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/*
quickscreengrabber.cpp
This file is part of GammaRay, the Qt application inspection and manipulation tool.
SPDX-FileCopyrightText: 2010 Klarälvdalens Datakonsult AB, a KDAB Group company <info@kdab.com>
Author: Filipe Azevedo <filipe.azevedo@kdab.com>
SPDX-License-Identifier: GPL-2.0-or-later
Contact KDAB at <info@kdab.com> for commercial licensing options.
*/
#include "quickscreengrabber.h"
#include "core/enumutil.h"
#include "core/varianthandler.h"
#include <core/objectdataprovider.h>
#include <QDebug>
#include <QEvent>
#include <QPainter>
#include <QQuickWindow>
#include <QQuickRenderControl>
#ifndef QT_NO_OPENGL
#include <QOpenGLContext>
#include <QOpenGLFunctions>
#include <QOpenGLPaintDevice>
#endif
#include <private/qquickanchors_p.h>
#include <private/qquickitem_p.h>
#include <private/qquickwindow_p.h>
#include <private/qsgsoftwarerenderer_p.h>
#include <QQuickOpenGLUtils>
#include <algorithm>
#include <functional>
#include <cmath>
namespace GammaRay {
class QQuickItemPropertyCache
{
public:
static const QQuickItemPropertyCache &getPropertyCache(QQuickItem *item)
{
static QHash<const QMetaObject *, QQuickItemPropertyCache> s_cache;
const QMetaObject *meta = item->metaObject();
const auto it = s_cache.constFind(meta);
if (it != s_cache.cend())
return *it;
else
return *s_cache.insert(meta, QQuickItemPropertyCache(meta));
}
explicit QQuickItemPropertyCache(const QMetaObject *meta)
: background(property(meta, "background"))
, contentItem(property(meta, "contentItem"))
, padding(property(meta, "padding"))
{
if (padding.isValid()) {
leftPadding = property(meta, "leftPadding");
rightPadding = property(meta, "rightPadding");
topPadding = property(meta, "topPadding");
bottomPadding = property(meta, "bottomPadding");
}
}
QMetaProperty background;
QMetaProperty contentItem;
QMetaProperty padding;
QMetaProperty leftPadding;
QMetaProperty rightPadding;
QMetaProperty topPadding;
QMetaProperty bottomPadding;
private:
static inline QMetaProperty property(const QMetaObject *meta, const char *name)
{
return meta->property(meta->indexOfProperty(name));
}
};
static QColor colorForItem(QQuickItem *item)
{
// We need random colors, but we also want the item
// to keep its random color during scene changes to avoid
// flickering due to color change.
static QHash<QQuickItem *, QColor> s_itemsColor;
QColor color = s_itemsColor.value(item, QColor());
if (!color.isValid()) {
const auto h = qHash(ObjectDataProvider::shortTypeName(item));
color = QColor::fromHsv(h % 360, 64 + h % 192, 128 + h % 128, 64);
s_itemsColor[item] = color;
}
return color;
}
static bool quickItemZLessThan(QQuickItem *lhs, QQuickItem *rhs)
{
return lhs->z() < rhs->z();
}
static bool quickItemZGreaterThan(QQuickItem *lhs, QQuickItem *rhs)
{
return lhs->z() > rhs->z();
}
static QVector<QQuickItem *> findItemByClassName(const char *className, QQuickItem *parent,
const std::function<void(QQuickItem *)> &walker)
{
Q_ASSERT(parent);
QVector<QQuickItem *> items;
if (!parent->window()) {
return items;
}
if (parent != parent->window()->contentItem() && parent->inherits(className)) {
items << parent;
walker(parent);
}
QList<QQuickItem *> childItems = parent->childItems();
// direct children of contentItem need to be sorted the over way so overlay is draw on top of the rest
if (parent == parent->window()->contentItem()) {
