File: cpl_float.cpp

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/******************************************************************************
 * $Id$
 *
 * Project:  CPL
 * Purpose:  Floating point conversion functions. Convert 16- and 24-bit
 *           floating point numbers into the 32-bit IEEE 754 compliant ones.
 * Author:   Andrey Kiselev, dron@remotesensing.org
 *
 ******************************************************************************
 * Copyright (c) 2005, Andrey Kiselev <dron@remotesensing.org>
 *
 * This code is based on the code from OpenEXR project with the following
 * copyright:
 *
 * Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
 * Digital Ltd. LLC
 *
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 * *       Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 * *       Redistributions in binary form must reproduce the above
 * copyright notice, this list of conditions and the following disclaimer
 * in the documentation and/or other materials provided with the
 * distribution.
 * *       Neither the name of Industrial Light & Magic nor the names of
 * its contributors may be used to endorse or promote products derived
 * from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 ****************************************************************************/

#include "cpl_float.h"
#include "cpl_error.h"

/************************************************************************/
/*                           HalfToFloat()                              */
/*                                                                      */
/*  16-bit floating point number to 32-bit one.                         */
/************************************************************************/

GUInt32 CPLHalfToFloat(GUInt16 iHalf)
{

    GUInt32 iSign = (iHalf >> 15) & 0x00000001;
    int iExponent = (iHalf >> 10) & 0x0000001f;
    GUInt32 iMantissa = iHalf & 0x000003ff;

    if (iExponent == 0)
    {
        if (iMantissa == 0)
        {
            /* --------------------------------------------------------------------
             */
            /*      Plus or minus zero. */
            /* --------------------------------------------------------------------
             */

            return iSign << 31;
        }
        else
        {
            /* --------------------------------------------------------------------
             */
            /*      Denormalized number -- renormalize it. */
            /* --------------------------------------------------------------------
             */

            while (!(iMantissa & 0x00000400))
            {
                iMantissa <<= 1;
                iExponent -= 1;
            }

            iExponent += 1;
            iMantissa &= ~0x00000400U;
        }
    }
    else if (iExponent == 31)
    {
        if (iMantissa == 0)
        {
            /* --------------------------------------------------------------------
             */
            /*       Positive or negative infinity. */
            /* --------------------------------------------------------------------
             */

            return (iSign << 31) | 0x7f800000;
        }
        else
        {
            /* --------------------------------------------------------------------
             */
            /*       NaN -- preserve sign and significand bits. */
            /* --------------------------------------------------------------------
             */

            return (iSign << 31) | 0x7f800000 | (iMantissa << 13);
        }
    }

    /* -------------------------------------------------------------------- */
    /*       Normalized number.                                             */
    /* -------------------------------------------------------------------- */

    iExponent = iExponent + (127 - 15);
    iMantissa = iMantissa << 13;

    /* -------------------------------------------------------------------- */
    /*       Assemble sign, exponent and mantissa.                          */
    /* -------------------------------------------------------------------- */

    /* coverity[overflow_sink] */
    return (iSign << 31) | (static_cast<GUInt32>(iExponent) << 23) | iMantissa;
}

/************************************************************************/
/*                           TripleToFloat()                            */
/*                                                                      */
/*  24-bit floating point number to 32-bit one.                         */
/************************************************************************/

GUInt32 CPLTripleToFloat(GUInt32 iTriple)
{

    GUInt32 iSign = (iTriple >> 23) & 0x00000001;
    int iExponent = (iTriple >> 16) & 0x0000007f;
    GUInt32 iMantissa = iTriple & 0x0000ffff;

    if (iExponent == 0)
    {
        if (iMantissa == 0)
        {
            /* --------------------------------------------------------------------
             */
            /*      Plus or minus zero. */
            /* --------------------------------------------------------------------
             */

            return iSign << 31;
        }
        else
        {
            /* --------------------------------------------------------------------
             */
            /*      Denormalized number -- renormalize it. */
            /* --------------------------------------------------------------------
             */

