1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188
|
/*
actionvalidator.cpp
This file is part of GammaRay, the Qt application inspection and manipulation tool.
SPDX-FileCopyrightText: 2012 Klarälvdalens Datakonsult AB, a KDAB Group company <info@kdab.com>
Author: Kevin Funk <kevin.funk@kdab.com>
SPDX-License-Identifier: GPL-2.0-or-later
Contact KDAB at <info@kdab.com> for commercial licensing options.
*/
#include "actionvalidator.h"
#include <QAction>
#include <QMutexLocker>
#include <QWidget>
#include <core/objectdataprovider.h>
#include <core/probe.h>
#include <core/problemcollector.h>
#include <common/problem.h>
using namespace GammaRay;
QT_BEGIN_NAMESPACE
uint qHash(const QKeySequence &sequence)
{
return qHash(sequence.toString(QKeySequence::PortableText));
}
QT_END_NAMESPACE
ActionValidator::ActionValidator(QObject *parent)
: QObject(parent)
{
}
QList<QAction *> ActionValidator::actions() const
{
return m_shortcutActionMap.values();
}
QList<QAction *> ActionValidator::actions(const QKeySequence &sequence) const
{
return m_shortcutActionMap.values(sequence);
}
void ActionValidator::setActions(const QList<QAction *> &actions)
{
clearActions();
m_shortcutActionMap.reserve(actions.size());
for (QAction *action : actions) {
insert(action);
}
}
void ActionValidator::clearActions()
{
m_shortcutActionMap.clear();
}
void ActionValidator::insert(QAction *action)
{
Q_ASSERT(action);
Q_FOREACH (const QKeySequence &sequence, action->shortcuts()) {
if (m_shortcutActionMap.values(sequence).contains(action))
continue;
m_shortcutActionMap.insert(sequence, action);
}
// also track object destruction
connect(action, &QObject::destroyed,
this, &ActionValidator::handleActionDestroyed);
}
void ActionValidator::remove(QAction *action)
{
Q_ASSERT(action);
safeRemove(action);
}
void ActionValidator::safeRemove(QAction *action)
{
for (auto it = m_shortcutActionMap.cbegin(); it != m_shortcutActionMap.cend(); ++it) {
const QKeySequence &sequence = it.key();
if (!m_shortcutActionMap.values(sequence).contains(action))
continue;
QList<QAction *> oldValues = m_shortcutActionMap.values(sequence);
const bool success = oldValues.removeOne(action);
Q_UNUSED(success);
Q_ASSERT(success);
m_shortcutActionMap.replace(sequence, action);
}
}
void ActionValidator::handleActionDestroyed(QObject *object)
{
QAction *action = static_cast<QAction *>(object);
safeRemove(action);
}
bool ActionValidator::hasAmbiguousShortcut(const QAction *action) const
{
QList<QKeySequence> shortcuts = action->shortcuts();
return std::any_of(shortcuts.constBegin(), shortcuts.constEnd(),
[action, this](const QKeySequence &seq) { return isAmbigous(action, seq); });
}
QVector<QKeySequence> GammaRay::ActionValidator::findAmbiguousShortcuts(const QAction *action) const
{
QVector<QKeySequence> shortcuts;
if (!action)
return shortcuts;
Q_FOREACH (const QKeySequence &sequence, action->shortcuts()) {
if (isAmbigous(action, sequence)) {
shortcuts.push_back(sequence);
}
}
return shortcuts;
}
bool GammaRay::ActionValidator::isAmbigous(const QAction *action, const QKeySequence &sequence) const
{
Q_ASSERT(action);
QMutexLocker lock(Probe::objectLock());
if (!Probe::instance()->isValidObject(action)) {
return false;
}
Q_FOREACH (const QAction *other, m_shortcutActionMap.values(sequence)) {
if (!other || other == action || !Probe::instance()->isValidObject(other)) {
continue;
}
if (action->shortcutContext() == Qt::ApplicationShortcut
|| other->shortcutContext() == Qt::ApplicationShortcut)
return true;
if (action->shortcutContext() == Qt::WindowShortcut || other->shortcutContext() == Qt::WindowShortcut) {
Q_FOREACH (QWidget *w1, action->associatedWidgets()) {
Q_FOREACH (QWidget *w2, other->associatedWidgets()) {
if (w1->window() == w2->window())
return true;
}
}
}
if (action->shortcutContext() == Qt::WidgetWithChildrenShortcut) {
Q_FOREACH (QWidget *w1, action->associatedWidgets()) {
Q_FOREACH (QWidget *w2, other->associatedWidgets()) {
for (QWidget *ancestor = w2; ancestor; ancestor = ancestor->parentWidget()) {
if (w1 == ancestor)
return true;
}
}
}
}
if (other->shortcutContext() == Qt::WidgetWithChildrenShortcut) {
Q_FOREACH (QWidget *w1, other->associatedWidgets()) {
Q_FOREACH (QWidget *w2, action->associatedWidgets()) {
for (QWidget *ancestor = w2; ancestor; ancestor = ancestor->parentWidget()) {
if (w1 == ancestor)
return true;
}
}
}
}
if (action->shortcutContext() == Qt::WidgetShortcut && other->shortcutContext() == Qt::WidgetShortcut) {
Q_FOREACH (QWidget *w1, action->associatedWidgets()) {
Q_FOREACH (QWidget *w2, other->associatedWidgets()) {
if (w1 == w2)
return true;
}
}
}
}
return false;
}
|