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/******************************************************************************
*
* Purpose: Implementation of the SysBlockMap class.
*
* This class is used to manage access to the SYS virtual block map segment
* (named SysBMDir). This segment is used to keep track of one or more
* virtual files stored in SysBData segments. These virtual files are normally
* used to hold tiled images for primary bands or overviews.
*
* This class is closely partnered with the SysVirtualFile class, and the
* primary client is the CTiledChannel class.
*
******************************************************************************
* Copyright (c) 2009
* PCI Geomatics, 50 West Wilmot Street, Richmond Hill, Ont, Canada
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
****************************************************************************/
#include "pcidsk_exception.h"
#include "pcidsk_file.h"
#include "core/sysvirtualfile.h"
#include "segment/sysblockmap.h"
#include "core/cpcidskfile.h"
#include <cassert>
#include <vector>
#include <cstring>
#include <cstdlib>
using namespace PCIDSK;
/************************************************************************/
/* SysBlockMap() */
/************************************************************************/
SysBlockMap::SysBlockMap( PCIDSKFile *file, int segment,
const char *segment_pointer )
: CPCIDSKSegment( file, segment, segment_pointer )
{
partial_loaded = false;
full_loaded = false;
dirty = false;
growing_segment = 0;
}
/************************************************************************/
/* ~SysBlockMap() */
/************************************************************************/
SysBlockMap::~SysBlockMap()
{
size_t i;
for( i = 0; i < virtual_files.size(); i++ )
{
delete virtual_files[i];
virtual_files[i] = NULL;
}
Synchronize();
}
/************************************************************************/
/* Initialize() */
/* */
/* This method is used after creation of the SysBMDir segment */
/* to fill in valid contents. Prepares bare minimum contents. */
/************************************************************************/
void SysBlockMap::Initialize()
{
PCIDSKBuffer init_data(512);
init_data.Put( "VERSION 1", 0, 10 );
init_data.Put( 0, 10, 8 );
init_data.Put( 0, 18, 8 );
init_data.Put( -1, 26, 8 );
init_data.Put( "", 34, 512-34 );
WriteToFile( init_data.buffer, 0, init_data.buffer_size );
#ifdef notdef
// arbitrarily grow the segment a bit to avoid having to move it too soon.
WriteToFile( "\0", 8191, 1 );
#endif
}
/************************************************************************/
/* PartialLoad() */
/* */
/* Load the header and some per-layer information. */
/************************************************************************/
void SysBlockMap::PartialLoad()
{
if( partial_loaded )
return;
// printf( "<PartialLoad>" );
// fflush( stdout );
/* -------------------------------------------------------------------- */
/* Load the 512 byte count section of the blockmap. */
/* -------------------------------------------------------------------- */
PCIDSKBuffer count_data;
count_data.SetSize( 512 );
ReadFromFile( count_data.buffer, 0, 512 );
if( strncmp(count_data.buffer,"VERSION",7) != 0 )
ThrowPCIDSKException( "SysBlockMap::PartialLoad() - block map corrupt." );
if( count_data.GetInt( 7, 3 ) != 1 )
ThrowPCIDSKException( "SysBlockMap::PartialLoad() - unsupported version." );
/* -------------------------------------------------------------------- */
/* Establish our SysVirtualFile array based on the number of */
/* images listed in the image list. */
/* -------------------------------------------------------------------- */
int layer_count = count_data.GetInt( 10, 8 );
virtual_files.resize( layer_count );
block_count = count_data.GetInt( 18, 8 );
first_free_block = count_data.GetInt( 26, 8 );
/* -------------------------------------------------------------------- */
/* Load the layer list definitions. These are fairly small. */
/* -------------------------------------------------------------------- */
layer_data.SetSize( 24 * layer_count );
ReadFromFile( layer_data.buffer,
512 + 28 * block_count,
layer_data.buffer_size);
partial_loaded = true;
// FullLoad();
}
/************************************************************************/
/* FullLoad() */
/* */
/* Load the blockmap data (can be large) into blockmap_data. */
/************************************************************************/
void SysBlockMap::FullLoad()
{
PartialLoad();
if( full_loaded )
return;
// printf( "<FullLoad>" );
// fflush( stdout );
// TODO: this should likely be protected by a mutex.
