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/* -*- C++ -*- */
/*
GAV - Gpl Arcade Volleyball
Copyright (C) 2002
GAV team (http://sourceforge.net/projects/gav/)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef NONET
#include "NetClient.h"
#include "MenuItemBigBackground.h"
using namespace std;
int NetClient::ConnectToServer(int * pl, int * pr, char team,
const char * hostname, int port) {
/* open the socket */
mySock = SDLNet_UDP_Open(0);
/* resolve the server name */
if (SDLNet_ResolveHost(&ipaddress, (char*) hostname, port) == -1) {
fprintf(stderr, "SDLNet_ResolveHost: %s\n", SDLNet_GetError());
return -1;
}
/* bind */
channel=SDLNet_UDP_Bind(mySock, -1, &ipaddress);
if(channel==-1) {
fprintf(stderr, "SDLNet_UDP_Bind: %s\n", SDLNet_GetError());
return -1;
}
packetRegister->address = packetSnap->address =
packetCmd->address = ipaddress;
((net_register_t*)(packetRegister->data))->id = team;
SDLNet_UDP_Send(mySock, -1, packetRegister);
while (!SDLNet_UDP_Recv(mySock, packetRegister));
_id = ((net_register_t*)(packetRegister->data))->id;
_nplayers_l = ((net_register_t*)(packetRegister->data))->nplayers_l;
_nplayers_r = ((net_register_t*)(packetRegister->data))->nplayers_r;
if (((net_register_t*)(packetRegister->data))->bgBig !=
configuration.bgBig) {
MenuItemBigBackground menuBG;
std::stack<Menu *> st;
menuBG.execute(st);
}
configuration.winning_score =
((net_register_t*)(packetRegister->data))->winning_score;
*pl = (int)_nplayers_l;
*pr = (int)_nplayers_r;
return 0;
}
int NetClient::WaitGameStart() {
while (SDLNet_UDP_Recv(mySock, packetSnap) == 0) SDL_Delay(500);
return 0;
}
int NetClient::ReceiveSnapshot(Team *tleft, Team *tright, Ball * ball) {
net_game_snapshot_t * snap;
std::vector<Player *> plv;
unsigned int i;
if (SDLNet_UDP_Recv(mySock, packetSnap) != 0) {
snap = (net_game_snapshot_t*)packetSnap->data;
/* fill the left team informations */
plv = tleft->players();
for (i = 0; i < plv.size(); i++) {
plv[i]->setX((int)(snap->teaml)[i].x);
plv[i]->setY((int)(snap->teaml)[i].y);
plv[i]->setState((pl_state_t)(snap->teaml)[i].frame);
}
/* fill the right team informations */
plv = tright->players();
for (i = 0; i < plv.size(); i++) {
plv[i]->setX((int)(snap->teamr)[i].x);
plv[i]->setY((int)(snap->teamr)[i].y);
plv[i]->setState((pl_state_t)(snap->teamr)[i].frame);
}
/* fill the ball informations */
ball->setX((int)(snap->ball).x);
ball->setY((int)(snap->ball).y);
ball->setFrame((int)(snap->ball).frame);
/* fill the score information */
tleft->setScore(snap->scorel);
tright->setScore(snap->scorer);
return 0;
}
return -1;
}
int NetClient::SendCommand(char cmd) {
net_command_t * command = (net_command_t *)(packetCmd->data);
command->id = _id;
command->command = cmd;
return SDLNet_UDP_Send(mySock, -1, packetCmd)?0:-1;
}
#endif // NONET
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