1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470
|
/*
quickscenegraphmodel.cpp
This file is part of GammaRay, the Qt application inspection and manipulation tool.
SPDX-FileCopyrightText: 2014 Klarälvdalens Datakonsult AB, a KDAB Group company <info@kdab.com>
Author: Anton Kreuzkamp <anton.kreuzkamp@kdab.com>
SPDX-License-Identifier: GPL-2.0-or-later
Contact KDAB at <info@kdab.com> for commercial licensing options.
*/
#include "quickscenegraphmodel.h"
#include <private/qquickitem_p.h>
#include "quickitemmodelroles.h"
#include <QQuickWindow>
#include <QThread>
#include <QSGNode>
#include <algorithm>
Q_DECLARE_METATYPE(QSGNode *)
using namespace GammaRay;
template<typename Container, typename Value>
static bool contains(const Container &c, const Value &v)
{
return c.find(v) != c.cend();
}
QuickSceneGraphModel::QuickSceneGraphModel(QObject *parent)
: ObjectModelBase<QAbstractItemModel>(parent)
, m_rootNode(nullptr)
{
}
QuickSceneGraphModel::~QuickSceneGraphModel() = default;
void QuickSceneGraphModel::setWindow(QQuickWindow *window)
{
beginResetModel();
clear();
if (m_window)
disconnect(m_window.data(), &QQuickWindow::afterRendering, this, nullptr);
m_window = window;
m_rootNode = currentRootNode();
if (m_window && m_rootNode) {
updateSGTree(false);
connect(m_window.data(), &QQuickWindow::afterRendering, this, [this] { updateSGTree(); });
}
endResetModel();
}
void QuickSceneGraphModel::updateSGTree(bool emitSignals)
{
auto root = currentRootNode();
if (root != m_rootNode) { // everything changed, reset
beginResetModel();
clear();
m_rootNode = root;
if (m_window && m_rootNode)
updateSGTree(false);
endResetModel();
} else {
m_childParentMap[m_rootNode] = nullptr;
m_parentChildMap[nullptr].resize(1);
m_parentChildMap[nullptr][0] = m_rootNode;
populateFromNode(m_rootNode, emitSignals);
collectItemNodes(m_window->contentItem());
}
}
QSGNode *QuickSceneGraphModel::currentRootNode() const
{
if (!m_window)
return nullptr;
QQuickItem *item = m_window->contentItem();
QQuickItemPrivate *itemPriv = QQuickItemPrivate::get(item);
QSGNode *root = itemPriv->itemNode();
while (root->parent()) // Ensure that we really get the very root node.
root = root->parent();
return root;
}
QVariant QuickSceneGraphModel::data(const QModelIndex &index, int role) const
{
if (!index.isValid())
return QVariant();
QSGNode *node = reinterpret_cast<QSGNode *>(index.internalPointer());
if (role == Qt::DisplayRole) {
if (index.column() == 0) {
return Util::addressToString(node);
}
if (index.column() == 1) {
switch (node->type()) {
case QSGNode::BasicNodeType:
return "Node";
case QSGNode::GeometryNodeType:
return "Geometry Node";
case QSGNode::TransformNodeType:
return "Transform Node";
case QSGNode::ClipNodeType:
return "Clip Node";
case QSGNode::OpacityNodeType:
return "Opacity Node";
case QSGNode::RootNodeType:
return "Root Node";
case QSGNode::RenderNodeType:
return "Render Node";
}
}
} else if (role == ObjectModel::ObjectRole) {
return QVariant::fromValue(node);
}
return QVariant();
}
int QuickSceneGraphModel::rowCount(const QModelIndex &parent) const
{
if (parent.column() == 1)
return 0;
QSGNode *parentNode = reinterpret_cast<QSGNode *>(parent.internalPointer());
auto it = m_parentChildMap.find(parentNode);
if (it != m_parentChildMap.end()) {
return ( int )it->second.size();
}
return 0;
}
QModelIndex QuickSceneGraphModel::parent(const QModelIndex &child) const
{
QSGNode *childNode = reinterpret_cast<QSGNode *>(child.internalPointer());
auto it = m_childParentMap.find(childNode);
if (it != m_childParentMap.end()) {
return indexForNode(it->second);
}
return {};
}
QModelIndex QuickSceneGraphModel::index(int row, int column, const QModelIndex &parent) const
{
QSGNode *parentNode = reinterpret_cast<QSGNode *>(parent.internalPointer());
