1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137
|
// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package os
import (
"errors"
"runtime"
"syscall"
"time"
)
// The only signal values guaranteed to be present on all systems
// are Interrupt (send the process an interrupt) and Kill (force
// the process to exit).
var (
Interrupt Signal = syscall.Note("interrupt")
Kill Signal = syscall.Note("kill")
)
func startProcess(name string, argv []string, attr *ProcAttr) (p *Process, err error) {
sysattr := &syscall.ProcAttr{
Dir: attr.Dir,
Env: attr.Env,
Sys: attr.Sys,
}
for _, f := range attr.Files {
sysattr.Files = append(sysattr.Files, f.Fd())
}
pid, h, e := syscall.StartProcess(name, argv, sysattr)
if e != nil {
return nil, &PathError{"fork/exec", name, e}
}
return newProcess(pid, h), nil
}
func (p *Process) writeProcFile(file string, data string) error {
f, e := OpenFile("/proc/"+itoa(p.Pid)+"/"+file, O_WRONLY, 0)
if e != nil {
return e
}
defer f.Close()
_, e = f.Write([]byte(data))
return e
}
func (p *Process) signal(sig Signal) error {
if p.done() {
return errors.New("os: process already finished")
}
if e := p.writeProcFile("note", sig.String()); e != nil {
return NewSyscallError("signal", e)
}
return nil
}
func (p *Process) kill() error {
return p.signal(Kill)
}
func (p *Process) wait() (ps *ProcessState, err error) {
var waitmsg syscall.Waitmsg
if p.Pid == -1 {
return nil, ErrInvalid
}
err = syscall.WaitProcess(p.Pid, &waitmsg)
if err != nil {
return nil, NewSyscallError("wait", err)
}
p.setDone()
ps = &ProcessState{
pid: waitmsg.Pid,
status: &waitmsg,
}
return ps, nil
}
func (p *Process) release() error {
// NOOP for Plan 9.
p.Pid = -1
// no need for a finalizer anymore
runtime.SetFinalizer(p, nil)
return nil
}
func findProcess(pid int) (p *Process, err error) {
// NOOP for Plan 9.
return newProcess(pid, 0), nil
}
// ProcessState stores information about a process, as reported by Wait.
type ProcessState struct {
pid int // The process's id.
status *syscall.Waitmsg // System-dependent status info.
}
// Pid returns the process id of the exited process.
func (p *ProcessState) Pid() int {
return p.pid
}
func (p *ProcessState) exited() bool {
return p.status.Exited()
}
func (p *ProcessState) success() bool {
return p.status.ExitStatus() == 0
}
func (p *ProcessState) sys() interface{} {
return p.status
}
func (p *ProcessState) sysUsage() interface{} {
return p.status
}
func (p *ProcessState) userTime() time.Duration {
return time.Duration(p.status.Time[0]) * time.Millisecond
}
func (p *ProcessState) systemTime() time.Duration {
return time.Duration(p.status.Time[1]) * time.Millisecond
}
func (p *ProcessState) String() string {
if p == nil {
return "<nil>"
}
return "exit status: " + p.status.Msg
}
|