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/*
widget3dview.cpp
This file is part of GammaRay, the Qt application inspection and manipulation tool.
SPDX-FileCopyrightText: 2011 Klarälvdalens Datakonsult AB, a KDAB Group company <info@kdab.com>
Author: Daniel Vrátil <daniel.vratil@kdab.com>
SPDX-License-Identifier: GPL-2.0-or-later
Contact KDAB at <info@kdab.com> for commercial licensing options.
*/
#include "widget3dview.h"
#include "widget3dmodel.h"
#include "widget3dimagetextureimage.h"
#include "widget3dwindowmodel.h"
#include "widget3dsubtreemodel.h"
#include <common/objectbroker.h>
#include <common/objectmodel.h>
#include <common/objectid.h>
#include <ui/contextmenuextension.h>
#include <QWindow>
#include <QQuickView>
#include <QVBoxLayout>
#include <QVariant>
#include <QUrl>
#include <QWheelEvent>
#include <QTimer>
#include <QComboBox>
#include <QLabel>
#include <QTreeView>
#include <QMenu>
#include <QApplication>
#include <Qt3DQuick/QQmlAspectEngine>
#include <Qt3DCore/QAspectEngine>
#include <Qt3DInput/QInputAspect>
#include <Qt3DRender/QRenderAspect>
#include <Qt3DLogic/QLogicAspect>
#include <QtQml/QQmlEngine>
#include <QtQml/QQmlContext>
#include <QtQuick/QQuickItem>
namespace GammaRay {
class Widget3DWindow : public QQuickView
{
Q_OBJECT
public:
explicit Widget3DWindow(QWindow *parent = nullptr)
: QQuickView(parent)
{
resize(800, 600);
setResizeMode(QQuickView::SizeRootObjectToView);
}
~Widget3DWindow()
{
}
Q_SIGNALS:
void wheel(float delta);
protected:
void wheelEvent(QWheelEvent *ev) override
{
Q_EMIT wheel(ev->delta());
}
};
class Widget3DClientModel : public QSortFilterProxyModel
{
Q_OBJECT
public:
explicit Widget3DClientModel(QObject *parent = nullptr)
: QSortFilterProxyModel(parent)
{
}
// Map the server-side role names for easy use from QML
QHash<int, QByteArray> roleNames() const override
{
QHash<int, QByteArray> roles = QSortFilterProxyModel::roleNames();
roles[Widget3DModel::IdRole] = "objectId";
roles[Widget3DModel::GeometryRole] = "geometry";
roles[Widget3DModel::TextureRole] = "frontTexture";
roles[Widget3DModel::BackTextureRole] = "backTexture";
roles[Widget3DModel::IsWindowRole] = "isWindow";
roles[Widget3DModel::MetaDataRole] = "metaData";
roles[Widget3DModel::DepthRole] = "depth";
return roles;
}
~Widget3DClientModel() = default;
bool filterAcceptsRow(int source_row, const QModelIndex &source_parent) const override
{
// Filter out rows that we don't have additional roles for yet (since data
// are retrieved lazily by the RemoteModel). This greatly simplifies all
// the other models (and the QML code), since we don't have to care
// about null data everywhere.
const QModelIndex source_idx = sourceModel()->index(source_row, 0, source_parent);
if (source_idx.data(Widget3DModel::IdRole).isNull()) {
// HACK: RemoteModel will reset the "Loading" flag of any node after calling
// endInsertRows(). This method is invoked from endInsertRows() so even
// though we accessed data() above, no data will be retrieved (well, they
// will be retrieved, but then discarded upon retrieval, because the
// corresponding Node does not have "Loading" flag set). So we do the sneaky
// trick with a timer to force RemoteModel to fetch the data from the server,
// because we really want them.
QTimer::singleShot(0, [source_idx]() {
source_idx.data(Widget3DModel::IdRole);
});
return false;
}
// Filter out rows that don't have a (valid) texture. This basically
// filters out all invisible widgets, which we don't want to render and
// deal with in the models.