/* -------------------------------------------------------------------- */
/* Load the segment contents into a buffer. */
/* -------------------------------------------------------------------- */
blockmap_data.SetSize( block_count * 28 );
ReadFromFile( blockmap_data.buffer, 512, blockmap_data.buffer_size );
full_loaded = true;
}
/************************************************************************/
/* Synchronize() */
/************************************************************************/
void SysBlockMap::Synchronize()
{
if( !full_loaded || !dirty )
return;
PCIDSKBuffer init_data(512);
init_data.Put( "VERSION 1", 0, 10 );
init_data.Put( (int) virtual_files.size(), 10, 8 );
init_data.Put( block_count, 18, 8 );
init_data.Put( first_free_block, 26, 8 );
init_data.Put( "", 34, 512-34 );
WriteToFile( init_data.buffer, 0, init_data.buffer_size );
WriteToFile( blockmap_data.buffer, 512, blockmap_data.buffer_size );
WriteToFile( layer_data.buffer, 512 + blockmap_data.buffer_size,
layer_data.buffer_size );
dirty = false;
}
/************************************************************************/
/* AllocateBlocks() */
/* */
/* Allocate a bunch of new blocks and attach to the free list. */
/************************************************************************/
void SysBlockMap::AllocateBlocks()
{
FullLoad();
/* -------------------------------------------------------------------- */
/* Find a segment we can extend. We consider any SYS segments */
/* with a name of SysBData. */
/* -------------------------------------------------------------------- */
PCIDSKSegment *seg;
if( growing_segment > 0 )
{
seg = file->GetSegment( growing_segment );
if( !seg->IsAtEOF() )
growing_segment = 0;
}
if( growing_segment == 0 )
{
PCIDSKSegment *seg;
int previous = 0;
while( (seg=file->GetSegment( SEG_SYS, "SysBData", previous )) != NULL )
{
previous = seg->GetSegmentNumber();
if( seg->IsAtEOF() )
{
growing_segment = previous;
break;
}
}
}
/* -------------------------------------------------------------------- */
/* If we didn't find one, then create a new segment. */
/* -------------------------------------------------------------------- */
if( growing_segment == 0 )
{
growing_segment =
file->CreateSegment( "SysBData",
"System Block Data for Tiles and Overviews "
"- Do not modify",
SEG_SYS, 0L );
}
/* -------------------------------------------------------------------- */
/* Allocate another set of space. */
/* -------------------------------------------------------------------- */
uint64 new_big_blocks = 16;
uint64 new_bytes = new_big_blocks * SysVirtualFile::block_size;
seg = file->GetSegment( growing_segment );
int block_index_in_segment = (int)
(seg->GetContentSize() / SysVirtualFile::block_size);
seg->WriteToFile( "\0", seg->GetContentSize() + new_bytes - 1, 1 );
/* -------------------------------------------------------------------- */
/* Resize the memory image of the blockmap. */
/* -------------------------------------------------------------------- */
if( 28 * (block_count + new_big_blocks)
> (unsigned int) blockmap_data.buffer_size )
blockmap_data.SetSize( (int) (28 * (block_count + new_big_blocks)) );
/* -------------------------------------------------------------------- */
/* Fill in info on the new blocks. */
/* -------------------------------------------------------------------- */
uint64 block_index;
for( block_index = block_count;
block_index < block_count + new_big_blocks;
block_index++ )
{
int bi_offset = (int) (block_index * 28);
blockmap_data.Put( growing_segment, bi_offset, 4 );
blockmap_data.Put( block_index_in_segment++, bi_offset+4, 8 );
blockmap_data.Put( -1, bi_offset+12, 8 );
if( block_index == block_count + new_big_blocks - 1 )
blockmap_data.Put( -1, bi_offset+20, 8 );
else
blockmap_data.Put( block_index+1, bi_offset+20, 8 );
}
first_free_block = block_count;
block_count += (int) new_big_blocks;
dirty = true;
}
/************************************************************************/
/* GrowVirtualFile() */
/* */
/* Get one more block for this virtual file. */
/************************************************************************/
int SysBlockMap::GrowVirtualFile( int image, int &last_block,
int &block_segment_ret )
{
FullLoad();
/* -------------------------------------------------------------------- */
/* Do we need to create new free blocks? */
/* -------------------------------------------------------------------- */
if( first_free_block == -1 )
AllocateBlocks();
/* -------------------------------------------------------------------- */
/* Return the first free block, and update the next pointer of */
/* the previous block. */
/* -------------------------------------------------------------------- */
int alloc_block = first_free_block;
// update first free block to point to the next free block.
first_free_block = blockmap_data.GetInt( alloc_block*28+20, 8);
// mark block as owned by this layer/image.
