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/* Functions to support general ended bitmaps.
Copyright (C) 1997-2022 Free Software Foundation, Inc.
This file is part of GCC.
GCC is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation; either version 3, or (at your option) any later
version.
GCC is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with GCC; see the file COPYING3. If not see
<http://www.gnu.org/licenses/>. */
#ifndef GCC_BITMAP_H
#define GCC_BITMAP_H
/* Implementation of sparse integer sets as a linked list or tree.
This sparse set representation is suitable for sparse sets with an
unknown (a priori) universe.
Sets are represented as double-linked lists of container nodes of
type "struct bitmap_element" or as a binary trees of the same
container nodes. Each container node consists of an index for the
first member that could be held in the container, a small array of
integers that represent the members in the container, and pointers
to the next and previous element in the linked list, or left and
right children in the tree. In linked-list form, the container
nodes in the list are sorted in ascending order, i.e. the head of
the list holds the element with the smallest member of the set.
In tree form, nodes to the left have a smaller container index.
For a given member I in the set:
- the element for I will have index is I / (bits per element)
- the position for I within element is I % (bits per element)
This representation is very space-efficient for large sparse sets, and
the size of the set can be changed dynamically without much overhead.
An important parameter is the number of bits per element. In this
implementation, there are 128 bits per element. This results in a
high storage overhead *per element*, but a small overall overhead if
the set is very sparse.
The storage requirements for linked-list sparse sets are O(E), with E->N
in the worst case (a sparse set with large distances between the values
of the set members).
This representation also works well for data flow problems where the size
of the set may grow dynamically, but care must be taken that the member_p,
add_member, and remove_member operations occur with a suitable access
pattern.
The linked-list set representation works well for problems involving very
sparse sets. The canonical example in GCC is, of course, the "set of
sets" for some CFG-based data flow problems (liveness analysis, dominance
frontiers, etc.).
For random-access sparse sets of unknown universe, the binary tree
representation is likely to be a more suitable choice. Theoretical
access times for the binary tree representation are better than those
for the linked-list, but in practice this is only true for truely
random access.
Often the most suitable representation during construction of the set
is not the best choice for the usage of the set. For such cases, the
"view" of the set can be changed from one representation to the other.
This is an O(E) operation:
* from list to tree view : bitmap_tree_view
* from tree to list view : bitmap_list_view
Traversing linked lists or trees can be cache-unfriendly. Performance
can be improved by keeping container nodes in the set grouped together
in memory, using a dedicated obstack for a set (or group of related
sets). Elements allocated on obstacks are released to a free-list and
taken off the free list. If multiple sets are allocated on the same
obstack, elements freed from one set may be re-used for one of the other
sets. This usually helps avoid cache misses.
A single free-list is used for all sets allocated in GGC space. This is
bad for persistent sets, so persistent sets should be allocated on an
obstack whenever possible.
For random-access sets with a known, relatively small universe size, the
SparseSet or simple bitmap representations may be more efficient than a
linked-list set.
LINKED LIST FORM
================
In linked-list form, in-order iterations of the set can be executed
efficiently. The downside is that many random-access operations are
relatively slow, because the linked list has to be traversed to test
membership (i.e. member_p/ add_member/remove_member).
To improve the performance of this set representation, the last
accessed element and its index are cached. For membership tests on
members close to recently accessed members, the cached last element
improves membership test to a constant-time operation.
The following operations can always be performed in O(1) time in
list view:
* clear : bitmap_clear
* smallest_member : bitmap_first_set_bit
* choose_one : (not implemented, but could be
in constant time)
The following operations can be performed in O(E) time worst-case in
list view (with E the number of elements in the linked list), but in
O(1) time with a suitable access patterns:
* member_p : bitmap_bit_p
* add_member : bitmap_set_bit / bitmap_set_range
* remove_member : bitmap_clear_bit / bitmap_clear_range
The following operations can be performed in O(E) time in list view:
* cardinality : bitmap_count_bits
* largest_member : bitmap_last_set_bit (but this could
in constant time with a pointer to
the last element in the chain)
* set_size : bitmap_last_set_bit
In tree view the following operations can all be performed in O(log E)
amortized time with O(E) worst-case behavior.
* smallest_member
* largest_member
* set_size
* member_p
* add_member
* remove_member
Additionally, the linked-list sparse set representation supports
enumeration of the members in O(E) time:
* forall : EXECUTE_IF_SET_IN_BITMAP
* set_copy : bitmap_copy
* set_intersection : bitmap_intersect_p /
bitmap_and / bitmap_and_into /
EXECUTE_IF_AND_IN_BITMAP
* set_union : bitmap_ior / bitmap_ior_into
* set_difference : bitmap_intersect_compl_p /
bitmap_and_comp / bitmap_and_comp_into /
EXECUTE_IF_AND_COMPL_IN_BITMAP
* set_disjuction : bitmap_xor_comp / bitmap_xor_comp_into
* set_compare : bitmap_equal_p
Some operations on 3 sets that occur frequently in data flow problems
are also implemented:
* A | (B & C) : bitmap_ior_and_into
* A | (B & ~C) : bitmap_ior_and_compl /
bitmap_ior_and_compl_into
BINARY TREE FORM
================
An alternate "view" of a bitmap is its binary tree representation.
