1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357
|
// go-encode-id.cc -- Go identifier and packagepath encoding/decoding hooks
// Copyright 2016 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
#include "go-system.h"
#include "gogo.h"
#include "go-location.h"
#include "go-linemap.h"
#include "go-encode-id.h"
#include "lex.h"
// Return whether the character c can appear in a name that we are
// encoding. We only permit ASCII alphanumeric characters.
static bool
char_needs_encoding(char c)
{
switch (c)
{
case 'A': case 'B': case 'C': case 'D': case 'E': case 'F':
case 'G': case 'H': case 'I': case 'J': case 'K': case 'L':
case 'M': case 'N': case 'O': case 'P': case 'Q': case 'R':
case 'S': case 'T': case 'U': case 'V': case 'W': case 'X':
case 'Y': case 'Z':
case 'a': case 'b': case 'c': case 'd': case 'e': case 'f':
case 'g': case 'h': case 'i': case 'j': case 'k': case 'l':
case 'm': case 'n': case 'o': case 'p': case 'q': case 'r':
case 's': case 't': case 'u': case 'v': case 'w': case 'x':
case 'y': case 'z':
case '0': case '1': case '2': case '3': case '4':
case '5': case '6': case '7': case '8': case '9':
return false;
default:
return true;
}
}
// Return whether the identifier needs to be translated because it
// contains non-ASCII characters.
bool
go_id_needs_encoding(const std::string& str)
{
for (std::string::const_iterator p = str.begin();
p != str.end();
++p)
if (char_needs_encoding(*p))
return true;
return false;
}
// Map from characters to the underscore encoding for them.
class Special_char_code
{
public:
Special_char_code();
// Return the simple underscore encoding for C, or 0 if none.
char
code_for(unsigned int c) const
{
if (c <= 127)
return this->codes_[c];
return 0;
}
private:
// Encodings for characters.
char codes_[128];
};
// Construct the underscore encoding map.
Special_char_code::Special_char_code()
{
memset(this->codes_, 0, sizeof this->codes_);
this->codes_['_'] = '_';
this->codes_['.'] = '0';
this->codes_['/'] = '1';
this->codes_['*'] = '2';
this->codes_[','] = '3';
this->codes_['{'] = '4';
this->codes_['}'] = '5';
this->codes_['['] = '6';
this->codes_[']'] = '7';
this->codes_['('] = '8';
this->codes_[')'] = '9';
this->codes_['"'] = 'a';
this->codes_[' '] = 'b';
this->codes_[';'] = 'c';
}
// The singleton Special_char_code.
static const Special_char_code special_char_code;
// Pull the next UTF-8 character out of P and store it in *PC. Return
// the number of bytes read.
static size_t
fetch_utf8_char(const char* p, unsigned int* pc)
{
unsigned char c = *p;
if ((c & 0x80) == 0)
{
*pc = c;
return 1;
}
size_t len = 0;
while ((c & 0x80) != 0)
{
++len;
c <<= 1;
}
unsigned int rc = *p & ((1 << (7 - len)) - 1);
for (size_t i = 1; i < len; i++)
{
unsigned int u = p[i];
rc <<= 6;
rc |= u & 0x3f;
}
*pc = rc;
return len;
}
// Encode an identifier using assembler-friendly characters. The
// encoding is described in detail near the end of the long comment at
// the start of names.cc.
std::string
go_encode_id(const std::string &id)
{
if (Lex::is_invalid_identifier(id))
{
go_assert(saw_errors());
return id;
}
std::string ret;
const char* p = id.c_str();
const char* pend = p + id.length();
// We encode a leading digit, to ensure that no identifier starts
// with a digit.
