
IF_DEBUG(cout
<< "objectAdded Known: "
<< hex << obj
<< (fromCtor ? " (from ctor)" : "") << endl;)
return;
}
// make sure we already know the parent
if (obj->parent() && !instance()->m_validObjects.contains(obj->parent()))
objectAdded(obj->parent(), fromCtor);
Q_ASSERT(!obj->parent() || instance()->m_validObjects.contains(obj->parent()));
instance()->m_validObjects << obj;
if (!fromCtor && obj->parent() && instance()->isObjectCreationQueued(obj->parent())) {
// when a child event triggers a call to objectAdded while inside the ctor
// the parent is already tracked but it's call to objectFullyConstructed
// was delayed. hence we must do the same for the child for integrity
fromCtor = true;
}
IF_DEBUG(cout << "objectAdded: " << hex << obj
<< (fromCtor ? " (from ctor)" : "")
<< ", p: " << obj->parent() << endl;)
if (fromCtor)
instance()->queueCreatedObject(obj);
else
instance()->objectFullyConstructed(obj);
}
// pre-conditions: lock may or may not be held already, our thread
void Probe::processQueuedObjectChanges()
{
QMutexLocker lock(s_lock());
IF_DEBUG(cout << Q_FUNC_INFO << " " << m_queuedObjectChanges.size() << endl;)
// must be called from the main thread via timeout
Q_ASSERT(QThread::currentThread() == thread());
const auto queuedObjectChanges = m_queuedObjectChanges; // copy, in case this gets modified while we iterate (which can actually happen)
for (const auto &change : queuedObjectChanges) {
switch (change.type) {
case ObjectChange::Create:
objectFullyConstructed(change.obj);
break;
case ObjectChange::Destroy:
emit objectDestroyed(change.obj);
break;
}
}
IF_DEBUG(cout << Q_FUNC_INFO << " done" << endl;)
m_queuedObjectChanges.clear();
for (QObject *obj : qAsConst(m_pendingReparents)) {
if (!isValidObject(obj))
continue;
if (filterObject(obj)) // the move might have put it under a hidden parent
objectRemoved(obj);
else
emit objectReparented(obj);
}
m_pendingReparents.clear();
}
// pre-condition: lock is held already, our thread
void Probe::objectFullyConstructed(QObject *obj)
{
Q_ASSERT(thread() == QThread::currentThread());
if (!m_validObjects.contains(obj)) {
// deleted already
IF_DEBUG(cout << "stale fully constructed: " << hex << obj << endl;)
return;
}
if (filterObject(obj)) {
// when the call was delayed from the ctor construction,
// the parent might not have been set properly yet. hence
// apply the filter again
m_validObjects.remove(obj);
IF_DEBUG(cout << "now filtered fully constructed: " << hex << obj << endl;)
return;
}
IF_DEBUG(cout << "fully constructed: " << hex << obj << endl;)
// ensure we know all our ancestors already
for (QObject *parent = obj->parent(); parent; parent = parent->parent()) {
if (!m_validObjects.contains(parent)) {
objectAdded(parent); // will also handle any further ancestors
break;
}
}
Q_ASSERT(!obj->parent() || m_validObjects.contains(obj->parent()));
m_toolManager->objectAdded(obj);
emit objectCreated(obj);
}
/*
* We have two cases to consider here:
* (1) our thread:
* - emit objectDestroyed() right away
* (2) other thread:
* - post information to our thread, emit objectDestroyed() there
*
* pre-conditions: arbitrary thread, lock may or may not be held already
*/
void Probe::objectRemoved(QObject *obj)
{
QMutexLocker lock(s_lock());
if (!isInitialized()) {
IF_DEBUG(cout
<< "objectRemoved Before: "
<< hex << obj
<< " have statics: " << s_listener() << endl;)
if (!s_listener())
return;
QVector<QObject *> &addedBefore = s_listener()->addedBeforeProbeInstance;
for (auto it = addedBefore.begin(); it != addedBefore.end();) {
if (*it == obj)
it = addedBefore.erase(it);
else
++it;
}
return;
}
IF_DEBUG(cout << "object removed:" << hex << obj << " " << obj->parent() << endl;)
bool success = instance()->m_validObjects.remove(obj);