For this representation, splay trees are used because they can be
implemented using the same data structures as the linked list, with
no overhead for meta-data (like color, or rank) on the tree nodes.
In binary tree form, random-access to the set is much more efficient
than for the linked-list representation. Downsides are the high cost
of clearing the set, and the relatively large number of operations
necessary to balance the tree. Also, iterating the set members is
not supported.
As for the linked-list representation, the last accessed element and
its index are cached, so that membership tests on the latest accessed
members is a constant-time operation. Other lookups take O(logE)
time amortized (but O(E) time worst-case).
The following operations can always be performed in O(1) time:
* choose_one : (not implemented, but could be
implemented in constant time)
The following operations can be performed in O(logE) time amortized
but O(E) time worst-case, but in O(1) time if the same element is
accessed.
* member_p : bitmap_bit_p
* add_member : bitmap_set_bit
* remove_member : bitmap_clear_bit
The following operations can be performed in O(logE) time amortized
but O(E) time worst-case:
* smallest_member : bitmap_first_set_bit
* largest_member : bitmap_last_set_bit
* set_size : bitmap_last_set_bit
The following operations can be performed in O(E) time:
* clear : bitmap_clear
The binary tree sparse set representation does *not* support any form
of enumeration, and does also *not* support logical operations on sets.
The binary tree representation is only supposed to be used for sets
on which many random-access membership tests will happen. */
#include "obstack.h"
#include "array-traits.h"
/* Bitmap memory usage. */
class bitmap_usage: public mem_usage
{
public:
/* Default contructor. */
bitmap_usage (): m_nsearches (0), m_search_iter (0) {}
/* Constructor. */
bitmap_usage (size_t allocated, size_t times, size_t peak,
uint64_t nsearches, uint64_t search_iter)
: mem_usage (allocated, times, peak),
m_nsearches (nsearches), m_search_iter (search_iter) {}
/* Sum the usage with SECOND usage. */
bitmap_usage
operator+ (const bitmap_usage &second)
{
return bitmap_usage (m_allocated + second.m_allocated,
m_times + second.m_times,
m_peak + second.m_peak,
m_nsearches + second.m_nsearches,
m_search_iter + second.m_search_iter);
}
/* Dump usage coupled to LOC location, where TOTAL is sum of all rows. */
inline void
dump (mem_location *loc, const mem_usage &total) const
{
char *location_string = loc->to_string ();
fprintf (stderr, "%-48s " PRsa (9) ":%5.1f%%"
PRsa (9) PRsa (9) ":%5.1f%%"
PRsa (11) PRsa (11) "%10s\n",
location_string, SIZE_AMOUNT (m_allocated),
get_percent (m_allocated, total.m_allocated),
SIZE_AMOUNT (m_peak), SIZE_AMOUNT (m_times),
get_percent (m_times, total.m_times),
SIZE_AMOUNT (m_nsearches), SIZE_AMOUNT (m_search_iter),
loc->m_ggc ? "ggc" : "heap");
free (location_string);
}
/* Dump header with NAME. */
static inline void
dump_header (const char *name)
{
fprintf (stderr, "%-48s %11s%16s%17s%12s%12s%10s\n", name, "Leak", "Peak",
"Times", "N searches", "Search iter", "Type");
}
/* Number search operations. */
uint64_t m_nsearches;
/* Number of search iterations. */
uint64_t m_search_iter;
};
/* Bitmap memory description. */
extern mem_alloc_description<bitmap_usage> bitmap_mem_desc;
/* Fundamental storage type for bitmap. */
typedef unsigned long BITMAP_WORD;
/* BITMAP_WORD_BITS needs to be unsigned, but cannot contain casts as
it is used in preprocessor directives -- hence the 1u. */
#define BITMAP_WORD_BITS (CHAR_BIT * SIZEOF_LONG * 1u)
/* Number of words to use for each element in the linked list. */
#ifndef BITMAP_ELEMENT_WORDS
#define BITMAP_ELEMENT_WORDS ((128 + BITMAP_WORD_BITS - 1) / BITMAP_WORD_BITS)
#endif
/* Number of bits in each actual element of a bitmap. */
#define BITMAP_ELEMENT_ALL_BITS (BITMAP_ELEMENT_WORDS * BITMAP_WORD_BITS)
/* Obstack for allocating bitmaps and elements from. */
struct bitmap_obstack {
struct bitmap_element *elements;
bitmap_head *heads;
struct obstack obstack;
};
/* Bitmap set element. We use a linked list to hold only the bits that
are set. This allows for use to grow the bitset dynamically without
having to realloc and copy a giant bit array.
