File: blocksort-part.c

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/*-------------------------------------------------------------*/
/*--- Block sorting machinery                               ---*/
/*---                                           blocksort.c ---*/
/*-------------------------------------------------------------*/

/* ------------------------------------------------------------------
   This file is part of bzip2/libbzip2, a program and library for
   lossless, block-sorting data compression.

   bzip2/libbzip2 version 1.0.6 of 6 September 2010
   Copyright (C) 1996-2010 Julian Seward <jseward@bzip.org>

   Please read the WARNING, DISCLAIMER and PATENTS sections in the 
   README file.

   This program is released under the terms of the license contained
   in the file LICENSE.
   ------------------------------------------------------------------ */

typedef char            Char;
typedef unsigned char   Bool;
typedef unsigned char   UChar;
#if __SIZEOF_INT__ == 2
typedef long             Int32;
typedef unsigned long    UInt32;
#else
typedef int             Int32;
typedef unsigned int    UInt32;
#endif
typedef short           Int16;
typedef unsigned short  UInt16;

#define True  ((Bool)1)
#define False ((Bool)0)

#define BZ_M_IDLE      1
#define BZ_M_RUNNING   2
#define BZ_M_FLUSHING  3
#define BZ_M_FINISHING 4

#define BZ_S_OUTPUT    1
#define BZ_S_INPUT     2

#define BZ_N_RADIX 2
#define BZ_N_QSORT 12
#define BZ_N_SHELL 18
#define BZ_N_OVERSHOOT (BZ_N_RADIX + BZ_N_QSORT + BZ_N_SHELL + 2)

/*---------------------------------------------*/
/*--- Fallback O(N log(N)^2) sorting        ---*/
/*--- algorithm, for repetitive blocks      ---*/
/*---------------------------------------------*/

/*---------------------------------------------*/
void fallbackSimpleSort ( UInt32* fmap, 
                          UInt32* eclass, 
                          Int32   lo, 
                          Int32   hi )
{
   Int32 i, j, tmp;
   UInt32 ec_tmp;

   if (lo == hi) return;

   if (hi - lo > 3) {
      for ( i = hi-4; i >= lo; i-- ) {
         tmp = fmap[i];
         ec_tmp = eclass[tmp];
         for ( j = i+4; j <= hi && ec_tmp > eclass[fmap[j]]; j += 4 )
            fmap[j-4] = fmap[j];
         fmap[j-4] = tmp;
      }
   }

   for ( i = hi-1; i >= lo; i-- ) {
      tmp = fmap[i];
      ec_tmp = eclass[tmp];
      for ( j = i+1; j <= hi && ec_tmp > eclass[fmap[j]]; j++ )
         fmap[j-1] = fmap[j];
      fmap[j-1] = tmp;
   }
}


/*---------------------------------------------*/
#define fswap(zz1, zz2) \
   { Int32 zztmp = zz1; zz1 = zz2; zz2 = zztmp; }

#define fvswap(zzp1, zzp2, zzn)       \
{                                     \
   Int32 yyp1 = (zzp1);               \
   Int32 yyp2 = (zzp2);               \
   Int32 yyn  = (zzn);                \
   while (yyn > 0) {                  \
      fswap(fmap[yyp1], fmap[yyp2]);  \
      yyp1++; yyp2++; yyn--;          \
   }                                  \
}


#define fmin(a,b) ((a) < (b)) ? (a) : (b)

#define fpush(lz,hz) { stackLo[sp] = lz; \
                       stackHi[sp] = hz; \
                       sp++; }

#define fpop(lz,hz) { sp--;              \
                      lz = stackLo[sp];  \
                      hz = stackHi[sp]; }