std::sort(childItems.begin(), childItems.end(), quickItemZGreaterThan);
} else {
std::sort(childItems.begin(), childItems.end(), quickItemZLessThan);
}
for (int i = childItems.size() - 1; i >= 0; --i) { // backwards to match z order
const auto childItemChildItems = findItemByClassName(className, childItems.at(i), walker);
if (!childItemChildItems.isEmpty())
items << childItemChildItems;
}
return items;
}
static QQuickItem *toplevelItem(QQuickItem *item)
{
Q_ASSERT(item);
return item->window()->contentItem();
}
static QPointF itemPos(QQuickItem *item)
{
Q_ASSERT(item);
return { item->x(), item->y() };
}
static QSizeF itemSize(QQuickItem *item)
{
Q_ASSERT(item);
QSizeF size = QSizeF(item->width(), item->height());
// Fallback to children rect if needed
if (size.isNull()) {
size = item->childrenRect().size();
}
return size;
}
static QRectF itemGeometry(QQuickItem *item)
{
return QRectF(itemPos(item), itemSize(item));
}
static bool itemIsLayout(QQuickItem *item)
{
Q_ASSERT(item);
return item->inherits("QQuickLayout");
}
}
using namespace GammaRay;
ItemOrLayoutFacade::ItemOrLayoutFacade(QQuickItem *item)
: m_object(item)
{
}
QQuickItem *ItemOrLayoutFacade::layout() const
{
return isLayout() ? asLayout() : asItem();
}
QQuickItem *ItemOrLayoutFacade::item() const
{
return isLayout() ? asLayout()->parentItem() : asItem();
}
QRectF ItemOrLayoutFacade::geometry() const
{
return itemGeometry(isLayout() ? asLayout() : asItem());
}
bool ItemOrLayoutFacade::isVisible() const
{
return item() ? item()->isVisible() : false;
}
QPointF ItemOrLayoutFacade::pos() const
{
return isLayout() ? itemGeometry(asLayout()).topLeft() : QPoint(0, 0);
}
bool ItemOrLayoutFacade::isLayout() const
{
return itemIsLayout(m_object);
}
std::unique_ptr<AbstractScreenGrabber> AbstractScreenGrabber::get(QQuickWindow *window)
{
switch (graphicsApiFor(window)) {
#ifndef QT_NO_OPENGL
case RenderInfo::OpenGL:
return std::unique_ptr<AbstractScreenGrabber>(new OpenGLScreenGrabber(window));
#endif
case RenderInfo::Software:
return std::unique_ptr<AbstractScreenGrabber>(new SoftwareScreenGrabber(window));
default:
return std::unique_ptr<AbstractScreenGrabber>(new UnsupportedScreenGrabber(window));
}
}
AbstractScreenGrabber::RenderInfo::GraphicsApi AbstractScreenGrabber::graphicsApiFor(QQuickWindow *window)
{
if (!window) {
return RenderInfo::Unknown;
}
return static_cast<RenderInfo::GraphicsApi>(window->rendererInterface()->graphicsApi());
}
AbstractScreenGrabber::AbstractScreenGrabber(QQuickWindow *window)
: m_window(window)
, m_currentToplevelItem(nullptr)
{
qRegisterMetaType<GrabbedFrame>();
placeOn(ItemOrLayoutFacade());
}
GammaRay::AbstractScreenGrabber::~AbstractScreenGrabber() = default;
QQuickWindow *AbstractScreenGrabber::window() const
{
return m_window;
}
QuickDecorationsSettings AbstractScreenGrabber::settings() const
{
return m_settings;
}
void AbstractScreenGrabber::setSettings(const QuickDecorationsSettings &settings)
{
if (m_settings == settings)
return;
m_settings = settings;
updateOverlay();
}
bool AbstractScreenGrabber::decorationsEnabled() const
{
return m_decorationsEnabled;
}
void AbstractScreenGrabber::setDecorationsEnabled(bool enabled)
{
if (m_decorationsEnabled == enabled)
return;
m_decorationsEnabled = enabled;
updateOverlay();
}
void AbstractScreenGrabber::placeOn(const ItemOrLayoutFacade &item)
{
if (item.isNull()) {
