File: quickitemmodel.cpp

package info (click to toggle)
gammaray 3.1.0%2Bds-3
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 24,796 kB
  • sloc: cpp: 109,174; ansic: 2,156; sh: 336; python: 274; yacc: 90; lex: 82; xml: 61; makefile: 28; javascript: 9; ruby: 5
file content (500 lines) | stat: -rw-r--r-- 16,075 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
/*
  quickitemmodel.cpp

  This file is part of GammaRay, the Qt application inspection and manipulation tool.

  SPDX-FileCopyrightText: 2014 Klarälvdalens Datakonsult AB, a KDAB Group company <info@kdab.com>
  Author: Volker Krause <volker.krause@kdab.com>

  SPDX-License-Identifier: GPL-2.0-or-later

  Contact KDAB at <info@kdab.com> for commercial licensing options.
*/

#include "quickitemmodel.h"
#include "quickitemmodelroles.h"

#include <core/paintanalyzer.h>
#include <core/probe.h>

#include <QQuickItem>
#include <QQuickWindow>
#include <QQuickPaintedItem>
#include <QThread>
#include <QQmlEngine>
#include <QQmlContext>
#include <QEvent>

#include <algorithm>

using namespace GammaRay;

QuickItemModel::QuickItemModel(QObject *parent)
    : ObjectModelBase<QAbstractItemModel>(parent)
    , m_dataChangeTimer(new QTimer(this))
{
    m_clickEventFilter = new QuickEventMonitor(this);

    m_dataChangeTimer->setSingleShot(true);
    m_dataChangeTimer->setInterval(500);
    connect(m_dataChangeTimer, &QTimer::timeout, this, &QuickItemModel::emitPendingDataChanges);
}

QuickItemModel::~QuickItemModel() = default;

void QuickItemModel::setWindow(QQuickWindow *window)
{
    beginResetModel();
    clear();
    m_window = window;
    populateFromItem(window->contentItem());
    endResetModel();
}

QVariant QuickItemModel::data(const QModelIndex &index, int role) const
{
    if (!index.isValid())
        return QVariant();

    QQuickItem *item = reinterpret_cast<QQuickItem *>(index.internalPointer());

    if (role == QuickItemModelRole::ItemFlags)
        return m_itemFlags[item];
    if (role == ObjectModel::ObjectIdRole)
        return QVariant::fromValue(ObjectId(item));
    if (role == ObjectModel::IsFavoriteRole)
        return m_favorites.contains(item);

    return dataForObject(item, index, role);
}

int QuickItemModel::rowCount(const QModelIndex &parent) const
{
    if (parent.column() == 1)
        return 0;

    QQuickItem *parentItem = reinterpret_cast<QQuickItem *>(parent.internalPointer());

    return m_parentChildMap.value(parentItem).size();
}

QModelIndex QuickItemModel::parent(const QModelIndex &child) const
{
    QQuickItem *childItem = reinterpret_cast<QQuickItem *>(child.internalPointer());
    return indexForItem(m_childParentMap.value(childItem));
}

QModelIndex QuickItemModel::index(int row, int column, const QModelIndex &parent) const
{
    QQuickItem *parentItem = reinterpret_cast<QQuickItem *>(parent.internalPointer());
    const QVector<QQuickItem *> children = m_parentChildMap.value(parentItem);
    if (row < 0 || column < 0 || row >= children.size() || column >= columnCount())
        return {};
    return createIndex(row, column, children.at(row));
}

QMap<int, QVariant> QuickItemModel::itemData(const QModelIndex &index) const
{
    QMap<int, QVariant> d = ObjectModelBase<QAbstractItemModel>::itemData(index);
    d.insert(QuickItemModelRole::ItemFlags, data(index, QuickItemModelRole::ItemFlags));
    d.insert(QuickItemModelRole::ItemActions, data(index, QuickItemModelRole::ItemActions));
    return d;
}

void QuickItemModel::clear()
{
    for (auto it = m_childParentMap.constBegin(); it != m_childParentMap.constEnd(); ++it)
        disconnect(it.key(), nullptr, this, nullptr);
    m_childParentMap.clear();
    m_parentChildMap.clear();
}

void QuickItemModel::populateFromItem(QQuickItem *item)
{
    if (!item)
        return;

    connectItem(item);
    updateItemFlags(item);
    m_childParentMap[item] = item->parentItem();
    m_parentChildMap[item->parentItem()].push_back(item);

    foreach (QQuickItem *child, item->childItems())
        populateFromItem(child);

