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/*
textureviewwidget.cpp
This file is part of GammaRay, the Qt application inspection and manipulation tool.
SPDX-FileCopyrightText: 2017 Klarälvdalens Datakonsult AB, a KDAB Group company <info@kdab.com>
Author: Volker Krause <volker.krause@kdab.com>
SPDX-License-Identifier: GPL-2.0-or-later
Contact KDAB at <info@kdab.com> for commercial licensing options.
*/
#include "textureviewwidget.h"
#include <QPainter>
#include <QPainterPath>
#include <QFontMetrics>
#include <cmath>
using namespace GammaRay;
TextureViewWidget::TextureViewWidget(QWidget *parent)
: RemoteViewWidget(parent)
, m_visualizeTextureProblems(true)
, m_pixelWasteInPercent(0)
, m_pixelWasteInBytes(0)
, m_horizontalBorderImageSavingsInPercent(0)
, m_verticalBorderImageSavings(0)
{
connect(this, &RemoteViewWidget::frameChanged, this, &TextureViewWidget::analyzeImageFlaws);
}
TextureViewWidget::~TextureViewWidget() = default;
void TextureViewWidget::drawPixelWasteDecoration(QPainter *p) const
{
// Draw Warning if more than 30% or 1KB are wasted
const auto hasTextureWasteProblem =
(m_pixelWasteInPercent > transparencyWasteLimitInPercent || m_pixelWasteInBytes > transparencyWasteLimitInBytes);
if (!hasTextureWasteProblem)
return;
p->save();
auto scaleTransform = QTransform::fromScale(zoom(), zoom());
p->setTransform(scaleTransform, true);
// Draw Wasted Area
QPen pen(Qt::red);
pen.setCosmetic(true);
p->setPen(pen);
QBrush brush = QBrush(Qt::red, Qt::FDiagPattern);
brush.setTransform(scaleTransform.inverted());
p->setBrush(brush);
auto outerRect = m_analyzedRect;
auto wasteArea = QPainterPath();
wasteArea.addRect(outerRect);
auto innerRect = QPainterPath();
auto translatedBoundingRect = m_opaqueBoundingRect.translated(m_analyzedRect.topLeft());
innerRect.addRect(translatedBoundingRect);
wasteArea = wasteArea.subtracted(innerRect);
p->drawPath(wasteArea);
p->restore();
}
void TextureViewWidget::drawBorderImageCutouts(QPainter *p) const
{
p->save();
auto scaleTransform = QTransform::fromScale(zoom(), zoom());
p->setTransform(scaleTransform, true);
QPen pen(Qt::white);
pen.setCosmetic(true);
p->setPen(pen);
QBrush brush = QBrush(Qt::white, Qt::FDiagPattern);
brush.setTransform(scaleTransform.inverted());
p->setBrush(brush);
if (m_horizontalBorderImageSavingsInPercent > minimumBorderImageSavingsPercent) {
auto horizontalCutout = m_horizontalBorderRectMidCut.translated(m_analyzedRect.topLeft());
p->drawRect(horizontalCutout);
}
if (m_verticalBorderImageSavings > minimumBorderImageSavingsPercent) {
auto verticalCutout = m_verticalBorderRectMidCut.translated(m_analyzedRect.topLeft());
p->drawRect(verticalCutout);
}
p->restore();
}
void TextureViewWidget::drawActiveAtlasTile(QPainter *p) const
{
auto rect = frame().data.toRect();
if (!rect.isValid())
return;
rect = rect.adjusted(-1, -1, 1, 1);
p->save();
p->setTransform(QTransform().scale(zoom(), zoom()), true);
QPen pen(Qt::red);
pen.setCosmetic(true);
p->setPen(pen);
p->drawRect(rect);
p->restore();
}
void TextureViewWidget::drawDecoration(QPainter *p)
{
if (m_visualizeTextureProblems) {
drawBorderImageCutouts(p);
drawPixelWasteDecoration(p);
}
drawActiveAtlasTile(p);
}
void TextureViewWidget::setTextureWasteVisualizationEnabled(bool enabled)
{
if (m_visualizeTextureProblems != enabled) {
m_visualizeTextureProblems = enabled;
update();
}
}
void TextureViewWidget::analyzeImageFlaws()
{
emit textureInfoNecessary(false);
if (frame().image().isNull())
return;
// For AtlasTiles analyze subrect, else analyze the whole image
QImage analyzedTexture;
QRect analyzedRect;
int atlasTextureOffset = 0; // atlas textures are 1 pixel bigger
auto atlasSubTile = frame().data.toRect();
if (atlasSubTile.isValid()) { // Atlas-Case
analyzedTexture = frame().image().copy(atlasSubTile);
analyzedRect = atlasSubTile;
analyzedRect = analyzedRect.adjusted(-1, -1, 1, 1);
atlasTextureOffset = 1;
} else { // Whole-Texture-Case
analyzedTexture = frame().image();
analyzedRect = frame().image().rect();
atlasTextureOffset = 0;
}
m_analyzedRect = analyzedRect;
QRgb possibleSingularColor = analyzedTexture.pixel(0, 0);
ImageFlags imageFlags = FullyTransparent | Unicolor;
int top = analyzedTexture.height(), bottom = 0, left = analyzedTexture.width(), right = 0;
for (int y = 0; y < analyzedTexture.height(); y++) {
for (int x = 0; x < analyzedTexture.width(); x++) {
auto pixel = analyzedTexture.pixel(x, y);
