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/* -*- C++ -*- */
/*
GAV - Gpl Arcade Volleyball
Copyright (C) 2002
GAV team (http://sourceforge.net/projects/gav/)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <sys/stat.h>
#include "SoundMgr.h"
#ifdef AUDIO
/* this should be synchronized with enum SND_* in global.h */
char *sound_fnames[] = {
"bounce.wav",
"select.wav",
"activate.wav",
"score.wav",
"victory.wav",
"partialnet.wav",
"fullnet.wav",
"servicechange.wav",
"playerhit.wav",
"background_playing.wav",
"background_menu.wav",
NULL
};
SoundMgr::SoundMgr(const char *dir, const char *defdir)
{
memset(sounds, 0, sizeof(Sound *) * MAX_SOUNDS);
const char *actualdir = dir?dir:defdir;
struct stat sbuf;
if ( dir && stat(dir, &sbuf) )
actualdir = defdir;
char fname[100];
int sndidx = 0;
for ( sndidx = SND_BOUNCE; sound_fnames[sndidx] && (sndidx <= SND_BACKGROUND_MENU);
sndidx++ ) {
sprintf(fname, "%s/%s", actualdir, sound_fnames[sndidx]);
FILE *fp = fopen(fname, "r");
if ( !fp ) continue;
printf("sound: %s\n", fname);
fclose(fp);
sounds[sndidx] = new Sound();
if ( sounds[sndidx]->loadSound(fname) ) {
delete(sounds[sndidx]);
sounds[sndidx] = NULL;
}
}
nsounds = sndidx;
}
SoundMgr::~SoundMgr()
{
int sndidx = 0;
for ( sndidx = SND_BOUNCE; (sndidx <= SND_PLAYERHIT); sndidx++ )
if ( sounds[sndidx] )
delete(sounds[sndidx]);
}
int SoundMgr::playSound(int which, bool loop) {
if ( sounds[which] && configuration.sound )
return sounds[which]->playSound(loop);
else
return 0;
}
void SoundMgr::stopSound(int which) {
if ( sounds[which] && configuration.sound )
sounds[which]->stopSound();
}
#endif
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