1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192
|
// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package jpeg
// This is a Go translation of idct.c from
//
// http://standards.iso.org/ittf/PubliclyAvailableStandards/ISO_IEC_13818-4_2004_Conformance_Testing/Video/verifier/mpeg2decode_960109.tar.gz
//
// which carries the following notice:
/* Copyright (C) 1996, MPEG Software Simulation Group. All Rights Reserved. */
/*
* Disclaimer of Warranty
*
* These software programs are available to the user without any license fee or
* royalty on an "as is" basis. The MPEG Software Simulation Group disclaims
* any and all warranties, whether express, implied, or statuary, including any
* implied warranties or merchantability or of fitness for a particular
* purpose. In no event shall the copyright-holder be liable for any
* incidental, punitive, or consequential damages of any kind whatsoever
* arising from the use of these programs.
*
* This disclaimer of warranty extends to the user of these programs and user's
* customers, employees, agents, transferees, successors, and assigns.
*
* The MPEG Software Simulation Group does not represent or warrant that the
* programs furnished hereunder are free of infringement of any third-party
* patents.
*
* Commercial implementations of MPEG-1 and MPEG-2 video, including shareware,
* are subject to royalty fees to patent holders. Many of these patents are
* general enough such that they are unavoidable regardless of implementation
* design.
*
*/
const blockSize = 64 // A DCT block is 8x8.
type block [blockSize]int32
const (
w1 = 2841 // 2048*sqrt(2)*cos(1*pi/16)
w2 = 2676 // 2048*sqrt(2)*cos(2*pi/16)
w3 = 2408 // 2048*sqrt(2)*cos(3*pi/16)
w5 = 1609 // 2048*sqrt(2)*cos(5*pi/16)
w6 = 1108 // 2048*sqrt(2)*cos(6*pi/16)
w7 = 565 // 2048*sqrt(2)*cos(7*pi/16)
w1pw7 = w1 + w7
w1mw7 = w1 - w7
w2pw6 = w2 + w6
w2mw6 = w2 - w6
w3pw5 = w3 + w5
w3mw5 = w3 - w5
r2 = 181 // 256/sqrt(2)
)
// idct performs a 2-D Inverse Discrete Cosine Transformation.
//
// The input coefficients should already have been multiplied by the
// appropriate quantization table. We use fixed-point computation, with the
// number of bits for the fractional component varying over the intermediate
// stages.
//
// For more on the actual algorithm, see Z. Wang, "Fast algorithms for the
// discrete W transform and for the discrete Fourier transform", IEEE Trans. on
// ASSP, Vol. ASSP- 32, pp. 803-816, Aug. 1984.
func idct(src *block) {
// Horizontal 1-D IDCT.
for y := 0; y < 8; y++ {
y8 := y * 8
// If all the AC components are zero, then the IDCT is trivial.
if src[y8+1] == 0 && src[y8+2] == 0 && src[y8+3] == 0 &&
src[y8+4] == 0 && src[y8+5] == 0 && src[y8+6] == 0 && src[y8+7] == 0 {
dc := src[y8+0] << 3
src[y8+0] = dc
src[y8+1] = dc
src[y8+2] = dc
src[y8+3] = dc
src[y8+4] = dc
src[y8+5] = dc
src[y8+6] = dc
src[y8+7] = dc
continue
}
// Prescale.
x0 := (src[y8+0] << 11) + 128
x1 := src[y8+4] << 11
x2 := src[y8+6]
x3 := src[y8+2]
x4 := src[y8+1]
x5 := src[y8+7]
x6 := src[y8+5]
x7 := src[y8+3]
// Stage 1.
x8 := w7 * (x4 + x5)
x4 = x8 + w1mw7*x4
x5 = x8 - w1pw7*x5
x8 = w3 * (x6 + x7)
x6 = x8 - w3mw5*x6
x7 = x8 - w3pw5*x7
// Stage 2.
x8 = x0 + x1
x0 -= x1
x1 = w6 * (x3 + x2)
x2 = x1 - w2pw6*x2
x3 = x1 + w2mw6*x3
x1 = x4 + x6
x4 -= x6
x6 = x5 + x7
x5 -= x7
// Stage 3.
x7 = x8 + x3
x8 -= x3
x3 = x0 + x2
x0 -= x2
x2 = (r2*(x4+x5) + 128) >> 8
x4 = (r2*(x4-x5) + 128) >> 8
// Stage 4.
src[y8+0] = (x7 + x1) >> 8
src[y8+1] = (x3 + x2) >> 8
src[y8+2] = (x0 + x4) >> 8
src[y8+3] = (x8 + x6) >> 8
src[y8+4] = (x8 - x6) >> 8
src[y8+5] = (x0 - x4) >> 8
src[y8+6] = (x3 - x2) >> 8
src[y8+7] = (x7 - x1) >> 8
}
// Vertical 1-D IDCT.
for x := 0; x < 8; x++ {
// Similar to the horizontal 1-D IDCT case, if all the AC components are zero, then the IDCT is trivial.
// However, after performing the horizontal 1-D IDCT, there are typically non-zero AC components, so
// we do not bother to check for the all-zero case.
// Prescale.
y0 := (src[8*0+x] << 8) + 8192
y1 := src[8*4+x] << 8
y2 := src[8*6+x]
y3 := src[8*2+x]
y4 := src[8*1+x]
y5 := src[8*7+x]
y6 := src[8*5+x]
y7 := src[8*3+x]
// Stage 1.
y8 := w7*(y4+y5) + 4
y4 = (y8 + w1mw7*y4) >> 3
y5 = (y8 - w1pw7*y5) >> 3
y8 = w3*(y6+y7) + 4
y6 = (y8 - w3mw5*y6) >> 3
y7 = (y8 - w3pw5*y7) >> 3
// Stage 2.
y8 = y0 + y1
y0 -= y1
y1 = w6*(y3+y2) + 4
y2 = (y1 - w2pw6*y2) >> 3
y3 = (y1 + w2mw6*y3) >> 3
y1 = y4 + y6
y4 -= y6
y6 = y5 + y7
y5 -= y7
// Stage 3.
y7 = y8 + y3
y8 -= y3
y3 = y0 + y2
y0 -= y2
y2 = (r2*(y4+y5) + 128) >> 8
y4 = (r2*(y4-y5) + 128) >> 8
// Stage 4.
src[8*0+x] = (y7 + y1) >> 14
src[8*1+x] = (y3 + y2) >> 14
src[8*2+x] = (y0 + y4) >> 14
src[8*3+x] = (y8 + y6) >> 14
src[8*4+x] = (y8 - y6) >> 14
src[8*5+x] = (y0 - y4) >> 14
src[8*6+x] = (y3 - y2) >> 14
src[8*7+x] = (y7 - y1) >> 14
}
}
|