#define FALLBACK_QSORT_SMALL_THRESH 10
#define FALLBACK_QSORT_STACK_SIZE   100


void fallbackQSort3 ( UInt32* fmap, 
                      UInt32* eclass,
                      Int32   loSt, 
                      Int32   hiSt )
{
   Int32 unLo, unHi, ltLo, gtHi, n, m;
   Int32 sp, lo, hi;
   UInt32 med, r, r3;
   Int32 stackLo[FALLBACK_QSORT_STACK_SIZE];
   Int32 stackHi[FALLBACK_QSORT_STACK_SIZE];

   r = 0;

   sp = 0;
   fpush ( loSt, hiSt );

   while (sp > 0) {

      fpop ( lo, hi );
      if (hi - lo < FALLBACK_QSORT_SMALL_THRESH) {
         fallbackSimpleSort ( fmap, eclass, lo, hi );
         continue;
      }

      /* Random partitioning.  Median of 3 sometimes fails to
         avoid bad cases.  Median of 9 seems to help but 
         looks rather expensive.  This too seems to work but
         is cheaper.  Guidance for the magic constants 
         7621 and 32768 is taken from Sedgewick's algorithms
         book, chapter 35.
      */
      r = ((r * 7621) + 1) % 32768;
      r3 = r % 3;
      if (r3 == 0) med = eclass[fmap[lo]]; else
      if (r3 == 1) med = eclass[fmap[(lo+hi)>>1]]; else
                   med = eclass[fmap[hi]];

      unLo = ltLo = lo;
      unHi = gtHi = hi;

      while (1) {
         while (1) {
            if (unLo > unHi) break;
            n = (Int32)eclass[fmap[unLo]] - (Int32)med;
            if (n == 0) { 
               fswap(fmap[unLo], fmap[ltLo]); 
               ltLo++; unLo++; 
               continue; 
            };
            if (n > 0) break;
            unLo++;
         }
         while (1) {
            if (unLo > unHi) break;
            n = (Int32)eclass[fmap[unHi]] - (Int32)med;
            if (n == 0) { 
               fswap(fmap[unHi], fmap[gtHi]); 
               gtHi--; unHi--; 
               continue; 
            };
            if (n < 0) break;
            unHi--;
         }
         if (unLo > unHi) break;
         fswap(fmap[unLo], fmap[unHi]); unLo++; unHi--;
      }

      if (gtHi < ltLo) continue;

      n = fmin(ltLo-lo, unLo-ltLo); fvswap(lo, unLo-n, n);
      m = fmin(hi-gtHi, gtHi-unHi); fvswap(unLo, hi-m+1, m);

      n = lo + unLo - ltLo - 1;
      m = hi - (gtHi - unHi) + 1;

      if (n - lo > hi - m) {
         fpush ( lo, n );
         fpush ( m, hi );
      } else {
         fpush ( m, hi );
         fpush ( lo, n );
      }
   }
}

#undef fmin
#undef fpush
#undef fpop
#undef fswap
#undef fvswap
#undef FALLBACK_QSORT_SMALL_THRESH
#undef FALLBACK_QSORT_STACK_SIZE


/*---------------------------------------------*/
/* Pre:
      nblock > 0
      eclass exists for [0 .. nblock-1]
      ((UChar*)eclass) [0 .. nblock-1] holds block
      ptr exists for [0 .. nblock-1]

   Post:
      ((UChar*)eclass) [0 .. nblock-1] holds block
      All other areas of eclass destroyed
      fmap [0 .. nblock-1] holds sorted order
      bhtab [ 0 .. 2+(nblock/32) ] destroyed
*/

#define       SET_BH(zz)  bhtab[(zz) >> 5] |= (1 << ((zz) & 31))
#define     CLEAR_BH(zz)  bhtab[(zz) >> 5] &= ~(1 << ((zz) & 31))
#define     ISSET_BH(zz)  (bhtab[(zz) >> 5] & (1 << ((zz) & 31)))
#define      WORD_BH(zz)  bhtab[(zz) >> 5]
#define UNALIGNED_BH(zz)  ((zz) & 0x01f)

void fallbackSort ( UInt32* fmap, 
                    UInt32* eclass, 
                    UInt32* bhtab,
                    Int32   nblock,
                    Int32   verb )
{
   Int32 ftab[257];
   Int32 ftabCopy[256];
   Int32 H, i, j, k, l, r, cc, cc1;
   Int32 nNotDone;
   Int32 nBhtab;
   UChar* eclass8 = (UChar*)eclass;