The free list is implemented as a list of lists. There is one
outer list connected together by prev fields. Each element of that
outer is an inner list (that may consist only of the outer list
element) that are connected by the next fields. The prev pointer
is undefined for interior elements. This allows
bitmap_elt_clear_from to be implemented in unit time rather than
linear in the number of elements to be freed. */
struct GTY((chain_next ("%h.next"))) bitmap_element {
/* In list form, the next element in the linked list;
in tree form, the left child node in the tree. */
struct bitmap_element *next;
/* In list form, the previous element in the linked list;
in tree form, the right child node in the tree. */
struct bitmap_element *prev;
/* regno/BITMAP_ELEMENT_ALL_BITS. */
unsigned int indx;
/* Bits that are set, counting from INDX, inclusive */
BITMAP_WORD bits[BITMAP_ELEMENT_WORDS];
};
/* Head of bitmap linked list. The 'current' member points to something
already pointed to by the chain started by first, so GTY((skip)) it. */
class GTY(()) bitmap_head {
public:
static bitmap_obstack crashme;
/* Poison obstack to not make it not a valid initialized GC bitmap. */
CONSTEXPR bitmap_head()
: indx (0), tree_form (false), padding (0), alloc_descriptor (0), first (NULL),
current (NULL), obstack (&crashme)
{}
/* Index of last element looked at. */
unsigned int indx;
/* False if the bitmap is in list form; true if the bitmap is in tree form.
Bitmap iterators only work on bitmaps in list form. */
unsigned tree_form: 1;
/* Next integer is shifted, so padding is needed. */
unsigned padding: 2;
/* Bitmap UID used for memory allocation statistics. */
unsigned alloc_descriptor: 29;
/* In list form, the first element in the linked list;
in tree form, the root of the tree. */
bitmap_element *first;
/* Last element looked at. */
bitmap_element * GTY((skip(""))) current;
/* Obstack to allocate elements from. If NULL, then use GGC allocation. */
bitmap_obstack * GTY((skip(""))) obstack;
/* Dump bitmap. */
void dump ();
/* Get bitmap descriptor UID casted to an unsigned integer pointer.
Shift the descriptor because pointer_hash<Type>::hash is
doing >> 3 shift operation. */
unsigned *get_descriptor ()
{
return (unsigned *)(ptrdiff_t)(alloc_descriptor << 3);
}
};
/* Global data */
extern bitmap_element bitmap_zero_bits; /* Zero bitmap element */
extern bitmap_obstack bitmap_default_obstack; /* Default bitmap obstack */
/* Change the view of the bitmap to list, or tree. */
void bitmap_list_view (bitmap);
void bitmap_tree_view (bitmap);
/* Clear a bitmap by freeing up the linked list. */
extern void bitmap_clear (bitmap);
/* Copy a bitmap to another bitmap. */
extern void bitmap_copy (bitmap, const_bitmap);
/* Move a bitmap to another bitmap. */
extern void bitmap_move (bitmap, bitmap);
/* True if two bitmaps are identical. */
extern bool bitmap_equal_p (const_bitmap, const_bitmap);
/* True if the bitmaps intersect (their AND is non-empty). */
extern bool bitmap_intersect_p (const_bitmap, const_bitmap);
/* True if the complement of the second intersects the first (their
AND_COMPL is non-empty). */
extern bool bitmap_intersect_compl_p (const_bitmap, const_bitmap);
/* True if MAP is an empty bitmap. */
inline bool bitmap_empty_p (const_bitmap map)
{
return !map->first;
}
/* True if the bitmap has only a single bit set. */
extern bool bitmap_single_bit_set_p (const_bitmap);
/* Count the number of bits set in the bitmap. */
extern unsigned long bitmap_count_bits (const_bitmap);
/* Count the number of unique bits set across the two bitmaps. */
extern unsigned long bitmap_count_unique_bits (const_bitmap, const_bitmap);
/* Boolean operations on bitmaps. The _into variants are two operand
versions that modify the first source operand. The other variants
are three operand versions that to not destroy the source bitmaps.
