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/*
qsgtexturegrabber.cpp
This file is part of GammaRay, the Qt application inspection and manipulation tool.
SPDX-FileCopyrightText: 2017 Klarälvdalens Datakonsult AB, a KDAB Group company <info@kdab.com>
Author: Volker Krause <volker.krause@kdab.com>
SPDX-License-Identifier: GPL-2.0-or-later
Contact KDAB at <info@kdab.com> for commercial licensing options.
*/
#include "qsgtexturegrabber.h"
#include <QDebug>
#include <QImage>
#include <QOpenGLContext>
#include <QOpenGLFunctions>
#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
#include <QOpenGLFunctions_2_0>
#endif
#include <QPainter>
#include <QQuickWindow>
#include <QSGTexture>
#include <QThread>
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
#include <QQuickOpenGLUtils>
#include <QOpenGLVersionFunctionsFactory>
#endif
#include <QOpenGLExtraFunctions>
#ifndef GL_TEXTURE_WIDTH
#define GL_TEXTURE_WIDTH 0x1000
#endif
#ifndef GL_TEXTURE_HEIGHT
#define GL_TEXTURE_HEIGHT 0x1001
#endif
#ifndef GL_BGRA
#define GL_BGRA 0x80E1
#endif
#include <cmath>
using namespace GammaRay;
QSGTextureGrabber *QSGTextureGrabber::s_instance = nullptr;
QSGTextureGrabber::QSGTextureGrabber(QObject *parent)
: QObject(parent)
, m_grabData(nullptr)
, m_textureId(-1)
{
Q_ASSERT(!s_instance);
s_instance = this;
}
QSGTextureGrabber::~QSGTextureGrabber()
{
s_instance = nullptr;
}
QSGTextureGrabber *QSGTextureGrabber::instance()
{
return s_instance;
}
void QSGTextureGrabber::objectCreated(QObject *obj)
{
if (auto window = qobject_cast<QQuickWindow *>(obj))
addQuickWindow(window);
}
void QSGTextureGrabber::addQuickWindow(QQuickWindow *window)
{
connect(
window, &QQuickWindow::afterRendering, this, [this, window]() {
windowAfterRendering(window);
},
Qt::DirectConnection);
m_windows.emplace_back(window);
}
void QSGTextureGrabber::windowAfterRendering(QQuickWindow *window)
{
QMutexLocker lock(&m_mutex);
if (!m_pendingTexture && m_textureId <= 0) {
return;
}
if (window->rendererInterface()->graphicsApi() != QSGRendererInterface::OpenGL) {
return;
}
auto context = QOpenGLContext::currentContext();
// This check is only correct with the threaded render loop, for the basic one this
// can fail with a non-shared context (if that is even a plausible scenario)
// We can't detect this, so we rely on our safety checks in grabTexture and accept
// a minimal chance of showing texture content from the wrong context.
if (m_pendingTexture && QThread::currentThread() == m_pendingTexture->thread()) {
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
auto textureId = m_pendingTexture->nativeInterface<QNativeInterface::QSGOpenGLTexture>();
if (textureId) {
const auto img = grabTexture(context, textureId->nativeTexture());
if (!img.isNull()) {
emit textureGrabbed(m_pendingTexture, img);
}
}
#else
if (m_pendingTexture->textureId() > 0) {
const auto img = grabTexture(context, m_pendingTexture->textureId());
if (!img.isNull()) {
emit textureGrabbed(m_pendingTexture, img);
}
}
#endif
resetRequest();
}
// See below, this is missing a context check here. So we rely purely on the
// safety and plausibility checks in grabTexture.
