1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
|
Scene 0 0
% The complex where the PC will meet the mad scientist,
% find out about the faction hunting him, and maybe even
% free the "original" from which the clones of his enemy
% were made.
% L1 = Player enemy
% L2 = Scientist
% L3 = Chat counter
start <Print 10 NPCGoPC L2>
map <MAP_Complex.txt>
nu1 <if= T1 0 Return>
TM1 <ifNPCInPlay L2 if= V3 0 ifG 6 Range PCUID NPCUID L2 V= 3 1 Print 1 ForceChat L2>
Msg1 <\PERSONA L2 strikes up a conversation with you.>
Msg10 <You enter a well-built complex in the middle of some abandoned buildings.>
sub
Team 1
SetEnemy 2
Team 2
SetEnemy 1
SetAlly 3
Team 3
home <Lab>
rect
MFX 39
MFY 20
Width 8
Height 8
name <Lab>
end
inv
StairsUp
XPos 5
YPos 26
USe <Print 1 Return>
Destination -1
STC BIOTANK
name <Holding Chamber>
home <Lab>
use <if= V1 0 else GoUsed ifYesNo 1 2 3 V= 1 1 ifG NPCRep L1 1 0 else GoNoHero ForceChat L1>
GoNoHero <Alert 5 DeployChar L1 3 PCEnemy L1 SoloAttack L1>
GoUsed <Print 4>
Msg1 <Floating in this chamber is the body of \PERSONA L1 . Do you want to open it?>
Msg2 <Yes I do.>
Msg3 <No, I don't.>
Msg4 <The holding chamber is now empty.>
Msg5 <Upon being freed from the chamber, \PERSONA L1 attacks!>
STC COMPUTER-1
use <moretext .text if= V1 0 XPV 100 V= 1 1>
.text <TS_XRAN_TEXT_MarsNeedsClones.txt>
end
|