if (!m_currentItem.isNull())
disconnectItemChanges(m_currentItem.data());
if (m_currentToplevelItem) {
disconnectTopItemChanges(m_currentToplevelItem);
// Ensure the overlay is cleared
if (m_currentToplevelItem->window())
m_currentToplevelItem->window()->update();
}
m_currentToplevelItem = nullptr;
m_currentItem.clear();
updateOverlay();
return;
}
Q_ASSERT(item.item()->window() == m_window);
if (!m_currentItem.isNull())
disconnectItemChanges(m_currentItem.data());
m_currentItem = item;
QQuickItem *toplevel = toplevelItem(item.item());
Q_ASSERT(toplevel);
if (toplevel != m_currentToplevelItem) {
if (m_currentToplevelItem) {
disconnectTopItemChanges(m_currentToplevelItem);
// Ensure the overlay is cleared
m_currentToplevelItem->window()->update();
}
m_currentToplevelItem = toplevel;
connectTopItemChanges(m_currentToplevelItem);
}
connectItemChanges(m_currentItem.data());
updateOverlay();
}
QuickItemGeometry AbstractScreenGrabber::initFromItem(QQuickItem *item)
{
QuickItemGeometry itemGeometry;
if (!item) {
Q_ASSERT(false);
return itemGeometry;
}
QQuickItem *parent = item->parentItem();
if (parent) {
itemGeometry.itemRect = item->parentItem()->mapRectToScene(
QRectF(item->x(), item->y(), item->width(), item->height()));
} else {
itemGeometry.itemRect = QRectF(0, 0, item->width(), item->height());
}
itemGeometry.boundingRect = item->mapRectToScene(item->boundingRect());
itemGeometry.childrenRect = item->mapRectToScene(item->childrenRect());
const QQuickItemPropertyCache &cache = QQuickItemPropertyCache::getPropertyCache(item);
QQuickItem *background = cache.background.read(item).value<QQuickItem *>();
if (background)
itemGeometry.backgroundRect = background->mapRectToScene(background->boundingRect());
QQuickItem *contentItem = cache.contentItem.read(item).value<QQuickItem *>();
if (contentItem)
itemGeometry.contentItemRect = contentItem->mapRectToScene(contentItem->boundingRect());
itemGeometry.transformOriginPoint = item->mapToScene(item->transformOriginPoint());
QQuickItemPrivate *itemPriv = QQuickItemPrivate::get(item);
QQuickAnchors *anchors = itemPriv->_anchors;
if (anchors) {
QQuickAnchors::Anchors usedAnchors = anchors->usedAnchors();
itemGeometry.left = ( bool )(usedAnchors & QQuickAnchors::LeftAnchor) || anchors->fill();
itemGeometry.right = ( bool )(usedAnchors & QQuickAnchors::RightAnchor) || anchors->fill();
itemGeometry.top = ( bool )(usedAnchors & QQuickAnchors::TopAnchor) || anchors->fill();
itemGeometry.bottom = ( bool )(usedAnchors & QQuickAnchors::BottomAnchor) || anchors->fill();
itemGeometry.baseline = ( bool )(usedAnchors & QQuickAnchors::BaselineAnchor);
itemGeometry.horizontalCenter = ( bool )(usedAnchors & QQuickAnchors::HCenterAnchor)
|| anchors->centerIn();
itemGeometry.verticalCenter = ( bool )(usedAnchors & QQuickAnchors::VCenterAnchor)
|| anchors->centerIn();
itemGeometry.leftMargin = anchors->leftMargin();
itemGeometry.rightMargin = anchors->rightMargin();
itemGeometry.topMargin = anchors->topMargin();
itemGeometry.bottomMargin = anchors->bottomMargin();
itemGeometry.horizontalCenterOffset = anchors->horizontalCenterOffset();
itemGeometry.verticalCenterOffset = anchors->verticalCenterOffset();
itemGeometry.baselineOffset = anchors->baselineOffset();
itemGeometry.margins = anchors->margins();
}
itemGeometry.x = item->x();
itemGeometry.y = item->y();
if (cache.padding.isValid()) {
