1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200
|
/*
materialshadermodel.cpp
This file is part of GammaRay, the Qt application inspection and manipulation tool.
SPDX-FileCopyrightText: 2017 Klarälvdalens Datakonsult AB, a KDAB Group company <info@kdab.com>
Author: Volker Krause <volker.krause@kdab.com>
SPDX-License-Identifier: GPL-2.0-or-later
Contact KDAB at <info@kdab.com> for commercial licensing options.
*/
#include "materialshadermodel.h"
#include <core/metaenum.h>
#include <QFile>
#include <QSGMaterial>
#include <private/qsgmaterialshader_p.h>
using namespace GammaRay;
#if QT_VERSION <= QT_VERSION_CHECK(6, 0, 0)
#define S(x) \
{ \
QOpenGLShader::x, #x \
}
static const MetaEnum::Value<QOpenGLShader::ShaderTypeBit> qopengl_shader_type[] = {
S(Vertex),
S(Fragment),
S(Geometry),
S(TessellationControl),
S(TessellationEvaluation),
S(Compute)
};
#undef S
class SGMaterialShaderThief : public QSGMaterialShader
{
public:
using QSGMaterialShader::fragmentShader;
using QSGMaterialShader::vertexShader;
const QHash<QOpenGLShader::ShaderType, QStringList> &getShaderSources()
{
return d_func()->m_sourceFiles;
}
};
#endif // QT_VERSION <= QT_VERSION_CHECK(6, 0, 0)
MaterialShaderModel::MaterialShaderModel(QObject *parent)
: QAbstractListModel(parent)
, m_shader(nullptr)
, m_shaderFileCount(0)
{
}
MaterialShaderModel::~MaterialShaderModel() = default;
void MaterialShaderModel::setMaterialShader(QSGMaterialShader *shader)
{
if (m_shader) {
beginRemoveRows(QModelIndex(), 0, rowCount() - 1);
m_shader = nullptr;
endRemoveRows();
}
if (shader) {
m_shaderFileCount = shaderFileCount(shader);
beginInsertRows(QModelIndex(), 0, m_shaderFileCount == 0 ? 1 : m_shaderFileCount - 1);
m_shader = shader;
endInsertRows();
}
}
QByteArray MaterialShaderModel::shaderForRow(int row) const
{
if (row < 0 || row >= rowCount() || !m_shader)
return QByteArray();
if (m_shaderFileCount == 0) {
switch (row) {
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
case 0:
return reinterpret_cast<SGMaterialShaderThief *>(m_shader)->vertexShader();
case 1:
return reinterpret_cast<SGMaterialShaderThief *>(m_shader)->fragmentShader();
#endif
}
return QByteArray();
}
const auto fileName = shaderFileForRow(row);
QFile shaderFile(fileName);
if (!shaderFile.open(QIODevice::ReadOnly | QIODevice::Text))
return QByteArray();
return shaderFile.readAll();
}
int MaterialShaderModel::rowCount(const QModelIndex &parent) const
{
if (parent.isValid() || !m_shader)
return 0;
return m_shaderFileCount == 0 ? 2 : m_shaderFileCount;
}
QVariant MaterialShaderModel::data(const QModelIndex &index, int role) const
{
if (!index.isValid() || !m_shader || role != Qt::DisplayRole)
return QVariant();
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
if (QSGMaterialShaderPrivate *p = QSGMaterialShaderPrivate::get(m_shader)) {
int i = 0;
const auto &shaderFiles = p->shaderFileNames;
for (auto it = shaderFiles.cbegin(); it != shaderFiles.cend(); ++it) {
auto type = it.key();
if (i == index.row()) {
switch (type) {
case QShader::VertexStage:
return QString::fromLatin1("Vertex");
case QShader::TessellationControlStage:
return QString::fromLatin1("TessellationControlStage");
case QShader::TessellationEvaluationStage:
return QString::fromLatin1("TessellationEvaluationStage");
case QShader::GeometryStage:
return QString::fromLatin1("GeometryStage");
case QShader::FragmentStage:
return QString::fromLatin1("FragmentStage");
case QShader::ComputeStage:
return QString::fromLatin1("ComputeStage");
}
}
i++;
}
}
#else
if (m_shaderFileCount > 0) {
const auto &files = reinterpret_cast<SGMaterialShaderThief *>(m_shader)->getShaderSources();
int idx = index.row();
for (auto it = files.begin(); it != files.end(); ++it) {
if (idx < it.value().size())
return QString(MetaEnum::flagsToString(it.key(), qopengl_shader_type) + QLatin1String(": ") + it.value().at(idx));
idx -= it.value().size();
}
Q_ASSERT(false);
} else {
return MetaEnum::flagsToString((1 << index.row()), qopengl_shader_type);
}
#endif
return QVariant();
}
int MaterialShaderModel::shaderFileCount(QSGMaterialShader *shader)
{
Q_ASSERT(shader);
int fileCount = 0;
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
if (QSGMaterialShaderPrivate *p = QSGMaterialShaderPrivate::get(shader)) {
return p->shaderFileNames.size();
}
#else
const auto &files = reinterpret_cast<SGMaterialShaderThief *>(shader)->getShaderSources();
for (auto it = files.begin(); it != files.end(); ++it)
fileCount += it.value().size();
#endif
return fileCount;
}
QString MaterialShaderModel::shaderFileForRow(int row) const
{
Q_ASSERT(m_shader);
Q_ASSERT(m_shaderFileCount > 0);
Q_ASSERT(row < m_shaderFileCount);
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
if (QSGMaterialShaderPrivate *p = QSGMaterialShaderPrivate::get(m_shader)) {
const auto &shaderFiles = p->shaderFileNames;
int i = 0;
for (const auto &sf : shaderFiles) {
if (i == row)
return sf;
i++;
}
return {};
}
#else
const auto &files = reinterpret_cast<SGMaterialShaderThief *>(m_shader)->getShaderSources();
for (auto it = files.begin(); it != files.end(); ++it) {
if (row < it.value().size())
return it.value().at(row);
row -= it.value().size();
}
#endif
Q_ASSERT(false);
return QString();
}
|