blockmap_data.Put( image, alloc_block*28 + 12, 8 );
// clear next free block on allocated block - it is the last in the chain
blockmap_data.Put( -1, alloc_block*28 + 20, 8 );
// point the previous "last block" for this virtual file to this new block
if( last_block != -1 )
blockmap_data.Put( alloc_block, last_block*28 + 20, 8 );
else
layer_data.Put( alloc_block, image*24 + 4, 8 );
dirty = true;
block_segment_ret = blockmap_data.GetInt( alloc_block*28, 4 );
last_block = alloc_block;
return blockmap_data.GetInt( alloc_block*28+4, 8 );
}
/************************************************************************/
/* SetVirtualFileSize() */
/************************************************************************/
void SysBlockMap::SetVirtualFileSize( int image_index, uint64 file_length )
{
FullLoad();
layer_data.Put( file_length, 24*image_index + 12, 12 );
dirty = true;
}
/************************************************************************/
/* GetVirtualFile() */
/************************************************************************/
SysVirtualFile *SysBlockMap::GetVirtualFile( int image )
{
PartialLoad();
if( image < 0 || image >= (int) virtual_files.size() )
ThrowPCIDSKException( "GetImageSysFile(%d): invalid image index",
image );
if( virtual_files[image] != NULL )
return virtual_files[image];
uint64 vfile_length = layer_data.GetUInt64( 24*image + 12, 12 );
int start_block = layer_data.GetInt( 24*image + 4, 8 );
virtual_files[image] =
new SysVirtualFile( dynamic_cast<CPCIDSKFile *>(file),
start_block, vfile_length,
this, image );
return virtual_files[image];
}
/************************************************************************/
/* CreateVirtualFile() */
/************************************************************************/
int SysBlockMap::CreateVirtualFile()
{
FullLoad();
/* -------------------------------------------------------------------- */
/* Is there an existing dead layer we can reuse? */
/* -------------------------------------------------------------------- */
unsigned int layer_index;
for( layer_index = 0; layer_index < virtual_files.size(); layer_index++ )
{
if( layer_data.GetInt( 24*layer_index + 0, 4 ) == 1 /* dead */ )
{
break;
}
}
/* -------------------------------------------------------------------- */
/* If not, extend the layer table. */
/* -------------------------------------------------------------------- */
if( layer_index == virtual_files.size() )
{
layer_index = virtual_files.size();
layer_data.SetSize( (layer_index+1) * 24 );
virtual_files.push_back( NULL );
}
/* -------------------------------------------------------------------- */
/* Set all the entries for this layer. */
/* -------------------------------------------------------------------- */
dirty = true;
layer_data.Put( 2, 24*layer_index + 0, 4 );
layer_data.Put( -1, 24*layer_index + 4, 8 );
layer_data.Put( 0, 24*layer_index + 12, 12 );
return layer_index;
}
/************************************************************************/
/* CreateVirtualImageFile() */
/************************************************************************/
int SysBlockMap::CreateVirtualImageFile( int width, int height,
int block_width, int block_height,
eChanType chan_type,
std::string compression )
{
if( compression == "" )
compression = "NONE";
/* -------------------------------------------------------------------- */
/* Create the underlying virtual file. */
/* -------------------------------------------------------------------- */
int img_index = CreateVirtualFile();
SysVirtualFile *vfile = GetVirtualFile( img_index );
/* -------------------------------------------------------------------- */
/* Set up the image header. */
/* -------------------------------------------------------------------- */
PCIDSKBuffer theader(128);
theader.Put( "", 0, 128 );
theader.Put( width, 0, 8 );
theader.Put( height, 8, 8 );
theader.Put( block_width, 16, 8 );
theader.Put( block_height, 24, 8 );
theader.Put( DataTypeName(chan_type).c_str(), 32, 4 );
theader.Put( compression.c_str(), 54, 8 );
vfile->WriteToFile( theader.buffer, 0, 128 );
/* -------------------------------------------------------------------- */
/* Setup the tile map - initially with no tiles referenced. */
/* -------------------------------------------------------------------- */
int tiles_per_row = (width + block_width - 1) / block_width;
int tiles_per_col = (height + block_height - 1) / block_height;
int tile_count = tiles_per_row * tiles_per_col;
int i;
PCIDSKBuffer tmap( tile_count * 20 );
for( i = 0; i < tile_count; i++ )
{
tmap.Put( -1, i*12, 12 );
tmap.Put( 0, tile_count*12 + i*8, 8 );
}
vfile->WriteToFile( tmap.buffer, 128, tile_count*20 );
return img_index;
}
/************************************************************************/
/* GetNextBlockMapEntry() */
/* */
/* SysVirtualFile's call this method to find the next block in */
/* the blockmap which belongs to them. This allows them to */
/* fill their blockmap "as needed" without necessarily forcing */
/* a full load of the blockmap. */
/************************************************************************/
int SysBlockMap::GetNextBlockMapEntry( int bm_index,
uint16 &segment,
int &block_in_segment )
{
if( !partial_loaded )
PartialLoad();
/* -------------------------------------------------------------------- */
/* If the full blockmap is already loaded, just fetch it from */
/* there to avoid extra IO or confusion between what is disk */
/* and what is in memory. */
/* */
/* Otherwise we read from disk and hope the io level buffering */
/* is pretty good. */
/* -------------------------------------------------------------------- */
char bm_entry[29];
if( full_loaded )
{
memcpy( bm_entry, blockmap_data.buffer + bm_index * 28, 28 );
}
else
{
ReadFromFile( bm_entry, bm_index * 28 + 512, 28 );
}
/* -------------------------------------------------------------------- */
/* Parse the values as efficiently as we can. */
/* -------------------------------------------------------------------- */
bm_entry[28] = '\0';
int next_block = atoi( bm_entry+20 );
bm_entry[12] = '\0';
block_in_segment = atoi(bm_entry+4);
bm_entry[4] = '\0';
segment = atoi(bm_entry);
return next_block;
}
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