    QVector<QQuickItem *> &children = m_parentChildMap[item->parentItem()];
    std::sort(children.begin(), children.end());

    if (Probe::instance()) {
        // Make sure every items are known to the objects model as this is not always
        // the case when attaching to running process (OSX)
        Probe::instance()->discoverObject(item);
    }
}

void QuickItemModel::connectItem(QQuickItem *item)
{
    Q_ASSERT(item);
    auto itemUpdatedFunc = [this, item]() { itemUpdated(item); };
    std::array<QMetaObject::Connection, 8> connections = { { connect(item, &QQuickItem::parentChanged, this, [this, item]() { itemReparented(item); }),
                                                             connect(item, &QQuickItem::visibleChanged, this, itemUpdatedFunc),
                                                             connect(item, &QQuickItem::focusChanged, this, itemUpdatedFunc),
                                                             connect(item, &QQuickItem::activeFocusChanged, this, itemUpdatedFunc),
                                                             connect(item, &QQuickItem::widthChanged, this, itemUpdatedFunc),
                                                             connect(item, &QQuickItem::heightChanged, this, itemUpdatedFunc),
                                                             connect(item, &QQuickItem::xChanged, this, itemUpdatedFunc),
                                                             connect(item, &QQuickItem::yChanged, this, itemUpdatedFunc) } };
    m_itemConnections.emplace(std::make_pair(item, std::move(connections))); // can't construct in-place, fails to compile under MSVC2010 :(

    item->installEventFilter(m_clickEventFilter);
}

void QuickItemModel::disconnectItem(QQuickItem *item)
{
    Q_ASSERT(item);
    auto it = m_itemConnections.find(item);
    if (it != m_itemConnections.end()) {
        for (const auto &connection : it->second) {
            disconnect(connection);
        }
        m_itemConnections.erase(it);
    }
    item->removeEventFilter(m_clickEventFilter);
}

QModelIndex QuickItemModel::indexForItem(QQuickItem *item) const
{
    if (!item)
        return {};

    QQuickItem *parent = m_childParentMap.value(item);
    const QVector<QQuickItem *> &siblings = m_parentChildMap[parent];
    const auto it = std::lower_bound(siblings.constBegin(), siblings.constEnd(), item);
    if (it == siblings.constEnd() || *it != item)
        return QModelIndex();

    const int row = std::distance(siblings.constBegin(), it);
    return createIndex(row, 0, item);
}

void QuickItemModel::objectAdded(QObject *obj)
{
    Q_ASSERT(thread() == QThread::currentThread());
    QQuickItem *item = qobject_cast<QQuickItem *>(obj);
    if (!item)
        return;

    // detect if item is added to scene later
    connect(item, &QQuickItem::windowChanged, this, [this, item]() { itemWindowChanged(item); });

    addItem(item);
}

void QuickItemModel::addItem(QQuickItem *item)
{
    Q_ASSERT(item);

    if (!item->window())
        return; // item not (yet) added to a scene

    if (item->window() != m_window)
        return; // item for a different scene

    if (m_childParentMap.contains(item))
        return; // already known

    QQuickItem *parentItem = item->parentItem();
    if (parentItem) {
        // add parent first, if we don't know that yet
        if (!m_childParentMap.contains(parentItem))
            objectAdded(parentItem);
    }

    connectItem(item);

    const QModelIndex index = indexForItem(parentItem);
    if (!index.isValid() && parentItem)
        return;

    QVector<QQuickItem *> &children = m_parentChildMap[parentItem];
    auto it = std::lower_bound(children.begin(), children.end(), item);
    const int row = std::distance(children.begin(), it);

    beginInsertRows(index, row, row);
    children.insert(it, item);
    m_childParentMap.insert(item, parentItem);
    endInsertRows();
}

void QuickItemModel::objectRemoved(QObject *obj)
{
    Q_ASSERT(thread() == QThread::currentThread());
    QQuickItem *item = static_cast<QQuickItem *>(obj); // this is fine, we must not deref
                                                       // obj/item at this point anyway
    m_favorites.remove(item);
    removeItem(item, true);
}