itemGeometry.padding = cache.padding.read(item).toReal();
itemGeometry.leftPadding = cache.leftPadding.read(item).toReal();
itemGeometry.rightPadding = cache.rightPadding.read(item).toReal();
itemGeometry.topPadding = cache.topPadding.read(item).toReal();
itemGeometry.bottomPadding = cache.bottomPadding.read(item).toReal();
} else {
itemGeometry.padding = qQNaN();
itemGeometry.leftPadding = qQNaN();
itemGeometry.rightPadding = qQNaN();
itemGeometry.topPadding = qQNaN();
itemGeometry.bottomPadding = qQNaN();
}
itemGeometry.transform = itemPriv->itemToWindowTransform();
if (parent) {
QQuickItemPrivate *parentPriv = QQuickItemPrivate::get(parent);
itemGeometry.parentTransform = parentPriv->itemToWindowTransform();
}
itemGeometry.traceColor = colorForItem(item);
itemGeometry.traceTypeName = ObjectDataProvider::shortTypeName(item);
itemGeometry.traceName = ObjectDataProvider::name(item);
return itemGeometry;
}
void AbstractScreenGrabber::gatherRenderInfo()
{
// We are in the rendering thread at this point
// And the gui thread is locked
m_renderInfo.dpr = 1.0;
// See QTBUG-53795
m_renderInfo.dpr = m_window->effectiveDevicePixelRatio();
m_renderInfo.windowSize = m_window->size();
m_renderInfo.windowPosition = m_window->position();
m_renderInfo.graphicsApi = static_cast<RenderInfo::GraphicsApi>(m_window->rendererInterface()->graphicsApi());
m_grabbedFrame.itemsGeometry.clear();
m_grabbedFrame.itemsGeometryRect = QRectF();
if (m_window) {
m_grabbedFrame.itemsGeometryRect = QRect(QPoint(), m_renderInfo.windowSize);
if (m_settings.componentsTraces) {
findItemByClassName("QQuickControl",
m_window->contentItem(),
[this](QQuickItem *item) {
if (!item->isVisible())
return;
QuickItemGeometry itemGeometry = initFromItem(item);
m_grabbedFrame.itemsGeometry << itemGeometry;
m_grabbedFrame.itemsGeometryRect |= itemGeometry.itemRect | itemGeometry.childrenRect | itemGeometry.boundingRect;
});
} else {
QuickItemGeometry itemGeometry;
if (!m_currentItem.isNull())
itemGeometry = initFromItem(m_currentItem.data());
m_grabbedFrame.itemsGeometry << itemGeometry;
m_grabbedFrame.itemsGeometryRect |= itemGeometry.itemRect | itemGeometry.childrenRect | itemGeometry.boundingRect;
}
}
}
void AbstractScreenGrabber::doDrawDecorations(QPainter &painter)
{
if (!m_decorationsEnabled)
return;
if (m_settings.componentsTraces) {
const QuickDecorationsTracesInfo tracesInfo(m_settings,
m_grabbedFrame.itemsGeometry,
QRectF(QPointF(), m_renderInfo.windowSize),
1.0);
QuickDecorationsDrawer drawer(QuickDecorationsDrawer::Traces, painter, tracesInfo);
drawer.render();
} else {
const QuickDecorationsRenderInfo renderInfo(m_settings,
m_grabbedFrame.itemsGeometry.value(0),
QRectF(QPointF(), m_renderInfo.windowSize),
1.0);
QuickDecorationsDrawer drawer(QuickDecorationsDrawer::Decorations, painter, renderInfo);
drawer.render();
}
}
void AbstractScreenGrabber::updateOverlay()
{
if (m_window) {
if (!m_currentItem.isNull())
Q_ASSERT(m_currentItem.item()->window() == m_window);
m_window->update();
}
}
void AbstractScreenGrabber::itemParentChanged(QQuickItem *parent)
{
Q_UNUSED(parent);
if (!m_currentItem.isNull())
placeOn(m_currentItem);
}
void AbstractScreenGrabber::itemWindowChanged(QQuickWindow *window)
{
if (m_window == window) {
if (!m_currentItem.isNull())
placeOn(m_currentItem);
} else {
placeOn(ItemOrLayoutFacade());
}
}