auto it = m_parentChildMap.find(parentNode);
if (it == m_parentChildMap.end()) {
return {};
}
const QVector<QSGNode *> children = it->second;
if (row < 0 || column < 0 || row >= children.size() || column >= columnCount())
return {};
return createIndex(row, column, children.at(row));
}
void QuickSceneGraphModel::clear()
{
m_childParentMap.clear();
m_parentChildMap.clear();
}
// indexForNode() is expensive, so only use it when really needed
#define GET_INDEX \
if (emitSignals && !hasMyIndex) { \
myIndex = indexForNode(node); \
hasMyIndex = true; \
}
void QuickSceneGraphModel::populateFromNode(QSGNode *node, bool emitSignals)
{
if (!node)
return;
QVector<QSGNode *> &childList = m_parentChildMap[node];
QVector<QSGNode *> newChildList;
newChildList.reserve(node->childCount());
for (QSGNode *childNode = node->firstChild(); childNode; childNode = childNode->nextSibling())
newChildList.append(childNode);
QModelIndex myIndex; // don't call indexForNode(node) here yet, in the common case of few changes we waste a lot of time here
bool hasMyIndex = false;
std::sort(newChildList.begin(), newChildList.end());
auto i = childList.begin();
auto j = newChildList.constBegin();
while (i != childList.end() && j != newChildList.constEnd()) {
if (*i < *j) { // handle deleted node
emit nodeDeleted(*i);
GET_INDEX
if (emitSignals) {
const auto idx = std::distance(childList.begin(), i);
beginRemoveRows(myIndex, idx, idx);
}
pruneSubTree(*i);
i = childList.erase(i);
if (emitSignals)
endRemoveRows();
} else if (*i > *j) { // handle added node
GET_INDEX
const auto idx = std::distance(childList.begin(), i);
if (contains(m_childParentMap, *j)) { // move from elsewhere in our tree
const auto sourceIdx = indexForNode(*j);
Q_ASSERT(sourceIdx.isValid());
#if 0
if (emitSignals)
beginMoveRows(sourceIdx.parent(), sourceIdx.row(), sourceIdx.row(), myIndex,
idx);
m_parentChildMap[m_childParentMap.value(*j)].remove(sourceIdx.row());
m_childParentMap.insert(*j, node);
i = childList.insert(i, *j);
if (emitSignals)
endMoveRows();
#else
if (emitSignals) {
beginRemoveRows(sourceIdx.parent(), sourceIdx.row(), sourceIdx.row());
}
auto cit = m_childParentMap.find(*j);
if (cit != m_childParentMap.end()) {
QSGNode *node = cit->second;
m_parentChildMap[node].remove(sourceIdx.row());
m_childParentMap.erase(cit);
}
if (emitSignals) {
endRemoveRows();
beginInsertRows(myIndex, idx, idx);
}
m_childParentMap[*j] = node;
i = childList.insert(i, *j);
if (emitSignals) {
endInsertRows();
}
#endif
populateFromNode(*j, emitSignals);
} else { // entirely new
if (emitSignals)
beginInsertRows(myIndex, idx, idx);
m_childParentMap[*j] = node;
i = childList.insert(i, *j);
if (emitSignals)
endInsertRows();
populateFromNode(*j, false);
}
++i;
++j;
} else { // already known node, no change
populateFromNode(*j, emitSignals);
++i;
++j;
}
}
if (i == childList.end() && j != newChildList.constEnd()) {
// Add remaining new items to list and inform the client
// process the remaining items in pairs of n entirely new ones and 0-1 moved ones
GET_INDEX
while (j != newChildList.constEnd()) {
const auto newBegin = j;
while (j != newChildList.constEnd() && !contains(m_childParentMap, *j))
++j;
// newBegin to j - 1 is new, j is either moved or end
if (newBegin != j) { // new elements
if (emitSignals) {
const auto idx = childList.size();
const auto count = std::distance(newBegin, j);
beginInsertRows(myIndex, idx, idx + count - 1);
}
for (auto it = newBegin; it != j; ++it) {
m_childParentMap[*it] = node;
childList.append(*it);
}
for (auto it = newBegin; it != j; ++it)
populateFromNode(*it, false);
if (emitSignals)
endInsertRows();
}
if (j != newChildList.constEnd() && contains(m_childParentMap, *j)) { // one moved element, important to recheck if this is still a move, in case the above has removed it meanwhile...
