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/*
materialshadermodel.h
This file is part of GammaRay, the Qt application inspection and manipulation tool.
SPDX-FileCopyrightText: 2017 Klarälvdalens Datakonsult AB, a KDAB Group company <info@kdab.com>
Author: Volker Krause <volker.krause@kdab.com>
SPDX-License-Identifier: GPL-2.0-or-later
Contact KDAB at <info@kdab.com> for commercial licensing options.
*/
#ifndef GAMMARAY_MATERIALSHADERMODEL_H
#define GAMMARAY_MATERIALSHADERMODEL_H
#include <QAbstractListModel>
QT_BEGIN_NAMESPACE
class QSGMaterialShader;
QT_END_NAMESPACE
namespace GammaRay {
class MaterialShaderModel : public QAbstractListModel
{
Q_OBJECT
public:
explicit MaterialShaderModel(QObject *parent = nullptr);
~MaterialShaderModel() override;
void setMaterialShader(QSGMaterialShader *shader);
QByteArray shaderForRow(int row) const;
int rowCount(const QModelIndex &parent = QModelIndex()) const override;
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
private:
static int shaderFileCount(QSGMaterialShader *shader);
QString shaderFileForRow(int row) const;
QSGMaterialShader *m_shader;
int m_shaderFileCount;
};
}
#endif // GAMMARAY_MATERIALSHADERMODEL_H
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