   /*--
      Initial 1-char radix sort to generate
      initial fmap and initial BH bits.
   --*/
   for (i = 0; i < 257;    i++) ftab[i] = 0;
   for (i = 0; i < nblock; i++) ftab[eclass8[i]]++;
   for (i = 0; i < 256;    i++) ftabCopy[i] = ftab[i];
   for (i = 1; i < 257;    i++) ftab[i] += ftab[i-1];

   for (i = 0; i < nblock; i++) {
      j = eclass8[i];
      k = ftab[j] - 1;
      ftab[j] = k;
      fmap[k] = i;
   }

   nBhtab = 2 + (nblock / 32);
   for (i = 0; i < nBhtab; i++) bhtab[i] = 0;
   for (i = 0; i < 256; i++) SET_BH(ftab[i]);

   /*--
      Inductively refine the buckets.  Kind-of an
      "exponential radix sort" (!), inspired by the
      Manber-Myers suffix array construction algorithm.
   --*/

   /*-- set sentinel bits for block-end detection --*/
   for (i = 0; i < 32; i++) { 
      SET_BH(nblock + 2*i);
      CLEAR_BH(nblock + 2*i + 1);
   }

   /*-- the log(N) loop --*/
   H = 1;
   while (1) {


      j = 0;
      for (i = 0; i < nblock; i++) {
         if (ISSET_BH(i)) j = i;
         k = fmap[i] - H; if (k < 0) k += nblock;
         eclass[k] = j;
      }

      nNotDone = 0;
      r = -1;
      while (1) {

	 /*-- find the next non-singleton bucket --*/
         k = r + 1;
         while (ISSET_BH(k) && UNALIGNED_BH(k)) k++;
         if (ISSET_BH(k)) {
            while (WORD_BH(k) == 0xffffffff) k += 32;
            while (ISSET_BH(k)) k++;
         }
         l = k - 1;
         if (l >= nblock) break;
         while (!ISSET_BH(k) && UNALIGNED_BH(k)) k++;
         if (!ISSET_BH(k)) {
            while (WORD_BH(k) == 0x00000000) k += 32;
            while (!ISSET_BH(k)) k++;
         }
         r = k - 1;
         if (r >= nblock) break;

         /*-- now [l, r] bracket current bucket --*/
         if (r > l) {
            nNotDone += (r - l + 1);
            fallbackQSort3 ( fmap, eclass, l, r );

            /*-- scan bucket and generate header bits-- */
            cc = -1;
            for (i = l; i <= r; i++) {
               cc1 = eclass[fmap[i]];
               if (cc != cc1) { SET_BH(i); cc = cc1; };
            }
         }
      }

      H *= 2;
      if (H > nblock || nNotDone == 0) break;
   }

   /*-- 
      Reconstruct the original block in
      eclass8 [0 .. nblock-1], since the
      previous phase destroyed it.
   --*/
   j = 0;
   for (i = 0; i < nblock; i++) {
      while (ftabCopy[j] == 0) j++;
      ftabCopy[j]--;
      eclass8[fmap[i]] = (UChar)j;
   }
}

#undef       SET_BH
#undef     CLEAR_BH
#undef     ISSET_BH
#undef      WORD_BH
#undef UNALIGNED_BH


/*---------------------------------------------*/
/*--- The main, O(N^2 log(N)) sorting       ---*/
/*--- algorithm.  Faster for "normal"       ---*/
/*--- non-repetitive blocks.                ---*/
/*---------------------------------------------*/

/*---------------------------------------------*/
Bool mainGtU ( UInt32  i1, 
               UInt32  i2,
               UChar*  block, 
               UInt16* quadrant,
               UInt32  nblock,
               Int32*  budget )
{
   Int32  k;
   UChar  c1, c2;
   UInt16 s1, s2;