if (!success) {
// object was not tracked by the probe, probably a gammaray object
EXPENSIVE_ASSERT(!instance()->isObjectCreationQueued(obj));
return;
}
instance()->purgeChangesForObject(obj);
EXPENSIVE_ASSERT(!instance()->isObjectCreationQueued(obj));
if (instance()->thread() == QThread::currentThread())
emit instance()->objectDestroyed(obj);
else
instance()->queueDestroyedObject(obj);
}
void Probe::handleObjectDestroyed(QObject *obj)
{
objectRemoved(obj);
}
// pre-condition: we have the lock, arbitrary thread
void Probe::queueCreatedObject(QObject *obj)
{
EXPENSIVE_ASSERT(!isObjectCreationQueued(obj));
ObjectChange c;
c.obj = obj;
c.type = ObjectChange::Create;
m_queuedObjectChanges.push_back(c);
notifyQueuedObjectChanges();
}
// pre-condition: we have the lock, arbitrary thread
void Probe::queueDestroyedObject(QObject *obj)
{
ObjectChange c;
c.obj = obj;
c.type = ObjectChange::Destroy;
m_queuedObjectChanges.push_back(c);
notifyQueuedObjectChanges();
}
// pre-condition: we have the lock, arbitrary thread
bool Probe::isObjectCreationQueued(QObject *obj) const
{
return std::find_if(m_queuedObjectChanges.begin(), m_queuedObjectChanges.end(),
[obj](const ObjectChange &c) {
return c.obj == obj && c.type == Probe::ObjectChange::Create;
})
!= m_queuedObjectChanges.end();
}
// pre-condition: we have the lock, arbitrary thread
void Probe::purgeChangesForObject(QObject *obj)
{
for (int i = 0; i < m_queuedObjectChanges.size(); ++i) {
if (m_queuedObjectChanges.at(i).obj == obj
&& m_queuedObjectChanges.at(i).type == ObjectChange::Create) {
m_queuedObjectChanges.remove(i);
return;
}
}
}
// pre-condition: we have the lock, arbitrary thread
void Probe::notifyQueuedObjectChanges()
{
if (m_queueTimer->isActive())
return;
if (thread() == QThread::currentThread()) {
m_queueTimer->start();
} else {
static QMetaMethod m;
if (m.methodIndex() < 0) {
const auto idx = QTimer::staticMetaObject.indexOfMethod("start()");
Q_ASSERT(idx >= 0);
m = QTimer::staticMetaObject.method(idx);
Q_ASSERT(m.methodIndex() >= 0);
}
m.invoke(m_queueTimer, Qt::QueuedConnection);
}
}
bool Probe::eventFilter(QObject *receiver, QEvent *event)
{
if (ProbeGuard::insideProbe() && receiver->thread() == QThread::currentThread())
return QObject::eventFilter(receiver, event);
if (event->type() == QEvent::ChildAdded || event->type() == QEvent::ChildRemoved) {
QChildEvent *childEvent = static_cast<QChildEvent *>(event);
QObject *obj = childEvent->child();
QMutexLocker lock(s_lock());
const bool tracked = m_validObjects.contains(obj);
const bool filtered = filterObject(obj);
IF_DEBUG(cout << "child event: " << hex << obj << ", p: " << obj->parent() << dec
<< ", tracked: " << tracked
<< ", filtered: " << filtered
<< ", type: " << (childEvent->added() ? "added" : "removed") << endl;)
if (!filtered && childEvent->added()) {
if (!tracked) {
// was not tracked before, add to all models
// child added events are sent before qt_addObject is called,
// so we assumes this comes from the ctor
objectAdded(obj, true);
} else if (!isObjectCreationQueued(obj) && !isObjectCreationQueued(obj->parent()) && isValidObject(obj->parent())) {
// object is known already, just update the position in the tree
// BUT: only when we did not queue this item before
IF_DEBUG(cout << "update pos: " << hex << obj << endl;)
m_pendingReparents.removeAll(obj);
emit objectReparented(obj);
} else if (!isValidObject(obj->parent())) {
objectAdded(obj->parent());
m_pendingReparents.push_back(obj);
notifyQueuedObjectChanges();
}
} else if (tracked) {
// defer processing this until we know its final location
m_pendingReparents.push_back(obj);
notifyQueuedObjectChanges();
}
}
// widget only unfortunately, but more precise than ChildAdded/Removed...
