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// 2001-11-25 Phil Edwards <pme@gcc.gnu.org>
//
// Copyright (C) 2001, 2003 Free Software Foundation, Inc.
//
// This file is part of the GNU ISO C++ Library. This library is free
// software; you can redistribute it and/or modify it under the
// terms of the GNU General Public License as published by the
// Free Software Foundation; either version 2, or (at your option)
// any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this library; see the file COPYING. If not, write to the Free
// Software Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307,
// USA.
// 20.4.1.1 allocator members
#include <cstdlib>
#include <memory>
//#include <ext/pool_allocator.h>
#include <ext/debug_allocator.h>
#include <ext/malloc_allocator.h>
#include <testsuite_hooks.h>
using __gnu_cxx::malloc_allocator;
using __gnu_cxx::debug_allocator;
template class malloc_allocator<int>;
template class debug_allocator<malloc_allocator<int> >;
#if 0
using __gnu_cxx::__pool_alloc;
template class __pool_alloc<true, 3>;
template class __pool_alloc<false, 3>;
#endif
bool new_called;
bool delete_called;
std::size_t requested;
void*
operator new(std::size_t n) throw(std::bad_alloc)
{
new_called = true;
requested = n;
return std::malloc(n);
}
void
operator delete(void *v) throw()
{
delete_called = true;
return std::free(v);
}
template<typename Alloc, bool uses_global_new_and_delete>
void check_allocator()
{
bool test __attribute__((unused)) = true;
new_called = false;
delete_called = false;
requested = 0;
Alloc a;
typename Alloc::pointer p = a.allocate(10);
if (uses_global_new_and_delete)
VERIFY( requested >= (10 * 15 * sizeof(long)) );
VERIFY( new_called == uses_global_new_and_delete );
a.deallocate(p, 10);
VERIFY( delete_called == uses_global_new_and_delete );
}
// These just help tracking down error messages.
void test01()
{ check_allocator<malloc_allocator<int>, false>(); }
void test02()
{ check_allocator<debug_allocator<malloc_allocator<int> >, false>(); }
#if 0
void test03()
{ check_allocator<__pool_alloc<true, 3>, true>(); }
void test04()
{ check_allocator<__pool_alloc<false, 3>, true>(); }
#endif
int main()
{
test01();
test02();
#if 0
test03();
test04();
#endif
return 0;
}
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