   /* 1 */
   c1 = block[i1]; c2 = block[i2];
   if (c1 != c2) return (c1 > c2);
   i1++; i2++;
   /* 2 */
   c1 = block[i1]; c2 = block[i2];
   if (c1 != c2) return (c1 > c2);
   i1++; i2++;
   /* 3 */
   c1 = block[i1]; c2 = block[i2];
   if (c1 != c2) return (c1 > c2);
   i1++; i2++;
   /* 4 */
   c1 = block[i1]; c2 = block[i2];
   if (c1 != c2) return (c1 > c2);
   i1++; i2++;
   /* 5 */
   c1 = block[i1]; c2 = block[i2];
   if (c1 != c2) return (c1 > c2);
   i1++; i2++;
   /* 6 */
   c1 = block[i1]; c2 = block[i2];
   if (c1 != c2) return (c1 > c2);
   i1++; i2++;
   /* 7 */
   c1 = block[i1]; c2 = block[i2];
   if (c1 != c2) return (c1 > c2);
   i1++; i2++;
   /* 8 */
   c1 = block[i1]; c2 = block[i2];
   if (c1 != c2) return (c1 > c2);
   i1++; i2++;
   /* 9 */
   c1 = block[i1]; c2 = block[i2];
   if (c1 != c2) return (c1 > c2);
   i1++; i2++;
   /* 10 */
   c1 = block[i1]; c2 = block[i2];
   if (c1 != c2) return (c1 > c2);
   i1++; i2++;
   /* 11 */
   c1 = block[i1]; c2 = block[i2];
   if (c1 != c2) return (c1 > c2);
   i1++; i2++;
   /* 12 */
   c1 = block[i1]; c2 = block[i2];
   if (c1 != c2) return (c1 > c2);
   i1++; i2++;

   k = nblock + 8;

   do {
      /* 1 */
      c1 = block[i1]; c2 = block[i2];
      if (c1 != c2) return (c1 > c2);
      s1 = quadrant[i1]; s2 = quadrant[i2];
      if (s1 != s2) return (s1 > s2);
      i1++; i2++;
      /* 2 */
      c1 = block[i1]; c2 = block[i2];
      if (c1 != c2) return (c1 > c2);
      s1 = quadrant[i1]; s2 = quadrant[i2];
      if (s1 != s2) return (s1 > s2);
      i1++; i2++;
      /* 3 */
      c1 = block[i1]; c2 = block[i2];
      if (c1 != c2) return (c1 > c2);
      s1 = quadrant[i1]; s2 = quadrant[i2];
      if (s1 != s2) return (s1 > s2);
      i1++; i2++;
      /* 4 */
      c1 = block[i1]; c2 = block[i2];
      if (c1 != c2) return (c1 > c2);
      s1 = quadrant[i1]; s2 = quadrant[i2];
      if (s1 != s2) return (s1 > s2);
      i1++; i2++;
      /* 5 */
      c1 = block[i1]; c2 = block[i2];
      if (c1 != c2) return (c1 > c2);
      s1 = quadrant[i1]; s2 = quadrant[i2];
      if (s1 != s2) return (s1 > s2);
      i1++; i2++;
      /* 6 */
      c1 = block[i1]; c2 = block[i2];
      if (c1 != c2) return (c1 > c2);
      s1 = quadrant[i1]; s2 = quadrant[i2];
      if (s1 != s2) return (s1 > s2);
      i1++; i2++;
      /* 7 */
      c1 = block[i1]; c2 = block[i2];
      if (c1 != c2) return (c1 > c2);
      s1 = quadrant[i1]; s2 = quadrant[i2];
      if (s1 != s2) return (s1 > s2);
      i1++; i2++;
      /* 8 */
      c1 = block[i1]; c2 = block[i2];
      if (c1 != c2) return (c1 > c2);
      s1 = quadrant[i1]; s2 = quadrant[i2];
      if (s1 != s2) return (s1 > s2);
      i1++; i2++;