The operations supported are &, & ~, |, ^. */
extern void bitmap_and (bitmap, const_bitmap, const_bitmap);
extern bool bitmap_and_into (bitmap, const_bitmap);
extern bool bitmap_and_compl (bitmap, const_bitmap, const_bitmap);
extern bool bitmap_and_compl_into (bitmap, const_bitmap);
#define bitmap_compl_and(DST, A, B) bitmap_and_compl (DST, B, A)
extern void bitmap_compl_and_into (bitmap, const_bitmap);
extern void bitmap_clear_range (bitmap, unsigned int, unsigned int);
extern void bitmap_set_range (bitmap, unsigned int, unsigned int);
extern bool bitmap_ior (bitmap, const_bitmap, const_bitmap);
extern bool bitmap_ior_into (bitmap, const_bitmap);
extern bool bitmap_ior_into_and_free (bitmap, bitmap *);
extern void bitmap_xor (bitmap, const_bitmap, const_bitmap);
extern void bitmap_xor_into (bitmap, const_bitmap);
/* DST = A | (B & C). Return true if DST changes. */
extern bool bitmap_ior_and_into (bitmap DST, const_bitmap B, const_bitmap C);
/* DST = A | (B & ~C). Return true if DST changes. */
extern bool bitmap_ior_and_compl (bitmap DST, const_bitmap A,
const_bitmap B, const_bitmap C);
/* A |= (B & ~C). Return true if A changes. */
extern bool bitmap_ior_and_compl_into (bitmap A,
const_bitmap B, const_bitmap C);
/* Clear a single bit in a bitmap. Return true if the bit changed. */
extern bool bitmap_clear_bit (bitmap, int);
/* Set a single bit in a bitmap. Return true if the bit changed. */
extern bool bitmap_set_bit (bitmap, int);
/* Return true if a bit is set in a bitmap. */
extern bool bitmap_bit_p (const_bitmap, int);
/* Set and get multiple bit values in a sparse bitmap. This allows a bitmap to
function as a sparse array of bit patterns where the patterns are
multiples of power of 2. This is more efficient than performing this as
multiple individual operations. */
void bitmap_set_aligned_chunk (bitmap, unsigned int, unsigned int, BITMAP_WORD);
BITMAP_WORD bitmap_get_aligned_chunk (const_bitmap, unsigned int, unsigned int);
/* Debug functions to print a bitmap. */
extern void debug_bitmap (const_bitmap);
extern void debug_bitmap_file (FILE *, const_bitmap);
/* Print a bitmap. */
extern void bitmap_print (FILE *, const_bitmap, const char *, const char *);
/* Initialize and release a bitmap obstack. */
extern void bitmap_obstack_initialize (bitmap_obstack *);
extern void bitmap_obstack_release (bitmap_obstack *);
extern void bitmap_register (bitmap MEM_STAT_DECL);
extern void dump_bitmap_statistics (void);
/* Initialize a bitmap header. OBSTACK indicates the bitmap obstack
to allocate from, NULL for GC'd bitmap. */
static inline void
bitmap_initialize (bitmap head, bitmap_obstack *obstack CXX_MEM_STAT_INFO)
{
head->first = head->current = NULL;
head->indx = head->tree_form = 0;
head->padding = 0;
head->alloc_descriptor = 0;
head->obstack = obstack;
if (GATHER_STATISTICS)
bitmap_register (head PASS_MEM_STAT);
}
/* Release a bitmap (but not its head). This is suitable for pairing with
bitmap_initialize. */
static inline void
bitmap_release (bitmap head)
{
bitmap_clear (head);
/* Poison the obstack pointer so the obstack can be safely released.
Do not zero it as the bitmap then becomes initialized GC. */
head->obstack = &bitmap_head::crashme;
}
/* Allocate and free bitmaps from obstack, malloc and gc'd memory. */
extern bitmap bitmap_alloc (bitmap_obstack *obstack CXX_MEM_STAT_INFO);
#define BITMAP_ALLOC bitmap_alloc
extern bitmap bitmap_gc_alloc (ALONE_CXX_MEM_STAT_INFO);
#define BITMAP_GGC_ALLOC bitmap_gc_alloc
extern void bitmap_obstack_free (bitmap);
/* A few compatibility/functions macros for compatibility with sbitmaps */
inline void dump_bitmap (FILE *file, const_bitmap map)
{
bitmap_print (file, map, "", "\n");
}
extern void debug (const bitmap_head &ref);
extern void debug (const bitmap_head *ptr);
extern unsigned bitmap_first_set_bit (const_bitmap);
extern unsigned bitmap_last_set_bit (const_bitmap);
/* Compute bitmap hash (for purposes of hashing etc.) */
extern hashval_t bitmap_hash (const_bitmap);