void AbstractScreenGrabber::connectItemChanges(QQuickItem *item) const
{
connect(item, &QQuickItem::childrenRectChanged, this, &AbstractScreenGrabber::updateOverlay);
connect(item, &QQuickItem::rotationChanged, this, &AbstractScreenGrabber::updateOverlay);
connect(item, &QQuickItem::scaleChanged, this, &AbstractScreenGrabber::updateOverlay);
connect(item, &QQuickItem::widthChanged, this, &AbstractScreenGrabber::updateOverlay);
connect(item, &QQuickItem::heightChanged, this, &AbstractScreenGrabber::updateOverlay);
connect(item, &QQuickItem::xChanged, this, &AbstractScreenGrabber::updateOverlay);
connect(item, &QQuickItem::yChanged, this, &AbstractScreenGrabber::updateOverlay);
connect(item, &QQuickItem::zChanged, this, &AbstractScreenGrabber::updateOverlay);
connect(item, &QQuickItem::visibleChanged, this, &AbstractScreenGrabber::updateOverlay);
connect(item, &QQuickItem::parentChanged, this, &AbstractScreenGrabber::itemParentChanged);
connect(item, &QQuickItem::windowChanged, this, &AbstractScreenGrabber::itemWindowChanged);
}
void AbstractScreenGrabber::disconnectItemChanges(QQuickItem *item) const
{
disconnect(item, &QQuickItem::childrenRectChanged, this, &AbstractScreenGrabber::updateOverlay);
disconnect(item, &QQuickItem::rotationChanged, this, &AbstractScreenGrabber::updateOverlay);
disconnect(item, &QQuickItem::scaleChanged, this, &AbstractScreenGrabber::updateOverlay);
disconnect(item, &QQuickItem::widthChanged, this, &AbstractScreenGrabber::updateOverlay);
disconnect(item, &QQuickItem::heightChanged, this, &AbstractScreenGrabber::updateOverlay);
disconnect(item, &QQuickItem::xChanged, this, &AbstractScreenGrabber::updateOverlay);
disconnect(item, &QQuickItem::yChanged, this, &AbstractScreenGrabber::updateOverlay);
disconnect(item, &QQuickItem::zChanged, this, &AbstractScreenGrabber::updateOverlay);
disconnect(item, &QQuickItem::visibleChanged, this, &AbstractScreenGrabber::updateOverlay);
disconnect(item, &QQuickItem::parentChanged, this, &AbstractScreenGrabber::itemParentChanged);
disconnect(item, &QQuickItem::windowChanged, this, &AbstractScreenGrabber::itemWindowChanged);
}
void AbstractScreenGrabber::connectTopItemChanges(QQuickItem *item) const
{
connect(item, &QQuickItem::childrenRectChanged, this, &AbstractScreenGrabber::updateOverlay);
connect(item, &QQuickItem::rotationChanged, this, &AbstractScreenGrabber::updateOverlay);
connect(item, &QQuickItem::scaleChanged, this, &AbstractScreenGrabber::updateOverlay);
connect(item, &QQuickItem::widthChanged, this, &AbstractScreenGrabber::updateOverlay);
connect(item, &QQuickItem::heightChanged, this, &AbstractScreenGrabber::updateOverlay);
}
void AbstractScreenGrabber::disconnectTopItemChanges(QQuickItem *item) const
{
disconnect(item, &QQuickItem::childrenRectChanged, this, &AbstractScreenGrabber::updateOverlay);
disconnect(item, &QQuickItem::rotationChanged, this, &AbstractScreenGrabber::updateOverlay);
disconnect(item, &QQuickItem::scaleChanged, this, &AbstractScreenGrabber::updateOverlay);
disconnect(item, &QQuickItem::widthChanged, this, &AbstractScreenGrabber::updateOverlay);
disconnect(item, &QQuickItem::heightChanged, this, &AbstractScreenGrabber::updateOverlay);
}
#ifndef QT_NO_OPENGL
OpenGLScreenGrabber::OpenGLScreenGrabber(QQuickWindow *window)
: AbstractScreenGrabber(window)
, m_isGrabbing(false)
{
// Force DirectConnection else Auto lead to Queued which is not good.
