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/* -*- C++ -*- */
/*
GAV - Gpl Arcade Volleyball
Copyright (C) 2002
GAV team (http://sourceforge.net/projects/gav/)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <math.h>
#include "GameRenderer.h"
using namespace std;
GameRenderer * gameRenderer = NULL;
SDL_Rect GameRenderer::convertCoordinates(SDL_Rect *rect) {
// Compute the actual coordinates in the display realm
SDL_Rect r;
r.x = (int) round(rect->x * _ratioX);
r.y = (int) round(rect->y * _ratioY);
r.w = (int) round(rect->w * _ratioX);
r.h = (int) round(rect->h * _ratioY);
return r;
}
void GameRenderer::display(SDL_Surface *dest, SDL_Rect *rect,
FrameSeq *what, int frame) {
SDL_Rect r = convertCoordinates(rect);
what->blit(frame, dest, &r);
}
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