/* Do any cleanup needed on a bitmap when it is no longer used. */
#define BITMAP_FREE(BITMAP) \
((void) (bitmap_obstack_free ((bitmap) BITMAP), (BITMAP) = (bitmap) NULL))
/* Iterator for bitmaps. */
struct bitmap_iterator
{
/* Pointer to the current bitmap element. */
bitmap_element *elt1;
/* Pointer to 2nd bitmap element when two are involved. */
bitmap_element *elt2;
/* Word within the current element. */
unsigned word_no;
/* Contents of the actually processed word. When finding next bit
it is shifted right, so that the actual bit is always the least
significant bit of ACTUAL. */
BITMAP_WORD bits;
};
/* Initialize a single bitmap iterator. START_BIT is the first bit to
iterate from. */
static inline void
bmp_iter_set_init (bitmap_iterator *bi, const_bitmap map,
unsigned start_bit, unsigned *bit_no)
{
bi->elt1 = map->first;
bi->elt2 = NULL;
gcc_checking_assert (!map->tree_form);
/* Advance elt1 until it is not before the block containing start_bit. */
while (1)
{
if (!bi->elt1)
{
bi->elt1 = &bitmap_zero_bits;
break;
}
if (bi->elt1->indx >= start_bit / BITMAP_ELEMENT_ALL_BITS)
break;
bi->elt1 = bi->elt1->next;
}
/* We might have gone past the start bit, so reinitialize it. */
if (bi->elt1->indx != start_bit / BITMAP_ELEMENT_ALL_BITS)
start_bit = bi->elt1->indx * BITMAP_ELEMENT_ALL_BITS;
/* Initialize for what is now start_bit. */
bi->word_no = start_bit / BITMAP_WORD_BITS % BITMAP_ELEMENT_WORDS;
bi->bits = bi->elt1->bits[bi->word_no];
bi->bits >>= start_bit % BITMAP_WORD_BITS;
/* If this word is zero, we must make sure we're not pointing at the
first bit, otherwise our incrementing to the next word boundary
will fail. It won't matter if this increment moves us into the
next word. */
start_bit += !bi->bits;
*bit_no = start_bit;
}
/* Initialize an iterator to iterate over the intersection of two
bitmaps. START_BIT is the bit to commence from. */
static inline void
bmp_iter_and_init (bitmap_iterator *bi, const_bitmap map1, const_bitmap map2,
unsigned start_bit, unsigned *bit_no)
{
bi->elt1 = map1->first;
bi->elt2 = map2->first;
gcc_checking_assert (!map1->tree_form && !map2->tree_form);
/* Advance elt1 until it is not before the block containing
start_bit. */
while (1)
{
if (!bi->elt1)
{
bi->elt2 = NULL;
break;
}
if (bi->elt1->indx >= start_bit / BITMAP_ELEMENT_ALL_BITS)
break;
bi->elt1 = bi->elt1->next;
}
/* Advance elt2 until it is not before elt1. */
while (1)
{
if (!bi->elt2)
{
bi->elt1 = bi->elt2 = &bitmap_zero_bits;
break;
}
if (bi->elt2->indx >= bi->elt1->indx)
break;
bi->elt2 = bi->elt2->next;
}
/* If we're at the same index, then we have some intersecting bits. */
if (bi->elt1->indx == bi->elt2->indx)
{
/* We might have advanced beyond the start_bit, so reinitialize
for that. */
if (bi->elt1->indx != start_bit / BITMAP_ELEMENT_ALL_BITS)
start_bit = bi->elt1->indx * BITMAP_ELEMENT_ALL_BITS;
bi->word_no = start_bit / BITMAP_WORD_BITS % BITMAP_ELEMENT_WORDS;
bi->bits = bi->elt1->bits[bi->word_no] & bi->elt2->bits[bi->word_no];
bi->bits >>= start_bit % BITMAP_WORD_BITS;
}
else
{
/* Otherwise we must immediately advance elt1, so initialize for
that. */
bi->word_no = BITMAP_ELEMENT_WORDS - 1;
bi->bits = 0;
}
/* If this word is zero, we must make sure we're not pointing at the
first bit, otherwise our incrementing to the next word boundary
will fail. It won't matter if this increment moves us into the
next word. */
start_bit += !bi->bits;
*bit_no = start_bit;
}
/* Initialize an iterator to iterate over the bits in MAP1 & ~MAP2. */
static inline void
bmp_iter_and_compl_init (bitmap_iterator *bi,
const_bitmap map1, const_bitmap map2,
unsigned start_bit, unsigned *bit_no)
{
bi->elt1 = map1->first;
bi->elt2 = map2->first;
gcc_checking_assert (!map1->tree_form && !map2->tree_form);
/* Advance elt1 until it is not before the block containing start_bit. */
while (1)
{
if (!bi->elt1)
{
bi->elt1 = &bitmap_zero_bits;
break;
}
if (bi->elt1->indx >= start_bit / BITMAP_ELEMENT_ALL_BITS)
break;
bi->elt1 = bi->elt1->next;
}
