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/*
quickmaterialtest.cpp
This file is part of GammaRay, the Qt application inspection and manipulation tool.
SPDX-FileCopyrightText: 2017 Klarälvdalens Datakonsult AB, a KDAB Group company <info@kdab.com>
Author: Volker Krause <volker.krause@kdab.com>
SPDX-License-Identifier: GPL-2.0-or-later
Contact KDAB at <info@kdab.com> for commercial licensing options.
*/
#include "basequicktest.h"
#include <plugins/quickinspector/materialextension/materialextensioninterface.h>
#include <core/propertycontroller.h>
#include <common/objectbroker.h>
#include <QAbstractItemModelTester>
#include <QAbstractItemModel>
#include <QQuickItem>
#include <private/qquickitem_p.h>
using namespace GammaRay;
static QSGGeometryNode *findGeometryNode(QSGNode *node)
{
while (node) {
if (node->type() == QSGNode::GeometryNodeType)
return static_cast<QSGGeometryNode *>(node);
if (node->childCount() == 0)
return nullptr;
if (node->childCount() > 1 && node->firstChild()->type() != QSGNode::GeometryNodeType)
return nullptr;
node = node->firstChild();
}
return nullptr;
}
class QuickMaterialTest : public BaseQuickTest
{
Q_OBJECT
private slots:
void testStaticShader()
{
if (!showSource("qrc:/manual/shadereffect6.qml"))
return;
auto iface = ObjectBroker::object<MaterialExtensionInterface *>("com.kdab.GammaRay.QuickSceneGraph.material");
QVERIFY(iface);
QSignalSpy shaderSpy(iface, SIGNAL(gotShader(QString)));
QVERIFY(shaderSpy.isValid());
auto propModel = ObjectBroker::model("com.kdab.GammaRay.QuickSceneGraph.materialPropertyModel");
QVERIFY(propModel);
QAbstractItemModelTester propModelTest(propModel);
QCOMPARE(propModel->rowCount(), 0);
auto shaderModel = ObjectBroker::model("com.kdab.GammaRay.QuickSceneGraph.shaderModel");
QVERIFY(shaderModel);
QAbstractItemModelTester shaderModelTest(shaderModel);
QCOMPARE(shaderModel->rowCount(), 0);
auto imageItem = view()->rootObject();
QVERIFY(imageItem);
QCOMPARE(imageItem->metaObject()->className(), "QQuickImage");
Probe::instance()->selectObject(imageItem, QPoint());
auto obj = ObjectBroker::object<PropertyControllerInterface *>("com.kdab.GammaRay.QuickSceneGraph.controller");
auto controller = qobject_cast<PropertyController *>(obj);
QVERIFY(controller);
auto priv = QQuickItemPrivate::get(imageItem);
QVERIFY(priv->itemNodeInstance);
auto geometryNode = findGeometryNode(priv->itemNodeInstance);
QVERIFY(geometryNode);
controller->setObject(geometryNode, "QSGGeometryNode");
QVERIFY(propModel->rowCount() > 1);
QCOMPARE(shaderModel->rowCount(), 2);
iface->getShader(0);
QCOMPARE(shaderSpy.size(), 1);
QVERIFY(!shaderSpy.at(0).at(0).toString().isEmpty());
shaderSpy.clear();
iface->getShader(1);
QCOMPARE(shaderSpy.size(), 1);
QVERIFY(!shaderSpy.at(0).at(0).toString().isEmpty());
controller->setObject(nullptr, QString());
}
void testDynamicShader()
{
if (!showSource("qrc:/manual/shadereffect6.qml"))
return;
auto iface = ObjectBroker::object<MaterialExtensionInterface *>("com.kdab.GammaRay.QuickSceneGraph.material");
QVERIFY(iface);
QSignalSpy shaderSpy(iface, SIGNAL(gotShader(QString)));
QVERIFY(shaderSpy.isValid());
auto propModel = ObjectBroker::model("com.kdab.GammaRay.QuickSceneGraph.materialPropertyModel");
QVERIFY(propModel);
QAbstractItemModelTester propModelTest(propModel);
QCOMPARE(propModel->rowCount(), 0);
auto shaderModel = ObjectBroker::model("com.kdab.GammaRay.QuickSceneGraph.shaderModel");
QVERIFY(shaderModel);
QAbstractItemModelTester shaderModelTest(shaderModel);
QCOMPARE(shaderModel->rowCount(), 0);
QQuickItem *effectItem = nullptr;
foreach (auto item, view()->rootObject()->findChildren<QQuickItem *>()) {
if (item->inherits("QQuickShaderEffect"))
effectItem = item;
}
QVERIFY(effectItem);
Probe::instance()->selectObject(effectItem, QPoint());
auto obj = ObjectBroker::object<PropertyControllerInterface *>("com.kdab.GammaRay.QuickSceneGraph.controller");
auto controller = qobject_cast<PropertyController *>(obj);
QVERIFY(controller);
auto priv = QQuickItemPrivate::get(effectItem);
QVERIFY(priv->itemNodeInstance);
auto geometryNode = findGeometryNode(priv->itemNodeInstance);
QVERIFY(geometryNode);
controller->setObject(geometryNode, "QSGGeometryNode");
// In Qt6 we don't have access to shader source code
return;
}
};
QTEST_MAIN(QuickMaterialTest)
#include "quickmaterialtest.moc"
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