File: CHANGELOG

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gav 0.9.0-3
  • links: PTS
  • area: main
  • in suites: bullseye, buster, jessie, jessie-kfreebsd, lenny, sid, squeeze, stretch, wheezy
  • size: 660 kB
  • ctags: 814
  • sloc: cpp: 4,401; makefile: 147; sh: 15
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Current CVS:
- successfully compiled on Mac OS X, files for build added
- preferences are stored to $HOME/.gav if $HOME exists, to
  ./gav.ini otherwise.
- size of the window can be set by the -w and -h commandline parameters
- joystick support
- a couple of leaks removed from the code
- now network game with different themes works correctly
- network connection phase no longer blocking
- the network protocol has changed! no longer compatible with old versions

Version 0.8.0 changes:
- (we hope) *FINAL* patch for stuck on the net problem
- patch for ball passing over the net bug
- collision mechanisms improved
- sound support added (sounds can be found in theme packages)
- Players classes hierarchy re-designed
- AI Player improved
- added default service change and scoring sounds.

Version 0.7.3 added:
- patch for stuck on the net problem
- advanced themes configuration support (check the naive theme
  for an example)

Version 0.7.2 added:
- char specified as signed (for other architectures than x86)
- ball speed selectable

Version 0.7.1 added:
- lots of bugs fixed (collisions, etc.)
- AI improved in multiplayer mode

Version 0.7.0 added:

- Networking game, in client/server mode
- modified collisions
- several themes provided by friendly users
- selectable "larger" background
- adjustable frame rate and frame skip values
- configurable end score
- vintage monitor effect (works ok only with the default theme)

Version 0.6.0 added:

- Theme support via the 'Extra' menu entry
  Only a silly modification of the classic theme is
  available so far, if you are interested in developing
  more, please do, and let us know!
- Keys redefinition works
- You can now activate menu items using the enter key (wow!)
- You can play more than one-a-side. Cooperative games are supported.
- Fullscreen can now be triggered via a menu entry