connect(m_window.data(), &QQuickWindow::afterSynchronizing,
this, &OpenGLScreenGrabber::windowAfterSynchronizing, Qt::DirectConnection);
connect(m_window.data(), &QQuickWindow::afterRendering,
this, &OpenGLScreenGrabber::windowAfterRendering, Qt::DirectConnection);
}
OpenGLScreenGrabber::~OpenGLScreenGrabber() = default;
void OpenGLScreenGrabber::requestGrabWindow(const QRectF &userViewport)
{
setGrabbingMode(true, userViewport);
}
void OpenGLScreenGrabber::setGrabbingMode(bool isGrabbing, const QRectF &userViewport)
{
QMutexLocker locker(&m_mutex);
if (m_isGrabbing == isGrabbing)
return;
m_isGrabbing = isGrabbing;
m_userViewport = userViewport;
emit grabberReadyChanged(!m_isGrabbing);
if (m_isGrabbing)
updateOverlay();
}
void OpenGLScreenGrabber::windowAfterSynchronizing()
{
// We are in the rendering thread at this point
// And the gui thread is locked
gatherRenderInfo();
}
void OpenGLScreenGrabber::windowAfterRendering()
{
QMutexLocker locker(&m_mutex);
// We are in the rendering thread at this point
// And the gui thread is NOT locked
Q_ASSERT(QOpenGLContext::currentContext() == m_window->rendererInterface()->getResource(m_window, QSGRendererInterface::OpenGLContextResource));
if (m_isGrabbing) {
const auto window = QRectF(QPoint(0, 0), m_renderInfo.windowSize);
const auto intersect = m_userViewport.isValid() ? window.intersected(m_userViewport) : window;
// get viewport size
QOpenGLFunctions *glFuncs = QOpenGLContext::currentContext()->functions();
int viewport[4]; // x, y, width, height
glFuncs->glGetIntegerv(GL_VIEWPORT, viewport);
int yOff = 0;
int xOff = 0;
// With Qt 6.4 all the content of the window (widgets + quick) is on the same surface, we need
// to find the right x,y offsets to extract and show just our quick widget
const bool isQQuickWidget = qstrcmp(m_window->metaObject()->className(), "QQuickWidgetOffscreenWindow") == 0;
if (isQQuickWidget) {
#if QT_VERSION <= QT_VERSION_CHECK(6, 6, 0)
xOff = m_renderInfo.windowPosition.x();
const auto windowBottom = (m_renderInfo.windowPosition.y() + m_renderInfo.windowSize.height());
const auto viewportHeight = viewport[3];
yOff = viewportHeight - windowBottom;
#else
const auto rc = QQuickWindowPrivate::get(m_window)->renderControl;
QPoint offset;
rc->renderWindow(&offset);
xOff = offset.x();
#if QT_VERSION >= QT_VERSION_CHECK(6, 8, 0)
yOff = 0;
xOff = static_cast<int>(std::floor(xOff * m_renderInfo.dpr));
#else
const auto viewportHeight = viewport[3];
const auto windowBottom = m_renderInfo.windowSize.height();
yOff = viewportHeight - windowBottom - offset.y();
#endif
#endif
}
// readout parameters
// when in doubt, round x and y to floor--> reads one pixel more
const int x = static_cast<int>(std::floor(intersect.x() * m_renderInfo.dpr)) + xOff;
// correct y for gpu-flipped textures being read from the bottom
const int y = static_cast<int>(std::floor((m_renderInfo.windowSize.height() - intersect.height() - intersect.y()) * m_renderInfo.dpr)) + yOff;
// when in doubt, round up w and h --> also reads one pixel more
int w = static_cast<int>(std::ceil(intersect.width() * m_renderInfo.dpr));
int h = static_cast<int>(std::ceil(intersect.height() * m_renderInfo.dpr));
// cap to viewport size (which we can overshoot due to rounding errors in highdpi scaling)
if (x + w > viewport[2])
w = viewport[2] - x;
