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/* -*- C++ -*- */
/*
GAV - Gpl Arcade Volleyball
Copyright (C) 2002
GAV team (http://sourceforge.net/projects/gav/)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <stdlib.h>
#include <SDL.h>
#include "InputState.h"
#include "ControlsArray.h"
#include "vector"
#include "Player.h"
#include "Team.h"
#include "PlayerAI.h"
#ifndef NONET
#include "NetServer.h"
#endif
#define JOY_THRESHOLD (10000)
void ControlsArray::initializeControls() {
_keyMapping[0].left_key = SDLK_z;
_keyMapping[0].right_key = SDLK_c;
_keyMapping[0].jump_key = SDLK_LSHIFT;
_keyMapping[1].left_key = SDLK_LEFT;
_keyMapping[1].right_key = SDLK_RIGHT;
_keyMapping[1].jump_key = SDLK_UP;
_keyMapping[2].left_key = SDLK_h;
_keyMapping[2].right_key = SDLK_k;
_keyMapping[2].jump_key = SDLK_u;
_keyMapping[3].left_key = SDLK_s;
_keyMapping[3].right_key = SDLK_f;
_keyMapping[3].jump_key = SDLK_e;
// _joyMapping[0] = SDL_JoystickOpen(0);
}
void ControlsArray::setControlsState(InputState *is, Team * tl, Team * tr) {
Uint8 *keystate = is->getKeyState();
int i = 0;
std::vector<Player *> players;
SDL_JoystickUpdate();
#ifndef NONET
int player;
char cmd;
if (nets)
while ( nets->ReceiveCommand(&player, &cmd) != -1 ) {
_inputs[player].left = cmd & CNTRL_LEFT;
_inputs[player].right = cmd & CNTRL_RIGHT;
_inputs[player].jump = cmd & CNTRL_JUMP;
}
#endif
players = tl->players();
for (i = 0; i < 2; i++) {
for ( std::vector<Player *>::const_iterator it = players.begin();
it != players.end(); it++ ) {
if ( (*it)->getCtrl() == PL_CTRL_HUMAN ) {
int plId = (*it)->id();
/* first check the keyboard */
_inputs[plId].left = keystate[_keyMapping[plId].left_key];
_inputs[plId].right = keystate[_keyMapping[plId].right_key];
_inputs[plId].jump = keystate[_keyMapping[plId].jump_key];
/* then check the joystick */
SDL_Joystick *js = _joyMapping[plId];
if ( js ) {
_inputs[plId].left |= (SDL_JoystickGetAxis(js, 0) < -JOY_THRESHOLD);
_inputs[plId].right |= (SDL_JoystickGetAxis(js, 0) > JOY_THRESHOLD);
_inputs[plId].jump |= SDL_JoystickGetButton(js, 0);
}
} else if ( (*it)->getCtrl() == PL_CTRL_AI ) {
_inputs[(*it)->id()] = ((PlayerAI *) (*it))->planAction();
}
}
players = tr->players();
}
}
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