void QuickItemModel::objectFavorited(QObject *obj)
{
    auto item = static_cast<QQuickItem *>(obj);
    auto index = indexForItem(item);
    if (!index.isValid()) {
        return;
    }
    m_favorites.insert(item);
    Q_EMIT dataChanged(index, index, { ObjectModel::IsFavoriteRole });
}

void QuickItemModel::objectUnfavorited(QObject *obj)
{
    auto item = static_cast<QQuickItem *>(obj);
    auto index = indexForItem(item);
    if (!index.isValid())
        return;
    Q_ASSERT(m_favorites.contains(item));
    m_favorites.remove(item);
    Q_EMIT dataChanged(index, index, { ObjectModel::IsFavoriteRole });
}

void QuickItemModel::removeItem(QQuickItem *item, bool danglingPointer)
{
    if (!m_childParentMap.contains(item)) { // not an item of our current scene
        Q_ASSERT(!m_parentChildMap.contains(item));
        return;
    }

    if (item && !danglingPointer)
        disconnectItem(item);

    QQuickItem *parentItem = m_childParentMap.value(item);
    const QModelIndex parentIndex = indexForItem(parentItem);
    if (parentItem && !parentIndex.isValid())
        return;

    QVector<QQuickItem *> &siblings = m_parentChildMap[parentItem];
    auto it = std::lower_bound(siblings.begin(), siblings.end(), item);
    if (it == siblings.end() || *it != item)
        return;
    const int row = std::distance(siblings.begin(), it);

    beginRemoveRows(parentIndex, row, row);

    siblings.erase(it);
    doRemoveSubtree(item, danglingPointer);

    endRemoveRows();
}

void QuickItemModel::doRemoveSubtree(QQuickItem *item, bool danglingPointer)
{
    m_childParentMap.remove(item);
    m_parentChildMap.remove(item);
    if (!danglingPointer) {
        foreach (QQuickItem *child, item->childItems())
            doRemoveSubtree(child, false);
    }
}

void QuickItemModel::itemReparented(QQuickItem *item)
{
    Q_ASSERT(item);
    if (!item->parentItem()) { // Item was not deleted, but removed from the scene.
        removeItem(item, false);
        return;
    }

    Q_ASSERT(item && item->window() == m_window);

    QQuickItem *sourceParent = m_childParentMap.value(item);
    Q_ASSERT(sourceParent);
    if (sourceParent == item->parentItem())
        return;

    const QModelIndex sourceParentIndex = indexForItem(sourceParent);

    auto &sourceSiblings = m_parentChildMap[sourceParent];
    auto sit = std::lower_bound(sourceSiblings.begin(), sourceSiblings.end(), item);
    Q_ASSERT(sit != sourceSiblings.end() && *sit == item);
    const int sourceRow = std::distance(sourceSiblings.begin(), sit);

    QQuickItem *destParent = item->parentItem();
    Q_ASSERT(destParent);
    const QModelIndex destParentIndex = indexForItem(destParent);
    if (!destParentIndex.isValid()) { // item was moved to a parent we don't know (yet?)
        removeItem(item, false);
        return;
    }

    QVector<QQuickItem *> &destSiblings = m_parentChildMap[destParent];
    auto dit = std::lower_bound(destSiblings.begin(), destSiblings.end(), item);
    const int destRow = std::distance(destSiblings.begin(), dit);

    beginRemoveRows(sourceParentIndex, sourceRow, sourceRow);
    sourceSiblings.erase(sit);
    m_childParentMap.remove(item);
    endRemoveRows();
    beginInsertRows(destParentIndex, destRow, destRow);
    destSiblings.insert(dit, item);
    m_childParentMap.insert(item, destParent);
    endInsertRows();
}

void QuickItemModel::itemWindowChanged(QQuickItem *item)
{
    Q_ASSERT(item);
    if (!item->window() || item->window() != m_window)
        removeItem(item);
    else if (m_window && item->window() == m_window)
        addItem(item);
}

void QuickItemModel::itemUpdated(QQuickItem *item)
{
    Q_ASSERT(item);
    recursivelyUpdateItem(item);
}

void QuickItemModel::recursivelyUpdateItem(QQuickItem *item)
{
    Q_ASSERT(item);
    if (item->parent() == QObject::parent()) // skip items injected by ourselves
        return;

    int oldFlags = m_itemFlags.value(item);
    updateItemFlags(item);

