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/*
qsmstatemachinedebuginterface.cpp
This file is part of GammaRay, the Qt application inspection and manipulation tool.
SPDX-FileCopyrightText: 2010 Klarälvdalens Datakonsult AB, a KDAB Group company <info@kdab.com>
Author: Jan Arne Petersen <jan.petersen@kdab.com>
SPDX-License-Identifier: GPL-2.0-or-later
Contact KDAB at <info@kdab.com> for commercial licensing options.
*/
#include "qsmstatemachinedebuginterface.h"
#include "statemachinewatcher.h"
#include <core/objectdataprovider.h>
#include <core/util.h>
#include <QAbstractTransition>
#include <QFinalState>
#include <QHistoryState>
#include <QMetaEnum>
#include <QSignalTransition>
#include <QState>
#include <QStateMachine>
#include <QStringList>
Q_DECLARE_METATYPE(Qt::KeyboardModifiers)
namespace GammaRay {
static QAbstractState *fromState(State state)
{
return reinterpret_cast<QAbstractState *>(static_cast<quintptr>(state));
}
static State toState(QAbstractState *state = nullptr)
{
return State(reinterpret_cast<quintptr>(state));
}
static QAbstractTransition *fromTransition(Transition transition)
{
return reinterpret_cast<QAbstractTransition *>(static_cast<quintptr>(transition));
}
static Transition toTransition(QAbstractTransition *transition)
{
return Transition(reinterpret_cast<quintptr>(transition));
}
template<typename T>
static QVector<T *> childrenOfType(QObject *parent)
{
Q_ASSERT(parent);
QVector<T *> v;
foreach (auto obj, parent->children()) {
if (auto child = qobject_cast<T *>(obj))
v.push_back(child);
}
return v;
}
QSMStateMachineDebugInterface::QSMStateMachineDebugInterface(QStateMachine *stateMachine, QObject *parent)
: StateMachineDebugInterface(parent)
, m_stateMachine(stateMachine)
, m_stateMachineWatcher(new StateMachineWatcher(this))
{
connect(stateMachine, &QStateMachine::started, this, &QSMStateMachineDebugInterface::updateRunning);
connect(stateMachine, &QStateMachine::stopped, this, &QSMStateMachineDebugInterface::updateRunning);
connect(stateMachine, &QState::finished, this, &QSMStateMachineDebugInterface::updateRunning);
connect(m_stateMachineWatcher, &StateMachineWatcher::stateEntered, this, &StateMachineDebugInterface::stateEntered);
connect(m_stateMachineWatcher, &StateMachineWatcher::stateExited, this, &StateMachineDebugInterface::stateExited);
connect(m_stateMachineWatcher, &StateMachineWatcher::transitionTriggered, this, &StateMachineDebugInterface::transitionTriggered);
m_stateMachineWatcher->setWatchedStateMachine(stateMachine);
}
QSMStateMachineDebugInterface::~QSMStateMachineDebugInterface() = default;
bool QSMStateMachineDebugInterface::isRunning() const
{
return m_stateMachine->isRunning();
}
void QSMStateMachineDebugInterface::start()
{
m_stateMachine->start();
}
void QSMStateMachineDebugInterface::stop()
{
m_stateMachine->stop();
}
QVector<State> QSMStateMachineDebugInterface::configuration() const
{
const QSet<QAbstractState *> configuration = m_stateMachine->configuration();
QVector<State> result;
result.reserve(configuration.size());
for (QAbstractState *state : configuration) {
result.append(toState(state));
}
std::sort(result.begin(), result.end());
return result;
}
State QSMStateMachineDebugInterface::rootState() const
{
return toState(m_stateMachine);
}
QVector<State> QSMStateMachineDebugInterface::stateChildren(State parentId) const
{
QAbstractState *parent = fromState(parentId);
if (!parent)
parent = m_stateMachine;
QVector<State> result;
foreach (auto state, childrenOfType<QAbstractState>(parent)) {
result.append(toState(state));
}
std::sort(result.begin(), result.end());
return result;
}
State QSMStateMachineDebugInterface::parentState(State stateId) const
{
QAbstractState *state = fromState(stateId);
if (!state)
return toState();
return toState(state->parentState());
}
bool QSMStateMachineDebugInterface::isInitialState(State stateId) const
{
QAbstractState *state = fromState(stateId);
if (!state)
return false;
QState *parentState = state->parentState();
return parentState && state == parentState->initialState();
}
