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/*
* gbsplay is a Gameboy sound player
*
* 2011 (C) by Tobias Diedrich <ranma+gbsplay@tdiedrich.de>
* Christian Garbs <mitch@cgarbs.de>
* Licensed under GNU GPL.
*/
#include "common.h"
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <fcntl.h>
#include <errno.h>
#include <string.h>
#include <time.h>
#include "gbs.h"
#include "util.h"
int main(int argc, char **argv)
{
struct gbs *gbs;
i18n_init();
if (argc < 2) {
fprintf(stderr, "Usage: %s <outfile>\n", argv[0]);
exit(1);
}
gbs = gbs_open("examples/nightmode.gbs");
if (gbs == NULL) {
fprintf(stderr, "%s: gbs_open failed\n", argv[0]);
exit(2);
}
if (!gbs_write(gbs, argv[1], 1)) {
fprintf(stderr, "%s: gbs_write failed\n", argv[0]);
unlink(argv[1]);
exit(3);
}
if (!gbs_write(gbs, argv[1], 2)) {
fprintf(stderr, "%s: gbs_write v2 failed\n", argv[0]);
unlink(argv[1]);
exit(4);
}
unlink(argv[1]);
return 0;
}
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