/* Advance elt2 until it is not before elt1. */
while (bi->elt2 && bi->elt2->indx < bi->elt1->indx)
bi->elt2 = bi->elt2->next;
/* We might have advanced beyond the start_bit, so reinitialize for
that. */
if (bi->elt1->indx != start_bit / BITMAP_ELEMENT_ALL_BITS)
start_bit = bi->elt1->indx * BITMAP_ELEMENT_ALL_BITS;
bi->word_no = start_bit / BITMAP_WORD_BITS % BITMAP_ELEMENT_WORDS;
bi->bits = bi->elt1->bits[bi->word_no];
if (bi->elt2 && bi->elt1->indx == bi->elt2->indx)
bi->bits &= ~bi->elt2->bits[bi->word_no];
bi->bits >>= start_bit % BITMAP_WORD_BITS;
/* If this word is zero, we must make sure we're not pointing at the
first bit, otherwise our incrementing to the next word boundary
will fail. It won't matter if this increment moves us into the
next word. */
start_bit += !bi->bits;
*bit_no = start_bit;
}
/* Advance to the next bit in BI. We don't advance to the next
nonzero bit yet. */
static inline void
bmp_iter_next (bitmap_iterator *bi, unsigned *bit_no)
{
bi->bits >>= 1;
*bit_no += 1;
}
/* Advance to first set bit in BI. */
static inline void
bmp_iter_next_bit (bitmap_iterator * bi, unsigned *bit_no)
{
#if (GCC_VERSION >= 3004)
{
unsigned int n = __builtin_ctzl (bi->bits);
gcc_assert (sizeof (unsigned long) == sizeof (BITMAP_WORD));
bi->bits >>= n;
*bit_no += n;
}
#else
while (!(bi->bits & 1))
{
bi->bits >>= 1;
*bit_no += 1;
}
#endif
}
/* Advance to the next nonzero bit of a single bitmap, we will have
already advanced past the just iterated bit. Return true if there
is a bit to iterate. */
static inline bool
bmp_iter_set (bitmap_iterator *bi, unsigned *bit_no)
{
/* If our current word is nonzero, it contains the bit we want. */
if (bi->bits)
{
next_bit:
bmp_iter_next_bit (bi, bit_no);
return true;
}
/* Round up to the word boundary. We might have just iterated past
the end of the last word, hence the -1. It is not possible for
bit_no to point at the beginning of the now last word. */
*bit_no = ((*bit_no + BITMAP_WORD_BITS - 1)
/ BITMAP_WORD_BITS * BITMAP_WORD_BITS);
bi->word_no++;
while (1)
{
/* Find the next nonzero word in this elt. */
while (bi->word_no != BITMAP_ELEMENT_WORDS)
{
bi->bits = bi->elt1->bits[bi->word_no];
if (bi->bits)
goto next_bit;
*bit_no += BITMAP_WORD_BITS;
bi->word_no++;
}
/* Make sure we didn't remove the element while iterating. */
gcc_checking_assert (bi->elt1->indx != -1U);
/* Advance to the next element. */
bi->elt1 = bi->elt1->next;
if (!bi->elt1)
return false;
*bit_no = bi->elt1->indx * BITMAP_ELEMENT_ALL_BITS;
bi->word_no = 0;
}
}
/* Advance to the next nonzero bit of an intersecting pair of
bitmaps. We will have already advanced past the just iterated bit.
Return true if there is a bit to iterate. */
static inline bool
bmp_iter_and (bitmap_iterator *bi, unsigned *bit_no)
{
/* If our current word is nonzero, it contains the bit we want. */
if (bi->bits)
{
next_bit:
bmp_iter_next_bit (bi, bit_no);
return true;
}
/* Round up to the word boundary. We might have just iterated past
the end of the last word, hence the -1. It is not possible for
bit_no to point at the beginning of the now last word. */
*bit_no = ((*bit_no + BITMAP_WORD_BITS - 1)
/ BITMAP_WORD_BITS * BITMAP_WORD_BITS);
bi->word_no++;
while (1)
{
/* Find the next nonzero word in this elt. */
while (bi->word_no != BITMAP_ELEMENT_WORDS)
{
bi->bits = bi->elt1->bits[bi->word_no] & bi->elt2->bits[bi->word_no];
if (bi->bits)
goto next_bit;
*bit_no += BITMAP_WORD_BITS;
bi->word_no++;
}
/* Advance to the next identical element. */
do
{
/* Make sure we didn't remove the element while iterating. */
gcc_checking_assert (bi->elt1->indx != -1U);
/* Advance elt1 while it is less than elt2. We always want
to advance one elt. */
do
{
bi->elt1 = bi->elt1->next;
if (!bi->elt1)
return false;
}
while (bi->elt1->indx < bi->elt2->indx);
/* Make sure we didn't remove the element while iterating. */
gcc_checking_assert (bi->elt2->indx != -1U);
/* Advance elt2 to be no less than elt1. This might not
advance. */
while (bi->elt2->indx < bi->elt1->indx)
{
bi->elt2 = bi->elt2->next;