if (event->type() == QEvent::ParentChange) {
QMutexLocker lock(s_lock());
const bool tracked = m_validObjects.contains(receiver);
const bool filtered = filterObject(receiver);
const bool parentTracked = m_validObjects.contains(receiver->parent());
if (!filtered && tracked && !isObjectCreationQueued(receiver)
&& !isObjectCreationQueued(receiver->parent()) && parentTracked) {
m_pendingReparents.removeAll(receiver);
emit objectReparented(receiver);
} else if (!parentTracked) {
objectAdded(receiver->parent());
m_pendingReparents.push_back(receiver);
notifyQueuedObjectChanges();
}
}
// we have no preloading hooks, so recover all objects we see
if (needsObjectDiscovery() && event->type() != QEvent::ChildAdded
&& event->type() != QEvent::ChildRemoved
&& event->type() != QEvent::ParentChange // already handled above
&& event->type() != QEvent::Destroy
&& event->type() != QEvent::WinIdChange // unsafe since emitted from dtors
&& !filterObject(receiver)) {
QMutexLocker lock(s_lock());
const bool tracked = m_validObjects.contains(receiver);
if (!tracked)
discoverObject(receiver);
}
// filters provided by plugins
if (!filterObject(receiver)) {
for (QObject *filter : qAsConst(m_globalEventFilters)) {
filter->eventFilter(receiver, event);
}
}
return QObject::eventFilter(receiver, event);
}
void Probe::findExistingObjects()
{
discoverObject(QCoreApplication::instance());
if (auto guiApp = qobject_cast<QGuiApplication *>(QCoreApplication::instance())) {
foreach (auto window, guiApp->allWindows()) {
discoverObject(window);
}
}
}
void Probe::discoverObject(QObject *object)
{
if (!object)
return;
QMutexLocker lock(s_lock());
if (m_validObjects.contains(object))
return;
objectAdded(object);
foreach (QObject *child, object->children()) {
discoverObject(child);
}
}
void Probe::installGlobalEventFilter(QObject *filter)
{
Q_ASSERT(!m_globalEventFilters.contains(filter));
m_globalEventFilters.push_back(filter);
}
bool Probe::needsObjectDiscovery()
{
return s_listener()->trackDestroyed;
}
bool Probe::hasReliableObjectTracking()
{
return true; // qHooks available, which works independent of the injector used
}
void Probe::selectObject(QObject *object, const QPoint &pos)
{
const auto tools = m_toolManager->toolsForObject(object);
m_toolManager->selectTool(tools.value(0));
emit objectSelected(object, pos);
}
void Probe::selectObject(QObject *object, const QString &toolId, const QPoint &pos)
{
if (!m_toolManager->hasTool(toolId)) {
std::cerr << "Invalid tool id: " << qPrintable(toolId) << std::endl;
return;
}
m_toolManager->selectTool(toolId);
emit objectSelected(object, pos);
}
void Probe::selectObject(void *object, const QString &typeName)
{
const auto tools = m_toolManager->toolsForObject(object, typeName);
const QString toolId = tools.value(0);
if (!m_toolManager->hasTool(toolId)) {
std::cerr << "Invalid tool id: " << qPrintable(toolId) << std::endl;
return;
}
m_toolManager->selectTool(tools.value(0));
emit nonQObjectSelected(object, typeName);
}
void Probe::markObjectAsFavorite(QObject *object)
{
{
QMutexLocker locker(Probe::objectLock());
if (!Probe::instance()->isValidObject(object))
return; // deleted in the slot
}
Q_EMIT objectFavorited(object);
}
void Probe::removeObjectAsFavorite(QObject *object)
{
{
QMutexLocker locker(Probe::objectLock());
if (!Probe::instance()->isValidObject(object))
return; // deleted in the slot
}
Q_EMIT objectUnfavorited(object);
}
void Probe::registerSignalSpyCallbackSet(const SignalSpyCallbackSet &callbacks)
{
if (callbacks.isNull())
return;
m_signalSpyCallbacks.push_back(callbacks);
setupSignalSpyCallbacks();
}
void Probe::setupSignalSpyCallbacks()
{
// memory management is with us for Qt >= 5.14, therefore static here!
static QSignalSpyCallbackSet cbs = { nullptr, nullptr, nullptr, nullptr };
foreach (const auto &it, m_signalSpyCallbacks) {
if (it.signalBeginCallback)
cbs.signal_begin_callback = signal_begin_callback;
if (it.signalEndCallback)
cbs.signal_end_callback = signal_end_callback;
if (it.slotBeginCallback)
cbs.slot_begin_callback = slot_begin_callback;
if (it.slotEndCallback)
cbs.slot_end_callback = slot_end_callback;
}
qt_register_signal_spy_callbacks(&cbs);
}
template<typename Func>
void Probe::executeSignalCallback(const Func &func)
{
std::for_each(instance()->m_signalSpyCallbacks.constBegin(),
instance()->m_signalSpyCallbacks.constEnd(),
func);
}
SourceLocation Probe::objectCreationSourceLocation(const QObject *object)
{
QObject *key = const_cast<QObject *>(object);
if (!s_listener()->constructionBacktracesForObjects.contains(key)) {
IF_DEBUG(std::cout << "No backtrace for object available" << object << "." << std::endl;)
return SourceLocation();
}
const auto &st = s_listener()->constructionBacktracesForObjects.value(key);
int distanceToQObject = 0;
const QMetaObject *metaObject = object->metaObject();
while (metaObject && metaObject != &QObject::staticMetaObject) {
distanceToQObject++;
metaObject = metaObject->superClass();
}
const auto frame = Execution::resolveOne(st, distanceToQObject + 1);
return frame.location;
}
Execution::Trace Probe::objectCreationStackTrace(QObject *object)
{
return s_listener()->constructionBacktracesForObjects.value(object);
}
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