if (y + h > viewport[3])
h = viewport[3] - y;
m_grabbedFrame.transform.reset();
if (m_grabbedFrame.image.size() != QSize(w, h))
m_grabbedFrame.image = QImage(w, h, QImage::Format_RGBA8888);
glFuncs->glReadPixels(x, y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, m_grabbedFrame.image.bits());
// set transform to flip the read texture later, when displayed
// Keep in mind that transforms are local coordinate (ie, not impacted by the device pixel ratio)
m_grabbedFrame.transform.scale(1.0, -1.0);
m_grabbedFrame.transform.translate(intersect.x(), -intersect.y() - intersect.height());
m_grabbedFrame.image.setDevicePixelRatio(m_renderInfo.dpr);
// Let emit the signal even if our image is possibly null, this way we make perfect ping/pong
// requests making it easier to unit test.
emit sceneGrabbed(m_grabbedFrame);
}
drawDecorations();
QQuickOpenGLUtils::resetOpenGLState();
if (m_isGrabbing) {
locker.unlock();
setGrabbingMode(false, QRectF());
} else {
emit sceneChanged();
}
}
void OpenGLScreenGrabber::drawDecorations()
{
// We are in the rendering thread at this point
// And the gui thread is NOT locked
QOpenGLPaintDevice device(m_renderInfo.windowSize * m_renderInfo.dpr);
device.setDevicePixelRatio(m_renderInfo.dpr);
QPainter p(&device);
doDrawDecorations(p);
}
#endif
SoftwareScreenGrabber::SoftwareScreenGrabber(QQuickWindow *window)
: AbstractScreenGrabber(window)
{
connect(m_window.data(), &QQuickWindow::afterRendering,
this, &SoftwareScreenGrabber::windowAfterRendering, Qt::DirectConnection);
connect(m_window.data(), &QQuickWindow::beforeRendering,
this, &SoftwareScreenGrabber::windowBeforeRendering, Qt::DirectConnection);
}
SoftwareScreenGrabber::~SoftwareScreenGrabber() = default;
void SoftwareScreenGrabber::updateOverlay()
{
if (m_window) {
if (!m_currentItem.isNull())
Q_ASSERT(m_currentItem.item()->window() == m_window);
auto renderer = softwareRenderer();
if (renderer)
renderer->markDirty();
m_window->update();
}
}
void SoftwareScreenGrabber::requestGrabWindow(const QRectF &userViewport)
{
Q_UNUSED(userViewport);
m_isGrabbing = true;
qreal dpr = 1.0;
// See QTBUG-53795
dpr = m_window->effectiveDevicePixelRatio();
m_grabbedFrame.image = QImage(m_window->size() * dpr, QImage::Format_ARGB32_Premultiplied);
m_grabbedFrame.image.setDevicePixelRatio(dpr);
m_grabbedFrame.image.fill(Qt::white);
QQuickWindowPrivate *winPriv = QQuickWindowPrivate::get(m_window);
QSGSoftwareRenderer *renderer = softwareRenderer();
if (!renderer)
return;
QPaintDevice *regularRenderDevice = renderer->currentPaintDevice();
renderer->setCurrentPaintDevice(&m_grabbedFrame.image);
renderer->markDirty();
winPriv->polishItems();
winPriv->syncSceneGraph();
winPriv->renderSceneGraph();
renderer->setCurrentPaintDevice(regularRenderDevice);
m_isGrabbing = false;
emit sceneGrabbed(m_grabbedFrame);
}
void SoftwareScreenGrabber::drawDecorations()
{
auto renderer = softwareRenderer();
if (!renderer || !renderer->currentPaintDevice())
return;
QPainter p(renderer->currentPaintDevice());
p.setClipRegion(renderer->flushRegion());
doDrawDecorations(p);
}
void SoftwareScreenGrabber::windowBeforeRendering()
{
QuickItemGeometry oldItemRect = m_grabbedFrame.itemsGeometry.size() ? m_grabbedFrame.itemsGeometry.front() : QuickItemGeometry(); // So far the vector never has more than one element...