    if (oldFlags != m_itemFlags.value(item))
        updateItem(item, QuickItemModelRole::ItemFlags);

    foreach (QQuickItem *child, item->childItems())
        recursivelyUpdateItem(child);
}

void QuickItemModel::updateItem(QQuickItem *item, int role)
{
    if (!item || item->window() != m_window)
        return;

    auto it = std::lower_bound(m_pendingDataChanges.begin(), m_pendingDataChanges.end(), item);
    if (it == m_pendingDataChanges.end() || (*it).item != item) {
        PendingDataChange c;
        c.item = item;
        it = m_pendingDataChanges.insert(it, c);
    }

    if (role == QuickItemModelRole::ItemEvent)
        (*it).eventChange = true;
    if (role == QuickItemModelRole::ItemFlags)
        (*it).flagChange = true;

    if (!m_dataChangeTimer->isActive())
        m_dataChangeTimer->start();
}

void QuickItemModel::updateItemFlags(QQuickItem *item)
{
    QQuickItem *ancestor = item->parentItem();
    bool outOfView = false;
    bool partiallyOutOfView = false;

    auto rect = item->mapRectToScene(QRectF(0, 0, item->width(), item->height()));

    if (item->isVisible()) {
        while (ancestor && ancestor != m_window->contentItem()) {
            if (ancestor->parentItem() == m_window->contentItem() || ancestor->clip()) {
                auto ancestorRect = ancestor->mapRectToScene(QRectF(0, 0, ancestor->width(), ancestor->height()));

                partiallyOutOfView |= !ancestorRect.contains(rect);
                outOfView = partiallyOutOfView && !rect.intersects(ancestorRect);

                if (outOfView) {
                    break;
                }
            }
            ancestor = ancestor->parentItem();
        }
    }

    m_itemFlags[item] = (!item->isVisible() || item->opacity() == 0
                             ? QuickItemModelRole::Invisible
                             : QuickItemModelRole::None)
        | (item->width() == 0 || item->height() == 0
               ? QuickItemModelRole::ZeroSize
               : QuickItemModelRole::None)
        | (partiallyOutOfView
               ? QuickItemModelRole::PartiallyOutOfView
               : QuickItemModelRole::None)
        | (outOfView
               ? QuickItemModelRole::OutOfView
               : QuickItemModelRole::None)
        | (item->hasFocus()
               ? QuickItemModelRole::HasFocus
               : QuickItemModelRole::None)
        | (item->hasActiveFocus()
               ? QuickItemModelRole::HasActiveFocus
               : QuickItemModelRole::None);
}

QuickEventMonitor::QuickEventMonitor(QuickItemModel *parent)
    : QObject(parent)
    , m_model(parent)
{
}

bool QuickEventMonitor::eventFilter(QObject *obj, QEvent *event)
{
    switch (event->type()) {
    // exclude some unsafe event types
    case QEvent::DeferredDelete:
    case QEvent::Destroy:

    // exclude some event types which occur far too often and thus cost us bandwidth
    case QEvent::HoverMove:
    case QEvent::MouseMove:
    case QEvent::TouchUpdate:
    case QEvent::Wheel: // due to high frequency creation from touch events

    // exclude event types that are unrelated to user interaction
    case QEvent::MetaCall:
    case QEvent::ChildAdded:
    case QEvent::ChildPolished:
    case QEvent::ChildRemoved:
    case QEvent::Timer:

        return false;

    default:
        break;
    }

    m_model->updateItem(qobject_cast<QQuickItem *>(obj), QuickItemModelRole::ItemEvent);
    return false;
}

void QuickItemModel::emitPendingDataChanges()
{
    QVector<int> roles;
    roles.reserve(2);

    for (const auto &change : m_pendingDataChanges) {
        const auto left = indexForItem(change.item);
        if (!left.isValid()) {
            continue;
        }
        const auto right = left.sibling(left.row(), columnCount() - 1);
        Q_ASSERT(left.isValid());
        Q_ASSERT(right.isValid());

        roles.clear();
        if (change.eventChange) {
            roles.push_back(QuickItemModelRole::ItemEvent);
        }
        if (change.flagChange) {
            roles.push_back(QuickItemModelRole::ItemFlags);
        }
        emit dataChanged(left, right, roles);
    }

    m_pendingDataChanges.clear();
}