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/*
widget3dwindowmodel.cpp
This file is part of GammaRay, the Qt application inspection and manipulation tool.
SPDX-FileCopyrightText: 2011 Klarälvdalens Datakonsult AB, a KDAB Group company <info@kdab.com>
Author: Daniel Vrátil <daniel.vratil@kdab.com>
SPDX-License-Identifier: GPL-2.0-or-later
Contact KDAB at <info@kdab.com> for commercial licensing options.
*/
#include "widget3dwindowmodel.h"
#include "widget3dmodel.h"
#include <QDebug>
namespace GammaRay {
class Widget3DWindowModel::WindowNode
{
public:
explicit WindowNode(const QModelIndex &idx)
: sourceIdx(idx)
{
}
QPersistentModelIndex sourceIdx;
};
}
using namespace GammaRay;
Widget3DWindowModel::Widget3DWindowModel(QObject *parent)
: QAbstractProxyModel(parent)
{
}
Widget3DWindowModel::~Widget3DWindowModel()
{
}
void Widget3DWindowModel::setSourceModel(QAbstractItemModel *sourceModel_)
{
if (sourceModel()) {
disconnect(sourceModel(), nullptr, this, nullptr);
}
QAbstractProxyModel::setSourceModel(sourceModel_);
connect(sourceModel_, &QAbstractItemModel::rowsInserted,
this, &Widget3DWindowModel::sourceModelRowsInserted);
connect(sourceModel_, &QAbstractItemModel::rowsRemoved,
this, &Widget3DWindowModel::sourceModelRowsRemoved);
connect(sourceModel_, &QAbstractItemModel::modelReset,
this, &Widget3DWindowModel::sourceModelReset);
beginResetModel();
qDeleteAll(mNodes);
mNodes.clear();
populate();
endResetModel();
}
QModelIndex Widget3DWindowModel::index(int row, int column, const QModelIndex &parent) const
{
if (parent.isValid()) {
return QModelIndex();
}
if (row < 0 || row >= mNodes.size() || column != 0) {
return QModelIndex();
}
return createIndex(row, column, mNodes.at(row));
}
QModelIndex Widget3DWindowModel::parent(const QModelIndex &) const
{
return QModelIndex(); // list
}
int Widget3DWindowModel::rowCount(const QModelIndex &parent) const
{
return parent.isValid() ? 0 : mNodes.size();
}
int Widget3DWindowModel::columnCount(const QModelIndex &) const
{
return 1;
}
QModelIndex Widget3DWindowModel::indexForNode(WindowNode *node) const
{
int row = mNodes.indexOf(node);
Q_ASSERT(row > -1);
return createIndex(row, 0, node);
}
QModelIndex Widget3DWindowModel::mapFromSource(const QModelIndex &sourceIndex) const
{
for (WindowNode *node : mNodes) {
if (node->sourceIdx == sourceIndex) {
return indexForNode(node);
}
}
return QModelIndex();
}
QModelIndex Widget3DWindowModel::mapToSource(const QModelIndex &proxyIndex) const
{
if (!proxyIndex.isValid()) {
return QModelIndex();
}
auto node = static_cast<WindowNode *>(proxyIndex.internalPointer());
if (!node) {
return QModelIndex();
}
return node->sourceIdx;
}
void Widget3DWindowModel::sourceModelRowsInserted(const QModelIndex &parent, int first, int last)
{
for (int i = first; i <= last; ++i) {
const QModelIndex srcIdx = sourceModel()->index(i, 0, parent);
if (srcIdx.data(Widget3DModel::IsWindowRole).toBool()) {
const int pos = mNodes.size();
beginInsertRows(QModelIndex(), pos, pos);
mNodes.push_back(new WindowNode(srcIdx));
endInsertRows();
}
}
}
void Widget3DWindowModel::sourceModelRowsRemoved()
{
// Iterate over all windows we know and check if any of the indexes has
// become invalid. We won't ever have that many windows for this to become
// too slow and we don't have to have a complex code to traverse the entire
// removed subtree just to check it happened to contain one of our windows.
for (int i = mNodes.size() - 1; i >= 0; --i) {
if (!mNodes.at(i)->sourceIdx.isValid()) {
beginRemoveRows(QModelIndex(), i, i);
delete mNodes.takeAt(i);
endRemoveRows();
}
}
}
void Widget3DWindowModel::sourceModelReset()
{
beginResetModel();
qDeleteAll(mNodes);
mNodes.clear();
populate();
endResetModel();
}
void Widget3DWindowModel::populate()
{
QVector<QModelIndex> toVisit = { QModelIndex() };
while (!toVisit.isEmpty()) {
const auto idx = toVisit.takeFirst();
if (idx.data(Widget3DModel::IsWindowRole).toBool()) {
mNodes.push_back(new WindowNode(idx));
}
for (int i = 0, cnt = sourceModel()->rowCount(idx); i < cnt; ++i) {
toVisit.push_front(sourceModel()->index(i, 0, idx));
}
}
}
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