if (m_textureId > 0) {
const auto img = grabTexture(context, m_textureId);
if (!img.isNull()) {
emit textureGrabbedUntyped(m_grabData, img);
}
resetRequest();
}
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
QQuickOpenGLUtils::resetOpenGLState();
#else
window->resetOpenGLState();
#endif
}
QImage QSGTextureGrabber::grabTexture(QOpenGLContext *context, int textureId) const
{
if (context->isOpenGLES()) {
auto glFuncs = context->functions();
Q_ASSERT(glFuncs);
// Reset the error flag, it can be a pending error that will conflict with our later check
glFuncs->glGetError();
glFuncs->glBindTexture(GL_TEXTURE_2D, textureId);
if (const auto err = glFuncs->glGetError()) {
qWarning() << "Unable to bind texture for grabbing:" << err;
return QImage();
}
// check if the size matches our expectations (requires ES3.1, so we might have to skip this
auto glExtraFuncs = context->extraFunctions();
if (glExtraFuncs) {
int w = 0;
int h = 0;
glExtraFuncs->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
glExtraFuncs->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
if (m_textureSize.width() != w || m_textureSize.height() != h) {
qWarning() << "OpenGL reported texture sizes doesn't match our assumption, aborting texture grab!" << m_textureSize << w << h;
return QImage();
}
} else {
qDebug() << "Can't validate texture size (OpenGL ES < 3.1), things might go wrong in a multi-context scenario...";
}
// bind texture to an FBO, and read that, direct texture reading is not supported with OpenGL ES
int prev_fbo = -1;
unsigned int fbo = -1;
glFuncs->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &prev_fbo);
glFuncs->glGenFramebuffers(1, &fbo);
glFuncs->glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glFuncs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureId, 0);
QImage img(m_textureSize.width(), m_textureSize.height(), QImage::Format_RGBA8888_Premultiplied);
glFuncs->glReadPixels(0, 0, m_textureSize.width(), m_textureSize.height(), GL_RGBA, GL_UNSIGNED_BYTE, img.bits());
glFuncs->glBindFramebuffer(GL_FRAMEBUFFER, prev_fbo);
glFuncs->glDeleteFramebuffers(1, &fbo);
return img;
} else {
#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
auto glFuncs = QOpenGLVersionFunctionsFactory::get<QOpenGLFunctions_2_0>(context);
#else
auto glFuncs = context->versionFunctions<QOpenGLFunctions_2_0>();
#endif
if (!glFuncs) {
qWarning() << "unable to obtain OpenGL2 functions, too old GL version?";
return QImage();
}
// Reset the error flag, it can be a pending error that will conflict with our later check
glFuncs->glGetError();
glFuncs->glBindTexture(GL_TEXTURE_2D, textureId);
if (const auto err = glFuncs->glGetError()) {
qWarning() << "Unable to bind texture for grabbing:" << err;
return QImage();
}
// check if the size matches our expectations
int w = 0;
int h = 0;
glFuncs->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
glFuncs->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
if (m_textureSize.width() != w || m_textureSize.height() != h) {
qWarning() << "OpenGL reported texture sizes doesn't match our assumption, aborting texture grab!" << m_textureSize << w << h;
return QImage();
}
// actually read the texture content
QImage img(m_textureSize.width(), m_textureSize.height(), QImage::Format_ARGB32_Premultiplied);
glFuncs->glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_BYTE, img.bits());
return img;
#endif
}
return QImage();
}
void QSGTextureGrabber::requestGrab(QSGTexture *tex)
{
QMutexLocker lock(&m_mutex);
m_pendingTexture = tex;
const int w = std::ceil(m_pendingTexture->textureSize().width() / m_pendingTexture->normalizedTextureSubRect().width());
const int h = std::ceil(m_pendingTexture->textureSize().height() / m_pendingTexture->normalizedTextureSubRect().height());
m_textureSize = QSize(w, h);
triggerUpdate();
}
void QSGTextureGrabber::requestGrab(int textureId, const QSize &texSize, void *data)
{
if (textureId < 0 || !texSize.isValid())
return;
QMutexLocker lock(&m_mutex);
// ### we are missing some context here to check if we are in the right GL context/render thread for grabbing
// best idea so far: use the QQItem from the texture extension, making this unavailable from the QSG view though
m_textureId = textureId;
m_textureSize = texSize;
m_grabData = data;
triggerUpdate();
}
void QSGTextureGrabber::triggerUpdate()
{
for (auto it = m_windows.begin(); it != m_windows.end();) {
if (*it) {
(*it)->update();
++it;
} else {
it = m_windows.erase(it);
}
}
}
void QSGTextureGrabber::resetRequest()
{
m_pendingTexture = nullptr;
m_textureId = -1;
}
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