      if (i1 >= nblock) i1 -= nblock;
      if (i2 >= nblock) i2 -= nblock;

      k -= 8;
      (*budget)--;
   }
      while (k >= 0);

   return False;
}


/*---------------------------------------------*/
/*--
   Knuth's increments seem to work better
   than Incerpi-Sedgewick here.  Possibly
   because the number of elems to sort is
   usually small, typically <= 20.
--*/
Int32 incs[14] = { 1, 4, 13, 40, 121, 364, 1093, 3280,
                   9841, 29524, 88573, 265720,
                   797161, 2391484 };

void mainSimpleSort ( UInt32* ptr,
                      UChar*  block,
                      UInt16* quadrant,
                      Int32   nblock,
                      Int32   lo, 
                      Int32   hi, 
                      Int32   d,
                      Int32*  budget )
{
   Int32 i, j, h, bigN, hp;
   UInt32 v;

   bigN = hi - lo + 1;
   if (bigN < 2) return;

   hp = 0;
   while (incs[hp] < bigN) hp++;
   hp--;

   for (; hp >= 0; hp--) {
      h = incs[hp];

      i = lo + h;
      while (True) {

         /*-- copy 1 --*/
         if (i > hi) break;
         v = ptr[i];
         j = i;
         while ( mainGtU ( 
                    ptr[j-h]+d, v+d, block, quadrant, nblock, budget 
                 ) ) {
            ptr[j] = ptr[j-h];
            j = j - h;
            if (j <= (lo + h - 1)) break;
         }
         ptr[j] = v;
         i++;

         /*-- copy 2 --*/
         if (i > hi) break;
         v = ptr[i];
         j = i;
         while ( mainGtU ( 
                    ptr[j-h]+d, v+d, block, quadrant, nblock, budget 
                 ) ) {
            ptr[j] = ptr[j-h];
            j = j - h;
            if (j <= (lo + h - 1)) break;
         }
         ptr[j] = v;
         i++;

         /*-- copy 3 --*/
         if (i > hi) break;
         v = ptr[i];
         j = i;
         while ( mainGtU ( 
                    ptr[j-h]+d, v+d, block, quadrant, nblock, budget 
                 ) ) {
            ptr[j] = ptr[j-h];
            j = j - h;
            if (j <= (lo + h - 1)) break;
         }
         ptr[j] = v;
         i++;

         if (*budget < 0) return;
      }
   }
}


/*---------------------------------------------*/
/*--
   The following is an implementation of
   an elegant 3-way quicksort for strings,
   described in a paper "Fast Algorithms for
   Sorting and Searching Strings", by Robert
   Sedgewick and Jon L. Bentley.
--*/

#define mswap(zz1, zz2) \
   { Int32 zztmp = zz1; zz1 = zz2; zz2 = zztmp; }

#define mvswap(zzp1, zzp2, zzn)       \
{                                     \
   Int32 yyp1 = (zzp1);               \
   Int32 yyp2 = (zzp2);               \
   Int32 yyn  = (zzn);                \
   while (yyn > 0) {                  \
      mswap(ptr[yyp1], ptr[yyp2]);    \
      yyp1++; yyp2++; yyn--;          \
   }                                  \
}

UChar mmed3 ( UChar a, UChar b, UChar c )
{
   UChar t;
   if (a > b) { t = a; a = b; b = t; };
   if (b > c) { 
      b = c;
      if (a > b) b = a;
   }
   return b;
}

#define mmin(a,b) ((a) < (b)) ? (a) : (b)

#define mpush(lz,hz,dz) { stackLo[sp] = lz; \
                          stackHi[sp] = hz; \
                          stackD [sp] = dz; \
                          sp++; }

#define mpop(lz,hz,dz) { sp--;             \
                         lz = stackLo[sp]; \
                         hz = stackHi[sp]; \
                         dz = stackD [sp]; }


#define mnextsize(az) (nextHi[az]-nextLo[az])