gatherRenderInfo();
QuickItemGeometry newItemRect = m_grabbedFrame.itemsGeometry.size() ? m_grabbedFrame.itemsGeometry.front() : QuickItemGeometry();
if (m_decorationsEnabled && newItemRect != oldItemRect) {
// The item's scene coordinates can change unrecognizedly. If they do, we need a
// full window repaint though, for the overlay to be correct.
softwareRenderer()->markDirty();
}
}
void SoftwareScreenGrabber::windowAfterRendering()
{
if (!m_isGrabbing) {
drawDecorations();
emit sceneChanged();
} else {
m_isGrabbing = false;
}
}
QSGSoftwareRenderer *SoftwareScreenGrabber::softwareRenderer() const
{
QQuickWindowPrivate *winPriv = QQuickWindowPrivate::get(m_window);
if (!winPriv)
return nullptr;
QSGSoftwareRenderer *softwareRenderer = dynamic_cast<QSGSoftwareRenderer *>(winPriv->renderer);
return softwareRenderer;
}
UnsupportedScreenGrabber::UnsupportedScreenGrabber(QQuickWindow *window)
: AbstractScreenGrabber(window)
{
}
UnsupportedScreenGrabber::~UnsupportedScreenGrabber()
{
}
void UnsupportedScreenGrabber::requestGrabWindow(const QRectF & /*userViewport*/)
{
m_grabbedFrame.image = m_window->grabWindow();
int alpha = 120;
if (m_grabbedFrame.image.isNull()) {
m_grabbedFrame.image = QImage(m_window->size() * m_window->effectiveDevicePixelRatio(), QImage::Format_ARGB32);
m_grabbedFrame.image.fill(Qt::black);
alpha = 200;
}
m_grabbedFrame.image.setDevicePixelRatio(m_window->effectiveDevicePixelRatio());
QPainter p(&m_grabbedFrame.image);
p.setRenderHint(QPainter::TextAntialiasing);
QColor gray(Qt::black);
gray.setAlpha(alpha);
p.fillRect(QRect(QPoint {}, m_window->size()), gray);
p.setPen(Qt::white);
auto font = qApp->font();
font.setPointSize(font.pointSize() + 1);
p.setFont(font);
QString backend = VariantHandler::displayString(QVariant::fromValue(m_window->graphicsApi()));
QString txt = QLatin1String("%1 is not supported yet, please use the OpenGL (QSG_RHI_BACKEND=opengl) or Software backend (QT_QUICK_BACKEND=software)").arg(backend);
p.drawText(QRect { QPoint(0, 0), m_window->size() }, Qt::AlignCenter | Qt::TextWordWrap, txt);
emit sceneGrabbed(m_grabbedFrame);
}
void UnsupportedScreenGrabber::drawDecorations()
{
}
void UnsupportedScreenGrabber::updateOverlay()
{
}
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