if (!bi->elt2)
return false;
}
}
while (bi->elt1->indx != bi->elt2->indx);
*bit_no = bi->elt1->indx * BITMAP_ELEMENT_ALL_BITS;
bi->word_no = 0;
}
}
/* Advance to the next nonzero bit in the intersection of
complemented bitmaps. We will have already advanced past the just
iterated bit. */
static inline bool
bmp_iter_and_compl (bitmap_iterator *bi, unsigned *bit_no)
{
/* If our current word is nonzero, it contains the bit we want. */
if (bi->bits)
{
next_bit:
bmp_iter_next_bit (bi, bit_no);
return true;
}
/* Round up to the word boundary. We might have just iterated past
the end of the last word, hence the -1. It is not possible for
bit_no to point at the beginning of the now last word. */
*bit_no = ((*bit_no + BITMAP_WORD_BITS - 1)
/ BITMAP_WORD_BITS * BITMAP_WORD_BITS);
bi->word_no++;
while (1)
{
/* Find the next nonzero word in this elt. */
while (bi->word_no != BITMAP_ELEMENT_WORDS)
{
bi->bits = bi->elt1->bits[bi->word_no];
if (bi->elt2 && bi->elt2->indx == bi->elt1->indx)
bi->bits &= ~bi->elt2->bits[bi->word_no];
if (bi->bits)
goto next_bit;
*bit_no += BITMAP_WORD_BITS;
bi->word_no++;
}
/* Make sure we didn't remove the element while iterating. */
gcc_checking_assert (bi->elt1->indx != -1U);
/* Advance to the next element of elt1. */
bi->elt1 = bi->elt1->next;
if (!bi->elt1)
return false;
/* Make sure we didn't remove the element while iterating. */
gcc_checking_assert (! bi->elt2 || bi->elt2->indx != -1U);
/* Advance elt2 until it is no less than elt1. */
while (bi->elt2 && bi->elt2->indx < bi->elt1->indx)
bi->elt2 = bi->elt2->next;
*bit_no = bi->elt1->indx * BITMAP_ELEMENT_ALL_BITS;
bi->word_no = 0;
}
}
/* If you are modifying a bitmap you are currently iterating over you
have to ensure to
- never remove the current bit;
- if you set or clear a bit before the current bit this operation
will not affect the set of bits you are visiting during the iteration;
- if you set or clear a bit after the current bit it is unspecified
whether that affects the set of bits you are visiting during the
iteration.
If you want to remove the current bit you can delay this to the next
iteration (and after the iteration in case the last iteration is
affected). */
/* Loop over all bits set in BITMAP, starting with MIN and setting
BITNUM to the bit number. ITER is a bitmap iterator. BITNUM
should be treated as a read-only variable as it contains loop
state. */
#ifndef EXECUTE_IF_SET_IN_BITMAP
/* See sbitmap.h for the other definition of EXECUTE_IF_SET_IN_BITMAP. */
#define EXECUTE_IF_SET_IN_BITMAP(BITMAP, MIN, BITNUM, ITER) \
for (bmp_iter_set_init (&(ITER), (BITMAP), (MIN), &(BITNUM)); \
bmp_iter_set (&(ITER), &(BITNUM)); \
bmp_iter_next (&(ITER), &(BITNUM)))
#endif
/* Loop over all the bits set in BITMAP1 & BITMAP2, starting with MIN
and setting BITNUM to the bit number. ITER is a bitmap iterator.
BITNUM should be treated as a read-only variable as it contains
loop state. */
#define EXECUTE_IF_AND_IN_BITMAP(BITMAP1, BITMAP2, MIN, BITNUM, ITER) \
for (bmp_iter_and_init (&(ITER), (BITMAP1), (BITMAP2), (MIN), \
&(BITNUM)); \
bmp_iter_and (&(ITER), &(BITNUM)); \
bmp_iter_next (&(ITER), &(BITNUM)))
/* Loop over all the bits set in BITMAP1 & ~BITMAP2, starting with MIN
and setting BITNUM to the bit number. ITER is a bitmap iterator.
BITNUM should be treated as a read-only variable as it contains
loop state. */
#define EXECUTE_IF_AND_COMPL_IN_BITMAP(BITMAP1, BITMAP2, MIN, BITNUM, ITER) \
for (bmp_iter_and_compl_init (&(ITER), (BITMAP1), (BITMAP2), (MIN), \
&(BITNUM)); \
bmp_iter_and_compl (&(ITER), &(BITNUM)); \
bmp_iter_next (&(ITER), &(BITNUM)))
/* A class that ties the lifetime of a bitmap to its scope. */
class auto_bitmap
{
public:
auto_bitmap (ALONE_CXX_MEM_STAT_INFO)
{ bitmap_initialize (&m_bits, &bitmap_default_obstack PASS_MEM_STAT); }
explicit auto_bitmap (bitmap_obstack *o CXX_MEM_STAT_INFO)
{ bitmap_initialize (&m_bits, o PASS_MEM_STAT); }
~auto_bitmap () { bitmap_clear (&m_bits); }
// Allow calling bitmap functions on our bitmap.
