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/* -*- C++ -*- */
/*
GAV - Gpl Arcade Volleyball
Copyright (C) 2002
GAV team (http://sourceforge.net/projects/gav/)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "Menu.h"
#include <string.h>
#include "SoundMgr.h"
using namespace std;
void Menu::add(MenuItem * mi) {
if (currentItem < 0)
currentItem = 0;
if ((mi->getLabel()).length() > maxLabelLength)
maxLabelLength = (mi->getLabel()).length();
items.push_back(mi);
}
int Menu::execute(InputState *is, std::stack<Menu *> &s) {
SDL_Rect rect;
const char * label;
ScreenFont * font;
static bool spacePressed = false;
if ( is->getKeyState()[SDLK_UP] && (currentItem > 0) ) {
currentItem--;
#ifdef AUDIO
soundMgr->playSound(SND_MENU_SELECT);
#endif // AUDIO
}
if ( is->getKeyState()[SDLK_DOWN] &&
(currentItem < (int) (items.size() - 1)) ) {
currentItem++;
#ifdef AUDIO
soundMgr->playSound(SND_MENU_SELECT);
#endif // AUDIO
}
/* draw menu items labels */
rect.y = 30;
for ( unsigned int it = 0; it < items.size(); it++ ) {
label = items[it]->getLabel().c_str();
rect.x = (screen->w / 2) - strlen(label)*(cga->charWidth())/2;
if (it == (unsigned int) currentItem)
font = cgaInv;
else
font = cga;
font->printXY(screen, &rect, items[it]->getLabel().c_str());
rect.y += font->charHeight();
}
/* call the execute method of the current item, if an event occurred */
if ( (is->getKeyState()[SDLK_SPACE]) ||
(is->getKeyState()[SDLK_RETURN]) ) {
spacePressed = true;
}
if ( spacePressed && !(is->getKeyState()[SDLK_SPACE]) &&
!(is->getKeyState()[SDLK_RETURN]) ) {
spacePressed = false;
#ifdef AUDIO
soundMgr->playSound(SND_MENU_ACTIVATE);
#endif // AUDIO
return items[currentItem]->execute(s);
}
return 0;
}
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