if (pend > p && p[0] >= '0' && p[0] <= '9')
{
char buf[8];
snprintf(buf, sizeof buf, "_x%02x", p[0]);
ret.append(buf);
++p;
}
while (p < pend)
{
unsigned int c;
size_t len = fetch_utf8_char(p, &c);
if (len == 1)
{
if (!char_needs_encoding(c))
ret.push_back(c);
else
{
char code = special_char_code.code_for(c);
if (code != 0)
{
ret.push_back('_');
ret.push_back(code);
}
else
{
char buf[8];
snprintf(buf, sizeof buf, "_x%02x", c);
ret.append(buf);
}
}
}
else
{
char buf[16];
if (c < 0x10000)
snprintf(buf, sizeof buf, "_u%04x", c);
else
snprintf(buf, sizeof buf, "_U%08x", c);
ret.append(buf);
}
p += len;
}
return ret;
}
// Convert a hex digit string to a unicode codepoint. No checking
// to insure that the hex digit is meaningful.
static unsigned
hex_digits_to_unicode_codepoint(const char *digits, unsigned ndig)
{
unsigned result = 0;
for (unsigned i = 0; i < ndig; ++i) {
result <<= 4;
result |= Lex::hex_val(digits[i]);
}
return result;
}
// Decode/demangle a mangled string produced by go_encode_id(). Returns
// empty string if demangling process fails in some way. At the moment
// this routine is unused; there is an equivalent routine in the runtime
// used for demangling symbols appearing in stack traces.
std::string
go_decode_id(const std::string &encoded)
{
std::string ret;
const char* p = encoded.c_str();
const char* pend = p + encoded.length();
const Location loc = Linemap::predeclared_location();
while (p < pend)
{
if (*p != '_' || p + 1 == pend)
{
ret.push_back(*p);
p++;
continue;
}
switch (p[1])
{
case '_':
ret.push_back('_');
p += 2;
break;
case '0':
ret.push_back('.');
p += 2;
break;
case '1':
ret.push_back('/');
p += 2;
break;
case '2':
ret.push_back('*');
p += 2;
break;
case '3':
ret.push_back(',');
p += 2;
break;
case '4':
ret.push_back('{');
p += 2;
break;
case '5':
ret.push_back('}');
p += 2;
break;
case '6':
ret.push_back('[');
p += 2;
break;
case '7':
ret.push_back(']');
p += 2;
break;
case '8':
ret.push_back('(');
p += 2;
break;
case '9':
ret.push_back(')');
p += 2;
break;
case 'a':
ret.push_back('"');
p += 2;
break;
case 'b':
ret.push_back(' ');
p += 2;
break;
case 'c':
ret.push_back(';');
p += 2;
break;
case 'x':
{
const char* digits = p + 2;
if (strlen(digits) < 2)
return "";
unsigned int rune = hex_digits_to_unicode_codepoint(digits, 2);
Lex::append_char(rune, true, &ret, loc);
p += 4;
}
break;
case 'u':
{
const char* digits = p + 2;
if (strlen(digits) < 4)
return "";
unsigned int rune = hex_digits_to_unicode_codepoint(digits, 4);
Lex::append_char(rune, true, &ret, loc);
p += 6;
}
break;
case 'U':
{
const char* digits = p + 2;
if (strlen(digits) < 8)
return "";
unsigned int rune = hex_digits_to_unicode_codepoint(digits, 8);
Lex::append_char(rune, true, &ret, loc);
p += 10;
}
break;
default:
return "";
}
}
return ret;
}
// Encode a struct field tag. This is only used when we need to
// create a type descriptor for an anonymous struct type with field
// tags. Underscore encoding will be applied to the returned string.
// The tag will appear between curly braces, so that is all we have to
// avoid.
std::string
go_mangle_struct_tag(const std::string& tag)
{
std::string ret;
const char* p = tag.c_str();
const char* pend = p + tag.length();
while (p < pend)
{
unsigned int c;
size_t len = fetch_utf8_char(p, &c);
if (len > 1)
ret.append(p, len);
else if (c != '{' && c != '}' && c != '\\')
ret.push_back(c);
else
{
ret.push_back('\\');
ret.push_back(c);
}
p += len;
}
return ret;
}
|