            while (!(iMantissa & 0x00010000))
            {
                iMantissa <<= 1;
                iExponent -= 1;
            }

            iExponent += 1;
            iMantissa &= ~0x00010000U;
        }
    }
    else if (iExponent == 127)
    {
        if (iMantissa == 0)
        {
            /* --------------------------------------------------------------------
             */
            /*       Positive or negative infinity. */
            /* --------------------------------------------------------------------
             */

            return (iSign << 31) | 0x7f800000;
        }
        else
        {
            /* --------------------------------------------------------------------
             */
            /*       NaN -- preserve sign and significand bits. */
            /* --------------------------------------------------------------------
             */

            return (iSign << 31) | 0x7f800000 | (iMantissa << 7);
        }
    }

    /* -------------------------------------------------------------------- */
    /*       Normalized number.                                             */
    /* -------------------------------------------------------------------- */

    iExponent = iExponent + (127 - 63);
    iMantissa = iMantissa << 7;

    /* -------------------------------------------------------------------- */
    /*       Assemble sign, exponent and mantissa.                          */
    /* -------------------------------------------------------------------- */

    /* coverity[overflow_sink] */
    return (iSign << 31) | (static_cast<GUInt32>(iExponent) << 23) | iMantissa;
}

/************************************************************************/
/*                            FloatToHalf()                             */
/************************************************************************/

GUInt16 CPLFloatToHalf(GUInt32 iFloat32, bool &bHasWarned)
{
    GUInt32 iSign = (iFloat32 >> 31) & 0x00000001;
    GUInt32 iExponent = (iFloat32 >> 23) & 0x000000ff;
    GUInt32 iMantissa = iFloat32 & 0x007fffff;

    if (iExponent == 255)
    {
        if (iMantissa == 0)
        {
            /* --------------------------------------------------------------------
             */
            /*       Positive or negative infinity. */
            /* --------------------------------------------------------------------
             */

            return static_cast<GUInt16>((iSign << 15) | 0x7C00);
        }
        else
        {
            /* --------------------------------------------------------------------
             */
            /*       NaN -- preserve sign and significand bits. */
            /* --------------------------------------------------------------------
             */
            if (iMantissa >> 13)
                return static_cast<GUInt16>((iSign << 15) | 0x7C00 |
                                            (iMantissa >> 13));

            return static_cast<GUInt16>((iSign << 15) | 0x7E00);
        }
    }

    if (iExponent <= 127 - 15)
    {
        // Zero, float32 denormalized number or float32 too small normalized
        // number
        if (13 + 1 + 127 - 15 - iExponent >= 32)
            return static_cast<GUInt16>(iSign << 15);

        // Return a denormalized number
        return static_cast<GUInt16>(
            (iSign << 15) |
            ((iMantissa | 0x00800000) >> (13 + 1 + 127 - 15 - iExponent)));
    }
    if (iExponent - (127 - 15) >= 31)
    {
        if (!bHasWarned)
        {
            bHasWarned = true;
            float fVal = 0.0f;
            memcpy(&fVal, &iFloat32, 4);
            CPLError(
                CE_Failure, CPLE_AppDefined,
                "Value %.8g is beyond range of float16. Converted to %sinf",
                fVal, (fVal > 0) ? "+" : "-");
        }
        return static_cast<GUInt16>((iSign << 15) | 0x7C00);  // Infinity
    }

    /* -------------------------------------------------------------------- */
    /*       Normalized number.                                             */
    /* -------------------------------------------------------------------- */

    iExponent = iExponent - (127 - 15);
    iMantissa = iMantissa >> 13;

    /* -------------------------------------------------------------------- */
    /*       Assemble sign, exponent and mantissa.                          */
    /* -------------------------------------------------------------------- */

    // coverity[overflow_sink]
    return static_cast<GUInt16>((iSign << 15) | (iExponent << 10) | iMantissa);
}