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/* Copyright 2022-2023 Free Software Foundation, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. */
#include <stdio.h>
int
main (void)
{
int array_1d[5];
int array_1d9[6];
int array_2d[5][5];
int array_2d9[6][6];
int array_3d[5][5][5];
int array_3d9[6][6][6];
int i;
for (i = 0; i < sizeof (array_1d) / sizeof (int); i++)
*(array_1d + i) = 1;
for (i = 0; i < sizeof (array_1d9) / sizeof (int); i++)
*(array_1d9 + i) = i % 6 == 5 ? 9 : 1;
for (i = 0; i < sizeof (array_2d) / sizeof (int); i++)
*(*array_2d + i) = 2;
for (i = 0; i < sizeof (array_2d9) / sizeof (int); i++)
*(*array_2d9 + i) = i / 6 == 5 || i % 6 == 5 ? 9 : 2;
for (i = 0; i < sizeof (array_3d) / sizeof (int); i++)
*(**array_3d + i) = 3;
for (i = 0; i < sizeof (array_3d9) / sizeof (int); i++)
*(**array_3d9 + i) = i / 6 / 6 == 5 || i / 6 % 6 == 5 || i % 6 == 5 ? 9 : 3;
printf("\n"); /* Break here */
for (i = 0; i < sizeof (array_1d) / sizeof (int); i++)
printf(" %d", *(array_1d + i));
printf("\n");
for (i = 0; i < sizeof (array_1d9) / sizeof (int); i++)
printf(" %d", *(array_1d9 + i));
printf("\n");
for (i = 0; i < sizeof (array_2d) / sizeof (int); i++)
printf(" %d", *(*array_2d + i));
printf("\n");
for (i = 0; i < sizeof (array_2d9) / sizeof (int); i++)
printf(" %d", *(*array_2d9 + i));
printf("\n");
for (i = 0; i < sizeof (array_3d) / sizeof (int); i++)
printf(" %d", *(**array_3d + i));
printf("\n");
for (i = 0; i < sizeof (array_3d9) / sizeof (int); i++)
printf(" %d", *(**array_3d9 + i));
printf("\n");
return 0;
}
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