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/* -*- C++ -*- */
/*
GAV - Gpl Arcade Volleyball
Copyright (C) 2002
GAV team (http://sourceforge.net/projects/gav/)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __CONTROLSARRAY_H__
#define __CONTROLSARRAY_H__
#include <string.h>
#include "InputState.h"
#include "globals.h"
class Team;
typedef struct {
int left_key;
int right_key;
int jump_key;
} controls_t;
#define MAX_JOYS (4)
typedef enum { CNTRL_LEFT = 1, CNTRL_RIGHT = 2, CNTRL_JUMP = 4} cntrl_t;
class ControlsArray {
triple_t _inputs[MAX_PLAYERS];
controls_t _keyMapping[MAX_PLAYERS];
/* vector from playerId to SDL_Joystick * */
SDL_Joystick *_joyMapping[MAX_PLAYERS];
Uint8 _f[12];
int _nJoys;
SDL_Joystick *_joys[MAX_JOYS];
public:
ControlsArray() {
memset(_inputs, 0, MAX_PLAYERS * sizeof(triple_t));
memset(_f, 0, 12);
for ( int i = 0; i < MAX_PLAYERS; i++ )
_joyMapping[i] = NULL;
_nJoys = SDL_NumJoysticks();
if ( _nJoys > MAX_JOYS)
_nJoys = MAX_JOYS;
for ( int i = 0; i < _nJoys; i++ )
_joys[i] = SDL_JoystickOpen(i);
initializeControls();
}
controls_t getControls(int plId) {
return _keyMapping[plId];
}
void setControls(int plId, controls_t ctrls) {
_keyMapping[plId] = ctrls;
}
int getNJoysticks() { return _nJoys; }
void assignJoystick(int plId, int joyId) {
if ( joyId == -1 )
_joyMapping[plId] = NULL;
else
_joyMapping[plId] = _joys[joyId%_nJoys];
}
// void addChannel(){}
void setControl(int plId, cntrl_t cntrl, int keysym) {
controls_t *t = &_keyMapping[plId];
switch ( cntrl ) {
case CNTRL_LEFT:
t->left_key = keysym;
break;
case CNTRL_RIGHT:
t->right_key = keysym;
break;
case CNTRL_JUMP:
t->jump_key = keysym;
break;
}
}
void initializeControls();
void setControlsState(InputState *is, Team * tl, Team * tr);
inline triple_t getCommands(int idx) { return _inputs[idx];}
};
#endif // __CONROLSARRAY_H__
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