File: NetServer.cpp

package info (click to toggle)
gav 0.9.0-1
  • links: PTS
  • area: main
  • in suites: etch, etch-m68k
  • size: 656 kB
  • ctags: 814
  • sloc: cpp: 4,400; makefile: 152; sh: 15
file content (168 lines) | stat: -rw-r--r-- 4,698 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
/* -*- C++ -*- */
/*
  GAV - Gpl Arcade Volleyball
  
  Copyright (C) 2002
  GAV team (http://sourceforge.net/projects/gav/)

  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#ifndef NONET

#include "NetServer.h"
#include "Player.h"

using namespace std;

int NetServer::StartServer(int port) {
  /* open the socket */
  mySock = SDLNet_UDP_Open((Uint16)port);
  if(!mySock) {
    fprintf(stderr, "SDLNet_UDP_Open: %s\n", SDLNet_GetError());
    return -1;
  }

  return 0;
}

int NetServer::ComputePlayerID(char id) {
  unsigned char tm ,pl;
  tm = (id & NET_TEAM_LEFT)?0:1;
  pl = id & 0x3F;
  return  ((pl << 1) | tm);
}

int NetServer::WaitClients(InputState * is, int nclients) {
  IPaddress * ipa;
  //char nleft = 0;
  //char nright = 0;
  unsigned char * id;
  int i;
  bool inserted = false;
  char pl;

  _nclients = nclients;

  while ( !inserted ) { // (nright + nleft) != nclients) {
    inserted = false;
    if (SDLNet_UDP_Recv(mySock, packetRegister) != 0) {
      ipa = (IPaddress*)malloc(sizeof(IPaddress));
      memcpy(ipa, &(packetRegister->address), sizeof(IPaddress));
      id = &(((net_register_t*)(packetRegister->data))->id);
      if (*id & NET_TEAM_LEFT) {
	for (i = 0; (i < configuration.left_nplayers) && !inserted; i++)
	  if ((configuration.left_players[i] == PLAYER_COMPUTER) &&
	      !_players[2*i]) {
	    inserted = true;
	    pl = (char)i;
	  }
	if (inserted) {
	  *id |= pl;
	  //nleft++;
	} else
	  continue;
      } else if (*id & NET_TEAM_RIGHT) {
	for (i = 0; (i < configuration.right_nplayers) && !inserted; i++)
	  if ((configuration.right_players[i] == PLAYER_COMPUTER) &&
	      !_players[2*i+1]) {
	    inserted = true;
	    pl = (char)i;
	  }
	if (inserted) {
	  *id |= pl;
	  //nright++;
	} else
	  continue;
      }
      _players[ComputePlayerID(*id)] = 1;
      clientIP.push_back(ipa);
      /* send the ID back to client */
      ((net_register_t*)(packetRegister->data))->nplayers_l = 
	configuration.left_nplayers;
      ((net_register_t*)(packetRegister->data))->nplayers_r = 
	configuration.right_nplayers;
      ((net_register_t*)(packetRegister->data))->bgBig =
	configuration.bgBig;
      ((net_register_t*)(packetRegister->data))->winning_score =
	configuration.winning_score;
		     
      SDLNet_UDP_Send(mySock, -1, packetRegister);
    } else {
      if (getKeyPressed(is, false) == SDLK_ESCAPE) {
	return -1;
      }
      SDL_Delay(500);
    }
  }

  return (nclients-1);
}

//Uint16 NetServer::NormalizeCurrentFrame(

int NetServer::SendSnapshot(Team *tleft, Team *tright, Ball * ball) {
  unsigned int i;
  net_game_snapshot_t * snap = (net_game_snapshot_t *)(packetSnap->data);
  std::vector<Player *> plv;

  snap->scorel = tleft->getScore();
  snap->scorer = tright->getScore();
  /* fill the left team informations */
  plv = tleft->players();
  for (i = 0; i < plv.size(); i++) {
    SDLNet_Write16(plv[i]->x(), &((snap->teaml)[i].x));
    SDLNet_Write16(plv[i]->y(), &((snap->teaml)[i].y));
    SDLNet_Write16(plv[i]->state(), &((snap->teaml)[i].frame));
  }
  /* fill the right team informations */
  plv = tright->players();
  for (i = 0; i < plv.size(); i++) {
    SDLNet_Write16(plv[i]->x(), &((snap->teamr)[i].x));
    SDLNet_Write16(plv[i]->y(), &((snap->teamr)[i].y));
    SDLNet_Write16(plv[i]->state(), &((snap->teamr)[i].frame));
  }
  /* fill the ball informations */
  SDLNet_Write16(ball->x(), &((snap->ball).x));
  SDLNet_Write16(ball->y(), &((snap->ball).y));
  // ball has just one state
  //SDLNet_Write16(ball->frame(), &((snap->ball).frame));

  /* send the snapshot to all clients */
  for (i = 0; i < clientIP.size(); i++) {
    packetSnap->address = *(clientIP[i]);
    SDLNet_UDP_Send(mySock, -1, packetSnap);
  }
  return 0;
}

int NetServer::ReceiveCommand(int * player, char * cmd) {
  if (SDLNet_UDP_Recv(mySock, packetCmd) != 0) {
    net_command_t * c = (net_command_t*)(packetCmd->data);
    *player = ComputePlayerID(c->id);
    *cmd = c->command;
    return 0;
  }

  return -1;
}

int NetServer::isRemote(int pl) {
  return _players[pl];
}


#endif