if (source_idx.data(Widget3DModel::TextureRole).value<QImage>().isNull()
|| source_idx.data(Widget3DModel::GeometryRole).isNull()) {
return false;
}
// We accept this row, now force-populate its subtree
sourceModel()->index(0, 0, source_idx);
return true;
}
};
class Widget3DSelectionHelper : public QObject
{
Q_OBJECT
Q_PROPERTY(QString currentObject
READ currentObject
WRITE setCurrentObject
NOTIFY currentObjectChanged)
public:
explicit Widget3DSelectionHelper(Widget3DSubtreeModel *widgetModel, QObject *parent = nullptr)
: QObject(parent)
, mModel(widgetModel)
{
}
QString currentObject() const
{
return mCurrentObject;
}
void setCurrentObject(const QString ¤tObject)
{
if (mCurrentObject != currentObject) {
mCurrentObject = currentObject;
mObjectId = ObjectId();
Q_EMIT currentObjectChanged();
}
}
ObjectId currentObjectId() const
{
if (mObjectId.isNull()) {
const_cast<Widget3DSelectionHelper *>(this)->mObjectId = mModel->realObjectId(mCurrentObject);
}
return mObjectId;
}
Q_SIGNALS:
void currentObjectChanged();
private:
QString mCurrentObject;
ObjectId mObjectId;
Widget3DSubtreeModel *mModel;
};
}
Q_DECLARE_METATYPE(GammaRay::Widget3DWindow *)
Q_DECLARE_METATYPE(GammaRay::Widget3DSelectionHelper *)
using namespace GammaRay;
Widget3DView::Widget3DView(QWidget *parent)
: QWidget(parent)
{
auto remoteModel = ObjectBroker::model(QStringLiteral("com.kdab.GammaRay.Widget3DModel"));
// Filter out rows without data and invisible widgets and expose C++ roles
// to QML.
auto clientModel = new Widget3DClientModel(this);
clientModel->setSourceModel(remoteModel);
// WINDOWS
// Filter out everything except for window-type widgets
auto windowModel = new Widget3DWindowModel(this);
windowModel->setSourceModel(clientModel);
// WIDGETS
// Filter out widget subtrees that don't belong to currently selected window
// and flatten the tree
auto widgetModel = new Widget3DSubtreeModel(this);
widgetModel->setSourceModel(clientModel);
mSelectionHelper = new Widget3DSelectionHelper(widgetModel, this);
auto vbox = new QVBoxLayout(this);
auto hbox = new QHBoxLayout();
hbox->addWidget(new QLabel(tr("Window: ")));
auto *combo = new QComboBox;
combo->setModel(windowModel);
hbox->addWidget(combo, 1);
vbox->addLayout(hbox);
hbox = new QHBoxLayout();
vbox->addLayout(hbox);
#if 0 // widget model debugging
QTreeView *tv = new QTreeView;
tv->setModel(widgetModel);
hbox->addWidget(tv);
#endif
mRenderWindow = new Widget3DWindow();
mRenderWindow->installEventFilter(this);
hbox->addWidget(QWidget::createWindowContainer(mRenderWindow, this), 1);
qmlRegisterType<Widget3DImageTextureImage>("com.kdab.GammaRay", 1, 0, "Widget3DImageTextureImage");
auto engine = mRenderWindow->engine();
engine->rootContext()->setContextProperty(QStringLiteral("_renderWindow"), mRenderWindow);
engine->rootContext()->setContextProperty(QStringLiteral("_widgetModel"), widgetModel);
engine->rootContext()->setContextProperty(QStringLiteral("_selectionHelper"), mSelectionHelper);
mRenderWindow->setSource(QUrl(QStringLiteral("qrc:/gammaray/assets/qml/main.qml")));
connect(combo, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged),
this, [widgetModel, combo, this]() {
widgetModel->setRootObjectId(combo->currentData(Widget3DModel::IdRole).toString());
QMetaObject::invokeMethod(mRenderWindow->rootObject(), "resetView");
});
}
Widget3DView::~Widget3DView()
{
delete mRenderWindow;
}
bool Widget3DView::eventFilter(QObject *o, QEvent *e)
{
if (o == mRenderWindow) {
if (e->type() == QEvent::MouseButtonDblClick) {
selectCurrentObject();
} else if (e->type() == QEvent::MouseButtonPress) {
// Widget3DWindow is not a QWidget, so it does not handle closing
// popups when clicked
if (auto p = QApplication::activePopupWidget()) {
p->close();
}
const QMouseEvent *me = static_cast<QMouseEvent *>(e);
if (me->button() == Qt::RightButton) {
mLastRightClick = me->globalPos();
}
} else if (e->type() == QEvent::MouseButtonRelease) {
const QMouseEvent *me = static_cast<QMouseEvent *>(e);
if (me->button() == Qt::RightButton) {
if (me->globalPos() == mLastRightClick) {
showContextMenu(me->globalPos());
}
mLastRightClick = QPoint();
}
}
}
return false;
}
void GammaRay::Widget3DView::showContextMenu(const QPoint &pos)
{
const auto objectId = mSelectionHelper->currentObjectId();
if (objectId.isNull()) {
return;
}
QMenu menu(tr("Widget @ %1").arg(QLatin1String("0x") + QString::number(objectId.id(), 16)));
ContextMenuExtension ext(objectId);
ext.populateMenu(&menu);
menu.exec(pos);
}
void GammaRay::Widget3DView::selectCurrentObject()
{
const auto objectId = mSelectionHelper->currentObjectId();
if (objectId.isNull()) {
return;
}
// TODO: How to select the ObjectId in the PropertyWidget?
}
#include "widget3dview.moc"
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