operator bitmap () { return &m_bits; }
private:
// Prevent making a copy that references our bitmap.
auto_bitmap (const auto_bitmap &);
auto_bitmap &operator = (const auto_bitmap &);
auto_bitmap (auto_bitmap &&);
auto_bitmap &operator = (auto_bitmap &&);
bitmap_head m_bits;
};
extern void debug (const auto_bitmap &ref);
extern void debug (const auto_bitmap *ptr);
/* Base class for bitmap_view; see there for details. */
template<typename T, typename Traits = array_traits<T> >
class base_bitmap_view
{
public:
typedef typename Traits::element_type array_element_type;
base_bitmap_view (const T &, bitmap_element *);
operator const_bitmap () const { return &m_head; }
private:
base_bitmap_view (const base_bitmap_view &);
bitmap_head m_head;
};
/* Provides a read-only bitmap view of a single integer bitmask or a
constant-sized array of integer bitmasks, or of a wrapper around such
bitmasks. */
template<typename T, typename Traits>
class bitmap_view<T, Traits, true> : public base_bitmap_view<T, Traits>
{
public:
bitmap_view (const T &array)
: base_bitmap_view<T, Traits> (array, m_bitmap_elements) {}
private:
/* How many bitmap_elements we need to hold a full T. */
static const size_t num_bitmap_elements
= CEIL (CHAR_BIT
* sizeof (typename Traits::element_type)
* Traits::constant_size,
BITMAP_ELEMENT_ALL_BITS);
bitmap_element m_bitmap_elements[num_bitmap_elements];
};
/* Initialize the view for array ARRAY, using the array of bitmap
elements in BITMAP_ELEMENTS (which is known to contain enough
entries). */
template<typename T, typename Traits>
base_bitmap_view<T, Traits>::base_bitmap_view (const T &array,
bitmap_element *bitmap_elements)
{
m_head.obstack = NULL;
/* The code currently assumes that each element of ARRAY corresponds
to exactly one bitmap_element. */
const size_t array_element_bits = CHAR_BIT * sizeof (array_element_type);
STATIC_ASSERT (BITMAP_ELEMENT_ALL_BITS % array_element_bits == 0);
size_t array_step = BITMAP_ELEMENT_ALL_BITS / array_element_bits;
size_t array_size = Traits::size (array);
/* Process each potential bitmap_element in turn. The loop is written
this way rather than per array element because usually there are
only a small number of array elements per bitmap element (typically
two or four). The inner loops should therefore unroll completely. */
const array_element_type *array_elements = Traits::base (array);
unsigned int indx = 0;
for (size_t array_base = 0;
array_base < array_size;
array_base += array_step, indx += 1)
{
/* How many array elements are in this particular bitmap_element. */
unsigned int array_count
= (STATIC_CONSTANT_P (array_size % array_step == 0)
? array_step : MIN (array_step, array_size - array_base));
/* See whether we need this bitmap element. */
array_element_type ior = array_elements[array_base];
for (size_t i = 1; i < array_count; ++i)
ior |= array_elements[array_base + i];
if (ior == 0)
continue;
/* Grab the next bitmap element and chain it. */
bitmap_element *bitmap_element = bitmap_elements++;
if (m_head.current)
m_head.current->next = bitmap_element;
else
m_head.first = bitmap_element;
bitmap_element->prev = m_head.current;
bitmap_element->next = NULL;
bitmap_element->indx = indx;
m_head.current = bitmap_element;
m_head.indx = indx;
/* Fill in the bits of the bitmap element. */
if (array_element_bits < BITMAP_WORD_BITS)
{
/* Multiple array elements fit in one element of
bitmap_element->bits. */
size_t array_i = array_base;
for (unsigned int word_i = 0; word_i < BITMAP_ELEMENT_WORDS;
++word_i)
{
BITMAP_WORD word = 0;
for (unsigned int shift = 0;
shift < BITMAP_WORD_BITS && array_i < array_size;
shift += array_element_bits)
word |= array_elements[array_i++] << shift;
bitmap_element->bits[word_i] = word;
}
}
else
{
/* Array elements are the same size as elements of
bitmap_element->bits, or are an exact multiple of that size. */
unsigned int word_i = 0;
for (unsigned int i = 0; i < array_count; ++i)
for (unsigned int shift = 0; shift < array_element_bits;
shift += BITMAP_WORD_BITS)
bitmap_element->bits[word_i++]
= array_elements[array_base + i] >> shift;
while (word_i < BITMAP_ELEMENT_WORDS)
bitmap_element->bits[word_i++] = 0;
}
}
}
#endif /* GCC_BITMAP_H */
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