#define mnextswap(az,bz)                                        \
   { Int32 tz;                                                  \
     tz = nextLo[az]; nextLo[az] = nextLo[bz]; nextLo[bz] = tz; \
     tz = nextHi[az]; nextHi[az] = nextHi[bz]; nextHi[bz] = tz; \
     tz = nextD [az]; nextD [az] = nextD [bz]; nextD [bz] = tz; }


#define MAIN_QSORT_SMALL_THRESH 20
#define MAIN_QSORT_DEPTH_THRESH (BZ_N_RADIX + BZ_N_QSORT)
#define MAIN_QSORT_STACK_SIZE 100

void mainQSort3 ( UInt32* ptr,
                  UChar*  block,
                  UInt16* quadrant,
                  Int32   nblock,
                  Int32   loSt, 
                  Int32   hiSt, 
                  Int32   dSt,
                  Int32*  budget )
{
   Int32 unLo, unHi, ltLo, gtHi, n, m, med;
   Int32 sp, lo, hi, d;

   Int32 stackLo[MAIN_QSORT_STACK_SIZE];
   Int32 stackHi[MAIN_QSORT_STACK_SIZE];
   Int32 stackD [MAIN_QSORT_STACK_SIZE];

   Int32 nextLo[3];
   Int32 nextHi[3];
   Int32 nextD [3];

   sp = 0;
   mpush ( loSt, hiSt, dSt );

   while (sp > 0) {

      mpop ( lo, hi, d );
      if (hi - lo < MAIN_QSORT_SMALL_THRESH || 
          d > MAIN_QSORT_DEPTH_THRESH) {
         mainSimpleSort ( ptr, block, quadrant, nblock, lo, hi, d, budget );
         if (*budget < 0) return;
         continue;
      }

      med = (Int32) 
            mmed3 ( block[ptr[ lo         ]+d],
                    block[ptr[ hi         ]+d],
                    block[ptr[ (lo+hi)>>1 ]+d] );

      unLo = ltLo = lo;
      unHi = gtHi = hi;

      while (True) {
         while (True) {
            if (unLo > unHi) break;
            n = ((Int32)block[ptr[unLo]+d]) - med;
            if (n == 0) { 
               mswap(ptr[unLo], ptr[ltLo]); 
               ltLo++; unLo++; continue; 
            };
            if (n >  0) break;
            unLo++;
         }
         while (True) {
            if (unLo > unHi) break;
            n = ((Int32)block[ptr[unHi]+d]) - med;
            if (n == 0) { 
               mswap(ptr[unHi], ptr[gtHi]); 
               gtHi--; unHi--; continue; 
            };
            if (n <  0) break;
            unHi--;
         }
         if (unLo > unHi) break;
         mswap(ptr[unLo], ptr[unHi]); unLo++; unHi--;
      }

      if (gtHi < ltLo) {
         mpush(lo, hi, d+1 );
         continue;
      }

      n = mmin(ltLo-lo, unLo-ltLo); mvswap(lo, unLo-n, n);
      m = mmin(hi-gtHi, gtHi-unHi); mvswap(unLo, hi-m+1, m);

      n = lo + unLo - ltLo - 1;
      m = hi - (gtHi - unHi) + 1;

      nextLo[0] = lo;  nextHi[0] = n;   nextD[0] = d;
      nextLo[1] = m;   nextHi[1] = hi;  nextD[1] = d;
      nextLo[2] = n+1; nextHi[2] = m-1; nextD[2] = d+1;

      if (mnextsize(0) < mnextsize(1)) mnextswap(0,1);
      if (mnextsize(1) < mnextsize(2)) mnextswap(1,2);
      if (mnextsize(0) < mnextsize(1)) mnextswap(0,1);


      mpush (nextLo[0], nextHi[0], nextD[0]);
      mpush (nextLo[1], nextHi[1], nextD[1]);
      mpush (nextLo[2], nextHi[2], nextD[2]);
   }
}