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/*
statemodel.cpp
This file is part of GammaRay, the Qt application inspection and manipulation tool.
SPDX-FileCopyrightText: 2010 Klarälvdalens Datakonsult AB, a KDAB Group company <info@kdab.com>
Author: Stephen Kelly <stephen.kelly@kdab.com>
SPDX-License-Identifier: GPL-2.0-or-later
Contact KDAB at <info@kdab.com> for commercial licensing options.
*/
#include "statemodel.h"
#include "statemachinedebuginterface.h"
#include "statemachinewatcher.h"
#include <core/objectmodelbase.h>
#include <core/util.h>
#include <QAbstractTransition>
#include <QDebug>
#include <QStateMachine>
#include <QStringList>
#include <algorithm>
using namespace GammaRay;
namespace GammaRay {
class StateModelPrivate
{
explicit StateModelPrivate(StateModel *qq)
: q_ptr(qq)
, m_stateMachine(nullptr)
{
}
void emitDataChangedForState(State state)
{
const auto left = indexForState(state);
const auto right = left.sibling(left.row(), q_ptr->columnCount() - 1);
if (!left.isValid() || !right.isValid())
return;
emit q_ptr->dataChanged(left, right);
}
Q_DECLARE_PUBLIC(StateModel)
StateModel *const q_ptr;
StateMachineDebugInterface *m_stateMachine;
QVector<State> m_lastConfiguration;
QVector<State> children(State parent) const;
State mapModelIndex2State(const QModelIndex &) const;
QModelIndex indexForState(State state) const;
// private slots:
void stateConfigurationChanged();
void handleMachineDestroyed(QObject *);
};
}
QVector<State> StateModelPrivate::children(State parent) const
{
if (!m_stateMachine)
return QVector<State>();
return m_stateMachine->stateChildren(parent);
}
State StateModelPrivate::mapModelIndex2State(const QModelIndex &index) const
{
if (!m_stateMachine)
return State();
if (index.isValid()) {
QVector<State> c = children(State(index.internalId()));
return c[index.row()];
}
return m_stateMachine->rootState();
}
QModelIndex StateModelPrivate::indexForState(State state) const
{
if (!m_stateMachine)
return {};
if (state == m_stateMachine->rootState())
return QModelIndex();
Q_Q(const StateModel);
State parentState = m_stateMachine->parentState(state);
int row = m_stateMachine->stateChildren(parentState).indexOf(state);
if (row == -1)
return QModelIndex();
return q->index(row, 0, indexForState(parentState));
}
void StateModelPrivate::stateConfigurationChanged()
{
QVector<State> newConfig = m_stateMachine->configuration();
// states which became active
QVector<State> difference;
std::set_difference(newConfig.begin(), newConfig.end(),
m_lastConfiguration.begin(), m_lastConfiguration.end(),
std::back_inserter(difference));
for (State state : std::as_const(difference))
emitDataChangedForState(state);
// states which became inactive
difference.clear();
std::set_difference(m_lastConfiguration.begin(), m_lastConfiguration.end(),
newConfig.begin(), newConfig.end(),
std::back_inserter(difference));
for (State state : std::as_const(difference))
emitDataChangedForState(state);
m_lastConfiguration = std::move(newConfig);
}
void StateModelPrivate::handleMachineDestroyed(QObject *)
{
Q_Q(StateModel);
q->beginResetModel();
m_stateMachine = nullptr;
q->endResetModel();
}
StateModel::StateModel(QObject *parent)
: QAbstractItemModel(parent)
, d_ptr(new StateModelPrivate(this))
{
}
StateModel::~StateModel()
{
delete d_ptr;
}
void StateModel::setStateMachine(StateMachineDebugInterface *stateMachine)
{
Q_D(StateModel);
if (d->m_stateMachine == stateMachine)
return;
if (d->m_stateMachine) {
disconnect(d->m_stateMachine, nullptr, this, nullptr);
}
beginResetModel();
d->m_stateMachine = stateMachine;
d->m_lastConfiguration = (stateMachine ? stateMachine->configuration() : QVector<State>());
endResetModel();
if (d->m_stateMachine) {
connect(d->m_stateMachine, &QObject::destroyed,
this, [this](QObject *obj) { Q_D(StateModel); d->handleMachineDestroyed(obj); });
connect(d->m_stateMachine, &StateMachineDebugInterface::stateEntered,
this, [this] { Q_D(StateModel); d->stateConfigurationChanged(); });
connect(d->m_stateMachine, &StateMachineDebugInterface::stateEntered,
this, [this] { Q_D(StateModel); d->stateConfigurationChanged(); });
}
}
StateMachineDebugInterface *StateModel::stateMachine() const
{
Q_D(const StateModel);