const auto sourceIdx = indexForNode(*j);
Q_ASSERT(sourceIdx.isValid());
#if 0
if (emitSignals) {
const auto idx = childList.size();
beginMoveRows(sourceIdx.parent(), sourceIdx.row(), sourceIdx.row(), myIndex,
idx);
}
m_parentChildMap[m_childParentMap.value(*j)].remove(sourceIdx.row());
m_childParentMap.insert(*j, node);
childList.append(*j);
if (emitSignals)
endMoveRows();
#else
if (emitSignals) {
beginRemoveRows(sourceIdx.parent(), sourceIdx.row(), sourceIdx.row());
}
auto it = m_childParentMap.find(*j);
if (it != m_childParentMap.end()) {
QSGNode *childNode = it->second;
m_parentChildMap[childNode].remove(sourceIdx.row());
m_childParentMap.erase(*j);
}
if (emitSignals) {
endRemoveRows();
const auto idx = childList.size();
beginInsertRows(myIndex, idx, idx);
}
m_childParentMap[*j] = node;
childList.append(*j);
if (emitSignals) {
endInsertRows();
}
#endif
populateFromNode(*j, emitSignals);
++j;
}
}
} else if (i != childList.end()) { // Inform the client about the removed rows
GET_INDEX
const auto idx = std::distance(childList.begin(), i);
const auto count = std::distance(i, childList.end());
for (auto it = i; it != childList.end(); ++it)
emit nodeDeleted(*it);
if (emitSignals)
beginRemoveRows(myIndex, idx, idx + count - 1);
for (; i != childList.end(); ++i)
pruneSubTree(*i);
childList.remove(idx, count);
if (emitSignals)
endRemoveRows();
}
Q_ASSERT(childList == newChildList);
}
#undef GET_INDEX
void QuickSceneGraphModel::collectItemNodes(QQuickItem *item)
{
if (!item)
return;
QQuickItemPrivate *priv = QQuickItemPrivate::get(item);
if (!priv->itemNodeInstance) // Explicitly avoid calling priv->itemNode() here, which would create a new node outside the scenegraph's behavior.
return;
QSGNode *itemNode = priv->itemNodeInstance;
m_itemItemNodeMap[item] = itemNode;
m_itemNodeItemMap[itemNode] = item;
foreach (QQuickItem *child, item->childItems())
collectItemNodes(child);
}
QModelIndex QuickSceneGraphModel::indexForNode(QSGNode *node) const
{
if (!node)
return {};
auto cit = m_childParentMap.find(node);
QSGNode *parent = nullptr;
if (cit != m_childParentMap.end()) {
parent = cit->second;
}
auto pit = m_parentChildMap.find(parent);
if (pit == m_parentChildMap.end()) {
return {};
}
const QVector<QSGNode *> &siblings = pit->second;
auto it = std::lower_bound(siblings.constBegin(), siblings.constEnd(), node);
if (it == siblings.constEnd() || *it != node)
return QModelIndex();
const int row = std::distance(siblings.constBegin(), it);
return createIndex(row, 0, node);
}
QSGNode *QuickSceneGraphModel::sgNodeForItem(QQuickItem *item) const
{
auto it = m_itemItemNodeMap.find(item);
if (it != m_itemItemNodeMap.end()) {
return it->second;
}
return nullptr;
}
QQuickItem *QuickSceneGraphModel::itemForSgNode(QSGNode *node) const
{
while (node && !contains(m_itemNodeItemMap, node)) {
// If there's no entry for node, take its parent
auto it = m_childParentMap.find(node);
if (it == m_childParentMap.end()) {
// Can happen if the node belongs to another window and itemForSgNode() gets
// called during window selection change
return nullptr;
} else {
node = it->second;
}
}
auto it = m_itemNodeItemMap.find(node);
if (it != m_itemNodeItemMap.end()) {
return it->second;
}
return nullptr;
}
bool QuickSceneGraphModel::verifyNodeValidity(QSGNode *node)
{
if (node == m_rootNode)
return true;
QQuickItem *item = itemForSgNode(node);
QSGNode *itemNode = QQuickItemPrivate::get(item)->itemNode();
bool valid = itemNode == node || recursivelyFindChild(itemNode, node);
if (!valid) {
// The tree got dirty without us noticing. Expecting more to be invalid,
// so update the whole tree to ensure it's current.
setWindow(m_window);
}
return valid;
}
bool QuickSceneGraphModel::recursivelyFindChild(QSGNode *root, QSGNode *child) const
{
for (QSGNode *childNode = root->firstChild(); childNode; childNode = childNode->nextSibling()) {
if (childNode == child || recursivelyFindChild(childNode, child))
return true;
}
return false;
}
void QuickSceneGraphModel::pruneSubTree(QSGNode *node)
{
auto it = m_parentChildMap.find(node);
if (it != m_parentChildMap.end()) {
const QVector<QSGNode *> children = it->second;
for (auto child : children)
pruneSubTree(child);
m_parentChildMap.erase(node);
}
m_childParentMap.erase(node);
}
|