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#############################################################################
##
#W random.gd GAP library Frank Lübeck
#W Max Neunhöffer
##
#H @(#)$Id: random.gd,v 4.1.4.1 2006/08/28 15:52:58 gap Exp $
##
#Y Copyright (C) 2006 The GAP Group
##
## This file declares variables for random sources.
##
Revision.random_gd :=
"@(#)$Id: random.gd,v 4.1.4.1 2006/08/28 15:52:58 gap Exp $";
#############################################################################
##
#C IsRandomSource( <rs> )
##
## This is the category of random source objects <rs> which are defined to
## have methods available for the following operations which are explained
## in more detail below: `Random( <rs>, <list> )' giving a random element
## of a list, `Random( <rs>, <low>, <high> )' giving a random integer between
## <low> and <high> (inclusive), `Init', `State' and `Reset'.
##
## Use `RandomSource' (see "RandomSource") to construct new random sources.
##
## One idea behind providing several independent (pseudo) random sources is
## to make algorithms which use some sort of random choices deterministic.
## They can use their own new random source created with a fixed seed and
## so do exactly the same in different calls.
##
## Random source objects lie in the family `RandomSourcesFamily'.
##
BindGlobal( "RandomSourcesFamily", NewFamily( "RandomSourcesFamily" ) );
DeclareCategory( "IsRandomSource", IsComponentObjectRep );
#############################################################################
##
#O Random( <rs>, <list> ) . . . . . . . . . . for random source and a list
#O Random( <rs>, <low>, <high> ) . . . for random source and two integers
##
## This operation returns a random element from list <list>, or an integer
## in the range from the given (possibly large) integers <low> to <high>,
## respectively.
## The choice should only depend on the random source <rs> and have no
## effect on other random sources.
##
DeclareOperation( "Random", [IsRandomSource, IsList] );
DeclareOperation( "Random", [IsRandomSource, IsInt, IsInt] );
#############################################################################
##
#O State( <rs> ) . . . . . . . . . . . . . . . state of random source
#O Reset( <rs> )
#O Reset( <rs>, <seed> ) . . . . . . . . . . . reset a random source
#O Init( <rs> )
#O Init( <prers>, <seed> ) . . . . . . . initialize a random source
##
## These are the basic operations for which random sources (see
## "IsRandomSource") must have methods.
##
## `State' should return a data structure which allows to recover the state
## of the random source such that a sequence of random calls using this
## random source can be reproduced. If a random source cannot be reset
## (say, it uses truely random physical data) then `State' should return
## `fail'.
##
## `Reset( <rs>, <seed> )' resets the random source <rs> to a state described
## by <seed>, if the random source can be reset (otherwise it should do
## nothing). Here <seed> can be an output of `State' and then should reset
## to that state. Also, the methods should always allow integers as <seed>.
## Without the <seed> argument the default $<seed> = 1$ is used.
##
## `Init' is the constructor of a random source, it gets an empty component
## object which has already the correct type and should fill in the actual
## data which are needed. Optionally, it should allow one to specify a
## <seed> for the initial state, as explained for `Reset'.
##
DeclareOperation( "State", [IsRandomSource] );
DeclareOperation( "Reset", [IsRandomSource] );
DeclareOperation( "Reset", [IsRandomSource, IsObject] );
DeclareOperation( "Init", [IsRandomSource] );
DeclareOperation( "Init", [IsRandomSource, IsObject] );
#############################################################################
##
#C IsGlobalRandomSource( <rs> )
#C IsGAPRandomSource( <rs> )
#C IsMersenneTwister( <rs> )
#V GlobalRandomSource
#V GlobalMersenneTwister
##
## Currently, the {\GAP} library provides three types of random sources,
## distinguished by the three listed categories.
##
## `IsGlobalRandomSource' gives access to the *classical* global
## random generator which was used by {\GAP} in previous releases.
## You do not need to construct new random sources of this kind which would
## all use the same global data structure. Just use the existing random
## source `GlobalRandomSource'. This uses the additive random number
## generator described in \cite{TACP2} (Algorithm A in~3.2.2 with lag $30$).
##
## `IsGAPRandomSource' uses the same number generator as
## `IsGlobalRandomSource', but you can create several of these random sources
## which generate their random numbers independently of all other random
## sources.
##
## `IsMersenneTwister' are random sources which use a fast random generator of
## 32 bit numbers, called the Mersenne twister. The pseudo random sequence has
## a period of $2^{19937}-1$ and the numbers have a $623$-dimensional
## equidistribution. For more details and the origin of the code used in the
## {\GAP} kernel, see:
##
## `http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html'
##
## Use the Mersenne twister if possible, in particular for generating many
## large random integers.
##
## There is also a predefined global random source `GlobalMersenneTwister'.
##
DeclareCategory("IsGlobalRandomSource", IsRandomSource);
DeclareCategory("IsGAPRandomSource", IsRandomSource);
DeclareCategory("IsMersenneTwister", IsRandomSource);
DeclareGlobalVariable( "GlobalRandomSource" );
DeclareGlobalVariable( "GlobalMersenneTwister" );
#############################################################################
##
#O RandomSource( <cat> )
#O RandomSource( <cat>, <seed> )
##
## This operation is used to create new random sources. The first argument is
## the category describing the type of the random generator, an optional
## <seed> which can be an integer or a type specific data structure can be
## given to specify the initial state.
##
## \beginexample
## gap> rs1 := RandomSource(IsMersenneTwister);
## <RandomSource in IsMersenneTwister>
## gap> state1 := State(rs1);;
## gap> l1 := List([1..10000], i-> Random(rs1, [1..6]));;
## gap> rs2 := RandomSource(IsMersenneTwister);;
## gap> l2 := List([1..10000], i-> Random(rs2, [1..6]));;
## gap> l1 = l2;
## true
## gap> l1 = List([1..10000], i-> Random(rs1, [1..6]));
## false
## gap> n := Random(rs1, 1, 2^220);
## 1598617776705343302477918831699169150767442847525442557699717518961
## \endexample
##
DeclareOperation( "RandomSource", [IsOperation] );
DeclareOperation( "RandomSource", [IsOperation, IsObject] );
# Outdated, but kept since they were documented for a long time.
#############################################################################
##
#F StateRandom()
#F RestoreStateRandom(<obj>)
##
## [This interface to the global random generator is kept for compatibility
## with older versions of {\GAP}. Use now `State(GlobalRandomSource)'
## and `Reset(GlobalRandomSource, <obj>)' instead.]
##
## For debugging purposes, it can be desirable to reset the random number
## generator to a state it had before. `StateRandom' returns a {\GAP}
## object that represents the current state of the random number generator
## used by `RandomList'.
##
## By calling `RestoreStateRandom' with this object as argument, the
## random number is reset to this same state.
##
## (The same result can be obtained by accessing the two global variables
## `R_N' and `R_X'.)
##
## (The format of the object used to represent the random generator seed
## is not guaranteed to be stable between different machines or versions
## of {\GAP}.
##
DeclareGlobalFunction( "StateRandom" );
DeclareGlobalFunction( "RestoreStateRandom" );
# older documentation referred to `StatusRandom'.
DeclareSynonym("StatusRandom",StateRandom);
#############################################################################
##
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