return d->m_stateMachine;
}
QVariant StateModel::data(const QModelIndex &index, int role) const
{
Q_D(const StateModel);
if (!index.isValid())
return QVariant();
State state = d->mapModelIndex2State(index);
QObject *object = d->m_stateMachine->stateObject(state);
if (role == TransitionsRole) {
return d->m_stateMachine->transitions(state);
} else if (role == IsInitialStateRole) {
return d->m_stateMachine->isInitialState(state);
} else if (role == StateValueRole) {
return QVariant::fromValue(state);
} else if (role == StateIdRole) {
return QVariant::fromValue(GammaRay::StateId(static_cast<quint64>(state.m_id)));
} else if (role == Qt::CheckStateRole && index.column() == 0) {
return d->m_stateMachine->configuration().contains(state) ? Qt::Checked : Qt::Unchecked;
} else if (role == Qt::DisplayRole && index.column() == 0) {
return d->m_stateMachine->stateDisplay(state);
} else if (role == Qt::DisplayRole && index.column() == 1) {
return d->m_stateMachine->stateDisplayType(state);
} else if (role == ObjectModel::ObjectRole) {
return QVariant::fromValue(object);
} else if (role == ObjectModel::ObjectIdRole) {
return QVariant::fromValue(ObjectId(object));
} else if (role == Qt::ToolTipRole) {
return Util::tooltipForObject(object);
} else if (role == ObjectModel::DecorationIdRole && index.column() == 0) {
return Util::iconIdForObject(object);
} else if (role == ObjectModel::CreationLocationRole) {
const auto loc = ObjectDataProvider::creationLocation(object);
if (loc.isValid())
return QVariant::fromValue(loc);
} else if (role == ObjectModel::DeclarationLocationRole) {
const auto loc = ObjectDataProvider::declarationLocation(object);
if (loc.isValid())
return QVariant::fromValue(loc);
}
return QVariant();
}
int StateModel::rowCount(const QModelIndex &parent) const
{
Q_D(const StateModel);
return d->children(d->mapModelIndex2State(parent)).size();
}
QModelIndex StateModel::index(int row, int column, const QModelIndex &parent) const
{
Q_D(const StateModel);
if (row < 0 || column < 0 || column > 1)
return {};
State internalPointer(0);
if (!parent.isValid()) {
internalPointer = d->m_stateMachine->rootState();
} else {
State s = State(parent.internalId());
QVector<State> c = d->m_stateMachine->stateChildren(s);
internalPointer = c.at(parent.row());
}
QVector<State> c = d->children(internalPointer);
if (row >= c.size())
return QModelIndex();
return createIndex(row, column, internalPointer);
}
QModelIndex StateModel::parent(const QModelIndex &index) const
{
Q_D(const StateModel);
if (!index.isValid() || !d->m_stateMachine)
return {};
State state = d->mapModelIndex2State(index);
State parent = d->m_stateMachine->parentState(state);
if (parent == d->m_stateMachine->rootState())
return QModelIndex();
State grandParent = d->m_stateMachine->parentState(parent);
int row = d->children(grandParent).indexOf(parent);
return createIndex(row, 0, grandParent);
}
QVariant StateModel::headerData(int section, Qt::Orientation orientation, int role) const
{
if (role == Qt::DisplayRole && orientation == Qt::Horizontal) {
switch (section) {
case 0:
return tr("State");
case 1:
return tr("Type");
}
}
return QAbstractItemModel::headerData(section, orientation, role);
}
int StateModel::columnCount(const QModelIndex &parent) const
{
Q_UNUSED(parent);
return 2;
}
QMap<int, QVariant> StateModel::itemData(const QModelIndex &index) const
{
QMap<int, QVariant> map = QAbstractItemModel::itemData(index);
map.insert(ObjectModel::ObjectIdRole, this->data(index, ObjectModel::ObjectIdRole));
map.insert(ObjectModel::DecorationIdRole, this->data(index, ObjectModel::DecorationIdRole));
auto loc = this->data(index, ObjectModel::CreationLocationRole);
if (loc.isValid())
map.insert(ObjectModel::CreationLocationRole, loc);
loc = this->data(index, ObjectModel::DeclarationLocationRole);
if (loc.isValid())
map.insert(ObjectModel::DeclarationLocationRole, loc);
return map;
}
QHash<int, QByteArray> StateModel::roleNames() const
{
QHash<int, QByteArray> roleNames = QAbstractItemModel::roleNames();
roleNames.insert(TransitionsRole, "transitions");
roleNames.insert(IsInitialStateRole, "isInitial");
return roleNames;
}
#include "moc_statemodel.cpp"
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