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Source: gargoyle-free
Section: games
Priority: optional
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Uploaders:
Sylvain Beucler <beuc@debian.org>,
Alexandre Detiste <alexandre.detiste@gmail.com>,
Build-Depends:
cmake,
libfmt-dev,
libfontconfig-dev,
libfreetype-dev,
libjpeg-dev,
libpng-dev,
libsdl2-dev,
libsdl2-mixer-dev,
libspeechd-dev,
pkgconf,
qtbase5-dev,
qtbase5-dev-tools,
debhelper-compat (= 13)
Standards-Version: 4.6.2
Homepage: https://ccxvii.net/gargoyle/
Vcs-Git: https://salsa.debian.org/games-team/gargoyle-free.git
Vcs-Browser: https://salsa.debian.org/games-team/gargoyle-free
Rules-Requires-Root: no
Package: gargoyle-free
Architecture: any
Depends:
fonts-go,
fonts-sil-charis,
${shlibs:Depends},
${misc:Depends}
Provides: zcode-interpreter, tads2-interpreter, tads3-interpreter
Description: graphical player for Interactive Fiction games
Gargoyle is an Interactive Fiction (text adventure) player that
supports all the major interactive fiction formats.
.
Most interactive fiction is distributed as portable game files. These
portable game files come in many formats. In the past, you used to
have to download a separate player (interpreter) for each format of
IF you wanted to play. Instead, Gargoyle provides unified player.
.
Gargoyle is based on the standard interpreters for the formats it
supports: .taf (Adrift games, played with Scare), .dat (AdvSys),
*.agx/.d$$ (AGiliTy), .a3c (Alan3), .asl/.cas (Quest games, played
with Geas), .jacl/.j2 (JACL), .l9/.sna (Level 9), .mag (Magnetic),
*.saga (Scott Adams Grand Adventures), .gam/.t3 (TADS),
*.z1/.z2/.z3/.z4/.z5/.z6/.z7/.z8 (Inform Z-Machine games, played with
Frotz, Nitfol or Bocfel), .ulx/.blb/.blorb/.glb/.gblorb (Inform or
Superglús games compiled to the Glulxe VM in Blorb archives, played
with Git or Glulxe), .zlb, .zblorb (Inform Z-Machine games in Blorb
archives, played with Frotz).
.
(note: do not confuse the Git Glux interpreter with the Git DVCS or
the GNU Interactive Tools)
.
Gargoyle also features graphics, sounds and Unicode support.
.
Technically all the bundled interpreters support the Glk API to
manage I/O (keyboard, graphics, sounds, file) in IF games. Gargoyle
provides a Glk implementation called garglk that displays texts and
images in a graphical Qt window, with care on typography.
.
Limitations:
.
* While Gargoyle can display in-game pictures, it does not provide a
way to display the cover art present in some Blorb archives.
.
* The TADS interpreter doesn't support HTML TADS; you can play
the games, but will miss the hyperlinks.
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