QString QSMStateMachineDebugInterface::transitions(State stateId) const
{
QState *state = qobject_cast<QState *>(fromState(stateId));
if (!state)
return QString();
QState *parent = state->parentState() ? state->parentState() : m_stateMachine;
const auto l = childrenOfType<QAbstractState>(parent);
QStringList nums;
const QList<QAbstractTransition *> trs = state->transitions();
nums.reserve(trs.size());
for (auto t : trs) {
QAbstractState *child = t->targetState();
nums << QString::number(l.indexOf(child) - l.indexOf(state));
}
return nums.join(QStringLiteral(","));
}
QString QSMStateMachineDebugInterface::stateLabel(State state) const
{
return Util::displayString(fromState(state));
}
StateType QSMStateMachineDebugInterface::stateType(State stateId) const
{
QAbstractState *state = fromState(stateId);
StateType type = OtherState;
if (qobject_cast<QFinalState *>(state)) {
type = FinalState;
} else if (auto historyState = qobject_cast<QHistoryState *>(state)) {
type = historyState->historyType() == QHistoryState::ShallowHistory ? ShallowHistoryState : DeepHistoryState;
} else if (qobject_cast<QStateMachine *>(state)) {
type = StateMachineState;
}
return type;
}
QString QSMStateMachineDebugInterface::stateDisplay(State state) const
{
return Util::shortDisplayString(fromState(state));
}
QString QSMStateMachineDebugInterface::stateDisplayType(State state) const
{
return ObjectDataProvider::typeName(fromState(state));
}
QVector<Transition> QSMStateMachineDebugInterface::stateTransitions(State state) const
{
QVector<Transition> result;
foreach (auto object, fromState(state)->children()) {
if (auto transition = qobject_cast<QAbstractTransition *>(object))
result.append(toTransition(transition));
}
return result;
}
QString QSMStateMachineDebugInterface::transitionLabel(Transition t) const
{
QAbstractTransition *transition = fromTransition(t);
const QString objectName = transition->objectName();
if (!objectName.isEmpty())
return objectName;
// try to find descriptive labels for built-in transitions
if (auto signalTransition = qobject_cast<QSignalTransition *>(transition)) {
QString str;
if (signalTransition->senderObject() != transition->sourceState()) {
str += Util::displayString(signalTransition->senderObject()) + "\n / ";
}
auto signal = signalTransition->signal();
if (signal.startsWith('0' + QSIGNAL_CODE)) {
// from QStateMachinePrivate::registerSignalTransition
signal.remove(0, 1);
}
str += signal;
return str;
}
// QKeyEventTransition is in QtWidgets, so this is a bit dirty to avoid a hard dependency
else if (transition->inherits("QKeyEventTransition")) {
QString s;
const auto modifiers = transition->property("modifierMask").value<Qt::KeyboardModifiers>();
if (modifiers != Qt::NoModifier) {
const auto modIdx = staticMetaObject.indexOfEnumerator("KeyboardModifiers");
if (modIdx < 0) {
return Util::displayString(transition);
}
const auto modEnum = staticMetaObject.enumerator(modIdx);
s += modEnum.valueToKey(modifiers) + QStringLiteral(" + ");
}
const auto key = transition->property("key").toInt();
const auto keyIdx = staticMetaObject.indexOfEnumerator("Key");
if (keyIdx < 0) {
return Util::displayString(transition);
}
const auto keyEnum = staticMetaObject.enumerator(keyIdx);
s += keyEnum.valueToKey(key);
return s;
}
return Util::displayString(transition);
}
State QSMStateMachineDebugInterface::transitionSource(Transition t) const
{
QAbstractTransition *transition = fromTransition(t);
return toState(transition->sourceState());
}
QVector<State> QSMStateMachineDebugInterface::transitionTargets(Transition t) const
{
QAbstractTransition *transition = fromTransition(t);
return QVector<State>() << toState(transition->targetState());
}
void QSMStateMachineDebugInterface::updateRunning()
{
emit runningChanged(m_stateMachine->isRunning());
}
bool QSMStateMachineDebugInterface::stateValid(State state) const
{
return fromState(state) != nullptr;
}
QObject *QSMStateMachineDebugInterface::stateObject(State state) const
{
return fromState(state);
}
}
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