if (Q_UNLIKELY(imageFlags.testFlag(Unicolor)) && (possibleSingularColor != pixel))
imageFlags &= ~Unicolor;
if (qAlpha(pixel) != 0) {
imageFlags &= ~FullyTransparent;
top = std::min(top, y);
bottom = std::max(bottom, y);
left = std::min(left, x);
right = std::max(right, x);
}
}
}
m_opaqueBoundingRect = QRect(QPoint(left, top), QPoint(right, bottom)).translated(QPoint(atlasTextureOffset, atlasTextureOffset));
// Calculate Waste
const float imagePixelSize = (analyzedTexture.width() * analyzedTexture.height());
const auto pixelWaste = 1.0 - ((m_opaqueBoundingRect.height() * m_opaqueBoundingRect.width()) / imagePixelSize);
m_pixelWasteInPercent = qRound(pixelWaste * 100.0f);
m_pixelWasteInBytes = (imagePixelSize - (m_opaqueBoundingRect.height() * m_opaqueBoundingRect.width())) * frame().image().depth() / 8;
// Emit all possible Problems so far
auto hasTextureWasteProblem = (m_pixelWasteInPercent > transparencyWasteLimitInPercent || m_pixelWasteInBytes > transparencyWasteLimitInBytes);
emit textureWasteFound(hasTextureWasteProblem, m_pixelWasteInPercent, m_pixelWasteInBytes);
if (hasTextureWasteProblem)
imageFlags |= TextureWaste;
emit textureIsUnicolor(imageFlags.testFlag(Unicolor));
emit textureIsFullyTransparent(imageFlags.testFlag(FullyTransparent));
// Border Image checks
// horizontal mid cut
auto textureWidth = analyzedTexture.width();
auto textureHeight = analyzedTexture.height();
auto midCol = textureWidth / 2;
auto breakout = false;
int leftCol;
for (leftCol = midCol; (leftCol >= 0) && !breakout; leftCol--) {
for (int row = 0; row < textureHeight - 1; row++) {
if (analyzedTexture.pixel(leftCol, row) != analyzedTexture.pixel(midCol, row)) {
leftCol += 2;
breakout = true;
break;
}
}
}
breakout = false;
int rightCol;
for (rightCol = midCol; (rightCol < textureWidth) && !breakout; rightCol++) {
for (int row = 0; row < textureHeight; row++) {
if (analyzedTexture.pixel(rightCol, row) != analyzedTexture.pixel(midCol, row)) {
rightCol -= 2;
breakout = true;
break;
}
}
}
m_horizontalBorderImageSavingsInPercent = qRound(((rightCol - leftCol + 1) * textureHeight) / imagePixelSize * 100);
m_horizontalBorderRectMidCut = QRect(leftCol + atlasTextureOffset, 0, rightCol - leftCol + 1, analyzedRect.height());
// vertical mid cut
auto midRow = textureHeight / 2;
int upperRow;
breakout = false;
for (upperRow = midRow; (upperRow >= 0) && !breakout; upperRow--) {
for (int col = 0; col < textureWidth; col++) {
if (analyzedTexture.pixel(col, upperRow) != analyzedTexture.pixel(col, midRow)) {
upperRow += 2;
breakout = true;
break;
}
}
}
breakout = false;
int lowerRow;
for (lowerRow = midRow; (lowerRow < textureHeight - 1) && !breakout; lowerRow++) {
for (int col = 0; col < textureWidth; col++) {
if (analyzedTexture.pixel(col, lowerRow) != analyzedTexture.pixel(col, midRow)) {
lowerRow -= 2;
breakout = true;
break;
}
}
}
m_verticalBorderImageSavings = qRound(((lowerRow - upperRow + 1) * textureWidth) / imagePixelSize * 100);
m_verticalBorderRectMidCut = QRect(0, upperRow + atlasTextureOffset, analyzedRect.width(), lowerRow - upperRow + 1);
auto overallSavingsInPercent = 0;
auto area = [](const QRect &r) { return r.width() * r.height(); };
const auto hs = (m_horizontalBorderImageSavingsInPercent > minimumBorderImageSavingsPercent);
const auto vs = (m_verticalBorderImageSavings > minimumBorderImageSavingsPercent);
if (!hs && !vs)
overallSavingsInPercent = 0;
if (hs && !vs)
overallSavingsInPercent = m_horizontalBorderImageSavingsInPercent;
if (!hs && vs)
overallSavingsInPercent = m_verticalBorderImageSavings;
if (hs && vs) {
const auto overlapRect = m_horizontalBorderRectMidCut.intersected(m_verticalBorderRectMidCut);
overallSavingsInPercent = area(m_horizontalBorderRectMidCut) + area(m_verticalBorderRectMidCut) - area(overlapRect);
overallSavingsInPercent = qRound(overallSavingsInPercent / (( float )area(m_analyzedRect)) * 100);
}
if (overallSavingsInPercent > minimumBorderImageSavingsPercent)
imageFlags |= BorderImageCandidate;
auto overallSavingsInBytes = overallSavingsInPercent / 100.0f * area(m_analyzedRect) * frame().image().depth() / 8;
emit textureHasBorderImageSavings((overallSavingsInPercent > minimumBorderImageSavingsPercent), overallSavingsInPercent, overallSavingsInBytes);
// Show or hide the infobar depending on found issues
emit textureInfoNecessary(imageFlags != None);
}
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