1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157
|
// -*- C++ -*-
// Copyright (C) 2005-2015 Free Software Foundation, Inc.
//
// This file is part of the GNU ISO C++ Library. This library is free
// software; you can redistribute it and/or modify it under the terms
// of the GNU General Public License as published by the Free Software
// Foundation; either version 3, or (at your option) any later
// version.
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this library; see the file COPYING3. If not see
// <http://www.gnu.org/licenses/>.
// Copyright (C) 2004 Ami Tavory and Vladimir Dreizin, IBM-HRL.
// Permission to use, copy, modify, sell, and distribute this software
// is hereby granted without fee, provided that the above copyright
// notice appears in all copies, and that both that copyright notice
// and this permission notice appear in supporting documentation. None
// of the above authors, nor IBM Haifa Research Laboratories, make any
// representation about the suitability of this software for any
// purpose. It is provided "as is" without express or implied
// warranty.
/**
* @file priority_queue_dijkstra_example.cpp
* A basic example showing how to cross reference a vector and a
* priority-queue for modify.
*/
/**
* This example shows how to cross-reference priority queues
* and a vector. I.e., using a vector to
* map keys to entries in a priority queue, and using the priority
* queue to map entries to the vector. The combination
* can be used for fast modification of keys.
*
* As an example, a very simple form of Diskstra's algorithm is used. The graph
* is represented by an adjacency matrix. Nodes and vertices are size_ts, and
* it is assumed that the minimal path between any two nodes is less than 1000.
*/
#include <vector>
#include <iostream>
#include <ext/pb_ds/priority_queue.hpp>
using namespace std;
using namespace __gnu_pbds;
// The value type of the priority queue.
// The first entry is the node's id, and the second is the distance.
typedef std::pair<size_t, size_t> pq_value;
// Comparison functor used to compare priority-queue value types.
struct pq_value_cmp : public binary_function<pq_value, pq_value, bool>
{
inline bool
operator()(const pq_value& r_lhs, const pq_value& r_rhs) const
{
// Note that a value is considered smaller than a different value
// if its distance is* larger*. This is because by STL
// conventions, "larger" entries are nearer the top of the
// priority queue.
return r_rhs.second < r_lhs.second;
}
};
int main()
{
enum
{
// Number of vertices is hard-coded in this example.
num_vertices = 5,
// "Infinity".
graph_inf = 1000
};
// The edge-distance matrix.
// For example, the distance from node 0 to node 1 is 5, and the
// distance from node 1 to node 0 is 2.
const size_t a_a_edge_legnth[num_vertices][num_vertices] =
{
{0, 5, 3, 7, 6},
{2, 0, 2, 8, 9},
{2, 1, 0, 8, 0},
{1, 8, 3, 0, 2},
{2, 3, 4, 2, 0}
};
// The priority queue type.
typedef __gnu_pbds::priority_queue< pq_value, pq_value_cmp> pq_t;
// The priority queue object.
pq_t p;
// This vector contains for each node, a find-iterator into the
// priority queue.
vector<pq_t::point_iterator> a_it;
// First we initialize the data structures.
// For each node, we push into the priority queue a value
// identifying it with a distance of infinity.
for (size_t i = 0; i < num_vertices; ++i)
a_it.push_back(p.push(pq_value(i, graph_inf)));
// Now we take the initial node, in this case 0, and modify its
// distance to 0.
p.modify(a_it[0], pq_value(0, 0));
// The priority queue contains all vertices whose final distance has
// not been determined, so to finish the algorithm, we must loop
// until it is empty.
while (!p.empty())
{
// First we find the node whose distance is smallest.
const pq_value& r_v = p.top();
const size_t node_id = r_v.first;
const size_t dist = r_v.second;
// This is the node's final distance, so we can print it out.
cout << "The distance from 0 to " << node_id
<< " is " << dist << endl;
// Now we go over the node's neighbors and "relax" the
// distances, if applicable.
for (size_t neighbor_i = 0; neighbor_i < num_vertices; ++neighbor_i)
{
// Potentially, the distance to the neighbor is the distance
// to the currently-considered node + the distance from this
// node to the neighbor.
const size_t pot_dist = dist + a_a_edge_legnth[node_id][neighbor_i];
if (a_it[neighbor_i] == a_it[0])
continue;
// "Relax" the distance (if appropriate) through modify.
if (pot_dist < a_it[neighbor_i]->second)
p.modify(a_it[neighbor_i], pq_value(neighbor_i, pot_dist));
}
// Done with the node, so we pop it.
a_it[node_id] = a_it[0];
p.pop();
}
return 0;
}
|